survivor.tex 10 KB

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  1. \documentclass[8pt]{extarticle}
  2. \input{assets/prelude}
  3. % Modify this commands to define Class name, Base HP, Base Load and Damage Dice (only number)
  4. \newcommand{\Class}{Survivor}
  5. \newcommand{\BaseHP}{10}
  6. \newcommand{\BaseLoad}{9}
  7. \newcommand{\Damage}{10}
  8. \begin{document}
  9. \openup -0.2em
  10. \charbanner
  11. \begin{multicols}{2}
  12. \leftbanner{Cataclysm}
  13. Choose any folk, and then choose the nature of the cataclysm you
  14. have survived. Describe it for us.
  15. \begin{amove}{Beast}
  16. You lost everything to a horrifyingly powerful monster of legend.
  17. When you \textbf{fight against a beast or monster who has hurt you
  18. or a person you cherish}, take +2 to damage against them.
  19. \end{amove}
  20. \begin{amove}{Divine}
  21. You lost everything to a supernatural event or the act of a
  22. deity. Compared to that, not very much seems like a threat
  23. anymore. Choose an extra Eternal Mark.
  24. \end{amove}
  25. \begin{amove}{The Shattering}
  26. You lost everything to the remaking of the world which twisted the
  27. lands and cities, and some part of its magic is left in you. Take +1
  28. when you \textbf{Navigate} through the wilderness.
  29. \end{amove}
  30. \
  31. \leftbanner{Drive}
  32. \begin{amove}{Inner Peace}
  33. Settle a confrontation without committing an act of violence
  34. \end{amove}
  35. \begin{amove}{Something to Call My Own}
  36. Obtain something or someplace that is yours and only yours
  37. \end{amove}
  38. \begin{amove}{To Stare Death in the Face}
  39. Willingly face impossible odds for the thrill of it
  40. \end{amove}
  41. \
  42. \leftbanner{Bonds}
  43. \begin{quote}
  44. \textbf{V:}\enspace\hrulefill
  45. \enspace\hrulefill
  46. \textbf{V:}\enspace\hrulefill
  47. \enspace\hrulefill
  48. \textbf{V:}\enspace\hrulefill
  49. \enspace\hrulefill
  50. \textbf{V:}\enspace\hrulefill
  51. \enspace\hrulefill
  52. \textbf{V:}\enspace\hrulefill
  53. \enspace\hrulefill
  54. \end{quote}
  55. \vfill\null
  56. \columnbreak
  57. \rightbanner{Starting Moves}
  58. \begin{basicmove}{Eternal Mark}
  59. As a survivor of a great cataclysm, the world has left its mark upon
  60. you, and you have been eternally changed as a result. Choose two of
  61. the following:
  62. \begin{quote}
  63. \choice A hand bloodied - your body is a weapon with the Hand and Forceful tags \\
  64. \choice A body scarred - you have +1 armor \\
  65. \choice A limb replaced - anything you hold counts as something you cherish \\
  66. \choice A mind shattered - you take +1 to Defy Danger against being manipulated in any way \\
  67. \choice A heart broken - take +1 forward against any who insult
  68. something you have lost \\
  69. \choice A scar burning - this scar glows and burns when you are in
  70. danger
  71. \end{quote}
  72. \end{basicmove}
  73. \begin{basicmove}{Hold On to What's Precious}
  74. When you \textbf{Defend an ally, a friend, or something you
  75. cherish}, gain +1 hold, even on a miss.
  76. When you \textbf{hold something or someone you cherish in your hand
  77. and they would be taken, knocked away, moved, broken, or damaged
  78. in any way}, you can prevent that from happening by taking the
  79. effect yourself.
  80. \end{basicmove}
  81. \begin{basicmove}{Reminders of the Past}
  82. When you \textbf{meet a traveler or enemy you've met before (your
  83. call)}, tell the GM of your last encounter with them. The GM will
  84. tell you how they've changed since then. When you come across a
  85. marked grave, tell the GM who they were and how you knew them.
  86. \end{basicmove}
  87. \begin{basicmove}{Survive (CON)}
  88. When you \textbf{brace for impact against expected harm}, roll
  89. +CON. On a 10+, choose two. On a 7-9, choose one:
  90. \begin{itemize}
  91. \item Take half damage, rounded down.
  92. \item Take a debility instead of taking damage. You cannot choose
  93. this option if you have all six debilities.
  94. \item Ignore all effects of the attack, other than damage. You are
  95. not moved, set on fire, poisoned, restrained, or anything else the
  96. attack would have done to you.
  97. \item Take +1 ongoing against the cause of this damage until you
  98. have conquered it.
  99. \end{itemize}
  100. \end{basicmove}
  101. \vfill\null
  102. \end{multicols}
  103. \clearpage
  104. \gearbanner
  105. \begin{multicols}{2}
  106. Your Load is 9 +STR. You start with dungeon rations (5 uses, 1
  107. weight) and a memento from your cataclysm (0 weight), describe it.
  108. Choose one:
  109. \begin{quote}
  110. \choice A weapon your mentor once used, describe it (+1 damage, 2
  111. weight). Give it whatever range tag best fits, and 3-ammo, should
  112. it need it \\
  113. \choice Armor your parent once wore, describe it (1
  114. armor, 1 weight)
  115. \end{quote}
  116. Choose two:
  117. \begin{quote}
  118. \choice Adventuring gear (5 uses, 1 weight) \\
  119. \choice A survival knife (hand, 1 weight) \\
  120. \choice Bandages (3 uses, slow, 0 weight) and dungeon rations (5 uses, 1 weight) \\
  121. \choice A mount or vehicle that's been with you through hard times
  122. \end{quote}
  123. \columnbreak
  124. \
  125. \end{multicols}
  126. \begin{multicols}{2}
  127. \leftbanner{Advanced Moves (2-5)}
  128. When you \textbf{gain a level from 2--5}, choose from these moves.
  129. \begin{amove}{Alone Against The World (CON)}
  130. When you \textbf{stand alone against an approaching major threat},
  131. roll +CON. \textbf{On a 10+}, after a glorious stand off, you drive
  132. the threat back, taking some damage. \textbf{On a 7-9}, after a
  133. grueling struggle, you drive the threat back, but you suffer a
  134. permanent scar (physical, mental, or emotional), describe it.
  135. \textbf{On a 6-}, roll your Last Breath---after a desperate attempt,
  136. you have failed.
  137. \end{amove}
  138. \begin{amove}{Dead Man Walking}
  139. When you take damage, you may choose to ignore it. Instead of taking
  140. damage, gain Pain equal to the damage you would have taken. When you
  141. next take a short rest, spend all of your Pain and take an equal
  142. amount of damage, ignoring armor. You cannot use Survive against
  143. this damage.
  144. \end{amove}
  145. \begin{amove}{Defy Opposition}
  146. When you \textbf{Defy Danger against something trying to harm you},
  147. on a 12+, you gain an advantage over them---knock them down, get out
  148. of their reach, get on top of them, disarm them, or any other
  149. advantage.
  150. \end{amove}
  151. \begin{amove}{Further Marked}
  152. The first time you take a debility or suffer great personal harm
  153. after you gain this move, do not mark that debility or suffer that
  154. harm. Instead, gain one of the Eternal Mark options.
  155. \end{amove}
  156. \begin{amove}{Kid, Let Me Tell You About The Calamity}
  157. When you \textbf{Make Camp}, you can recount a tale of your past to
  158. an ally and choose one of your Eternal Marks. Until you next Make
  159. Camp, that ally gains the benefit of having that Eternal Mark, as if
  160. its pain were their own.
  161. \end{amove}
  162. \begin{amove}{No One Shall Suffer As I Have}
  163. When you stop a cataclysm from occurring, lessen its consequences,
  164. or evacuate the populace if you can't, mark XP.
  165. \end{amove}
  166. \begin{amove}{Protector}
  167. When \textbf{someone you cherish would suffer the consequences of a
  168. move or decision they made}, you may take all of those
  169. consequences in their place.
  170. \end{amove}
  171. \begin{amove}{Survival Instinct}
  172. When you \textbf{scavenge for supplies}, you can always find 1-use
  173. of rations, ammo, gear, bandages, or antitoxin, but only if you need
  174. them right now.
  175. \end{amove}
  176. \begin{amove}{Tenacity}
  177. When you \textbf{Parley by ceaselessly and unrelentingly speaking
  178. your case in spite of those who would silence, ignore, or harm
  179. you}, roll +CON instead of +CHA.
  180. \end{amove}
  181. \begin{amove}{Worldly}
  182. Gain a move from a playbook none of the other players are currently
  183. using.
  184. \end{amove}
  185. \begin{amove}{You're Already Dead}
  186. When you would deal your damage, you may choose not to roll damage
  187. and instead gain 1-Fate. You can spend all held Fate at any time to
  188. deal your damage that many times to one enemy you gained Fate from,
  189. dealing the total damage as a single hit. You can discard held Fate
  190. at any time, should you choose to spare them.
  191. \end{amove}
  192. \vfill\null
  193. \columnbreak
  194. \rightbanner{Advanced Moves (6-10)}
  195. When you \textbf{gain a level from 6--10}, choose from these moves or
  196. the level 2--5 moves.
  197. \begin{amove}{Defy Fate}
  198. \textbf{Replaces}: Defy Opposition
  199. When you Defy Danger, on a 12+, you excel beyond all
  200. expectation. Instead of merely defying the danger, you circumvent,
  201. route, or negate the danger as a threat at all. If you defied an
  202. enemy's move, that enemy will no longer use that move, realizing it
  203. is useless against you.
  204. \end{amove}
  205. \begin{amove}{Got A Grave with My Name On It}
  206. \textbf{Requires}: Dead Man Walking
  207. When you take your Last Breath, roll +CON.
  208. \end{amove}
  209. \begin{amove}{More Scars Than Skin}
  210. \textbf{Requires}: Further Marked
  211. The first time you take a debility or suffer great personal harm
  212. after you gain this move, do not mark that debility or suffer that
  213. harm. Instead, gain one of the Eternal Mark options.
  214. \end{amove}
  215. \begin{amove}{Otherworldly}
  216. \textbf{Requires}: Worldly
  217. Gain a move from a playbook none of the other players are currently
  218. using.
  219. \end{amove}
  220. \begin{amove}{Something To Remember Me By}
  221. \textbf{Requires}: Alone Against the World
  222. When you use Alone Against the World, regardless of the result of
  223. the roll, you leave a permanent mark upon the threat you faced - a
  224. crippling wound, a devastating loss, or a shattered ideal.
  225. \end{amove}
  226. \begin{amove}{The Moment We Met, Your Fate Was Sealed}
  227. \textbf{Requires}: You're Already Dead
  228. When you deal damage using You're Already Dead, you may deal the
  229. total damage to all enemies you gained Fate from.
  230. \end{amove}
  231. \begin{amove}{Unstoppable (CON)}
  232. When you suffer a debility, condition, or restraint and act in spite
  233. of it, roll +CON. \textbf{On a 10+}, gain 2 hold. \textbf{On a 7-9},
  234. gain 1 hold. \textbf{On a 6-}, gain 1 hold, but after you spend it
  235. your debility, condition, or restraint grows worse. Spend 1 hold to
  236. completely ignore all debilities, conditions, and restraints upon
  237. you for a few crucial moments.
  238. \end{amove}
  239. \begin{amove}{You Shall Not Pass}
  240. You can spend 2-hold from Defend to glare at an approaching enemy,
  241. stopping them in their tracks. When you roll a 12+ on Defend, gain 5
  242. hold.
  243. \end{amove}
  244. \begin{amove}{Your Weapons Cannot Harm Me (CON)}
  245. When you take an enemy's attack without striking back, roll
  246. +CON. \textbf{On a 10+}, choose three. \textbf{On a 7-9}, choose
  247. two. \textbf{On a 6-}, choose one, and take +1d4 damage from their
  248. attacks.
  249. \begin{itemize}
  250. \item Their weapons shatter against you
  251. \item You take half damage from the attack, rounded down
  252. \item Lesser enemies run in fear of you
  253. \item Take +1 forward against them
  254. \end{itemize}
  255. \end{amove}
  256. \vfill\null
  257. \end{multicols}
  258. \end{document}