bard.tex 8.5 KB

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  1. \documentclass[8pt]{extarticle}
  2. \input{assets/prelude.tex}
  3. % Modify this commands to define Class name, Base HP, Base Load and Damage Dice (only number)
  4. \newcommand{\Class}{Bard}
  5. \newcommand{\BaseHP}{6}
  6. \newcommand{\BaseLoad}{9}
  7. \newcommand{\Damage}{6}
  8. \newcommand{\Names}{
  9. \hangindent=0.2in Elf: Astrafel, Daelwyn, Feliana, Damarra, Sistranalle, Pendrell, Melliandre, Dagoliir
  10. \hangindent=0.2in Human: Baldric, Leena, Dunwick, Willem, Edwyn, Florian, Seraphine, Quorra, Charlotte, Lily, Ramonde, Cassandra
  11. \hangindent=0.2in Rihamm: Albis, Quren, Ulduqan, Ebresa, Yudrus, Depremm, Rubuqin, Umas, Elqorim}
  12. \newcommand{\Look}{
  13. Knowing Eyes, Fiery Eyes, or Joyous Eyes
  14. Fancy Hair, Wild Hair, or Stylish Cap
  15. Finery, Traveling Clothes, or Poor Clothes
  16. Fit Body, Well-fed Body, or Thin Body}
  17. \begin{document}
  18. \openup -0.2em
  19. \charbanner
  20. \begin{minipage}[t]{3.2in}
  21. \leftbanner{Folk}
  22. \begin{amove}{Elf}
  23. When you enter an important location (your call) you can ask the GM
  24. for one fact from the history of that location.
  25. \end{amove}
  26. \begin{amove}{Human}
  27. When you first enter a civilized settlement someone who respects the
  28. custom of hospitality to minstrels will take you in as their guest.
  29. \end{amove}
  30. \begin{amove}{Rihamm}
  31. When you use \move{Charming and Friendly} with someone, ask them two
  32. questions instead of one.
  33. \end{amove}
  34. \leftbanner{Alignment}
  35. \begin{amove}{Good}
  36. Perform your art to aid someone else.
  37. \end{amove}
  38. \begin{amove}{Neutral}
  39. Avoid a conflict or defuse a tense situation.
  40. \end{amove}
  41. \begin{amove}{Chaotic}
  42. Spur others to significant and unplanned decisive action.
  43. \end{amove}
  44. \leftbanner{Bonds}
  45. \vfill\null
  46. \end{minipage}
  47. \begin{minipage}[t]{4.6in}
  48. \rightbanner{Starting Moves}
  49. \begin{basicmove}{Arcane Art}
  50. When you \condition{weave a performance into a basic spell}, choose
  51. an ally and an effect:
  52. \begin{itemize}
  53. \item Heal 1d8 damage
  54. \item +1d4 forward to damage
  55. \item Their mind is shaken clear of one enchantment
  56. \item The next time someone successfully assists the target with
  57. aid, they get +2 instead of +1
  58. \end{itemize}
  59. Then roll +CHA. \onSuccess, the ally gets the selected
  60. effect. \onPartial, your spell still works, but you draw unwanted
  61. attention or your magic reverberates to other targets affecting them
  62. as well, GM’s choice.
  63. \end{basicmove}
  64. \
  65. \begin{basicmove}{Bardic Lore}
  66. Choose an area of expertise:
  67. \begin{choices}
  68. \item Spells and Magicks
  69. \item The Dead and Undead
  70. \item Grand Histories of the Known World
  71. \item A Bestiary of Creatures Unusual
  72. \item The Planar Spheres
  73. \item Legends of Heroes Past
  74. \item Gods and Their Servants
  75. \end{choices}
  76. When you \condition{first encounter an important creature, location,
  77. or item (your call) covered by your bardic lore} you can ask the
  78. GM any one question about it; the GM will answer truthfully. The GM
  79. may then ask you what tale, song, or legend you heard that
  80. information in.
  81. \end{basicmove}
  82. \
  83. \begin{basicmove}{Charming and Open}
  84. When you \condition{speak frankly with someone}, you can ask their
  85. player a question from the list below. They must answer it
  86. truthfully, then they may ask you a question from the list (which
  87. you must answer truthfully).
  88. \begin{itemize}
  89. \item Whom do you serve?
  90. \item What do you wish I would do?
  91. \item How can I get you to \blank?
  92. \item What are you really feeling right now?
  93. \item What do you most desire?
  94. \end{itemize}
  95. \end{basicmove}
  96. \
  97. \begin{basicmove}{A Port in the Storm}
  98. When you \condition{arrive at a civilized settlement spoken of in
  99. lore or song}, tell the GM something you've heard about the
  100. place. They’ll tell you how it’s changed since the Shattering.
  101. \end{basicmove}
  102. \vfill\null
  103. \end{minipage}
  104. \charlower
  105. \clearpage
  106. \gearbanner
  107. \begin{multicols}{2}
  108. \begin{quote}
  109. \yourLoad{9}. You have dungeon rations (\ntag{5}{uses},
  110. \ntag{1}{weight}). Choose one instrument, all are \ntag{0}{weight}
  111. for you:
  112. \begin{choices}
  113. \item Your father’s mandolin, repaired
  114. \item A fine lute, a gift from a noble
  115. \item The pipes with which you courted your first love
  116. \item A stolen horn
  117. \item A fiddle, never before played
  118. \item A songbook in a forgotten tongue
  119. \end{choices}
  120. \end{quote}
  121. \vfill\null
  122. \
  123. \columnbreak
  124. \begin{quote}
  125. Choose your clothing:
  126. \begin{choices}
  127. \item Leather armor (\armor{1}, \weight{1})
  128. \item Ostentatious clothes (\weight{0})
  129. \end{choices}
  130. Choose your armament:
  131. \begin{choices}
  132. \item Dueling rapier (\itag{close}, \itag{precise}, \ntag{2}{weight})
  133. \item Worn bow (\itag{near}, \ntag{2}{weight}), bundle of arrows
  134. (\ntag{3}{ammo}, \itag{1 weight}), and short sword (\itag{close},
  135. \ntag{1}{weight})
  136. \end{choices}
  137. Choose one:
  138. \begin{choices}
  139. \item Adventuring gear (\ntag{1}{weight})
  140. \item Bandages (\ntag{0}{weight})
  141. \item Halfling pipeleaf (\ntag{0}{weight})
  142. \item 3 coins
  143. \end{choices}
  144. \end{quote}
  145. \end{multicols}
  146. \widebanner{Advanced Moves}
  147. \begin{multicols}{2}
  148. \firstAdvances
  149. \begin{amove}{Healing Song}
  150. When you \condition{heal with \move{Arcane Art}}, you heal +1d8
  151. damage.
  152. \end{amove}
  153. \begin{amove}{Vicious Cacophony}
  154. When you \condition{grant bonus damage with \move{Arcane Art}}, you
  155. grant an extra +1d4 damage.
  156. \end{amove}
  157. \begin{amove}{It Goes To Eleven}
  158. When you \condition{unleash a crazed performance} (a righteous lute
  159. solo or mighty brass blast, maybe) choose a target who can hear you
  160. and roll +CHA. \onSuccess, the target attacks their nearest ally in
  161. range. \onPartial, they attack their nearest ally, but you also draw
  162. their attention and ire.
  163. \end{amove}
  164. \begin{amove}{Metal Hurlant}
  165. When you \condition{shout with great force or play a shattering
  166. note} choose a target and roll +CON. \onSuccess, the target takes
  167. 1d10 damage and is deafened for a few minutes. \onPartial, you still
  168. damage your target, but it’s out of control: the GM will choose an
  169. additional target nearby.
  170. \end{amove}
  171. \begin{amove}{A Little Help From My Friends}
  172. When you \condition{successfully aid someone} you take +1 forward as
  173. well.
  174. \end{amove}
  175. \begin{amove}{Eldritch Tones}
  176. Your \move{Arcane Art} is strong, allowing you to choose two effects
  177. instead of one.
  178. \end{amove}
  179. \begin{amove}{Duelist’s Parry}
  180. When you \move{Hack and Slash}, you take \armor{+1} forward.
  181. \end{amove}
  182. \begin{amove}{Bamboozle}
  183. When you \move{Parley} with someone, on a 7+ you also take +1
  184. forward with them.
  185. \end{amove}
  186. \begin{amove}{Multiclass Dabbler}
  187. Get one move from another class. Treat your level as one lower for
  188. choosing the move.
  189. \end{amove}
  190. \begin{amove}{Multiclass Initiate}
  191. Get one move from another class. Treat your level as one lower for
  192. choosing the move.
  193. \end{amove}
  194. \vfill\null
  195. \columnbreak
  196. \secondAdvances
  197. \begin{amove}{Healing Chorus}
  198. \moveReplaces{Healing Song}
  199. When you \condition{heal with \move{Arcane Art}}, you heal +2d8 damage.
  200. \end{amove}
  201. \begin{amove}{Vicious Blast}
  202. \moveReplaces{Vicious Cacophony}
  203. When you \condition{grant bonus damage with \move{Arcane Art}}, you
  204. grant an extra +2d4 damage.
  205. \end{amove}
  206. \begin{amove}{Unforgettable Face}
  207. When you \condition{meet someone you’ve met before} (your call)
  208. after some time apart you take +1 forward against them.
  209. \end{amove}
  210. \begin{amove}{Reputation}
  211. When you \condition{first meet someone who’s heard songs about you},
  212. roll+Cha. \onSuccess, tell the GM two things they’ve heard about
  213. you. \onPartial, tell the GM one thing they’ve heard, and the GM
  214. tells you one thing.
  215. \end{amove}
  216. \begin{amove}{Eldritch Chord}
  217. \moveReplaces{Eldritch Tones}
  218. When you use \move{Arcane Art}, you choose two effects. You also get to
  219. choose one of those effects to double.
  220. \end{amove}
  221. \begin{amove}{An Ear For Magic}
  222. When you \condition{hear an enemy cast a spell} the GM will tell you
  223. the name of the spell and its effects. Take +1 forward when acting
  224. on the answers.
  225. \end{amove}
  226. \begin{amove}{Devious}
  227. When you use \move{Charming and Open} you may also ask “How are you
  228. vulnerable to me?” Your subject may not ask this question of you.
  229. \end{amove}
  230. \begin{amove}{Duelist’s Block}
  231. \moveReplaces{Duelist’s Parry}
  232. When you \move{Hack and Slash}, you take \armor{+2} forward.
  233. \end{amove}
  234. \begin{amove}{Con}
  235. \moveReplaces{Bamboozle}
  236. When you \move{Parley} with someone, on a 7+ you also take +1 forward with
  237. them and get to ask their player one question which they must answer
  238. truthfully.
  239. \end{amove}
  240. \begin{amove}{Multiclass Master}
  241. Get one move from another class. Treat your level as one lower for
  242. choosing the move.
  243. \end{amove}
  244. \vfill\null
  245. \end{multicols}
  246. \end{document}