dungeon size 1-3: small (2 themes, 6 areas) 4-9: medium (3 themes, 12 areas) 10-11: large (4 themes, 16 aras) 12: huge (5 themes, 24 areas) discovery 1: unthemed, common, empty 2: unthemed, common, danger 3-4: unthemed, common, danger + discovery 5-6: unthemed, common, discovery 7: themed, common, danger 8: themed, common, danger + discovery 9: themed, common, discovery 10: themed, unique, danger 11: themed, unique, danger + discovery 12: themed, unique, discovery ruination 1: arcane disaster 2: damnation/curse 3-4: earthquate/fire/flood 5-6: plague/famine/drought 7-8: overrun by monsters 9-10: war/invasion 11: depleted resources 12: better prospects elsewhere foundation builder 1: aliens/precursors 2: demigod/demon 3-4: natural (caves etc.) 5: religious order/cult 6-7: humanoid 8-9: dwarves/gnomes 10: elves 11: wizard/madman 12: monarch/warlord function 1: source/portal 2: mine 3-4: tomb/crypt 5: prison 6-7: lair/den/hideout 8-9: stronghold/sanctuary 10: shrine/temple/oracle 11: archive/library 12: unknown/mystery theme 1-5: @{self/mundane} 6-9: @{self/unusual} 10-12: @{self/extraordinary} mundane 1: rot/decay 2: torture/agony 3: madness 4: all is lost 5: noble sacrifice 6: savage fury 7: survival 8: criminal activity 9: secrets/treachery 10: tricks and traps 11: invasion/infestation 12: factions at war unusual 1: creation/invention 2: element 3: knowledge/learning 4: growth/expansion 5: deepening mystery 6: transformation/change 7: chaos and destruction 8: shadowy forces 9: forbidden knowledge 10: poison/disease 11: corruption/blight 12: impending disaster extraordinary 1: scheming evil 2: divination/scrying 3: blasphemy 4: arcane research 5: occult forces 6: an ancient curse 7: mutation 8: the unquiet dead 9: bottomless hunger 10: incredible power 11: unspeakable horrors 12: holy war discovery 1-3: @{self/dressing} 4-9: @{self/feature} 10-12: @{self/find} dressing 1: junk/debris 2: tracks/marks 3: signs of battle 4: writing/carving 5: warning 6: dead creature 7: bones/remains 8: book/scroll/map 9: broken door/wall 10: breeze/wind/smell 11: lichen/moss/fungus 12: @{details/oddity} feature 1: cave-in/collapse 2: pit/shaft/column 3: pillars/columns 4: locked door/gate 5: alcoves/niches 6: bridge/stairs/ramp 7: fountain/well/pool 8: puzzle 9: altar/dais/platform 10: statue/idol 11: magic pool/statue/idol 12: connection to another dungeon find 1: trinkets 2: tools 3: weapons/armor 4: supplies/trade goods 5: coins/gems/jewelry 6: poisons/potions 7: adventurer/captive 8: magic item 9: scroll/book 10: magic weapon/armor 11: artifact 12: @{self} and @{self} danger 1-4: @{self/trap} 5-11: @{self/creature} 12: @{self/entity} trap 1: alarm 2: ensnaring/paralyzing 3: pit 4: crushing 5: piercing/puncturing 6: chopping/slashing 7: confusing (maze, etc.) 8: gas (poison, etc.) 9: element 10: ambush 11: magical 12: @{self} and @{self} creature: 1: waiting in ambush 2: fighting/squabbling 3: prowling/on patrol 4: looking for food 5: eating/resting 6: guarding 7: on the move 8: searching/scavenging 9: returning to den 10: making plans 11: sleeping 12: dying entity: 1: alien interloper 2: vermin lord 3: criminal mastermind 4: warlord 5: high priest 6: oracle 7: wizard/witch/alchemist 8: monster lord 9: evil spirit/ghost 10: undead lord 11: demon 12: dark god creature beast 1-7: @{self/earthbound} 8-10: @{self/airborne} 11-12: @{self/aquatic} earthbound 1: termite/tick/louse 2: snail/slug/worm 3: ant/centipede/scorpion 4: snake/lizard 5: vole/rat/weasel 6: boar/pig 7: dog/fox/wolf 8: cat/lion/panther 9: deer/horse/camel 10: ox/rhino 11: bear/ape/gorilla 12: mammoth/dinosaur airborne 1: mosquito/firefly 2: locust/dragonfly/moth 3: bee/wasp 4: chicken/duck/goose 5: songbird/parrot 6: gull/waterbird 7: heron/crane/stork 8: crow/raven 9: hawk/falcon 10: eagle/owl 11: condor 12: pteranodon aquatic 1: insect 2: jelly/anemone 3: clam/oyster/snail 4: eel/snake 5: frog/toad 6: fish 7: crab/lobster 8: turtle 9: alligator/crocodile 10: dolphin/shark 11: squid/octopus 12: whale humanoid 1-7: @{self/common} 8-10: @{self/uncommon} 11-12: @{self/hybrid} common 1-3: halfling (small) 4-5: goblin/kobold (small) 6-7: dwarf/gnome (small) 8-9: orc/hobgoblin/gnoll 10-11: half-elf/half-orc, etc. 12: elf uncommon 1: fey (tiny) 2-3: catfolk/dogfolk 4-6: lizardfolk/merfolk 7: birdfolk 8-10: ogre/troll (large) 11-12: cycops/giant (large) hybrid 1-2: centaur 3-5: werewolf/werebear 6: were-@{creature/beast} 7-10: human and a @{creature/beast} 11-12: human and two @{creature/beast}s monster 1-7: @{self/unusual} 8-10: @{self/rare} 11-12: @{self/legendary} unusual 1-3: plant/fungus 4-5: undead human 6: undead @{creature/humanoid} 7-8: @{creature/beast} + @{creature/beast} 9-10: @{creature/beast} with the @{details/ability} ability 11-12: @{details/feature} @{creature/beast} rare 1-3: slime/ooze (amorphous) 4-6: creation (construct) 7-9: @{creature/beast}, with oddity @{details/oddity} 10-12: UNNATURAL ENTITY legendary 1-3: dragon/colossus (huge) 4-6: huge @{creature/monster/unusual} 7-9: huge @{creature/monster/rare} 10: @{creature/beast}-dragon 11: @{creature/monster/unusual}-dragon 12: @{creature/monster/rare}-dragon details ability 1: bless/curse 2: entagle/trap/snare 3: poison/disease 4: paralyze/petrify 5: mimic/camouflage 6: seduce/hypnotize 7: dissolve/disintegrate 8: @{details/magic type} 9: drain life/magic 10: immunity to @{details/element} 11: read/control minds 12: both @{self} and @{self} element 1: air 2: earth 3: fire 4: water 5: light 6: dark magic type 1: divination 2: enchantment 3: evocation 4: illusion 5: necromancy 6: summoning oddity 1: weird color/smell/sound 2: geometric 3: web/network/system 4: crystalline/glass-like 5: fungal 6: gaseous/smokey 7: mirage/illusion 8: volcanic/explosive 9: magnetic/repellant 10: devoid of life 11: unexpectedly alive 12: @{self} and @{self} feature 1: heavily armored 2-3: winged/flying 4: many-headed 5: many-eyed or one-eyed 6: many-limbed or many-tailed 7: tentacled 8: ASPECT 9: @{details/element} 10: @{details/magic type} 11: @{details/oddity} 12: @{self} and @{self}