priest.tex 9.3 KB

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  1. \documentclass[8pt]{extarticle}
  2. \input{assets/prelude}
  3. % Modify this commands to define Class name, Base HP, Base Load and Damage Dice (only number)
  4. \newcommand{\Class}{Priest}
  5. \newcommand{\BaseHP}{6}
  6. \newcommand{\BaseLoad}{7}
  7. \newcommand{\Damage}{6}
  8. \begin{document}
  9. \openup -0.2em
  10. \charbanner
  11. \begin{multicols}{2}
  12. \leftbanner{Folk}
  13. \begin{amove}{Dwarf}
  14. When you \textbf{use your Divine Ward on someone else}, you take +1
  15. Armor forward.
  16. \end{amove}
  17. \begin{amove}{Human}
  18. When you \textbf{Defy Danger from something related to your deity's
  19. domain}, take +1.
  20. \end{amove}
  21. \begin{amove}{Orc}
  22. GRAAH
  23. \end{amove}
  24. \
  25. \leftbanner{Alignment}
  26. \begin{amove}{Good}
  27. Endanger yourself to heal another.
  28. \end{amove}
  29. \begin{amove}{Lawful}
  30. Endanger yourself following the precepts of your church or god.
  31. \end{amove}
  32. \begin{amove}{Evil}
  33. Harm another to prove the superiority of your church or god.
  34. \end{amove}
  35. \
  36. \leftbanner{Bonds}
  37. \begin{quote}
  38. \textbf{V:}\enspace\hrulefill
  39. \enspace\hrulefill
  40. \textbf{V:}\enspace\hrulefill
  41. \enspace\hrulefill
  42. \textbf{V:}\enspace\hrulefill
  43. \enspace\hrulefill
  44. \textbf{V:}\enspace\hrulefill
  45. \enspace\hrulefill
  46. \end{quote}
  47. \leftbanner{Deity}
  48. You serve and worship some deity, who grants you power. Give your god
  49. a name (maybe Helferth, Sucellus, Zorica or Krugon the Bleak) and
  50. define your deity's domain by filling in each answer:
  51. \begin{quote}\begin{description}
  52. \item [Controls:] (the sun, the seas, the skies) \hrulefill
  53. \item [Represents:] (love, death, war, wind) \hrulefill
  54. \item [Worshippers:] (nobles, dwarves, wizards) \hrulefill
  55. \item [Enemies:] (demons, undead, heretics) \hrulefill
  56. \item [Demands:] (sacrifices, secrets, victory) \hrulefill
  57. \end{description}\end{quote}
  58. \vfill\null
  59. \columnbreak
  60. \rightbanner{Starting Moves}
  61. \begin{basicmove}{Invocation}
  62. When you \textbf{call out for your deity's aid in a time of need},
  63. choose a Blessing and roll +WIS. \textbf{On a 10+}, your deity will
  64. intervene on your behalf---the GM will tell you how. \textbf{On a
  65. 7-9}, your deity will grant your Blessing, but you will also need
  66. to choose a Requirement.
  67. \textbf{Blessing}
  68. \begin{itemize}
  69. \item Your invocation manipulates the realm your deity Controls.
  70. \item Your invocation commands something your deity Represents.
  71. \item Your invocation bolsters your deity's Worshippers.
  72. \item Your invocation rebukes your deity's Enemies.
  73. \end{itemize}
  74. \textbf{Requirement}
  75. \begin{itemize}
  76. \item Your invocation is obvious and immediate, drawing attention to
  77. you.
  78. \item The intervention is subtle or takes a while to manifest.
  79. \item Your deity demands something in return. The GM will tell you what.
  80. \item The divine experience leaves you dizzy with euphoria (or
  81. terror). You take -1 ongoing to Invoke until you have time to pray
  82. quietly for a while.
  83. \end{itemize}
  84. \end{basicmove}
  85. \begin{basicmove}{Divine Ward}
  86. When you \textbf{call upon your deity for protection for yourself or
  87. an ally}, roll +WIS. \textbf{On a 10+}, grant two of the following
  88. effects to the subject of your prayers. \textbf{On a 7-9}, grant
  89. one, and your prayers draw unwanted attention.
  90. \begin{itemize}
  91. \item Heal 1d8 damage
  92. \item Take +2 Armor forward
  93. \item Take +1 forward to Defy Danger
  94. \item An approaching enemy is driven back
  95. \end{itemize}
  96. \end{basicmove}
  97. \begin{basicmove}{Lead the Flock}
  98. When you \textbf{preach to a mob}, roll +CHA. \textbf{On a 10+},
  99. hold 3. \textbf{On a 7-9}, hold 1. \textbf{On a miss}, the mob turns
  100. on you. Spend your hold 1-for-1 on the following:
  101. \begin{itemize}
  102. \item bring people forward and deliver them to you.
  103. \item bring forward all their precious things.
  104. \item unite and fight for you.
  105. \item fall into a frenzy of emotion: joy, sorrow, or rage, as you choose.
  106. \item go quietly back to their lives.
  107. \end{itemize}
  108. \end{basicmove}
  109. \vfill\null
  110. \end{multicols}
  111. \clearpage
  112. \gearbanner
  113. \begin{multicols}{2}
  114. Your Load is 7+STR. You carry dungeon rations (5 uses, 1 weight), a
  115. priest's robes (weight 0), and a symbol of your deity, describe it
  116. (weight 0).
  117. Choose your armament:
  118. \begin{quote}
  119. \choice Divine Weapon (hand or close, 1 weight) - you wield the
  120. favored weapon
  121. of your deity. Describe it. \\
  122. \choice Staff (close, two-handed, 1 weight) and bandages (3 uses,
  123. 0 weight)
  124. \end{quote}
  125. Choose two:
  126. \begin{quote}
  127. \choice Adventuring gear (1 weight) and dungeon rations (5 uses, 1 weight) \\
  128. \choice Healing potion (0 weight) \\
  129. \choice Blessed leather armor (1 armor, 1 weight) \\
  130. \choice Bag of books (5 uses, 2 weight) and bangages (3 uses, 0
  131. weight)
  132. \end{quote}
  133. \columnbreak
  134. \
  135. \end{multicols}
  136. \begin{multicols}{2}
  137. \leftbanner{Advanced Moves (2-5)}
  138. When you \textbf{gain a level from 2--5}, choose from these moves.
  139. \begin{amove}{Deity's Insight}
  140. When you take a moment to consult your deity, you can Spout Lore
  141. using +WIS instead of +INT.
  142. \end{amove}
  143. \begin{amove}{Devoted Healer}
  144. When you heal someone else of damage, add your level to the amount
  145. of damage healed. You may choose to take 1d6 damage (ignores armor)
  146. to remove a debility from a person you are healing.
  147. \end{amove}
  148. \begin{amove}{Divine Protection}
  149. When you wear no armor or shield, you have 2 armor.
  150. \end{amove}
  151. \begin{amove}{First Aid}
  152. You ignore the Slow tag on Bandages and Poultices \& Herbs. When you
  153. are attacked while you are healing someone, gain +1 armor against
  154. the attack.
  155. \end{amove}
  156. \begin{amove}{Greater Warding}
  157. When you use Divine Ward, select one additional option, even on a
  158. 6-.
  159. \end{amove}
  160. \begin{amove}{Miracle Worker}
  161. Gain one move from the Mage class list. If you choose \textbf{Cast a
  162. Spell}, the Spell Focus you choose must be related to your
  163. deity. In addition, add the following to the list of options under
  164. \textbf{Spell Focus}:
  165. \begin{description}
  166. \item[Focus:] The Divinity
  167. \item [Look:] Divine Voice, Glowing Symbol of Faith, or Glowing
  168. Tattoos
  169. \item [Aligned:] Aid Worshippers, Channel your Deity, Manipulate its
  170. Representation
  171. \item [Opposed:] Aiding Enemies, Desecrating the Realm your Deity
  172. Controls
  173. \end{description}
  174. \end{amove}
  175. \begin{amove}{Multiclass Dabbler}
  176. Gain one move from another class. Treat your level as one lower for
  177. choosing the move.
  178. \end{amove}
  179. \begin{amove}{Orison for Guidance}
  180. When you fulfill your deity's Demands and and pray for guidance,
  181. your deity tells you what it would have you do. If you do it, mark
  182. experience.
  183. \end{amove}
  184. \begin{amove}{Penitent}
  185. When you take damage and embrace the pain, you may take +1d4 damage
  186. (ignoring armor). If you do, take +1 forward.
  187. \end{amove}
  188. \begin{amove}{Serenity}
  189. When you calmly walk through a dangerous situation, take +1 to Defy
  190. Danger.
  191. \end{amove}
  192. \begin{amove}{The Scales of Life and Death}
  193. When someone else takes their Last Breath in your presence, they
  194. take +1 to the roll.
  195. \end{amove}
  196. \columnbreak
  197. \rightbanner{Advanced Moves (6-10)}
  198. When you \textbf{gain a level from 6--10}, choose from these moves or
  199. the level 2--5 moves.
  200. \begin{amove}{Anathema}
  201. When you \textbf{strike down an Enemy of your deity}, roll
  202. +WIS. \textbf{On a 10+}, that enemy is disintegrated, struck down by
  203. the power of your faith. \textbf{On a 7-9}, the enemy is still
  204. destroyed, but choose one:
  205. \begin{itemize}
  206. \item your deity's wrath is not yet over. It causes massive
  207. collateral damage.
  208. \item your deity draws upon your strength for this act. Take -1
  209. forward.
  210. \end{itemize}
  211. On a miss, your deity cannot destroy this Enemy. The GM will tell
  212. you why.
  213. \end{amove}
  214. \begin{amove}{Apotheosis}
  215. The next time you spend time in prayer after taking this move,
  216. choose a feature associated with your deity (rending claws, wings of
  217. sapphire feathers, an all-seeing third eye, etc.) When you emerge
  218. from prayer, you permanently gain that physical feature.
  219. \end{amove}
  220. \begin{amove}{Divine Armor}
  221. \textbf{Replaces}: Divine Protection
  222. When you wear no armor or shield, you have 3 armor.
  223. \end{amove}
  224. \begin{amove}{Gaze Not Upon Him}
  225. When you use Invocation and get a result of 12+, your deity's
  226. magnificence inspires awe from all who see it. Allies take +1
  227. forward and NPCs cower in awe, fear, or ecstacy, as is appropriate.
  228. \end{amove}
  229. \begin{amove}{Invigorate}
  230. When you heal someone, they take +2 forward against the cause of
  231. their damage.
  232. \end{amove}
  233. \begin{amove}{Martyr}
  234. \textbf{Replaces}: Penitent
  235. When you take damage and embrace the pain, you may take +1d4 damage
  236. (ignoring armor). If you do, take +1 ongoing until you roll a 12+.
  237. \end{amove}
  238. \begin{amove}{Multiclass Initiate}
  239. Gain one move from another class. Treat your level as one lower for
  240. choosing the move.
  241. \end{amove}
  242. \begin{amove}{Prayer of Unity}
  243. You no longer need to specify who you protect with Divine Ward. When
  244. you protect a group with Divine Ward, the chosen effect(s) applies
  245. to everyone in the group.
  246. \end{amove}
  247. \begin{amove}{Providence}
  248. Add the following option to the Divine Ward list:
  249. \begin{itemize}
  250. \item An enemy move fails due to a moment of divine providence,
  251. related to your deity's domain (a gust of wind, a flash of light,
  252. or something similar)
  253. \end{itemize}
  254. \end{amove}
  255. \begin{amove}{Reaper}
  256. When you \textbf{take time after a confict to dedicate your victory
  257. to your deity and deal with the dead}, take +1 forward.
  258. \end{amove}
  259. \vfill\null
  260. \end{multicols}
  261. \end{document}