survivor.tex 10 KB

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  1. \documentclass[8pt]{extarticle}
  2. \input{assets/prelude}
  3. \pbClass{Survivor}
  4. \pbBaseHP{10}
  5. \pbDamage{10}
  6. \pbNames{Names}{Ghaldar, Kenshiro, Crag, Clane, Tomak, Masrur, Torma,
  7. Eren, Kid, Freya, Kesi, Mikasa, Morgiana, Norona, Mestra, Osha,
  8. Nyssa, Krann }
  9. \pbLook{Glowing Eyes, Glowing Palms, or Glowing Blood}
  10. \pbLook{Styled Hair, Hooded Head, or Pointed Hat}
  11. \pbLook{Worn Robes, Stylish Robes, or Practical Tunic}
  12. \pbLook{Shimmering Skin, Tattooed Skin, or Unblemished Skin}
  13. \begin{document}
  14. \openup -0.1em
  15. \charbanner
  16. \begin{minipage}[t]{3.2in}
  17. \leftbanner{Cataclysm}
  18. Choose any folk, and then choose the nature of the cataclysm you
  19. have survived. Describe it for us.
  20. \begin{optfeature}{Beast}
  21. You lost everything to a horrifyingly powerful monster of legend.
  22. When you \condition{fight against a beast or monster who has hurt
  23. you or a person you cherish}, take +2 to damage against them.
  24. \end{optfeature}
  25. \begin{optfeature}{Divine}
  26. You lost everything to a supernatural event or the act of a
  27. deity. Compared to that, not very much seems like a threat
  28. anymore. Choose an extra \move{Eternal Mark}.
  29. \end{optfeature}
  30. \begin{optfeature}{The Shattering}
  31. You lost everything to the remaking of the world which twisted the
  32. lands and cities, and some part of its magic is left in you. Take +1
  33. when you \move{Navigate} through the wilderness.
  34. \end{optfeature}
  35. \
  36. \leftbanner{Drive}
  37. \begin{optfeature}{Inner Peace}
  38. Settle a confrontation without committing an act of violence
  39. \end{optfeature}
  40. \begin{optfeature}{Something to Call My Own}
  41. Obtain something or someplace that is yours and only yours
  42. \end{optfeature}
  43. \begin{optfeature}{To Stare Death in the Face}
  44. Willingly face impossible odds for the thrill of it
  45. \end{optfeature}
  46. \
  47. \leftbanner{Bonds}
  48. \vfill\null
  49. \end{minipage}
  50. \begin{minipage}[t]{4.6in}
  51. \rightbanner{Starting Moves}
  52. \begin{basicmove}{Eternal Mark}
  53. As a survivor of a great cataclysm, the world has left its mark upon
  54. you, and you have been eternally changed as a result. Choose two of
  55. the following:
  56. \begin{choices}
  57. \item A hand bloodied---your body is a weapon with the \itag{hand}
  58. and \itag{forceful} tags
  59. \item A body scarred---you have \armor{+1}
  60. \item A limb replaced---anything you hold counts as something you
  61. cherish
  62. \item A mind shattered---you take +1 to \move{Defy Danger} against
  63. being manipulated in any way
  64. \item A heart broken---take \forward{+1} against any who insult
  65. something you have lost
  66. \item A scar burning---this scar glows and burns when you are in
  67. danger
  68. \end{choices}
  69. \end{basicmove}
  70. \
  71. \begin{basicmove}{Hold On to What's Precious}
  72. When you \condition{\move{Defend} an ally, a friend, or something
  73. you cherish}, gain +1 hold, even on a miss.
  74. When you \condition{hold something or someone you cherish in your
  75. hand and they would be taken, knocked away, moved, broken, or
  76. damaged in any way}, you can prevent that from happening by taking
  77. the effect yourself.
  78. \end{basicmove}
  79. \
  80. \begin{basicmove}{Reminders of the Past}
  81. When you \condition{meet a traveler or enemy you've met before (your
  82. call)}, tell the GM of your last encounter with them. The GM will
  83. tell you how they've changed since then. When you come across a
  84. marked grave, tell the GM who they were and how you knew them.
  85. \end{basicmove}
  86. \
  87. \begin{basicmove}{Survive (CON)}
  88. When you \condition{brace for impact against expected harm}, roll
  89. +CON. \onSuccess, choose two. \onPartial, choose one:
  90. \begin{itemize}
  91. \item Take half damage, rounded down.
  92. \item Take a debility instead of taking damage. You cannot choose
  93. this option if you have all six debilities.
  94. \item Ignore all effects of the attack, other than damage. You are
  95. not moved, set on fire, poisoned, restrained, or anything else the
  96. attack would have done to you.
  97. \item Take \ongoing{+1} against the cause of this damage until you
  98. have conquered it.
  99. \end{itemize}
  100. \end{basicmove}
  101. \
  102. \vfill\null
  103. \end{minipage}
  104. \charlower
  105. \clearpage
  106. \gearbanner
  107. \begin{multicols}{2}
  108. \yourLoad{9}. You start with dungeon rations (\uses{5}, \weight{1})
  109. and a memento from your cataclysm (\weight{0}), describe it.
  110. Choose one:
  111. \begin{choices}
  112. \item A weapon your mentor once used, describe it (\ntag{+1}{damage},
  113. \weight{2}). Give it whatever range tag best fits, and \ammo{3}, should
  114. it need it
  115. \item Armor your parent once wore, describe it (\armor{1}, \weight{1})
  116. \end{choices}
  117. Choose two:
  118. \begin{choices}
  119. \item Adventuring gear (\uses{5}, \weight{1})
  120. \item A survival knife (\itag{hand}, \weight{1})
  121. \item Bandages (\uses{3}, \itag{slow}, \weight{0}) and
  122. dungeon rations (\uses{5}, \weight{1})
  123. \item A mount or vehicle that's been with you through hard times
  124. \end{choices}
  125. \columnbreak
  126. \
  127. \end{multicols}
  128. \widebanner{Advanced Moves}
  129. \begin{multicols}{2}
  130. \firstAdvances
  131. \begin{amove}{Alone Against The World (CON)}
  132. When you \condition{stand alone against an approaching major
  133. threat}, roll +CON. \onSuccess, after a glorious stand off, you
  134. drive the threat back, taking some damage. \onPartial, after a
  135. grueling struggle, you drive the threat back, but you suffer a
  136. permanent scar (physical, mental, or emotional), describe it.
  137. \onMiss, roll your \move{Last Breath}---after a desperate attempt,
  138. you have failed.
  139. \end{amove}
  140. \begin{amove}{Dead Man Walking}
  141. When you take damage, you may choose to ignore it. Instead of taking
  142. damage, gain Pain equal to the damage you would have taken. When you
  143. next take a short rest, spend all of your Pain and take an equal
  144. amount of damage, ignoring armor. You cannot use \move{Survive}
  145. against this damage.
  146. \end{amove}
  147. \begin{amove}{Defy Opposition}
  148. When you \condition{\move{Defy Danger} against something trying to
  149. harm you}, on a 12+, you gain an advantage over them---knock them
  150. down, get out of their reach, get on top of them, disarm them, or
  151. any other advantage.
  152. \end{amove}
  153. \begin{amove}{Further Marked}
  154. The first time you take a debility or suffer great personal harm
  155. after you gain this move, do not mark that debility or suffer that
  156. harm. Instead, gain one of the \move{Eternal Mark} options.
  157. \end{amove}
  158. \begin{amove}{Kid, Let Me Tell You About The Calamity}
  159. When you \move{Make Camp}, you can recount a tale of your past to an
  160. ally and choose one of your Eternal Marks. Until you next Make Camp,
  161. that ally gains the benefit of having that \move{Eternal Mark}, as
  162. if its pain were their own.
  163. \end{amove}
  164. \begin{amove}{No One Shall Suffer As I Have}
  165. When you \condition{stop a cataclysm from occurring, lessen its
  166. consequences, or evacuate the populace if you can't}, mark XP.
  167. \end{amove}
  168. \begin{amove}{Protector}
  169. When \condition{someone you cherish would suffer the consequences of
  170. a move or decision they made}, you may take all of those
  171. consequences in their place.
  172. \end{amove}
  173. \begin{amove}{Survival Instinct}
  174. When you \condition{scavenge for supplies}, you can always find
  175. \itag{1 use} of rations, ammo, gear, bandages, or antitoxin, but
  176. only if you need them right now.
  177. \end{amove}
  178. \begin{amove}{Tenacity}
  179. When you \condition{\move{Parley} by ceaselessly and unrelentingly
  180. speaking your case in spite of those who would silence, ignore, or
  181. harm you}, roll +CON instead of +CHA.
  182. \end{amove}
  183. \begin{amove}{Worldly}
  184. Gain a move from a playbook none of the other players are currently
  185. using.
  186. \end{amove}
  187. \begin{amove}{You're Already Dead}
  188. When you would deal your damage, you may choose not to roll damage
  189. and instead gain 1-Fate. You can spend all held Fate at any time to
  190. deal your damage that many times to one enemy you gained Fate from,
  191. dealing the total damage as a single hit. You can discard held Fate
  192. at any time, should you choose to spare them.
  193. \end{amove}
  194. \vfill\null
  195. \columnbreak
  196. \secondAdvances
  197. \begin{amove}{Defy Fate}
  198. \moveReplaces{Defy Opposition}
  199. \onMassiveSuccessFor{Defy Danger}, you excel beyond all
  200. expectation. Instead of merely defying the danger, you circumvent,
  201. route, or negate the danger as a threat at all. If you defied an
  202. enemy's move, that enemy will no longer use that move, realizing it
  203. is useless against you.
  204. \end{amove}
  205. \begin{amove}{Got A Grave with My Name On It}
  206. \moveRequires{Dead Man Walking}
  207. When you take your Last Breath, roll +CON.
  208. \end{amove}
  209. \begin{amove}{More Scars Than Skin}
  210. \moveRequires{Further Marked}
  211. The first time you take a debility or suffer great personal harm
  212. after you gain this move, do not mark that debility or suffer that
  213. harm. Instead, gain one of the \move{Eternal Mark} options.
  214. \end{amove}
  215. \begin{amove}{Otherworldly}
  216. \moveRequires{Worldly}
  217. Gain a move from a playbook none of the other players are currently
  218. using.
  219. \end{amove}
  220. \begin{amove}{Something To Remember Me By}
  221. \moveRequires{Alone Against the World}
  222. When you use \move{Alone Against the World}, regardless of the
  223. result of the roll, you leave a permanent mark upon the threat you
  224. faced---a crippling wound, a devastating loss, or a shattered ideal.
  225. \end{amove}
  226. \begin{amove}{The Moment We Met, Your Fate Was Sealed}
  227. \moveRequires{You're Already Dead}
  228. When you deal damage using \move{You're Already Dead}, you may deal
  229. the total damage to all enemies you gained Fate from.
  230. \end{amove}
  231. \begin{amove}{Unstoppable (CON)}
  232. When you \condition{suffer a debility, condition, or restraint and
  233. act in spite of it}, roll +CON. \onSuccess, gain 2
  234. hold. \onPartial, gain 1 hold. \onMiss, gain 1 hold, but after you
  235. spend it your debility, condition, or restraint grows worse. Spend 1
  236. hold to completely ignore all debilities, conditions, and restraints
  237. upon you for a few crucial moments.
  238. \end{amove}
  239. \begin{amove}{You Shall Not Pass}
  240. You can spend 2-hold from \move{Defend} to glare at an approaching
  241. enemy, stopping them in their tracks. \onMassiveSuccessFor{Defend},
  242. gain 5 hold.
  243. \end{amove}
  244. \begin{amove}{Your Weapons Cannot Harm Me (CON)}
  245. When you \condition{take an enemy's attack without striking back},
  246. roll +CON. \onSuccess, choose three. \onPartial, choose
  247. two. \onMiss, choose one, and take +1d4 damage from their attacks.
  248. \begin{itemize}
  249. \item Their weapons shatter against you
  250. \item You take half damage from the attack, rounded down
  251. \item Lesser enemies run in fear of you
  252. \item Take \forward{+1} against them
  253. \end{itemize}
  254. \end{amove}
  255. \vfill\null
  256. \end{multicols}
  257. \end{document}