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* Farmer * Merchant * Fisherman * Cartographer ** Basic Moves + Derive :: When you have time and safety, you can discern the answer to one of the following questions: + What direction is most likely to yield something valuable to me? + What direction is most likely to yield something interesting to me? + What direction is most likely to yield safety from harm? + What direction is most likely to yield danger? If you travel in the direction described, then take +1 forward. ** Advanced Moves * Noble ** Basic Moves *** Probably something like the hardholder in AW. For example: *Retinue*: You have a retinue that travels with you: somewhere between two and six people. Give them names and descriptions, and then treat them collectively as a hireling with loyalty 3 and 5 skill points between them. You of course don't need to pay their cost: what are you, a commoner? *Leadership*: When you /have to order your +gang+ retinue to advance, regroup, hold position, hold discipline, or put their damn backs into it/, roll +CON. /On a hit/, they do it. /On a 10+/, they snap to: take +1 forward. /On a miss/, they do it, but you'll hear about it later. *Wealth*: If your /nobility is secure and your rule unchallenged/, at the beginning of the session, roll +CHA. /On a 10+/, you have surplus at hand and available for the needs of the session. /On a 7-9/, you have surplus, but choose 1 want. /On a miss/, or if your nobility is compromised or your rule contested, your steading is in want. The precise values of your surplus and want depend on your steading, as follows. *** Maybe some Hocus moves, too: *Frenzy* (or something more appropriate?): When you /command your retinue/, roll +CHA. /On a 10+/, hold 3. On a 7-9, hold 1. Spend your hold 1 for 1 to make the retinue: + Bring people forward and deliver them. + Bring forward all their precious things. + Unite and fight for you as a gang (2-harm 0-armor size appropriate). + Go quietly back to their lives. On a miss, the retinue turns on you. ** Advanced Moves *** Noblesse Oblige When you /go out of your way to help someone from your domain/, take +1 forward, and give your retinue +1 loyalty. When you /allow harm to come to someone from your domain due to your own inaction/, take -1 forward, and give your retinue -1 loyalty. **** * Herbalist ** Basic Moves *** Brewing potions *** Something social? ** Advanced Moves *** steal that INT-instead-of-WIS one from Wizard