paladin.tex 7.8 KB

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  1. \documentclass[8pt]{extarticle}
  2. \input{assets/prelude}
  3. % Modify this commands to define Class name, Base HP, Base Load and Damage Dice (only number)
  4. \newcommand{\Class}{Paladin}
  5. \newcommand{\BaseHP}{10}
  6. \newcommand{\BaseLoad}{12}
  7. \newcommand{\Damage}{10}
  8. \newcommand{\Names}{
  9. \hangindent=0.2in Human: Thaddeus, Augustine, Lux, Cassius, Hadrian, Lucia, Octavia,
  10. Regulus, Valeria, Sanguinus, Titanius
  11. \hangindent=0.2in Orc: Ikhîgurk, Ugagrish, Pitûsh, Ikâpikun,
  12. Lugan-An, Akîsishurk, Sûghan, Gaphuprâsh }
  13. \newcommand{\Look}{
  14. Kind Eyes, Fiery Eyes, or Glowing Eyes
  15. Helmet, Styled Hair, or Bald
  16. Worn Holy Symbol or Fancy Holy Symbol
  17. Fit Body, Bulky Body, or Thin Body
  18. }
  19. \begin{document}
  20. \openup -0.2em
  21. \charbanner
  22. \begin{minipage}[t]{3.2in}
  23. \leftbanner{Folk}
  24. \begin{amove}{Human}
  25. When you \condition{pray for guidance, even for a moment, and ask,
  26. ``What here is evil?''} the GM will tell you, honestly.
  27. \end{amove}
  28. \begin{amove}{Orc}
  29. When \condition{you pray for guidance, even for a moment, and ask,
  30. ``What here is dangerous to me?''} the GM will tell you, honestly.
  31. \end{amove}
  32. \
  33. \leftbanner{Alignment}
  34. \begin{amove}{Lawful}
  35. Deny mercy to a criminal or unbeliever.
  36. \end{amove}
  37. \begin{amove}{Good}
  38. Endanger yourself to protect someone weaker than you.
  39. \end{amove}
  40. \
  41. \leftbanner{Bonds}
  42. \vfill\null
  43. \end{minipage}
  44. \begin{minipage}[t]{4.6in}
  45. \rightbanner{Starting Moves}
  46. \begin{basicmove}{Lay on Hands (CHA)}
  47. When you \condition{touch someone, skin to skin, and pray for their
  48. well-being}, roll+CHA. \onSuccess, you heal 1d8 damage or remove
  49. one disease. \onPartial, they are healed, but the damage or disease
  50. is transferred to you.
  51. \end{basicmove}
  52. \
  53. \begin{basicmove}{Armored}
  54. You ignore the \itag{clumsy} tag on armor you wear.
  55. \end{basicmove}
  56. \
  57. \begin{basicmove}{I Am the Law}
  58. When you \condition{give an NPC an order based on your divine
  59. authority}, roll+CHA. \onPartial, they choose one:
  60. \begin{itemize}
  61. \item Do what you say
  62. \item Back away cautiously, then flee
  63. \item Attack you
  64. \end{itemize}
  65. \onSuccess, you also take +1 forward against them. \onMiss, they do
  66. as they please and you take -1 forward against them.
  67. \end{basicmove}
  68. \
  69. \begin{basicmove}{Quest}
  70. When you \condition{dedicate yourself to a mission through prayer
  71. and ritual cleansing}, state what you set out to do:
  72. \begin{itemize}
  73. \item Slay \blank, a great blight on the land
  74. \item Defend \blank\ from the iniquities that beset them
  75. \item Discover the truth of \blank
  76. \end{itemize}
  77. Then choose up to two boons:
  78. \begin{itemize}
  79. \item An unwavering sense of direction to \blank
  80. \item Invulnerability to \blank\ (e.g., edged weapons, fire, enchantment, etc.)
  81. \item A mark of divine authority
  82. \item Senses that pierce lies
  83. \item A voice that transcends language
  84. \item A freedom from hunger, thirst, and sleep
  85. \end{itemize}
  86. The GM will then tell you what vow or vows is required of you to
  87. maintain your blessing:
  88. \begin{itemize}
  89. \item Honor (forbidden: cowardly tactics and tricks)
  90. \item Temperance (forbidden: gluttony in food, drink, and pleasure of the flesh)
  91. \item Piety (required: observance of daily holy services)
  92. \item Valor (forbidden: suffering an evil creature to live)
  93. \item Truth (forbidden: lies)
  94. \item Hospitality (required: comfort to those in need, no matter who they are)
  95. \end{itemize}
  96. \end{basicmove}
  97. \vfill\null
  98. \end{minipage}
  99. \charlower
  100. \clearpage
  101. \gearbanner
  102. \begin{multicols}{2}
  103. \begin{quote}
  104. \yourLoad{12}. You start with dungeon rations
  105. (\ntag{5}{uses}, \ntag{1}{weight}), scale armor (\ntag{2}{armor},
  106. \ntag{3}{weight}), and some mark of faith, describe it
  107. (\ntag{0}{weight}). Choose your weapon:
  108. \begin{choices}
  109. \item Halberd (\itag{reach}, \ntag{+1}{damage}, \itag{two-handed},
  110. \ntag{2}{weight})
  111. \item Long sword (\itag{close}, \ntag{+1}{damage},
  112. \ntag{1}{weight}) and shield (\ntag{+1}{armor},
  113. \ntag{2}{weight})
  114. \end{choices}
  115. Choose one:
  116. \begin{choices}
  117. \item Adventuring gear (\ntag{1}{weight})
  118. \item Dungeon rations (\ntag{1}{weight}) and healing potion (\ntag{0}{weight})
  119. \end{choices}
  120. \end{quote}
  121. \
  122. \columnbreak
  123. \
  124. \end{multicols}
  125. \widebanner{Advanced Moves}
  126. \begin{multicols}{2}
  127. \firstAdvances
  128. \begin{amove}{Divine Favor}
  129. Dedicate yourself to a deity (name a new one or choose one that’s
  130. already been established). You gain the \move{Commune} and
  131. \move{Cast a Spell} Cleric moves. When you select this move, treat
  132. yourself as a Cleric of level 1 for using spells. Every time you
  133. gain a level thereafter, increase your effective cleric level by 1.
  134. \end{amove}
  135. \begin{amove}{Bloody Aegis}
  136. When you \condition{take damage} you can grit your teeth and accept
  137. the blow. If you do you take no damage but instead suffer a debility
  138. of your choice. If you already have all six debilities you can’t use
  139. this move.
  140. \end{amove}
  141. \begin{amove}{Smite}
  142. While on a \move{Quest} you deal +1d4 damage.
  143. \end{amove}
  144. \begin{amove}{Exterminatus}
  145. When you \condition{speak aloud your promise to defeat an enemy},
  146. you deal +2d4 damage against that enemy and -4 damage against anyone
  147. else. This effect lasts until the enemy is defeated. If you fail to
  148. defeat the enemy or give up the fight, you can admit your failure,
  149. but the effect continues until you find a way to redeem yourself.
  150. \end{amove}
  151. \begin{amove}{Charge!}
  152. When you \condition{lead the charge into combat}, those you lead
  153. take +1 forward.
  154. \end{amove}
  155. \begin{amove}{Staunch Defender}
  156. When you \move{Defend} you always get +1 hold, even on a 6-.
  157. \end{amove}
  158. \begin{amove}{Setup Strike}
  159. When you \move{Hack and Slash}, choose an ally. Their next attack
  160. against your target does +1d4 damage.
  161. \end{amove}
  162. \begin{amove}{Holy Protection}
  163. You get \ntag{+1}{armor} while on a \move{Quest}.
  164. \end{amove}
  165. \begin{amove}{Voice of Authority}
  166. Take +1 to order hirelings.
  167. \end{amove}
  168. \begin{amove}{Hospitaller}
  169. When you \condition{heal an ally}, you heal +1d8 damage.
  170. \end{amove}
  171. \vfill\null
  172. \columnbreak
  173. \secondAdvances
  174. \begin{amove}{Evidence of Faith}
  175. \moveRequires{Divine Favor}
  176. When you \condition{see divine magic as it happens}, you can ask the
  177. GM which deity granted the spell and its effects. Take +1 when
  178. acting on the answers.
  179. \end{amove}
  180. \begin{amove}{Holy Smite}
  181. \moveReplaces{Smite}
  182. While on a \move{Quest} you deal +1d8 damage.
  183. \end{amove}
  184. \begin{amove}{Ever Onward}
  185. \moveReplaces{Charge!}
  186. When you \condition{lead the charge into combat}, those you lead take +1 forward
  187. and \ntag{+2}{armor} forward.
  188. \end{amove}
  189. \begin{amove}{Impervious Defender}
  190. \moveReplaces{Staunch Defender}
  191. When you \move{Defend} you always get +1 hold, even on a 6-. When
  192. you get a 12+ to \move{Defend} instead of getting hold the nearest
  193. attacking creature is stymied giving you a clear advantage, the GM
  194. will describe it.
  195. \end{amove}
  196. \begin{amove}{Tandem Strike}
  197. \moveReplaces{Setup Strike}
  198. When you \move{Hack and Slash}, choose an ally. Their next attack
  199. against your target does +1d4 damage and they take +1 forward
  200. against them.
  201. \end{amove}
  202. \begin{amove}{Divine Protection}
  203. \moveReplaces{Holy Protection}
  204. You get \ntag{+2}{armor} while on a \move{Quest}.
  205. \end{amove}
  206. \begin{amove}{Divine Authority}
  207. \moveReplaces{Voice of Authority}
  208. Take +1 to order hirelings. When you roll a 12+ the hireling
  209. transcends their moment of fear and doubt and carries out your order
  210. with particular effectiveness or efficiency.
  211. \end{amove}
  212. \begin{amove}{Perfect Hospitaller}
  213. \moveReplaces{Hospitaller}
  214. When you \condition{heal an ally}, you heal +2d8 damage.
  215. \end{amove}
  216. \begin{amove}{Indomitable}
  217. When you suffer a debility (even through \move{Bloody Aegis}) take
  218. +1 forward against whatever caused it.
  219. \end{amove}
  220. \begin{amove}{Perfect Knight}
  221. When you \move{Quest} you choose three boons instead of two.
  222. \end{amove}
  223. \vfill\null
  224. \end{multicols}
  225. \end{document}