window.onload = function() { const config = { "game": "testing", "user": "test_user", }; const rawHash = window.location.hash; if (rawHash) { const hash = rawHash.substr(1, rawHash.length).split(","); for (let i in hash) { let elements = hash[i].split(":"); if (elements.length != 2) { continue; } config[elements[0]] = elements[1]; } } $("#loggedin").text(`logged in as "${config.user}"`); $("#gamename").text(`playing in "${config.game}"`); var loc = window.location, new_uri; if (loc.protocol === "https:") { new_uri = "wss:"; } else { new_uri = "ws:"; } new_uri += "//" + loc.host; new_uri += loc.pathname + "socket"; const socket = new WebSocket(new_uri); socket.addEventListener("open", function (event) { console.log("Connected to server!"); socket.send(JSON.stringify(config)); }); socket.addEventListener("message", function (event) { msg = JSON.parse(event.data); var chat = $(".messages"); chat.append(`