main.rs 5.3 KB

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  1. #[macro_use]
  2. extern crate specs_derive;
  3. #[macro_use]
  4. extern crate specs_system_macro;
  5. use ggez::GameError;
  6. use specs::prelude::*;
  7. use rand::Rng;
  8. #[derive(PartialEq, Clone, Copy, Debug)]
  9. pub enum TileType {
  10. Wall,
  11. Floor,
  12. }
  13. impl TileType {
  14. fn glyph(&self) -> carpet::CP437 {
  15. match self {
  16. TileType::Wall => carpet::CP437::from_char('#'),
  17. TileType::Floor => carpet::CP437::from_u8(0),
  18. }
  19. }
  20. }
  21. pub struct Map {
  22. tiles: carpet::Board<TileType>,
  23. rooms: Vec<carpet::Rect>,
  24. }
  25. impl Map {
  26. fn new() -> Map {
  27. let mut rng = rand::thread_rng();
  28. let mut map = Map {
  29. tiles: carpet::Board::new_with_default(80, 50, TileType::Wall),
  30. rooms: Vec::new(),
  31. };
  32. const MAX_ROOMS: usize = 30;
  33. const MIN_SIZE: usize = 6;
  34. const MAX_SIZE: usize = 10;
  35. for _ in 0..MAX_ROOMS {
  36. let w = rng.gen_range(MIN_SIZE, MAX_SIZE);
  37. let h = rng.gen_range(MIN_SIZE, MAX_SIZE);
  38. let x = rng.gen_range(1, 80 - w);
  39. let y = rng.gen_range(1, 50 - h);
  40. let room = carpet::Rect::new([x, y], [w, h]);
  41. if map.rooms.iter().any(|r| r.overlaps(room)) {
  42. continue;
  43. }
  44. map.carve(room);
  45. if let Some(prev) = map.rooms.first() {
  46. let c1 = room.center();
  47. let c2 = prev.center();
  48. let join = if rng.gen() {
  49. carpet::Coord { x: c1.x, y: c2.y }
  50. } else {
  51. carpet::Coord { x: c2.x, y: c1.y }
  52. };
  53. map.carve(carpet::Rect::from_points(c1, join));
  54. map.carve(carpet::Rect::from_points(join, c2));
  55. }
  56. map.rooms.push(room);
  57. }
  58. map
  59. }
  60. fn carve(&mut self, rect: carpet::Rect) {
  61. let iter = self.tiles.window_iter_mut(rect)
  62. .expect(&format!("Rect {:?} of map bounds", rect));
  63. for (_, _, t) in iter {
  64. *t = TileType::Floor;
  65. }
  66. }
  67. fn passable(&self, (x, y): (usize, usize)) -> bool {
  68. Some(&TileType::Floor) == self.tiles.get(x, y)
  69. }
  70. }
  71. #[derive(Component)]
  72. pub struct Pos {
  73. x: usize,
  74. y: usize,
  75. }
  76. #[derive(Component)]
  77. pub struct Renderable {
  78. glyph: carpet::CP437,
  79. color: carpet::Color,
  80. }
  81. #[derive(Component)]
  82. pub struct Player;
  83. impl Player {
  84. fn get_entity(world: &mut specs::World) -> Entity {
  85. let storage = (&world.read_component::<Player>(), &world.entities());
  86. storage.join().next().expect("No entities tagged as Player").1
  87. }
  88. }
  89. #[derive(Component)]
  90. pub struct Motion {
  91. down: i8,
  92. right: i8,
  93. }
  94. impl Motion {
  95. fn move_player(world: &mut specs::World, down: i8, right: i8) {
  96. let player = Player::get_entity(world);
  97. world.write_component::<Motion>().insert(player, Motion { down, right }).unwrap();
  98. }
  99. }
  100. system_impl! {
  101. Draw(
  102. resource mut game_board: carpet::GameBoard<carpet::CP437>,
  103. resource map: Map,
  104. renderable: Renderable,
  105. pos: Pos,
  106. ) {
  107. game_board.clear();
  108. for (x, y, t) in map.tiles.iter() {
  109. game_board.set([x, y], t.glyph());
  110. }
  111. for (p, r) in (&pos, &renderable).join() {
  112. game_board.set_with_color([p.x, p.y], r.glyph, r.color);
  113. }
  114. }
  115. }
  116. system! {
  117. Move (
  118. resource map: Map,
  119. mut motion: Motion,
  120. mut pos: Pos,
  121. ) {
  122. let tgt_x = (pos.x as i8 + motion.right) as usize;
  123. let tgt_y = (pos.y as i8 + motion.down) as usize;
  124. if map.passable((tgt_x, tgt_y)) {
  125. pos.x = tgt_x;
  126. pos.y = tgt_y;
  127. }
  128. } finally {
  129. motion.clear();
  130. }
  131. }
  132. fn main() -> Result<(), GameError> {
  133. let mut game: carpet::Game<carpet::CP437> =
  134. carpet::GameBuilder::new()
  135. .name("game")
  136. .author("me")
  137. .resource_path({
  138. let base = std::env::var("CARGO_MANIFEST_DIR").unwrap();
  139. let mut path = std::path::PathBuf::from(base);
  140. path.pop();
  141. path.push("resources");
  142. path
  143. })
  144. .tileset("/haberdash.gif", [12, 12])
  145. .map_size(80, 50)
  146. .build()?;
  147. game.register::<Pos>();
  148. game.register::<Renderable>();
  149. game.register::<Motion>();
  150. game.register::<Player>();
  151. let map = Map::new();
  152. let player_start = map.rooms.first().map(|r| r.center()).unwrap_or([40, 25].into());
  153. game.insert(map);
  154. game.create_entity()
  155. .with(Pos { x: player_start.x, y: player_start.y })
  156. .with(Player)
  157. .with(Renderable {
  158. glyph: carpet::CP437::from_char('@'),
  159. color: carpet::Color::Blue,
  160. })
  161. .build();
  162. game.on_key((carpet::VirtualKeyCode::W, carpet::KeyMods::NONE), |world| {
  163. Motion::move_player(world, -1, 0);
  164. });
  165. game.on_key((carpet::VirtualKeyCode::A, carpet::KeyMods::NONE), |world| {
  166. Motion::move_player(world, 0, -1);
  167. });
  168. game.on_key((carpet::VirtualKeyCode::S, carpet::KeyMods::NONE), |world| {
  169. Motion::move_player(world, 1, 0);
  170. });
  171. game.on_key((carpet::VirtualKeyCode::D, carpet::KeyMods::NONE), |world| {
  172. Motion::move_player(world, 0, 1);
  173. });
  174. game.run_with_systems(|world| {
  175. Draw.run_now(&world);
  176. Move.run_now(&world);
  177. })
  178. }