paladin.tex 7.3 KB

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  1. \documentclass[8pt]{extarticle}
  2. \input{assets/prelude}
  3. % Modify this commands to define Class name, Base HP, Base Load and Damage Dice (only number)
  4. \newcommand{\Class}{Paladin}
  5. \newcommand{\BaseHP}{10}
  6. \newcommand{\BaseLoad}{12}
  7. \newcommand{\Damage}{10}
  8. \begin{document}
  9. \openup -0.2em
  10. \charbanner
  11. \begin{multicols}{2}
  12. \leftbanner{Folk}
  13. \begin{amove}{Human}
  14. When you \textbf{pray for guidance, even for a moment, and ask,
  15. ``What here is evil?''} the GM will tell you, honestly.
  16. \end{amove}
  17. \begin{amove}{Orc}
  18. When \textbf{you pray for guidance, even for a moment, and ask,
  19. ``What here is dangerous to me?''} the GM will tell you, honestly.
  20. \end{amove}
  21. \
  22. \leftbanner{Alignment}
  23. \begin{amove}{Lawful}
  24. Deny mercy to a criminal or unbeliever.
  25. \end{amove}
  26. \begin{amove}{Good}
  27. Endanger yourself to protect someone weaker than you.
  28. \end{amove}
  29. \
  30. \leftbanner{Bonds}
  31. \begin{quote}
  32. \textbf{V:}\enspace\hrulefill
  33. \enspace\hrulefill
  34. \textbf{V:}\enspace\hrulefill
  35. \enspace\hrulefill
  36. \textbf{V:}\enspace\hrulefill
  37. \enspace\hrulefill
  38. \textbf{V:}\enspace\hrulefill
  39. \enspace\hrulefill
  40. \textbf{V:}\enspace\hrulefill
  41. \enspace\hrulefill
  42. \end{quote}
  43. \vfill\null
  44. \columnbreak
  45. \rightbanner{Starting Moves}
  46. \begin{basicmove}{Lay on Hands (CHA)}
  47. When you touch someone, skin to skin, and pray for their well-being,
  48. roll+CHA. \textbf{On a 10+}, you heal 1d8 damage or remove one
  49. disease. \textbf{On a 7–9}, they are healed, but the damage or
  50. disease is transferred to you.
  51. \end{basicmove}
  52. \begin{basicmove}{Armored}
  53. You ignore the clumsy tag on armor you wear.
  54. \end{basicmove}
  55. \begin{basicmove}{I Am the Law}
  56. When you give an NPC an order based on your divine authority, roll+CHA. \textbf{On a 7+}, they choose one:
  57. • Do what you say
  58. • Back away cautiously, then flee
  59. • Attack you
  60. \textbf{On a 10+}, you also take +1 forward against them. \textbf{On a
  61. miss}, they do as they please and you take -1 forward against them.
  62. \end{basicmove}
  63. \begin{basicmove}{Quest}
  64. When you dedicate yourself to a mission through prayer and ritual
  65. cleansing, state what you set out to do:
  66. • Slay \_\_\_\_\_, a great blight on the land
  67. • Defend \_\_\_\_\_ from the iniquities that beset them
  68. • Discover the truth of \_\_\_\_\_
  69. Then choose up to two boons:
  70. • An unwavering sense of direction to \_\_\_\_\_
  71. • Invulnerability to \_\_\_\_\_ (e.g., edged weapons, fire, enchantment, etc.)
  72. • A mark of divine authority
  73. • Senses that pierce lies
  74. • A voice that transcends language
  75. • A freedom from hunger, thirst, and sleep
  76. The GM will then tell you what vow or vows is required of you to
  77. maintain your blessing:
  78. • Honor (forbidden: cowardly tactics and tricks)
  79. • Temperance (forbidden: gluttony in food, drink, and pleasure of the flesh)
  80. • Piety (required: observance of daily holy services)
  81. • Valor (forbidden: suffering an evil creature to live)
  82. • Truth (forbidden: lies)
  83. • Hospitality (required: comfort to those in need, no matter who they are)
  84. \end{basicmove}
  85. \vfill\null
  86. \end{multicols}
  87. \clearpage
  88. \gearbanner
  89. \begin{multicols}{2}
  90. \begin{quote}
  91. Your load is 12+STR. You start with dungeon rations (5 uses, 1
  92. weight), scale armor (2 armor, 3 weight), and some mark of faith,
  93. describe it (0 weight). Choose your weapon:
  94. \begin{quote}
  95. \choice Halberd (reach, +1 damage, two-handed, 2 weight)
  96. \choice Long sword (close, +1 damage, 1 weight) and shield (+1
  97. armor, 2 weight)
  98. \end{quote}
  99. Choose one:
  100. \begin{quote}
  101. \choice Adventuring gear (1 weight)
  102. \choice Dungeon rations (1 weight) and healing potion (0 weight)
  103. \end{quote}
  104. \end{quote}
  105. \
  106. \columnbreak
  107. \
  108. \end{multicols}
  109. \begin{multicols}{2}
  110. \leftbanner{Advanced Moves (2-5)}
  111. When you \textbf{gain a level from 2--5}, choose from these moves.
  112. \
  113. \begin{amove}{Divine Favor}
  114. Dedicate yourself to a deity (name a new one or choose one that’s
  115. already been established). You gain the commune and cast a spell
  116. cleric moves. When you select this move, treat yourself as a cleric
  117. of level 1 for using spells. Every time you gain a level thereafter,
  118. increase your effective cleric level by 1.
  119. \end{amove}
  120. \begin{amove}{Bloody Aegis}
  121. When you take damage you can grit your teeth and accept the blow. If
  122. you do you take no damage but instead suffer a debility of your
  123. choice. If you already have all six debilities you can’t use this
  124. move.
  125. \end{amove}
  126. \begin{amove}{Smite}
  127. While on a quest you deal +1d4 damage.
  128. \end{amove}
  129. \begin{amove}{Exterminatus}
  130. When you speak aloud your promise to defeat an enemy, you deal +2d4
  131. damage against that enemy and -4 damage against anyone else. This
  132. effect lasts until the enemy is defeated. If you fail to defeat the
  133. enemy or give up the fight, you can admit your failure, but the
  134. effect continues until you find a way to redeem yourself.
  135. \end{amove}
  136. \begin{amove}{Charge!}
  137. When you lead the charge into combat, those you lead take +1
  138. forward.
  139. \end{amove}
  140. \begin{amove}{Staunch Defender}
  141. When you defend you always get +1 hold, even on a 6-.
  142. \end{amove}
  143. \begin{amove}{Setup Strike}
  144. When you hack and slash, choose an ally. Their next attack against
  145. your target does +1d4 damage.
  146. \end{amove}
  147. \begin{amove}{Holy Protection}
  148. You get +1 armor while on a quest.
  149. \end{amove}
  150. \begin{amove}{Voice of Authority}
  151. Take +1 to order hirelings.
  152. \end{amove}
  153. \begin{amove}{Hospitaller}
  154. When you heal an ally, you heal +1d8 damage.
  155. \end{amove}
  156. \vfill\null
  157. \columnbreak
  158. \rightbanner{Advanced Moves (6-10)}
  159. When you \textbf{gain a level from 6--10}, choose from these moves or
  160. the level 2--5 moves.
  161. \
  162. \begin{amove}{Evidence of Faith}
  163. \textbf{Requires}: Divine Favor
  164. When you see divine magic as it happens, you can ask the GM which
  165. deity granted the spell and its effects. Take +1 when acting on the
  166. answers.
  167. \end{amove}
  168. \begin{amove}{Holy Smite}
  169. \textbf{Replaces}: Smite
  170. While on a quest you deal +1d8 damage.
  171. \end{amove}
  172. \begin{amove}{Ever Onward}
  173. \textbf{Replaces}: Charge!
  174. When you lead the charge into combat, those you lead take +1 forward
  175. and +2 armor forward.
  176. \end{amove}
  177. \begin{amove}{Impervious Defender}
  178. \textbf{Replaces}: Staunch Defender
  179. When you defend you always get +1 hold, even on a 6-. When you get a
  180. 12+ to defend instead of getting hold the nearest attacking creature
  181. is stymied giving you a clear advantage, the GM will describe it.
  182. \end{amove}
  183. \begin{amove}{Tandem Strike}
  184. \textbf{Replaces}: Setup Strike
  185. When you hack and slash, choose an ally. Their next attack against
  186. your target does +1d4 damage and they take +1 forward against them.
  187. \end{amove}
  188. \begin{amove}{Divine Protection}
  189. \textbf{Replaces}: Holy Protection
  190. You get +2 armor while on a quest.
  191. \end{amove}
  192. \begin{amove}{Divine Authority}
  193. \textbf{Replaces}: Voice of Authority
  194. Take +1 to order hirelings. When you roll a 12+ the hireling
  195. transcends their moment of fear and doubt and carries out your order
  196. with particular effectiveness or efficiency.
  197. \end{amove}
  198. \begin{amove}{Perfect Hospitaller}
  199. \textbf{Replaces}: Hospitaller
  200. When you heal an ally, you heal +2d8 damage.
  201. \end{amove}
  202. \begin{amove}{Indomitable}
  203. When you suffer a debility (even through Bloody Aegis) take +1
  204. forward against whatever caused it.
  205. \end{amove}
  206. \begin{amove}{Perfect Knight}
  207. When you quest you choose three boons instead of two.
  208. \end{amove}
  209. \vfill\null
  210. \end{multicols}
  211. \end{document}