bard.tex 8.5 KB

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  1. \documentclass[8pt]{extarticle}
  2. \input{assets/prelude.tex}
  3. % Modify this commands to define Class name, Base HP, Base Load and Damage Dice (only number)
  4. \newcommand{\Class}{Bard}
  5. \newcommand{\BaseHP}{6}
  6. \newcommand{\BaseLoad}{9}
  7. \newcommand{\Damage}{6}
  8. \newcommand{\Names}{
  9. \hangindent=0.2in Elf: Astrafel, Daelwyn, Feliana, Damarra, Sistranalle, Pendrell, Melliandre, Dagoliir
  10. \hangindent=0.2in Human: Baldric, Leena, Dunwick, Willem, Edwyn, Florian, Seraphine, Quorra, Charlotte, Lily, Ramonde, Cassandra
  11. \hangindent=0.2in Rihamm: Albis, Quren, Ulduqan, Ebresa, Yudrus, Depremm, Rubuqin}
  12. \newcommand{\Look}{
  13. Knowing Eyes, Fiery Eyes, or Joyous Eyes
  14. Fancy Hair, Wild Hair, or Stylish Cap
  15. Finery, Traveling Clothes, or Poor Clothes
  16. Fit Body, Well-fed Body, or Thin Body}
  17. \begin{document}
  18. \openup -0.2em
  19. \charbanner
  20. \begin{multicols}{2}
  21. \leftbanner{Folk}
  22. \begin{amove}{Elf}
  23. When you enter an important location (your call) you can ask the GM
  24. for one fact from the history of that location.
  25. \end{amove}
  26. \begin{amove}{Human}
  27. When you first enter a civilized settlement someone who respects the
  28. custom of hospitality to minstrels will take you in as their guest.
  29. \end{amove}
  30. \begin{amove}{Rihamm}
  31. When you use \move{Charming and Friendly} with someone, ask them two
  32. questions instead of one.
  33. \end{amove}
  34. \
  35. \leftbanner{Alignment}
  36. \choice \textbf{Good}
  37. \begin{quote}
  38. Perform your art to aid someone else.
  39. \end{quote}
  40. \choice \textbf{Neutral}
  41. \begin{quote}
  42. Avoid a conflict or defuse a tense situation.
  43. \end{quote}
  44. \choice \textbf{Chaotic}
  45. \begin{quote}
  46. Spur others to significant and unplanned decisive action.
  47. \end{quote}
  48. \
  49. \leftbanner{Bonds}
  50. \vfill\null
  51. \columnbreak
  52. \rightbanner{Starting Moves}
  53. \begin{basicmove}{Arcane Art}
  54. When you \condition{weave a performance into a basic spell}, choose
  55. an ally and an effect:
  56. \begin{itemize}
  57. \item Heal 1d8 damage
  58. \item +1d4 forward to damage
  59. \item Their mind is shaken clear of one enchantment
  60. \item The next time someone successfully assists the target with
  61. aid, they get +2 instead of +1
  62. \end{itemize}
  63. Then roll +CHA. \onSuccess, the ally gets the selected
  64. effect. \onPartial, your spell still works, but you draw unwanted
  65. attention or your magic reverberates to other targets affecting them
  66. as well, GM’s choice.
  67. \end{basicmove}
  68. \begin{basicmove}{Bardic Lore}
  69. Choose an area of expertise:
  70. \begin{quote}
  71. \choice Spells and Magicks \\
  72. \choice The Dead and Undead \\
  73. \choice Grand Histories of the Known World \\
  74. \choice A Bestiary of Creatures Unusual \\
  75. \choice The Planar Spheres \\
  76. \choice Legends of Heroes Past \\
  77. \choice Gods and Their Servants
  78. \end{quote}
  79. When you \condition{first encounter an important creature, location,
  80. or item (your call) covered by your bardic lore} you can ask the
  81. GM any one question about it; the GM will answer truthfully. The GM
  82. may then ask you what tale, song, or legend you heard that
  83. information in.
  84. \end{basicmove}
  85. \begin{basicmove}{Charming and Open}
  86. When you \condition{speak frankly with someone}, you can ask their
  87. player a question from the list below. They must answer it
  88. truthfully, then they may ask you a question from the list (which
  89. you must answer truthfully).
  90. \begin{itemize}
  91. \item Whom do you serve?
  92. \item What do you wish I would do?
  93. \item How can I get you to \hrulefill?
  94. \item What are you really feeling right now?
  95. \item What do you most desire?
  96. \end{itemize}
  97. \end{basicmove}
  98. \begin{basicmove}{A Port in the Storm}
  99. When you \condition{arrive at a civilized settlement spoken of in
  100. lore or song}, tell the GM something you've heard about the
  101. place. They’ll tell you how it’s changed since the Shattering.
  102. \end{basicmove}
  103. \vfill\null
  104. \end{multicols}
  105. \charlower
  106. \clearpage
  107. \gearbanner
  108. \begin{multicols}{2}
  109. \begin{quote}
  110. Your load is 9+STR. You have dungeon rations (\ntag{5}{uses},
  111. \ntag{1}{weight}). Choose one instrument, all are \ntag{0}{weight}
  112. for you:
  113. \choice Your father’s mandolin, repaired
  114. \choice A fine lute, a gift from a noble
  115. \choice The pipes with which you courted your first love
  116. \choice A stolen horn
  117. \choice A fiddle, never before played
  118. \choice A songbook in a forgotten tongue
  119. \end{quote}
  120. \
  121. \columnbreak
  122. \begin{quote}
  123. Choose your clothing:
  124. \choice Leather armor (\ntag{1}{armor}, \ntag{1}{weight})
  125. \choice Ostentatious clothes (\ntag{0}{weight})
  126. Choose your armament:
  127. \choice Dueling rapier (\itag{close}, \itag{precise}, \ntag{2}{weight})
  128. \choice Worn bow (\itag{near}, \ntag{2}{weight}), bundle of arrows (\ntag{3}{ammo},
  129. \itag{1 weight}), and short sword (\itag{close}, \ntag{1}{weight})
  130. Choose one:
  131. \choice Adventuring gear (\ntag{1}{weight})
  132. \choice Bandages (\ntag{0}{weight})
  133. \choice Halfling pipeleaf (\ntag{0}{weight})
  134. \choice 3 coins
  135. \end{quote}
  136. \end{multicols}
  137. \widebanner{Advanced Moves}
  138. \begin{multicols}{2}
  139. \firstAdvances
  140. \begin{amove}{Healing Song}
  141. When you \condition{heal with \move{Arcane Art}}, you heal +1d8
  142. damage.
  143. \end{amove}
  144. \begin{amove}{Vicious Cacophony}
  145. When you \condition{grant bonus damage with \move{Arcane Art}}, you
  146. grant an extra +1d4 damage.
  147. \end{amove}
  148. \begin{amove}{It Goes To Eleven}
  149. When you \condition{unleash a crazed performance} (a righteous lute
  150. solo or mighty brass blast, maybe) choose a target who can hear you
  151. and roll +CHA. \onSuccess, the target attacks their nearest ally in
  152. range. \onPartial, they attack their nearest ally, but you also draw
  153. their attention and ire.
  154. \end{amove}
  155. \begin{amove}{Metal Hurlant}
  156. When you \condition{shout with great force or play a shattering
  157. note} choose a target and roll +CON. \onSuccess, the target takes
  158. 1d10 damage and is deafened for a few minutes. \onPartial, you still
  159. damage your target, but it’s out of control: the GM will choose an
  160. additional target nearby.
  161. \end{amove}
  162. \begin{amove}{A Little Help From My Friends}
  163. When you \condition{successfully aid someone} you take +1 forward as
  164. well.
  165. \end{amove}
  166. \begin{amove}{Eldritch Tones}
  167. Your \move{Arcane Art} is strong, allowing you to choose two effects
  168. instead of one.
  169. \end{amove}
  170. \begin{amove}{Duelist’s Parry}
  171. When you \move{Hack and Slash}, you take +1 armor forward.
  172. \end{amove}
  173. \begin{amove}{Bamboozle}
  174. When you \move{Parley} with someone, on a 7+ you also take +1
  175. forward with them.
  176. \end{amove}
  177. \begin{amove}{Multiclass Dabbler}
  178. Get one move from another class. Treat your level as one lower for
  179. choosing the move.
  180. \end{amove}
  181. \begin{amove}{Multiclass Initiate}
  182. Get one move from another class. Treat your level as one lower for
  183. choosing the move.
  184. \end{amove}
  185. \vfill\null
  186. \columnbreak
  187. \secondAdvances
  188. \begin{amove}{Healing Chorus}
  189. \textbf{Replaces}: \move{Healing Song}
  190. When you \condition{heal with \move{Arcane Art}}, you heal +2d8 damage.
  191. \end{amove}
  192. \begin{amove}{Vicious Blast}
  193. \textbf{Replaces}: \move{Vicious Cacophony}
  194. When you \condition{grant bonus damage with \move{Arcane Art}}, you
  195. grant an extra +2d4 damage.
  196. \end{amove}
  197. \begin{amove}{Unforgettable Face}
  198. When you \condition{meet someone you’ve met before} (your call)
  199. after some time apart you take +1 forward against them.
  200. \end{amove}
  201. \begin{amove}{Reputation}
  202. When you \condition{first meet someone who’s heard songs about you},
  203. roll+Cha. \onSuccess, tell the GM two things they’ve heard about
  204. you. \onPartial, tell the GM one thing they’ve heard, and the GM
  205. tells you one thing.
  206. \end{amove}
  207. \begin{amove}{Eldritch Chord}
  208. \textbf{Replaces}: \move{Eldritch Tones}
  209. When you use \move{Arcane Art}, you choose two effects. You also get to
  210. choose one of those effects to double.
  211. \end{amove}
  212. \begin{amove}{An Ear For Magic}
  213. When you \condition{hear an enemy cast a spell} the GM will tell you
  214. the name of the spell and its effects. Take +1 forward when acting
  215. on the answers.
  216. \end{amove}
  217. \begin{amove}{Devious}
  218. When you use \move{Charming and Open} you may also ask “How are you
  219. vulnerable to me?” Your subject may not ask this question of you.
  220. \end{amove}
  221. \begin{amove}{Duelist’s Block}
  222. \textbf{Replaces}: \move{Duelist’s Parry}
  223. When you \move{Hack and Slash}, you take +2 armor forward.
  224. \end{amove}
  225. \begin{amove}{Con}
  226. \textbf{Replaces}: \move{Bamboozle}
  227. When you \move{Parley} with someone, on a 7+ you also take +1 forward with
  228. them and get to ask their player one question which they must answer
  229. truthfully.
  230. \end{amove}
  231. \begin{amove}{Multiclass Master}
  232. Get one move from another class. Treat your level as one lower for
  233. choosing the move.
  234. \end{amove}
  235. \vfill\null
  236. \end{multicols}
  237. \end{document}