#lang racket (require "core.rkt") (define-oracle oracle/action scheme clash weaken initiate create swear avenge guard defeat control break risk surrender inspect raid evade assault deflect threaten attack leave preserve manipulate remove eliminate withdraw abandon investigate hold focus uncover breach aid uphold falter suppress hunt share destroy avoid reject demand explore bolster seize mourn reveal gather defy transform persevere serve begin move coordinate resist await impress take oppose capture overwhelm challenge acquire protect finish strengthen restore advance command refuse find deliver hide fortify betray secure arrive affect change defend debate support follow construct locate endure release lose reduce escalate distract journey escore learn communicate depart search charge summon) (define-oracle oracle/theme risk ability price ally battle safety survival weapon wound shelter leader fear time duty secret innocence renown direction death honor labor solution tool balance love barrier creation decay trade bond hope superstition peace deception history world vow protection nature opinion burden vengeance opportunity faction danger corruption freedom debt hate possession stranger passage land creature disease advantage blood language rumor weakness greed family resource structure dream community war portent prize destiny momentum power memory ruin mysticism rival problem idea revenge health fellowship enemy religion spirit fame desolation strength knowledge truth quest pride loss law path warning relationship wealth home strategy supply) ;; TODO: figure out city regions (define-oracle oracle/region (1 12 "Barrier Islands") (13 24 "Ragged Coast") (25 34 "Deep Wilds") (35 46 "Flooded Lands") (47 60 "Havens") (61 72 "Hinterlands") (73 84 "Tempest Hills") (85 94 "Veiled Mountains") (95 99 "Shattered Wastes") (100 "Elsewhere")) ;; TODO: figure out city locations (define-oracle oracle/location (1 Hideout) (2 Ruin) (3 Mine) (4 Waste) (5 "Mystical Site") (6 Path) (7 Outpost) (8 Wall) (9 Battlefield) (10 Hovel) (11 Spring) (12 Lair) (13 Fort) (14 Bridge) (15 Camp) (16 Cairn/Grave) (17 18 Caravan) (19 20 Waterfall) (21 22 Cave) (23 24 Swamp) (25 26 Fen) (27 28 Ravine) (29 30 Road) (31 32 Tree) (33 34 Pond) (35 36 Fields) (37 38 Marsh) (39 40 Steading) (41 42 Rapids) (43 44 Pass) (45 46 Trail) (47 48 Glade) (49 50 Plain) (51 52 Ridge) (53 54 Cliff) (55 56 Grove) (57 58 Village) (59 60 Moor) (61 62 Thicket) (63 64 "River Ford") (65 66 Valley) (67 68 Bay/Fjord) (69 70 Foothills) (71 72 Lake) (73 75 River) (76 79 Forest) (80 83 Coast) (84 88 Hill) (89 93 Mountain) (94 99 Woods) (100 Anomaly)) (define-oracle oracle/challenge-rank ( 1 20 troublesome) (21 55 dangerous) (56 80 formidable) (81 93 extreme) (94 100 epic))