#### fragments.tex4.0 KB Permalink History Raw

 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140 \documentclass[8pt,landscape]{extarticle} \input{assets/prelude.tex} \begin{document} \begin{multicols}{3} \begin{fragment}{Agenda} \begin{itemize} \item Make the world fantastic \item Fill the characters' lives with adventure \item Play to find out what happens \end{itemize} \end{fragment} \begin{fragment}{Goals} \begin{itemize} \item Establish details, describe \item Use what they give you \item Ask questions \item Leave blanks \item Look for interesting facts \item Help the players understand the moves \item Give each character a chance to shine \item Introduce NPCs \item Fill out your worksheet \end{itemize} \end{fragment} \begin{fragment}{Dungeon Goals} \begin{itemize} \item Change the environment \item Point to a looming threat \item Introduce a new faction or type of creature \item Use a threat from an existing faction or creature \item Make them backtrack \item Present riches at a price \item Present a challenge to one of the characters \end{itemize} \end{fragment} \begin{fragment}{Questions} \begin{itemize} \item Why was your grandfather afraid of the faerie? \item When did you realize you were lost? \item What were the fair folk known for in your village? \item What, if anything, do you have that is made of iron? \item What did the fae do to you when you fell asleep, drunk, out on the moor? \item What has been promised you for finding the child? \end{itemize} \end{fragment} \vfill\null \columnbreak \begin{fragment}{Impressions} \begin{itemize} \item A high ridge overlooking a wide valley \item An unmarked fork in the path \item A shallow brook lined with fern \item A ring of toadstools \item A faerie road from which you dare not step \item An empty village, save for one hut \item An infant who knows far too much \item A copse of bone-white birch \item A sucking wind and the first traces of smoke \item Three fat geese with pleading eyes \item Stone seals embedded in the old oaks \item A procession of fae courtesans \item Bread and honey laid out on the ground \item A faerie fort, whether they know it or not \item A shallow, moss-ringed pool \item An abandoned cart, laden with rotten fruit \item A strand of blackened oaks \item A flock of birds, suddenly taking flight \item A mass grave in an open pit \item The bleating of sheep in the mist \item The sounds of a battle that cannot be seen \item A steep wooded slope, barely scalable \item A senile woman protected by her cats \item A faerie door leading somewhere... unexpected \item A field of standing stones in long rows \item A lone fae soldier, fleeing for his life \item The forest around you, awash with flames \item A deep ford through unrelenting waters \item A handful of families, secreted in a remote cellar \end{itemize} \end{fragment} \vfill\null \columnbreak \begin{fragment}{Custom Moves} \begin{quote} When \condition{you accept faerie gold}, roll +WIS. \onSuccess, choose 1 from the list below. \onPartial, each time you make Camp thereafter, roll a die: on a 1, the coins turn to leaves. \begin{itemize} \item The gold is real \item You know the gold’s not real; it’s just a matter of time \end{itemize} \end{quote} * * * \begin{quote} When you \condition{are bitten by a faerie}, you have a moment of clarity before losing consciousness (as per the level 5 Cleric spell \spell{True Seeing}). \end{quote} * * * \begin{quote} When you \condition{pry the seal from an oak}, a cloud of ash is expelled and the tree blackens and dies before your eyes. \end{quote} \end{fragment} \end{multicols} \begin{multicols} \begin{fragment}{Discoveries} \end{fragment} \vfull\null \columnbreak \begin{fragment}{Dangers} \end{fragment} \vfull\null \columnbreak \end{multicols} \end{document}