main.rs 2.8 KB

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  1. #[macro_use] extern crate specs_derive;
  2. use ggez::{Context, GameError, event::EventHandler};
  3. use specs::prelude::*;
  4. #[derive(Component)]
  5. struct Pos {
  6. x: usize,
  7. y: usize,
  8. }
  9. #[derive(Component)]
  10. struct Renderable {
  11. glyph: u8,
  12. }
  13. struct Draw;
  14. impl<'a> System<'a> for Draw {
  15. type SystemData = (
  16. ReadStorage<'a, Pos>,
  17. ReadStorage<'a, Renderable>,
  18. WriteExpect<'a, carpet::Board>,
  19. );
  20. fn run(&mut self, (pos, renderable, mut board): Self::SystemData) {
  21. board.clear();
  22. for (p, r) in (&pos, &renderable).join() {
  23. board.set([p.x, p.y], r.glyph);
  24. }
  25. }
  26. }
  27. #[derive(Component)]
  28. struct MoveLeft;
  29. impl<'a> System<'a> for MoveLeft {
  30. type SystemData = (
  31. ReadStorage<'a, MoveLeft>,
  32. WriteStorage<'a, Pos>,
  33. );
  34. fn run(&mut self, (left, mut pos): Self::SystemData) {
  35. for (_, p) in (&left, &mut pos).join() {
  36. if p.x == 0 {
  37. p.x = 79;
  38. } else {
  39. p.x -= 1;
  40. }
  41. }
  42. }
  43. }
  44. struct State {
  45. world: World,
  46. }
  47. impl EventHandler for State {
  48. fn draw(&mut self, ctx: &mut Context) -> Result<(), GameError> {
  49. ggez::graphics::clear(ctx, ggez::graphics::BLACK);
  50. self.world.fetch::<carpet::Board>().draw(ctx)?;
  51. ggez::graphics::present(ctx)
  52. }
  53. fn update(&mut self, _ctx: &mut Context) -> Result<(), GameError> {
  54. Draw.run_now(&mut self.world);
  55. MoveLeft.run_now(&mut self.world);
  56. Ok(())
  57. }
  58. }
  59. fn main() -> Result<(), GameError> {
  60. let (mut ctx, mut evloop) = ggez::ContextBuilder::new("game", "me")
  61. .add_resource_path({
  62. let base = std::env::var("CARGO_MANIFEST_DIR").unwrap();
  63. let mut path = std::path::PathBuf::from(base);
  64. path.push("resources");
  65. path
  66. })
  67. .window_mode(ggez::conf::WindowMode {
  68. width: 80.0 * 8.0,
  69. height: 50.0 * 8.0,
  70. ..ggez::conf::WindowMode::default()
  71. })
  72. .build()?;
  73. let mut world = World::new();
  74. world.register::<Pos>();
  75. world.register::<Renderable>();
  76. world.register::<MoveLeft>();
  77. let tileset = carpet::Tileset::from_file(&mut ctx, [8,8], "/terminal8x8.jpg")?;
  78. let mut board = carpet::Board::new([80,50], tileset);
  79. board.print([1, 1], "Hello, world!");
  80. world
  81. .create_entity()
  82. .with(Pos { x: 40, y: 25 })
  83. .with(Renderable {
  84. glyph: 'A' as u8,
  85. })
  86. .build();
  87. for i in 0..10 {
  88. world
  89. .create_entity()
  90. .with(Pos { x: i * 7, y: 20 })
  91. .with(Renderable {
  92. glyph: 'X' as u8,
  93. })
  94. .with(MoveLeft)
  95. .build();
  96. }
  97. world.insert(board);
  98. let mut state = State { world };
  99. ggez::event::run(&mut ctx, &mut evloop, &mut state)
  100. }