fighter.tex 8.0 KB

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  1. \documentclass[8pt]{extarticle}
  2. \input{assets/prelude}
  3. % Modify this commands to define Class name, Base HP, Base Load and Damage Dice (only number)
  4. \newcommand{\Class}{Fighter}
  5. \newcommand{\BaseHP}{10}
  6. \newcommand{\BaseLoad}{12}
  7. \newcommand{\Damage}{10}
  8. \newcommand{\Names}{
  9. Dwarf: Ozruk, Surtur, Brunhilda, Annika, Janos, Greta, Dim, Rundrig,
  10. Jarl, Xotoq
  11. Elf: Elohiir, Sharaseth, Hasrith, Shevaral, Cadeus, Eldar,
  12. Kithracet, Thelian
  13. Halfling: Finnegan, Olive, Randolph, Bartleby, Aubrey, Baldwin,
  14. Becca
  15. Human: Hawke, Rudiger, Gregor, Brianne, Walton, Castor, Shanna,
  16. Ajax, Hob}
  17. \newcommand{\Look}{
  18. Hard Eyes, Dead Eyes, or Eager Eyes
  19. Wild Hair, Shorn Hair, or Battered Helm
  20. Calloused Skin, Tanned Skin, or Scarred Skin
  21. Built Body, Lithe Body, or Ravaged Body}
  22. \begin{document}
  23. \openup -0.2em
  24. \charbanner
  25. \begin{minipage}[t]{3.2in}
  26. \leftbanner{Folk}
  27. \begin{amove}{Dwarf}
  28. When you \textbf{share a drink with someone}, you may parley with
  29. them using CON instead of CHA.
  30. \end{amove}
  31. \begin{amove}{Elf}
  32. Choose one weapon—you can always treat weapons of that type as if
  33. they had the precise tag.
  34. \end{amove}
  35. \begin{amove}{Halfling}
  36. When you defy danger and \textbf{use your small size to your
  37. advantage}, take +1.
  38. \end{amove}
  39. \begin{amove}{Human}
  40. Once per battle you may reroll a single damage roll (yours or
  41. someone else’s).
  42. \end{amove}
  43. \
  44. \leftbanner{Alignment}
  45. \begin{amove}{Good}
  46. Defend those weaker than you.
  47. \end{amove}
  48. \begin{amove}{Neutral}
  49. Defeat a worthy opponent.
  50. \end{amove}
  51. \begin{amove}{Evil}
  52. Kill a defenseless or surrendered enemy.
  53. \end{amove}
  54. \
  55. \leftbanner{Bonds}
  56. \vfill\null
  57. \end{minipage}
  58. \begin{minipage}[t]{4.6in}
  59. \rightbanner{Starting Moves}
  60. \begin{basicmove}{Bend Bars, Lift Gates}
  61. When you \condition{use pure strength to destroy an inanimate obstacle},
  62. roll+Str. \onSuccess, choose 3. \onPartial, choose 2.
  63. \begin{itemize}
  64. \item It doesn’t take a very long time
  65. \item Nothing of value is damaged
  66. \item It doesn’t make an inordinate amount of noise
  67. \item You can fix the thing again without a lot of effort
  68. \end{itemize}
  69. \end{basicmove}
  70. \begin{basicmove}{Armored}
  71. You ignore the \itag{clumsy} tag on armor you wear.
  72. \end{basicmove}
  73. \begin{basicmove}{Signature Weapon}
  74. This is your weapon. There are many like it, but this one is
  75. yours. Your weapon is your best friend. It is your life. You master
  76. it as you master your life. Your weapon, without you, is
  77. useless. Without your weapon, you are useless. You must wield your
  78. weapon true.
  79. Choose a base description, all are 2 weight:
  80. \begin{quote}
  81. \choice Sword
  82. \choice Axe
  83. \choice Hammer
  84. \choice Spear
  85. \choice Flail
  86. \choice Fists
  87. \end{quote}
  88. Choose the range that best fits your weapon:
  89. \begin{quote}
  90. \choice Hand
  91. \choice Close
  92. \choice Reach
  93. \end{quote}
  94. Choose two enhancements:
  95. \begin{quote}
  96. \choice Hooks and spikes. +1 damage, but +1 weight.
  97. \choice Sharp. +2 piercing.
  98. \choice Perfectly weighted. Add precise.
  99. \choice Serrated edges. +1 damage.
  100. \choice Glows in the presence of one type of creature, your choice.
  101. \choice Huge. Add messy and forceful.
  102. \choice Versatile. Choose an additional range.
  103. \choice Well-crafted. -1 weight.
  104. \end{quote}
  105. Choose a look:
  106. \begin{quote}
  107. \choice Ancient
  108. \choice Unblemished
  109. \choice Ornate
  110. \choice Blood-stained
  111. \choice Sinister
  112. \end{quote}
  113. \end{basicmove}
  114. \vfill\null
  115. \end{minipage}
  116. \clearpage
  117. \gearbanner
  118. \begin{multicols}{2}
  119. \begin{quote}
  120. Your load is 12+Str. You carry your signature weapon and dungeon
  121. rations (5 uses, 1 weight). Choose your defenses:
  122. \begin{quote}
  123. \choice Chainmail (1 armor, 1 weight) and adventuring gear (1 weight)
  124. \choice Scale armor (2 armor, 3 weight)
  125. \end{quote}
  126. Choose two:
  127. \begin{quote}
  128. \choice 2 Healing potions (0 weight)
  129. \choice Shield (+1 armor, 2 weight)
  130. \choice Antitoxin (0 weight), dungeon rations (1 weight), and poultices and herbs (1 weight)
  131. \choice 22 coins
  132. \end{quote}
  133. \end{quote}
  134. \
  135. \columnbreak
  136. \
  137. \end{multicols}
  138. \widebanner{Advanced Moves}
  139. \begin{multicols}{2}
  140. \firstAdvances
  141. \begin{amove}{Merciless}
  142. When you deal damage, deal +1d4 damage.
  143. \end{amove}
  144. \begin{amove}{Heirloom}
  145. When you consult the spirits that reside within your signature
  146. weapon, they will give you an insight relating to the current
  147. situation, and might ask you some questions in return,
  148. roll+CHA. \onSuccess, the GM will give you good detail. \onPartial,
  149. the GM will give you an impression.
  150. \end{amove}
  151. \begin{amove}{Armor Mastery}
  152. When you \condition{make your armor take the brunt of damage dealt
  153. to you}, the damage is negated but you must reduce the armor value
  154. of your armor or shield (your choice) by 1. The value is reduced
  155. each time you make this choice. If the reduction leaves the item
  156. with 0 armor it is destroyed.
  157. \end{amove}
  158. \begin{amove}{Improved Weapon}
  159. Choose one extra enhancement for your signature weapon.
  160. \end{amove}
  161. \begin{amove}{Seeing Red}
  162. When you \move{Discern Realities} during combat, you take +1.
  163. \end{amove}
  164. \begin{amove}{Interrogator}
  165. When you \move{Parley} using threats of impending violence as
  166. leverage, you may use STR instead of CHA.
  167. \end{amove}
  168. \begin{amove}{Scent of Blood}
  169. When you \move{Hack and Slash} an enemy, your next attack against
  170. that same foe deals +1d4 damage.
  171. \end{amove}
  172. \begin{amove}{Multiclass Dabbler}
  173. Get one move from another class. Treat your level as one lower for
  174. choosing the move.
  175. \end{amove}
  176. \begin{amove}{Iron Hide}
  177. You gain +1 armor.
  178. \end{amove}
  179. \begin{amove}{Blacksmith}
  180. When you have access to a forge you can graft the magical powers of
  181. a weapon onto your signature weapon. This process destroys the
  182. magical weapon. Your signature weapon gains the magical powers of
  183. the destroyed weapon.
  184. \end{amove}
  185. \vfill\null
  186. \columnbreak
  187. \secondAdvances
  188. \begin{amove}{Bloodthirsty}
  189. \textbf{Replaces}: \move{Merciless}
  190. When you deal damage, deal +1d8 damage.
  191. \end{amove}
  192. \begin{amove}{Armored Perfection}
  193. \textbf{Replaces}: \move{Armor Mastery}
  194. When you choose to let your armor take the brunt of damage dealt to
  195. you, the damage is negated and you take +1 forward against the
  196. attacker, but you must reduce the armor value of your armor or shield
  197. (your choice) by 1. The value is reduced each time you make this
  198. choice. If the reduction leaves the item with 0 armor it is destroyed.
  199. \end{amove}
  200. \begin{amove}{Evil Eye}
  201. \textbf{Requires}: \move{Seeing Red}
  202. When you \condition{enter combat}, roll+CHA. \onSuccess, hold
  203. 2. \onPartial, hold 1. Spend your hold to make eye contact with an
  204. NPC present, who freezes or flinches and can’t act until you break
  205. it off. \onMiss, your enemies immediately identify you as their
  206. biggest threat.
  207. \end{amove}
  208. \begin{amove}{Taste of Blood}
  209. \textbf{Replaces}: \move{Scent of Blood}
  210. When you \move{Hack and Slash} an enemy, your next attack against that
  211. same foe deals +1d8 damage.
  212. \end{amove}
  213. \begin{amove}{Multiclass Initiate}
  214. \textbf{Required}: \move{Multiclass Dabbler}
  215. Get one move from another class. Treat your level as one lower for
  216. choosing the move.
  217. \end{amove}
  218. \begin{amove}{Steel Hide}
  219. \textbf{Replaces}: Iron Hide
  220. You gain +2 armor.
  221. \end{amove}
  222. \begin{amove}{Through Death’s Eyes}
  223. When you \condition{go into battle}, roll+WIS. \onSuccess, name
  224. someone who will live and someone who will die. \onPartial, name
  225. someone who will live or someone who will die. Name NPCs, not player
  226. characters. The GM will make your vision come true, if it’s even
  227. remotely possible. \onMiss, you see your own death and consequently
  228. take -1 ongoing throughout the battle.
  229. \end{amove}
  230. \begin{amove}{Eye for Weaponry}
  231. When you \condition{look over an enemy’s weaponry}, ask the GM how
  232. much damage they do.
  233. \end{amove}
  234. \begin{amove}{Superior Warrior}
  235. When you \move{Hack and Slash}, \onMassiveSuccess, you deal your
  236. damage, avoid their attack, and impress, dismay, or frighten your
  237. enemy.
  238. \end{amove}
  239. \vfill\null
  240. \end{multicols}
  241. \end{document}