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- \documentclass[8pt]{extarticle}
- \input{prelude.tex}
- % Modify this commands to define Class name, Base HP, Base Load and Damage Dice (only number)
- \newcommand{\Class}{Bard}
- \newcommand{\BaseHP}{6}
- \newcommand{\BaseLoad}{9}
- \newcommand{\Damage}{6}
- \begin{document}
- \openup -0.2em
- \charbanner
- \begin{multicols}{2}
- \leftbanner{Folk}
- \begin{amove}{Elf}
- When you enter an important location (your call) you can ask the GM for one fact from the history of that location.
- \end{amove}
- \begin{amove}{Human}
- When you first enter a civilized settlement someone who respects the custom of hospitality to minstrels will take you in as their guest.
- \end{amove}
- \begin{amove}{Rihamm}
- When you speak frankly and openly with someone, ask them two questions instead of one.
- \end{amove}
- \
- \leftbanner{Alignment}
- \choice \textbf{Good}
- \begin{quote}
- Perform your art to aid someone else.
- \end{quote}
- \choice \textbf{Neutral}
- \begin{quote}
- Avoid a conflict or defuse a tense situation.
- \end{quote}
- \choice \textbf{Chaotic}
- \begin{quote}
- Spur others to significant and unplanned decisive action.
- \end{quote}
- \
- \leftbanner{Bonds}
- \begin{quote}
- \textbf{V:}\enspace\hrulefill
- \enspace\hrulefill
- \textbf{V:}\enspace\hrulefill
- \enspace\hrulefill
- \textbf{V:}\enspace\hrulefill
- \enspace\hrulefill
- \textbf{V:}\enspace\hrulefill
- \enspace\hrulefill
- \textbf{V:}\enspace\hrulefill
- \enspace\hrulefill
- \end{quote}
- \vfill\null
- \columnbreak
- \rightbanner{Starting Moves}
- \begin{quote}
- {\headingfont Arcane Art}
- \begin{quote}
- When you \textbf{weave a performance into a basic spell}, choose an ally and an effect:
- • Heal 1d8 damage
- • +1d4 forward to damage
- • Their mind is shaken clear of one enchantment
- • The next time someone successfully assists the target with aid, they get +2 instead of +1
- Then roll +CHA.
- • On a 10+, the ally gets the selected effect.
- • On a 7-9, your spell still works, but you draw unwanted attention or your magic reverberates to other targets affecting them as well, GM’s choice.
- \end{quote}
- \end{quote}
- \begin{basicmove}{Bardic Lore}
- Choose an area of expertise:
- • Spells and Magicks
- • The Dead and Undead
- • Grand Histories of the Known World
- • A Bestiary of Creatures Unusual
- • The Planar Spheres
- • Legends of Heroes Past
- • Gods and Their Servants
- When you \textbf{first encounter an important creature, location, or item (your call) covered by your bardic lore} you can ask the GM any one question about it; the GM will answer truthfully. The GM may then ask you what tale, song, or legend you heard that information in.
- \end{basicmove}
- \begin{basicmove}{Charming and Open}
- When you \textbf{speak frankly with someone}, you can ask their player a question from the list below. They must answer it truthfully, then they may ask you a question from the list (which you must answer truthfully).
- • Whom do you serve?
- • What do you wish I would do?
- • How can I get you to \_\_\_\_?
- • What are you really feeling right now?
- • What do you most desire?
- \end{basicmove}
- \begin{basicmove}{A Port in the Storm}
- When you \textbf{arrive at a civilized settlement spoken of in
- lore or song}, tell the GM something you've heard about the
- place. They’ll tell you how it’s changed since the Shattering.
- \end{basicmove}
- \vfill\null
- \end{multicols}
- \clearpage
- \gearbanner
- \begin{multicols}{2}
- \begin{quote}
- Your load is 9+Str. You have dungeon rations (5 uses, 1 weight). Choose one instrument, all are 0 weight for you:
- \choice Your father’s mandolin, repaired
- \choice A fine lute, a gift from a noble
- \choice The pipes with which you courted your first love
- \choice A stolen horn
- \choice A fiddle, never before played
- \choice A songbook in a forgotten tongue
- \end{quote}
- \
- \columnbreak
- \begin{quote}
- Choose your clothing:
- \choice Leather armor (1 armor, 1 weight)
- \choice Ostentatious clothes (0 weight)
- Choose your armament:
- \choice Dueling rapier (close, precise, 2 weight)
- \choice Worn bow (near, 2 weight), bundle of arrows (3 ammo,
- 1 weight), and short sword (close, 1 weight)
- Choose one:
- \choice Adventuring gear (1 weight)
- \choice Bandages (0 weight)
- \choice Halfling pipeleaf (0 weight)
- \choice 3 coins
- \end{quote}
- \end{multicols}
- \begin{multicols}{2}
- \leftbanner{Advanced Moves (2-5)}
- When you \textbf{gain a level from 2--5}, choose from these moves.
- \
- \begin{amove}{Healing Song}
- When you \textbf{heal with arcane art}, you heal +1d8 damage.
- \end{amove}
- \begin{amove}{Vicious Cacophony}
- When you \textbf{grant bonus damage with arcane art}, you grant an
- extra +1d4 damage.
- \end{amove}
- \begin{amove}{It Goes To Eleven}
- When you \textbf{unleash a crazed performance} (a righteous lute
- solo or mighty brass blast, maybe) choose a target who can hear you
- and roll+Cha.
- • On a 10+ the target attacks their nearest ally in range.
- • On a 7–9 they attack their nearest ally, but you also draw their
- attention and ire.
- \end{amove}
- \begin{amove}{Metal Hurlant}
- When you \textbf{shout with great force or play a shattering note}
- choose a target and roll+Con.
- • On a 10+ the target takes 1d10 damage and is deafened for a few
- minutes.
- • On a 7–9 you still damage your target, but it’s out of control:
- the GM will choose an additional target nearby.
- \end{amove}
- \begin{amove}{A Little Help From My Friends}
- When you \textbf{successfully aid someone} you take +1 forward as well.
- \end{amove}
- \begin{amove}{Eldritch Tones}
- Your arcane art is strong, allowing you to choose two effects instead of one.
- \end{amove}
- \begin{amove}{Duelist’s Parry}
- When you hack and slash, you take +1 armor forward.
- \end{amove}
- \begin{amove}{Bamboozle}
- When you parley with someone, on a 7+ you also take +1 forward with them.
- \end{amove}
- \begin{amove}{Multiclass Dabbler}
- Get one move from another class. Treat your level as one lower for
- choosing the move.
- \end{amove}
- \begin{amove}{Multiclass Initiate}
- Get one move from another class. Treat your level as one lower for
- choosing the move.
- \end{amove}
- \vfill\null
- \columnbreak
- \rightbanner{Advanced Moves (6-10)}
- When you \textbf{gain a level from 6--10}, choose from these moves or
- the level 2--5 moves.
- \
- \begin{amove}{Healing Chorus}
- \textbf{Replaces}: Healing Song
- When you \textbf{heal with arcane art}, you heal +2d8 damage.
- \end{amove}
- \begin{amove}{Vicious Blast}
- \textbf{Replaces}: Vicious Cacophony
- When you \textbf{grant bonus damage with arcane art}, you grant an
- extra +2d4 damage.
- \end{amove}
- \begin{amove}{Unforgettable Face}
- When you \textbf{meet someone you’ve met before} (your call) after
- some time apart you take +1 forward against them.
- \end{amove}
- \begin{amove}{Reputation}
- When you \textbf{first meet someone who’s heard songs about you},
- roll+Cha.
- • On a 10+, tell the GM two things they’ve heard about you.
- • On a 7-9, tell the GM one thing they’ve heard, and the GM tells you
- one thing.
- \end{amove}
- \begin{amove}{Eldritch Chord}
- \textbf{Replaces}: Eldritch Tones
- When you use arcane art, you choose two effects. You also get to
- choose one of those effects to double.
- \end{amove}
- \begin{amove}{An Ear For Magic}
- When you \textbf{hear an enemy cast a spell} the GM will tell you
- the name of the spell and its effects. Take +1 forward when acting
- on the answers.
- \end{amove}
- \begin{amove}{Devious}
- When you use charming and open you may also ask “How are you vulnerable to me?” Your subject may not ask this question of you.
- \end{amove}
- \begin{amove}{Duelist’s Block}
- \textbf{Replaces}: Duelist’s Parry
- When you hack and slash, you take +2 armor forward.
- \end{amove}
- \begin{amove}{Con}
- \textbf{Replaces}: Bamboozle
- When you parley with someone, on a 7+ you also take +1 forward with
- them and get to ask their player one question which they must answer
- truthfully.
- \end{amove}
- \begin{amove}{Multiclass Master}
- Get one move from another class. Treat your level as one lower for
- choosing the move.
- \end{amove}
- \vfill\null
- \end{multicols}
- \end{document}
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