survivor.tex 10 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348
  1. \documentclass[8pt]{extarticle}
  2. \input{assets/prelude}
  3. \pbClass{Survivor}
  4. \pbBaseHP{10}
  5. \pbDamage{10}
  6. \newcommand{\Names}{
  7. Names: Ghaldar, Kenshiro, Crag, Clane, Tomak, Masrur, Torma, Eren, Kid,
  8. Freya, Kesi, Mikasa, Morgiana, Norona, Mestra, Osha, Nyssa, Krann
  9. }
  10. \newcommand{\Look}{
  11. Glowing Eyes, Glowing Palms, or Glowing Blood
  12. Styled Hair, Hooded Head, or Pointed Hat
  13. Worn Robes, Stylish Robes, or Practical Tunic
  14. Shimmering Skin, Tattooed Skin, or Unblemished Skin
  15. }
  16. \begin{document}
  17. \charbanner
  18. \begin{minipage}[t]{3.2in}
  19. \leftbanner{Cataclysm}
  20. Choose any folk, and then choose the nature of the cataclysm you
  21. have survived. Describe it for us.
  22. \begin{optfeature}{Beast}
  23. You lost everything to a horrifyingly powerful monster of legend.
  24. When you \condition{fight against a beast or monster who has hurt
  25. you or a person you cherish}, take +2 to damage against them.
  26. \end{optfeature}
  27. \begin{optfeature}{Divine}
  28. You lost everything to a supernatural event or the act of a
  29. deity. Compared to that, not very much seems like a threat
  30. anymore. Choose an extra \move{Eternal Mark}.
  31. \end{optfeature}
  32. \begin{optfeature}{The Shattering}
  33. You lost everything to the remaking of the world which twisted the
  34. lands and cities, and some part of its magic is left in you. Take +1
  35. when you \move{Navigate} through the wilderness.
  36. \end{optfeature}
  37. \
  38. \leftbanner{Drive}
  39. \begin{optfeature}{Inner Peace}
  40. Settle a confrontation without committing an act of violence
  41. \end{optfeature}
  42. \begin{optfeature}{Something to Call My Own}
  43. Obtain something or someplace that is yours and only yours
  44. \end{optfeature}
  45. \begin{optfeature}{To Stare Death in the Face}
  46. Willingly face impossible odds for the thrill of it
  47. \end{optfeature}
  48. \
  49. \leftbanner{Bonds}
  50. \vfill\null
  51. \end{minipage}
  52. \begin{minipage}[t]{4.6in}
  53. \rightbanner{Starting Moves}
  54. \begin{basicmove}{Eternal Mark}
  55. As a survivor of a great cataclysm, the world has left its mark upon
  56. you, and you have been eternally changed as a result. Choose two of
  57. the following:
  58. \begin{choices}
  59. \item A hand bloodied---your body is a weapon with the \itag{hand}
  60. and \itag{forceful} tags
  61. \item A body scarred---you have \armor{+1}
  62. \item A limb replaced---anything you hold counts as something you
  63. cherish
  64. \item A mind shattered---you take +1 to \move{Defy Danger} against
  65. being manipulated in any way
  66. \item A heart broken---take \forward{+1} against any who insult
  67. something you have lost
  68. \item A scar burning---this scar glows and burns when you are in
  69. danger
  70. \end{choices}
  71. \end{basicmove}
  72. \
  73. \begin{basicmove}{Hold On to What's Precious}
  74. When you \condition{\move{Defend} an ally, a friend, or something
  75. you cherish}, gain +1 hold, even on a miss.
  76. When you \condition{hold something or someone you cherish in your
  77. hand and they would be taken, knocked away, moved, broken, or
  78. damaged in any way}, you can prevent that from happening by taking
  79. the effect yourself.
  80. \end{basicmove}
  81. \
  82. \begin{basicmove}{Reminders of the Past}
  83. When you \condition{meet a traveler or enemy you've met before (your
  84. call)}, tell the GM of your last encounter with them. The GM will
  85. tell you how they've changed since then. When you come across a
  86. marked grave, tell the GM who they were and how you knew them.
  87. \end{basicmove}
  88. \
  89. \begin{basicmove}{Survive (CON)}
  90. When you \condition{brace for impact against expected harm}, roll
  91. +CON. \onSuccess, choose two. \onPartial, choose one:
  92. \begin{itemize}
  93. \item Take half damage, rounded down.
  94. \item Take a debility instead of taking damage. You cannot choose
  95. this option if you have all six debilities.
  96. \item Ignore all effects of the attack, other than damage. You are
  97. not moved, set on fire, poisoned, restrained, or anything else the
  98. attack would have done to you.
  99. \item Take \ongoing{+1} against the cause of this damage until you
  100. have conquered it.
  101. \end{itemize}
  102. \end{basicmove}
  103. \
  104. \vfill\null
  105. \end{minipage}
  106. \charlower
  107. \clearpage
  108. \gearbanner
  109. \begin{multicols}{2}
  110. \yourLoad{9}. You start with dungeon rations (\uses{5}, \weight{1})
  111. and a memento from your cataclysm (\weight{0}), describe it.
  112. Choose one:
  113. \begin{choices}
  114. \item A weapon your mentor once used, describe it (\ntag{+1}{damage},
  115. \weight{2}). Give it whatever range tag best fits, and \ammo{3}, should
  116. it need it
  117. \item Armor your parent once wore, describe it (\armor{1}, \weight{1})
  118. \end{choices}
  119. Choose two:
  120. \begin{choices}
  121. \item Adventuring gear (\uses{5}, \weight{1})
  122. \item A survival knife (\itag{hand}, \weight{1})
  123. \item Bandages (\uses{3}, \itag{slow}, \weight{0}) and
  124. dungeon rations (\uses{5}, \weight{1})
  125. \item A mount or vehicle that's been with you through hard times
  126. \end{choices}
  127. \columnbreak
  128. \
  129. \end{multicols}
  130. \widebanner{Advanced Moves}
  131. \begin{multicols}{2}
  132. \firstAdvances
  133. \begin{amove}{Alone Against The World (CON)}
  134. When you \condition{stand alone against an approaching major
  135. threat}, roll +CON. \onSuccess, after a glorious stand off, you
  136. drive the threat back, taking some damage. \onPartial, after a
  137. grueling struggle, you drive the threat back, but you suffer a
  138. permanent scar (physical, mental, or emotional), describe it.
  139. \onMiss, roll your \move{Last Breath}---after a desperate attempt,
  140. you have failed.
  141. \end{amove}
  142. \begin{amove}{Dead Man Walking}
  143. When you take damage, you may choose to ignore it. Instead of taking
  144. damage, gain Pain equal to the damage you would have taken. When you
  145. next take a short rest, spend all of your Pain and take an equal
  146. amount of damage, ignoring armor. You cannot use \move{Survive}
  147. against this damage.
  148. \end{amove}
  149. \begin{amove}{Defy Opposition}
  150. When you \condition{\move{Defy Danger} against something trying to
  151. harm you}, on a 12+, you gain an advantage over them---knock them
  152. down, get out of their reach, get on top of them, disarm them, or
  153. any other advantage.
  154. \end{amove}
  155. \begin{amove}{Further Marked}
  156. The first time you take a debility or suffer great personal harm
  157. after you gain this move, do not mark that debility or suffer that
  158. harm. Instead, gain one of the \move{Eternal Mark} options.
  159. \end{amove}
  160. \begin{amove}{Kid, Let Me Tell You About The Calamity}
  161. When you \move{Make Camp}, you can recount a tale of your past to an
  162. ally and choose one of your Eternal Marks. Until you next Make Camp,
  163. that ally gains the benefit of having that \move{Eternal Mark}, as
  164. if its pain were their own.
  165. \end{amove}
  166. \begin{amove}{No One Shall Suffer As I Have}
  167. When you \condition{stop a cataclysm from occurring, lessen its
  168. consequences, or evacuate the populace if you can't}, mark XP.
  169. \end{amove}
  170. \begin{amove}{Protector}
  171. When \condition{someone you cherish would suffer the consequences of
  172. a move or decision they made}, you may take all of those
  173. consequences in their place.
  174. \end{amove}
  175. \begin{amove}{Survival Instinct}
  176. When you \condition{scavenge for supplies}, you can always find
  177. \itag{1 use} of rations, ammo, gear, bandages, or antitoxin, but
  178. only if you need them right now.
  179. \end{amove}
  180. \begin{amove}{Tenacity}
  181. When you \condition{\move{Parley} by ceaselessly and unrelentingly
  182. speaking your case in spite of those who would silence, ignore, or
  183. harm you}, roll +CON instead of +CHA.
  184. \end{amove}
  185. \begin{amove}{Worldly}
  186. Gain a move from a playbook none of the other players are currently
  187. using.
  188. \end{amove}
  189. \begin{amove}{You're Already Dead}
  190. When you would deal your damage, you may choose not to roll damage
  191. and instead gain 1-Fate. You can spend all held Fate at any time to
  192. deal your damage that many times to one enemy you gained Fate from,
  193. dealing the total damage as a single hit. You can discard held Fate
  194. at any time, should you choose to spare them.
  195. \end{amove}
  196. \vfill\null
  197. \columnbreak
  198. \secondAdvances
  199. \begin{amove}{Defy Fate}
  200. \moveReplaces{Defy Opposition}
  201. \onMassiveSuccessFor{Defy Danger}, you excel beyond all
  202. expectation. Instead of merely defying the danger, you circumvent,
  203. route, or negate the danger as a threat at all. If you defied an
  204. enemy's move, that enemy will no longer use that move, realizing it
  205. is useless against you.
  206. \end{amove}
  207. \begin{amove}{Got A Grave with My Name On It}
  208. \moveRequires{Dead Man Walking}
  209. When you take your Last Breath, roll +CON.
  210. \end{amove}
  211. \begin{amove}{More Scars Than Skin}
  212. \moveRequires{Further Marked}
  213. The first time you take a debility or suffer great personal harm
  214. after you gain this move, do not mark that debility or suffer that
  215. harm. Instead, gain one of the \move{Eternal Mark} options.
  216. \end{amove}
  217. \begin{amove}{Otherworldly}
  218. \moveRequires{Worldly}
  219. Gain a move from a playbook none of the other players are currently
  220. using.
  221. \end{amove}
  222. \begin{amove}{Something To Remember Me By}
  223. \moveRequires{Alone Against the World}
  224. When you use \move{Alone Against the World}, regardless of the
  225. result of the roll, you leave a permanent mark upon the threat you
  226. faced---a crippling wound, a devastating loss, or a shattered ideal.
  227. \end{amove}
  228. \begin{amove}{The Moment We Met, Your Fate Was Sealed}
  229. \moveRequires{You're Already Dead}
  230. When you deal damage using \move{You're Already Dead}, you may deal
  231. the total damage to all enemies you gained Fate from.
  232. \end{amove}
  233. \begin{amove}{Unstoppable (CON)}
  234. When you \condition{suffer a debility, condition, or restraint and
  235. act in spite of it}, roll +CON. \onSuccess, gain 2
  236. hold. \onPartial, gain 1 hold. \onMiss, gain 1 hold, but after you
  237. spend it your debility, condition, or restraint grows worse. Spend 1
  238. hold to completely ignore all debilities, conditions, and restraints
  239. upon you for a few crucial moments.
  240. \end{amove}
  241. \begin{amove}{You Shall Not Pass}
  242. You can spend 2-hold from \move{Defend} to glare at an approaching
  243. enemy, stopping them in their tracks. \onMassiveSuccessFor{Defend},
  244. gain 5 hold.
  245. \end{amove}
  246. \begin{amove}{Your Weapons Cannot Harm Me (CON)}
  247. When you \condition{take an enemy's attack without striking back},
  248. roll +CON. \onSuccess, choose three. \onPartial, choose
  249. two. \onMiss, choose one, and take +1d4 damage from their attacks.
  250. \begin{itemize}
  251. \item Their weapons shatter against you
  252. \item You take half damage from the attack, rounded down
  253. \item Lesser enemies run in fear of you
  254. \item Take \forward{+1} against them
  255. \end{itemize}
  256. \end{amove}
  257. \vfill\null
  258. \end{multicols}
  259. \end{document}