main.rs 4.2 KB

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  1. #[macro_use]
  2. extern crate specs_derive;
  3. #[macro_use]
  4. extern crate specs_system_macro;
  5. use ggez::GameError;
  6. use rand::Rng;
  7. use specs::prelude::*;
  8. #[derive(PartialEq, Clone, Copy, Debug)]
  9. pub enum TileType {
  10. Wall,
  11. Floor,
  12. }
  13. impl TileType {
  14. fn glyph(&self) -> carpet::CP437 {
  15. match self {
  16. TileType::Wall => carpet::CP437::from_char('#'),
  17. TileType::Floor => carpet::CP437::from_u8(0),
  18. }
  19. }
  20. }
  21. pub struct Map {
  22. tiles: carpet::Board<TileType>,
  23. }
  24. impl Map {
  25. fn new() -> Map {
  26. let mut rng = rand::thread_rng();
  27. let tiles = carpet::Board::new_from(80, 50, |x, y| {
  28. if x == 0 || x == 79 || y == 0 || y == 49 {
  29. TileType::Wall
  30. } else if rng.gen::<u8>() % 8 == 0 {
  31. TileType::Wall
  32. } else {
  33. TileType::Floor
  34. }
  35. });
  36. Map { tiles }
  37. }
  38. fn passable(&self, (x, y): (usize, usize)) -> bool {
  39. Some(&TileType::Floor) == self.tiles.get(x, y)
  40. }
  41. }
  42. #[derive(Component)]
  43. pub struct Pos {
  44. x: usize,
  45. y: usize,
  46. }
  47. #[derive(Component)]
  48. pub struct Renderable {
  49. glyph: carpet::CP437,
  50. color: carpet::Color,
  51. }
  52. #[derive(Component)]
  53. pub struct Player;
  54. impl Player {
  55. fn get_entity(world: &mut specs::World) -> Entity {
  56. let storage = (&world.read_component::<Player>(), &world.entities());
  57. storage
  58. .join()
  59. .next()
  60. .expect("No entities tagged as Player")
  61. .1
  62. }
  63. }
  64. #[derive(Component)]
  65. pub struct Motion {
  66. down: i8,
  67. right: i8,
  68. }
  69. impl Motion {
  70. fn move_player(world: &mut specs::World, down: i8, right: i8) {
  71. let player = Player::get_entity(world);
  72. world
  73. .write_component::<Motion>()
  74. .insert(player, Motion { down, right })
  75. .unwrap();
  76. }
  77. }
  78. system_impl! {
  79. Draw(
  80. resource mut game_board: carpet::GameBoard<carpet::CP437>,
  81. resource map: Map,
  82. renderable: Renderable,
  83. pos: Pos,
  84. ) {
  85. game_board.clear();
  86. for (x, y, t) in map.tiles.iter() {
  87. game_board.set([x, y], t.glyph());
  88. }
  89. for (p, r) in (&pos, &renderable).join() {
  90. game_board.set_with_color([p.x, p.y], r.glyph, r.color);
  91. }
  92. }
  93. }
  94. system! {
  95. Move (
  96. resource map: Map,
  97. mut motion: Motion,
  98. mut pos: Pos,
  99. ) {
  100. let tgt_x = (pos.x as i8 + motion.right) as usize;
  101. let tgt_y = (pos.y as i8 + motion.down) as usize;
  102. if map.passable((tgt_x, tgt_y)) {
  103. pos.x = tgt_x;
  104. pos.y = tgt_y;
  105. }
  106. } finally {
  107. motion.clear();
  108. }
  109. }
  110. fn main() -> Result<(), GameError> {
  111. let mut game: carpet::Game<carpet::CP437> = carpet::GameBuilder::new()
  112. .name("game")
  113. .author("me")
  114. .resource_path({
  115. let base = std::env::var("CARGO_MANIFEST_DIR").unwrap();
  116. let mut path = std::path::PathBuf::from(base);
  117. path.pop();
  118. path.push("resources");
  119. path
  120. })
  121. .tileset("/haberdash.gif", [12, 12])
  122. .map_size(80, 50)
  123. .build()?;
  124. game.register::<Pos>();
  125. game.register::<Renderable>();
  126. game.register::<Motion>();
  127. game.register::<Player>();
  128. game.insert(Map::new());
  129. game.create_entity()
  130. .with(Pos { x: 40, y: 25 })
  131. .with(Player)
  132. .with(Renderable {
  133. glyph: carpet::CP437::from_char('A'),
  134. color: carpet::Color::Blue,
  135. })
  136. .build();
  137. game.on_key(
  138. (carpet::VirtualKeyCode::W, carpet::KeyMods::NONE),
  139. |world| {
  140. Motion::move_player(world, -1, 0);
  141. },
  142. );
  143. game.on_key(
  144. (carpet::VirtualKeyCode::A, carpet::KeyMods::NONE),
  145. |world| {
  146. Motion::move_player(world, 0, -1);
  147. },
  148. );
  149. game.on_key(
  150. (carpet::VirtualKeyCode::S, carpet::KeyMods::NONE),
  151. |world| {
  152. Motion::move_player(world, 1, 0);
  153. },
  154. );
  155. game.on_key(
  156. (carpet::VirtualKeyCode::D, carpet::KeyMods::NONE),
  157. |world| {
  158. Motion::move_player(world, 0, 1);
  159. },
  160. );
  161. game.run_with_systems(|world| {
  162. Draw.run_now(&world);
  163. Move.run_now(&world);
  164. })
  165. }