cleric.tex 12 KB

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  1. \documentclass[8pt]{extarticle}
  2. \usepackage{color}
  3. \usepackage{lmodern}
  4. \usepackage{amssymb,amsmath}
  5. \usepackage{ifxetex,ifluatex}
  6. \usepackage{anyfontsize}
  7. \usepackage[percent]{overpic}
  8. \usepackage[margin=0.5in]{geometry}
  9. \usepackage{multicol}
  10. \setlength{\columnsep}{0.05cm}
  11. \usepackage[T1]{fontenc}
  12. \usepackage[utf8]{inputenc}
  13. \usepackage{fontspec} % For loading fonts
  14. \usepackage{titlesec}
  15. \setmainfont{PT Serif}
  16. \newfontfamily\headingfont[]{Metamorphous}
  17. \titleformat*{\section}{\LARGE\headingfont}
  18. \titleformat*{\subsection}{\Large\headingfont}
  19. \newenvironment{amove}[1]
  20. {\Checkbox{6pt}\ {\headingfont #1}\begin{quote}
  21. }
  22. {\end{quote}
  23. }
  24. \newenvironment{basicmove}[1]
  25. {\begin{quote}{\headingfont #1}\begin{quote}
  26. }
  27. {\end{quote}\end{quote}
  28. }
  29. \newenvironment{choices}[1]
  30. {#1
  31. \newcommand{\choice}{\Checkbox{6pt} }
  32. \begin{quote}
  33. }
  34. {\end{quote}\let\choice\undefined
  35. }
  36. \pagestyle{empty}
  37. \IfFileExists{upquote.sty}{\usepackage{upquote}}{}
  38. % use microtype if available
  39. \IfFileExists{microtype.sty}{%
  40. \usepackage[]{microtype}
  41. \UseMicrotypeSet[protrusion]{basicmath} % disable protrusion for tt fonts
  42. }{}
  43. \PassOptionsToPackage{hyphens}{url} % url is loaded by hyperref
  44. \makeatother
  45. % Scale images if necessary, so that they will not overflow the page
  46. % margins by default, and it is still possible to overwrite the defaults
  47. % using explicit options in \includegraphics[width, height, ...]{}
  48. \setkeys{Gin}{width=\maxwidth,height=\maxheight,keepaspectratio}
  49. \IfFileExists{parskip.sty}{%
  50. \usepackage{parskip}
  51. }{% else
  52. \setlength{\parindent}{0pt}
  53. \setlength{\parskip}{6pt plus 2pt minus 1pt}
  54. }
  55. \setlength{\emergencystretch}{3em} % prevent overfull lines
  56. \providecommand{\tightlist}{%
  57. \setlength{\itemsep}{0pt}\setlength{\parskip}{0pt}}
  58. \setcounter{secnumdepth}{0}
  59. % Redefines (sub)paragraphs to behave more like sections
  60. \ifx\paragraph\undefined\else
  61. \let\oldparagraph\paragraph
  62. \renewcommand{\paragraph}[1]{\oldparagraph{#1}\mbox{}}
  63. \fi
  64. \ifx\subparagraph\undefined\else
  65. \let\oldsubparagraph\subparagraph
  66. \renewcommand{\subparagraph}[1]{\oldsubparagraph{#1}\mbox{}}
  67. \fi
  68. % set default figure placement to htbp
  69. \makeatletter
  70. \def\fps@figure{htbp}
  71. \makeatother
  72. \date{}
  73. \usepackage{etoolbox}
  74. \patchcmd{\quote}{\rightmargin}{\leftmargin 1em \rightmargin}{}{}
  75. \usepackage{tikz}
  76. \newcommand{\Checkbox}[1]{\tikz{\path[draw=black] (0,0) rectangle (#1,#1);}}
  77. % Modify this commands to define Class name, Base HP, Base Load and Damage Dice (only number)
  78. \newcommand{\Class}{Cleric}
  79. \newcommand{\BaseHP}{8}
  80. \newcommand{\BaseLoad}{10}
  81. \newcommand{\Damage}{6}
  82. % Don't replace here, replace before every section
  83. \newcommand{\SectionTitle}{4}
  84. \begin{document}
  85. \openup -0.3em
  86. \input{figuras/TopBanner}
  87. %\input{figuras/TopBanner10Plus} %Use this instead when damage dice has 10 or more faces
  88. \begin{multicols}{2}
  89. \renewcommand{\SectionTitle}{\headingfont Folk}
  90. \input{figuras/LeftBanner}
  91. \begin{amove}{Dwarf}
  92. are one with stone. When you commune you are also granted a special
  93. version of \textbf{Words of the Unspeaking} as a rote which only
  94. works on stone.
  95. \end{amove}
  96. \begin{amove}{Human}
  97. Your faith is diverse. Choose one wizard spell. You can cast and be
  98. granted that spell as if it was a cleric spell.
  99. \end{amove}
  100. \begin{amove}{Orc}
  101. Your soul is most at peace when you are prepared for any battle. You
  102. are granted \textbf{Magic Weapon} as a rote.
  103. \end{amove}
  104. \
  105. \renewcommand{\SectionTitle}{\headingfont Alignment}
  106. \input{figuras/LeftBanner}
  107. \begin{amove}{Good}
  108. Endanger yourself to heal another.
  109. \end{amove}
  110. \begin{amove}{Lawful}
  111. Endanger yourself following the precepts of your church or god.
  112. \end{amove}
  113. \begin{amove}{Evil}
  114. Harm another to prove the superiority of your church or god.
  115. \end{amove}
  116. \
  117. \renewcommand{\SectionTitle}{\headingfont Bonds}
  118. \input{figuras/LeftBanner}
  119. \begin{quote}
  120. \textbf{V:}\enspace\hrulefill
  121. \enspace\hrulefill
  122. \textbf{V:}\enspace\hrulefill
  123. \enspace\hrulefill
  124. \textbf{V:}\enspace\hrulefill
  125. \enspace\hrulefill
  126. \textbf{V:}\enspace\hrulefill
  127. \enspace\hrulefill
  128. \textbf{V:}\enspace\hrulefill
  129. \enspace\hrulefill
  130. \end{quote}
  131. \vfill\null
  132. \columnbreak
  133. \renewcommand{\SectionTitle}{\headingfont Starting Moves}
  134. \input{figuras/RightBanner}
  135. \begin{basicmove}{Deity}
  136. You serve and worship some deity or power which grants you spells. Give your god a name (maybe Helferth, Sucellus, Zorica or Krugon the Bleak) and choose your deity’s domain:
  137. \begin{quote}\begin{multicols}{2}
  138. \Checkbox{6pt} Healing and Restoration
  139. \Checkbox{6pt} Bloody Conquest
  140. \Checkbox{6pt} Civilization
  141. \columnbreak
  142. \Checkbox{6pt} Knowledge and Hidden Things
  143. \Checkbox{6pt} The Downtrodden and The Forgotten
  144. \Checkbox{6pt} What Lies Beneath
  145. \end{multicols}\end{quote}
  146. \begin{choices}{Choose one precept of your religion:}
  147. \choice Your religion preaches the sanctity of suffering, add Petition: Suffering
  148. \choice Your religion is cultish and insular, add Petition: Gaining Secrets
  149. \choice Your religion has important sacrificial rites, add Petition: Offering
  150. \choice Your religion believes in trial by combat, add Petition: Personal Victory
  151. \end{choices}
  152. \end{basicmove}
  153. \begin{basicmove}{Divine Guidance}
  154. When you petition your deity according to the precept of your religion, you are granted some useful knowledge or boon related to your deity’s domain. The GM will tell you what.
  155. \end{basicmove}
  156. \begin{basicmove}{Turn Undead}
  157. When you hold your holy symbol aloft and call on your deity for
  158. protection, roll +WIS. \textbf{On a 7+}, so long as you continue to
  159. pray and brandish your holy symbol, no undead may come within reach
  160. of you. \textbf{On a 10+}, you also momentarily daze intelligent
  161. undead and cause mindless undead to flee. Aggression breaks the
  162. effects and they are able to act as normal. Intelligent undead may
  163. still find ways to harry you from afar. They’re clever like that.
  164. \end{basicmove}
  165. \begin{basicmove}{Commune}
  166. When you spend uninterrupted time (an hour or so) in quiet communion
  167. with your deity, you:
  168. • Lose any spells already granted to you.
  169. • Are granted new spells of your choice whose total levels don’t
  170. exceed your own level+1, and none of which is a higher level than
  171. your own level.
  172. • Prepare all of your rotes, which never count against your limit.
  173. \end{basicmove}
  174. \begin{basicmove}{Cast a Spell}
  175. When you \textbf{unleash a spell granted to you by your deity},
  176. roll+WIS. \textbf{On a 10+}, the spell is successfully cast and your
  177. deity does not revoke the spell, so you may cast it
  178. again. \textbf{On a 7–9}, the spell is cast, but choose one:
  179. You draw unwelcome attention or put yourself in a spot. The GM will
  180. tell you how. Your casting distances you from your deity—take -1
  181. ongoing to cast a spell until the next time you commune. After you
  182. cast it, the spell is revoked by your deity. You cannot cast the
  183. spell again until you commune and have it granted to you.
  184. Note that maintaining spells with ongoing effects will sometimes
  185. cause a penalty to your roll to cast a spell.
  186. \end{basicmove}
  187. \vfill\null
  188. \end{multicols}
  189. \clearpage
  190. \renewcommand{\SectionTitle}{\headingfont Gear}
  191. \input{figuras/RightBannerEquipment}
  192. \begin{multicols}{2}
  193. \begin{quote}
  194. Your Load is 10+STR. You carry dungeon rations (5 uses, 1 weight)
  195. and some symbol of the divine, describe it (0 weight). Choose your
  196. defenses:
  197. \begin{quote}
  198. \Checkbox{6pt} Chainmail (1 armor, 1 weight)
  199. \Checkbox{6pt} Shield (+1 armor, 2 weight)
  200. \end{quote}
  201. Choose your armament:
  202. \begin{quote}
  203. \Checkbox{6pt} Warhammer (close, 1 weight)
  204. \Checkbox{6pt} Mace (close, 1 weight)
  205. \Checkbox{6pt} Staff (close, two-handed, 1 weight) and bandages (0 weight)
  206. \end{quote}
  207. Choose one:
  208. \begin{quote}
  209. \Checkbox{6pt} Adventuring gear (1 weight) and dungeon rations (5
  210. uses, 1 weight)
  211. \Checkbox{6pt} Healing potion (0 weight)
  212. \end{quote}
  213. \end{quote}
  214. \
  215. \columnbreak
  216. \
  217. \end{multicols}
  218. \begin{multicols}{2}
  219. \renewcommand{\SectionTitle}{\headingfont Advanced Moves (2-5)}
  220. \input{figuras/LeftBanner}
  221. When you \textbf{gain a level from 2--5}, choose from these moves.
  222. \
  223. \begin{amove}{Chosen One}
  224. Choose one spell. You are granted that spell as if it was one level
  225. lower.
  226. \end{amove}
  227. \begin{amove}{Invigorate}
  228. When you heal someone they take +2 forward to their damage.
  229. \end{amove}
  230. \begin{amove}{The Scales of Life and Death}
  231. When someone takes their last breath in your presence, they take +1 to the roll.
  232. \end{amove}
  233. \begin{amove}{Serenity}
  234. When you cast a spell you ignore the first -1 penalty from ongoing
  235. spells.
  236. \end{amove}
  237. \begin{amove}{First Aid}
  238. Cure Light Wounds is a rote for you, and therefore doesn’t count
  239. against your limit of granted spells.
  240. \end{amove}
  241. \begin{amove}{Divine Intervention}
  242. When you commune you get 1 hold and lose any hold you already
  243. had. Spend that hold when you or an ally takes damage to call on
  244. your deity, they intervene with an appropriate manifestation (a
  245. sudden gust of wind, a lucky slip, a burst of light) and negate the
  246. damage.
  247. \end{amove}
  248. \begin{amove}{Penitent}
  249. When you take damage and embrace the pain, you may take +1d4 damage
  250. (ignoring armor). If you do, take +1 forward to cast a spell.
  251. \end{amove}
  252. \begin{amove}{Empower}
  253. When you cast a spell, on a 10+ you have the option of choosing from
  254. the 7–9 list. If you do, you may choose one of these effects as
  255. well:
  256. • The spell’s effects are doubled
  257. • The spell’s targets are doubled
  258. \end{amove}
  259. \begin{amove}{Orison for Guidance}
  260. When you sacrifice something of value to your deity and pray for
  261. guidance, your deity tells you what it would have you do. If you do
  262. it, mark experience.
  263. \end{amove}
  264. \begin{amove}{Divine Protection}
  265. When you wear no armor or shield you get 2 armor.
  266. \end{amove}
  267. \begin{amove}{Devoted Healer}
  268. When you heal someone else of damage, add your level to the amount of damage healed.
  269. \end{amove}
  270. \vfill\null
  271. \columnbreak
  272. \renewcommand{\SectionTitle}{\headingfont Advanced Moves (6-10)}
  273. \input{figuras/RightBanner}
  274. When you \textbf{gain a level from 6--10}, choose from these moves or
  275. the level 2--5 moves.
  276. \
  277. \begin{amove}{Anointed}
  278. \textbf{Requires}: Chosen One
  279. Choose one spell in addition to the one you picked for chosen one. You are granted that spell as if it was one level lower.
  280. \end{amove}
  281. \begin{amove}{Apotheosis}
  282. The first time you spend time in prayer as appropriate to your god after taking this move, choose a feature associated with your deity (rending claws, wings of sapphire feathers, an all-seeing third eye, etc.). When you emerge from prayer, you permanently gain that physical feature.
  283. \end{amove}
  284. \begin{amove}{Reaper}
  285. When you take time after a conflict to dedicate your victory to your deity and deal with the dead, take +1 forward.
  286. \end{amove}
  287. \begin{amove}{Providence}
  288. \textbf{Replaces}: Serenity
  289. You ignore the -1 penalty from two spells you maintain.
  290. \end{amove}
  291. \begin{amove}{Greater First Aid}
  292. \textbf{Requires}: First Aid
  293. Cure Moderate Wounds is a rote for you, and therefore doesn’t count against your limit of granted spells.
  294. \end{amove}
  295. \begin{amove}{Divine Invincibility}
  296. \textbf{Replaces}: Divine Intervention
  297. When you commune you gain 2 hold and lose any hold you already had. Spend that hold when you or an ally takes damage to call on your deity, who intervenes with an appropriate manifestation (a sudden gust of wind, a lucky slip, a burst of light) and negates the damage.
  298. \end{amove}
  299. \begin{amove}{Martyr}
  300. \textbf{Replaces}: Penitent
  301. When you take damage and embrace the pain, you may take +1d4 damage (ignoring armor). If you do, take +1 forward to cast a spell and add your level to any damage done or healed by the spell.
  302. \end{amove}
  303. \begin{amove}{Divine Armor}
  304. \textbf{Replaces}: Divine Protection
  305. When you wear no armor or shield you get 3 armor.
  306. \end{amove}
  307. \begin{amove}{Greater Empower}
  308. \textbf{Replaces}: Empower
  309. When you cast a spell, on a 10–11 you have the option of choosing from
  310. the 7–9 list. If you do, you may choose one of these effects as
  311. well. On a 12+ you get to choose one of these effects for free.
  312. • The spell’s effects are doubled
  313. • The spell’s targets are doubled
  314. \end{amove}
  315. \begin{amove}{Multiclass Dabbler}
  316. Get one move from another class. Treat your level as one lower for
  317. choosing the move.
  318. \end{amove}
  319. \vfill\null
  320. \end{multicols}
  321. \end{document}