Eventually the plan here is to write a system for playing tabletop games online that's geared specifically towards the less-map-oriented, more-data-oriented games. (By which I mean: maps and other details should be _possible_ but it doesn't put you into a view where it assumes you're moving tokens around a map a la D&D, but instead should have a data-first UI where it shows you, like, character sheets and data organization.) Some ideas: - a deliberately-constrained, non-Turing-complete programming language for describing the outcomes of rolls - some easy-to-customize way of building game-specific UI details # Initial Test Cases: ## Dogs in the Vineyard ## Blades in the Dark ## Danger Patrol