use ggez::GameError; fn main() -> Result<(), GameError> { let (mut ctx, mut evloop) = ggez::ContextBuilder::new("game", "me") .add_resource_path({ let base = std::env::var("CARGO_MANIFEST_DIR").unwrap(); let mut path = std::path::PathBuf::from(base); path.push("resources"); path }) .window_mode(ggez::conf::WindowMode { width: 80.0 * 8.0, height: 50.0 * 8.0, ..ggez::conf::WindowMode::default() }) .build()?; let tileset = carpet::Tileset::from_file(&mut ctx, [8, 8], "/terminal8x8.jpg")?; let mut board = carpet::Board::new([80, 50], tileset); board.print([1, 1], "Hello, world!"); let mut game = carpet::Game::create("game", "me", board)?; ggez::event::run(&mut ctx, &mut evloop, &mut game) }