fighter.tex 8.1 KB

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  1. \documentclass[8pt]{extarticle}
  2. \input{assets/prelude}
  3. % Modify this commands to define Class name, Base HP, Base Load and Damage Dice (only number)
  4. \pbClass{Fighter}
  5. \pbBaseHP{10}
  6. \pbDamage{10}
  7. \pbNames{Dwarf}{Ozruk, Surtur, Brunhilda, Annika, Janos, Greta, Dim,
  8. Rundrig, Jarl, Xotoq}
  9. \pbNames{Elf}{Elohiir, Sharaseth, Hasrith, Shevaral, Cadeus, Eldar,
  10. Kithracet, Thelian}
  11. \pbNames{Halfling}{Finnegan, Olive, Randolph, Bartleby, Aubrey,
  12. Baldwin, Becca}
  13. \pbNames{Human}{Hawke, Rudiger, Gregor, Brianne, Walton, Castor,
  14. Shanna, Ajax, Hob}
  15. \pbLook{Hard Eyes, Dead Eyes, or Eager Eyes}
  16. \pbLook{Wild Hair, Shorn Hair, or Battered Helm}
  17. \pbLook{Calloused Skin, Tanned Skin, or Scarred Skin}
  18. \pbLook{Built Body, Lithe Body, or Ravaged Body}
  19. \begin{document}
  20. \charbanner
  21. \begin{minipage}[t]{3.2in}
  22. \leftbanner{Folk}
  23. \begin{optfeature}{Dwarf}
  24. When you \textbf{share a drink with someone}, you may \move{Parley}
  25. with them using CON instead of CHA.
  26. \end{optfeature}
  27. \begin{optfeature}{Elf}
  28. Choose one weapon—you can always treat weapons of that type as if
  29. they had the \itag{precise} tag.
  30. \end{optfeature}
  31. \begin{optfeature}{Halfling}
  32. When you \move{Defy Danger} and \textbf{use your small size to your
  33. advantage}, take +1.
  34. \end{optfeature}
  35. \begin{optfeature}{Human}
  36. Once per battle you may reroll a single damage roll (yours or
  37. someone else’s).
  38. \end{optfeature}
  39. \
  40. \leftbanner{Alignment}
  41. \begin{optfeature}{Good}
  42. Defend those weaker than you.
  43. \end{optfeature}
  44. \begin{optfeature}{Neutral}
  45. Defeat a worthy opponent.
  46. \end{optfeature}
  47. \begin{optfeature}{Evil}
  48. Kill a defenseless or surrendered enemy.
  49. \end{optfeature}
  50. \
  51. \leftbanner{Bonds}
  52. \vfill\null
  53. \end{minipage}
  54. \begin{minipage}[t]{4.6in}
  55. \rightbanner{Starting Moves}
  56. \begin{basicmove}{Bend Bars, Lift Gates}
  57. When you \condition{use pure strength to destroy an inanimate obstacle},
  58. roll +STR. \onSuccess, choose 3. \onPartial, choose 2.
  59. \begin{itemize}
  60. \item It doesn’t take a very long time
  61. \item Nothing of value is damaged
  62. \item It doesn’t make an inordinate amount of noise
  63. \item You can fix the thing again without a lot of effort
  64. \end{itemize}
  65. \end{basicmove}
  66. \
  67. \begin{basicmove}{Armored}
  68. You ignore the \itag{clumsy} tag on armor you wear.
  69. \end{basicmove}
  70. \
  71. \begin{basicmove}{Signature Weapon}
  72. This is your weapon. There are many like it, but this one is
  73. yours. Your weapon is your best friend. It is your life. You master
  74. it as you master your life. Your weapon, without you, is
  75. useless. Without your weapon, you are useless. You must wield your
  76. weapon true.
  77. Choose a base description, all are 2 weight:
  78. \begin{choices}
  79. \item Sword
  80. \item Axe
  81. \item Hammer
  82. \item Spear
  83. \item Flail
  84. \item Fists
  85. \end{choices}
  86. Choose the range that best fits your weapon:
  87. \begin{choices}
  88. \item \itag{hand}
  89. \item \itag{close}
  90. \item \itag{reach}
  91. \end{choices}
  92. Choose two enhancements:
  93. \begin{choices}
  94. \item Hooks and spikes. \ntag{+1}{damage}, but \ntag{+1}{weight}.
  95. \item Sharp. \ntag{+2}{piercing}.
  96. \item Perfectly weighted. Add \itag{precise}.
  97. \item Serrated edges. \ntag{+1}{damage}.
  98. \item Glows in the presence of one type of creature, your choice.
  99. \item Huge. Add \itag{messy} and \itag{forceful}.
  100. \item Versatile. Choose an additional range.
  101. \item Well-crafted. \ntag{-1}{weight}.
  102. \end{choices}
  103. Choose a look:
  104. \begin{choices}
  105. \item Ancient
  106. \item Unblemished
  107. \item Ornate
  108. \item Blood-stained
  109. \item Sinister
  110. \end{choices}
  111. \end{basicmove}
  112. \vfill\null
  113. \end{minipage}
  114. \charlower
  115. \clearpage
  116. \gearbanner
  117. \begin{multicols}{2}
  118. \begin{quote}
  119. \yourLoad{12}. You carry your signature weapon and dungeon rations
  120. (\ntag{5}{uses}, \ntag{1}{weight}). Choose your defenses:
  121. \begin{choices}
  122. \item Chainmail (\ntag{1}{armor}, \ntag{1}{weight}) and
  123. adventuring gear (\ntag{1}{weight})
  124. \item Scale armor (\ntag{2}{armor}, \ntag{3}{weight})
  125. \end{choices}
  126. Choose two:
  127. \begin{choices}
  128. \item 2 Healing potions (\ntag{0}{weight})
  129. \item Shield (\ntag{+1}{armor}, \ntag{2}{weight})
  130. \item Antitoxin (\ntag{0}{weight}), dungeon rations
  131. (\ntag{1}{weight}), and poultices and herbs (\ntag{1}{weight})
  132. \item 22 coins
  133. \end{choices}
  134. \end{quote}
  135. \
  136. \columnbreak
  137. \
  138. \end{multicols}
  139. \widebanner{Advanced Moves}
  140. \begin{multicols}{2}
  141. \firstAdvances
  142. \begin{amove}{Merciless}
  143. When you deal damage, deal \damage{+1d4}.
  144. \end{amove}
  145. \begin{amove}{Heirloom}
  146. When you \condition{consult the spirits that reside within your
  147. signature weapon}, they will give you an insight relating to the
  148. current situation, and might ask you some questions in return,
  149. roll +CHA. \onSuccess, the GM will give you good detail. \onPartial,
  150. the GM will give you an impression.
  151. \end{amove}
  152. \begin{amove}{Armor Mastery}
  153. When you \condition{make your armor take the brunt of damage dealt
  154. to you}, the damage is negated but you must reduce the armor value
  155. of your armor or shield (your choice) by 1. The value is reduced
  156. each time you make this choice. If the reduction leaves the item
  157. with 0 armor it is destroyed.
  158. \end{amove}
  159. \begin{amove}{Improved Weapon}
  160. Choose one extra enhancement for your signature weapon.
  161. \end{amove}
  162. \begin{amove}{Seeing Red}
  163. When you \move{Discern Realities} during combat, you take +1.
  164. \end{amove}
  165. \begin{amove}{Interrogator}
  166. When you \move{Parley} using threats of impending violence as
  167. leverage, you may use STR instead of CHA.
  168. \end{amove}
  169. \begin{amove}{Scent of Blood}
  170. When you \move{Hack and Slash} an enemy, your next attack against
  171. that same foe deals \damage{1d4}.
  172. \end{amove}
  173. \begin{amove}{Multiclass Dabbler}
  174. Get one move from another class. Treat your level as one lower for
  175. choosing the move.
  176. \end{amove}
  177. \begin{amove}{Iron Hide}
  178. You gain \armor{+1}.
  179. \end{amove}
  180. \begin{amove}{Blacksmith}
  181. When you have access to a forge you can graft the magical powers of
  182. a weapon onto your signature weapon. This process destroys the
  183. magical weapon. Your signature weapon gains the magical powers of
  184. the destroyed weapon.
  185. \end{amove}
  186. \vfill\null
  187. \columnbreak
  188. \secondAdvances
  189. \begin{amove}{Bloodthirsty}
  190. \moveReplaces{Merciless}
  191. When you deal damage, deal \damage{+1d8}.
  192. \end{amove}
  193. \begin{amove}{Armored Perfection}
  194. \moveReplaces{Armor Mastery}
  195. When you choose to let your armor take the brunt of damage dealt to
  196. you, the damage is negated and you take \forward{+1} against the
  197. attacker, but you must reduce the armor value of your armor or
  198. shield (your choice) by 1. The value is reduced each time you make
  199. this choice. If the reduction leaves the item with 0 armor it is
  200. destroyed.
  201. \end{amove}
  202. \begin{amove}{Evil Eye}
  203. \moveRequires{Seeing Red}
  204. When you \condition{enter combat}, roll +CHA. \onSuccess, hold
  205. 2. \onPartial, hold 1. Spend your hold to make eye contact with an
  206. NPC present, who freezes or flinches and can’t act until you break
  207. it off. \onMiss, your enemies immediately identify you as their
  208. biggest threat.
  209. \end{amove}
  210. \begin{amove}{Taste of Blood}
  211. \moveReplaces{Scent of Blood}
  212. When you \move{Hack and Slash} an enemy, your next attack against
  213. that same foe deals \damage{+1d8}.
  214. \end{amove}
  215. \begin{amove}{Multiclass Initiate}
  216. \moveRequires{Multiclass Dabbler}
  217. Get one move from another class. Treat your level as one lower for
  218. choosing the move.
  219. \end{amove}
  220. \begin{amove}{Steel Hide}
  221. \moveReplaces{Iron Hide}
  222. You gain \armor{+2}.
  223. \end{amove}
  224. \begin{amove}{Through Death’s Eyes}
  225. When you \condition{go into battle}, roll +WIS. \onSuccess, name
  226. someone who will live and someone who will die. \onPartial, name
  227. someone who will live or someone who will die. Name NPCs, not player
  228. characters. The GM will make your vision come true, if it’s even
  229. remotely possible. \onMiss, you see your own death and consequently
  230. take \ongoing{-1} throughout the battle.
  231. \end{amove}
  232. \begin{amove}{Eye for Weaponry}
  233. When you \condition{look over an enemy’s weaponry}, ask the GM how
  234. much damage they do.
  235. \end{amove}
  236. \begin{amove}{Superior Warrior}
  237. When you \move{Hack and Slash}, \onMassiveSuccess, you deal your
  238. damage, avoid their attack, and impress, dismay, or frighten your
  239. enemy.
  240. \end{amove}
  241. \vfill\null
  242. \end{multicols}
  243. \end{document}