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- \documentclass[8pt]{extarticle}
- \input{assets/prelude}
- \pbClass{Witch}
- \pbBaseHP{4}
- \pbDamage{4}
- \pbNames{Names}{Kirisame, Eura, Peridot, Sabrina, Alice, Colette,
- Vess, Glinda, Iri, Serafina, Salem, Lynch, Kuro, Gunter, Aeson,
- Sable, Orestes, Murthagh, Simon }
- \pbLook{Hollow Eyes, Soft Eyes, or Squinty Eyes}
- \pbLook{Hooded Head, Pointed Hat, or Very Long Hair}
- \pbLook{Desiccated Body, Gorgeous Body, or Narrow Body}
- \pbLook{Concealing Robes, Fancy Outfit, or Plain Clothes}
- \begin{document}
- \openup -0.2em
- \charbanner
- \begin{minipage}[t]{3.2in}
- \leftbanner{Witch's Craft}
- Choose any folk, and then choose what kind of witch you are. Each
- option includes an Elemental tag, which you can select when weaving a
- \move{Black Magic} spell.
- \begin{optfeature}[add tag \itag{elemental (electric)}]{Weather Witch}
- When you \condition{fly atop your broomstick in the open sky}, there is
- always cloud cover to obscure you from sight.
- \end{optfeature}
- \begin{optfeature}[add tag \itag{elemental (ice)}]{Wicked Witch}
- When you \condition{throw a potion at someone}, the target takes all
- effects of that potion as if they had drank it.
- \end{optfeature}
- \begin{optfeature}[add tag \itag{elemental (ice)}]{Winter Witch}
- You are immune to the bite of frost and wind, and can share this
- protection with anyone you touch. When you have time and safety, you
- can create a one-room structure out of ice.
- \end{optfeature}
- \
- \leftbanner{Drive}
- \begin{optfeature}{The Pursuit of Hidden Knowledge}
- Uncover a secret and keep it secret.
- \end{optfeature}
- \begin{optfeature}{Personal Freedom}
- Avoid or escape from trouble without resolving it.
- \end{optfeature}
- \begin{optfeature}{The Unfettered Power of Magic}
- Use magic to cause fear or panic.
- \end{optfeature}
- \
- \leftbanner{Bonds}
- \vfill\null
- \end{minipage}
- \begin{minipage}[t]{4.6in}
- \rightbanner{Starting Moves}
- \begin{basicmove}{Black Magic (INT)}
- When you \condition{weave a spell to inflict pain}, choose two tags
- from the list and roll +INT. If you do not pick any Range tags, the
- Range defaults to \itag{hand}. \onHit, deal 1d8 damage,
- plus all effects of the added tags. \onPartial, also choose
- one:
- \begin{itemize}
- \item You draw unwanted attention or put someone in a spot
- \item The GM removes a non-range tag of their choice, and you deal
- -1 damage
- \item The spell drains your energy. You take \ongoing{-1} to INT until
- you have a few minutes to clear your head
- \end{itemize}
- \textit{Tags: \itag{reach}, \itag{near}, \itag{debilitating (half
- damage)}, \itag{forceful}, \ntag{2}{piercing}.}
- \end{basicmove}
- \begin{basicmove}{Broomstick (DEX)}
- You can fly atop any broomstick you get your hands on, although some
- brooms behave better than others. You can fly with one passenger and
- for up to one day at a time---more than that, and your broom gets
- upset. When you \condition{fly atop your broomstick}, either a great
- distance or somewhere out of reach, tell us where you're going and
- roll +DEX. \onSuccess, you get where you need to be, but choose
- one. \onPartial, you'll get there, but choose two:
- \begin{itemize}
- \item A threat is waiting for you when you get there
- \item The broom misbehaves, and it takes a while to get where you want
- \item Your landing is better described as a crash
- \item The ride numbs your body: you take \ongoing{-1} to DEX until you
- have a few minutes to stretch your legs
- \end{itemize}
- \end{basicmove}
- \begin{basicmove}{Cauldron's Brew and Potion's Bubble}
- When you have some downtime, you can brew up a potion---describe
- what it does. Brewed potions are \weight{1} per 3 doses, and you
- get 3 doses per brew. Potion effects are always possible, but the GM
- will give you one to four of the following conditions:
- \begin{itemize}
- \item Supplies are short---you only get 1 dose of your potion.
- \item The potion's effects are delayed, and won't take effect until
- a short while after drinking.
- \item The potion's effects fade quickly---the imbiber will need to
- hurry to get use out of it.
- \item The potion has strange and unwanted side effects.
- \item The potion is volatile, and will explode if dropped or treated
- roughly.
- \item The potion smells and tastes horrible---the imbiber takes
- \forward{-1}.
- \item You're missing an ingredient and will need to acquire it to
- finish the brew.
- \end{itemize}
- \end{basicmove}
- \begin{basicmove}{Little Witch's Academia}
- When you \condition{use a Bag of Books}, you can take +1 to any
- roll, not just \move{Spout Lore}. When you do, explain what sort of
- magical help the book provides.
- \end{basicmove}
- \vfill\null
- \end{minipage}
- \charlower
- \clearpage
- \gearbanner
- \begin{multicols}{2}
- \yourLoad{10}. You start with dungeon rations (\uses{5},
- \weight{1}), your broomstick (\itag{close}, \weight{1}), a cauldron
- (\weight{1}), and a bag of books (\uses{5}, \weight{2}). Every three
- potions you carry equals \weight{1}. Choose two:
- \begin{choices}
- \item Three healing potions (heal 10 HP or 1 debility)
- \item Three charm potions (makes the imbiber trust the next person they see)
- \item Three exploding potions (\itag{near}, \itag{thrown},
- \itag{dangerous}, deal 1d10 damage instead of class damage)
- \end{choices}
- \columnbreak
- Choose one:
- \begin{choices}
- \item Ritual dagger (\itag{hand}, \weight{1}) and antitoxin
- \item Enchanted robes (\armor{1}, \weight{1})
- \item Runed bow (\itag{near}, \weight{2}) with quiver (\ammo{3},
- \weight{1})
- \end{choices}
- \vfill\null
- \end{multicols}
- \widebanner{Advanced Moves}
- \begin{multicols}{2}
- \firstAdvances
- \begin{amove}{Battle Mage}
- Selecting a Range tag for your Black Magic does not count as one of
- your tag choices. Add the following tags to the Black Magic list:
- \itag{close}, \itag{area}, \ntag{+1d4}{damage}.
- \end{amove}
- \begin{amove}{Broom Mastery}
- \onMassiveSuccessFor{Broomstick}, the flight is free of danger and
- you get there unexpectedly quickly. Choose nothing from the list.
- \end{amove}
- \begin{amove}{Customized Broomstick}
- \moveRequires{Broomstick}
- You have a personal, specialized, and indestructible broomstick,
- unique to you and only you. When someone else uses your broomstick,
- it is just an ordinary broom, with none of the special features it
- has in your hands.
- \textbf{Choose one or two from the list to describe your broomstick}:
- \begin{quote}
- \textit{Old-Fashioned, Extravagant, Polished, Blood-stained,
- Simple, Runed}
- \end{quote}
- \textbf{Choose three of the following traits for your broom:}
- \begin{multicols}{2}
- • \ntag{+1d4}{damage} \\
- • \ntag{+1}{armor} while you are using it \\
- • \itag{precise} and \itag{reach} \\
- • \itag{elemental (fire)} \\
- • \itag{elemental (ice)} \\
- • \itag{elemental (electric)} \\
- • \itag{thrown} (\itag{near}, \itag{far}) \\
- \end{multicols}
- \end{amove}
- \begin{amove}{Dragon Meteo (DEX)}
- When you \condition{ride your broomstick into an enemy}, roll
- +DEX. \onSuccess, deal your damage with the Forceful tag, and escape
- before they can do anything about it. \onPartial, they were ready
- for you. Deal your damage with the Forceful tag, then choose one:
- \begin{itemize}
- \item You have to leap off your broom before impact, losing your
- broom
- \item You take an attack on your way past
- \end{itemize}
- \end{amove}
- \begin{amove}{Magical Dabbler}
- Gain one non-multiclass move from any class list. Choose the move as
- if you were one level lower than you are, unless that move is
- magic-based.
- \end{amove}
- \begin{amove}{Magical Library}
- When you \move{Make Camp} while you have less than 4 uses left in
- your Bag of Books, regain 2 uses of your Bag of Books.
- \end{amove}
- \begin{amove}{Toil and Trouble}
- When you make the \move{Outstanding Warrants} move, you may have the
- results of your roll apply to one of the other players instead of
- yourself.
- \end{amove}
- \begin{amove}{Token of Love}
- When you \condition{enchant an item with your love and commitment
- and then give it to someone}, that person will believe you to be
- their most trusted and steadfast friend as long as they wear it. You
- can only have one such charm at a time, and it breaks if you ever
- directly harm the wearer.
- \end{amove}
- \begin{amove}{Witchcraft (INT)}
- Choose a single element or type of object, such as fire, dolls,
- shadows, bones, or snow. You gain magical control over objects of
- that type or element. When you \condition{magically manipulate an
- object or element you have control over}, describe what you're
- doing and roll +INT. \onSuccess, your spell works, but choose
- one. \onPartial, it works, but choose two:
- \begin{itemize}
- \item You bring the manipulated object to life---it is
- now an NPC
- \item Your spell has strange and unwanted side effects
- \item You draw unwanted attention to yourself or an ally
- \item The spell drains your energy---you take \ongoing{-1} to INT
- until you have a few minutes to clear your head
- \end{itemize}
- \end{amove}
- \columnbreak
- \begin{amove}{Witch's Familiar}
- You have a small animal companion, such as a rat, cat, bat, owl, or
- raven. Your familiar is capable of speaking. When you shut out your
- own senses and concentrate on the bond you share with your familiar,
- you can sense what they sense and speak through them.
- \end{amove}
- \begin{amove}{Witch's Grasp}
- When you \condition{hold out your hand expectantly}, an unattended
- object of your choice within \itag{near} range will come flying to
- your hand. You can use this move to call your broomstick from any
- distance, though it may take a while.
- \end{amove}
- \secondAdvances
- \begin{amove}{Forbidden Magic (INT)}
- When you \condition{weave a dark spell of terror}, roll
- +INT. \onSuccess, hold 3. \onPartial, hold 1 and the GM holds
- 1. Spend 1-hold to do one of the following:
- \begin{itemize}
- \item A single group becomes terrified and will do anything to get
- away from you
- \item A single person is petrified with fear and cannot move
- \end{itemize}
- \end{amove}
- \begin{amove}{Magical Initiate}
- Gain one non-multiclass move from any class list. Choose the move as
- if you were one level lower than you are, unless that move is
- magic-based.
- \end{amove}
- \begin{amove}{Perfecting the Craft}
- \moveRequires{Witchcraft}
- Choose another object or element you can manipulate using
- Witchcraft.
- \end{amove}
- \begin{amove}{Potions Master}
- When you use \move{Cauldron's Brew and Potion's Bubble}, after the
- GM gives you the potion's conditions, you may veto one of them.
- \end{amove}
- \begin{amove}{Stitched Together}
- When you \condition{sew up a dying or recently dead body and breathe
- some magic into it}, they return to life, whether they like it or
- not. You gain leverage over them, and they count as both living and
- undead.
- \end{amove}
- \begin{amove}{Sweep the Floor}
- \moveRequires{Customized Broomstick}
- Gain two more options from the Customized Broomstick list. You can
- choose an option you already have for a second time, and the bonus
- stacks.
- \end{amove}
- \begin{amove}{Turn You Into a Newt (INT)}
- When you \condition{cast a spell to transfigure an enemy into a more
- harmless form}, roll +INT. \onHit, you did it! They'll turn back
- after fulfilling a condition you tell them, or at sunrise if you
- don't give one. \onPartial, the spell wasn't quite as effective as
- you'd like. The GM chooses one:
- \begin{itemize}
- \item Their new form doesn't hinder them as much as you'd hoped
- \item The transformation will only last for as long as you concentrate
- \item The spell backfires---you transform into the same thing they do
- \end{itemize}
- \end{amove}
- \begin{amove}{War Mage}
- \moveRequires{Battle Mage}
- When you use \move{Black Magic}, choose three tags instead of
- two. Add the following tags to the \move{Black Magic} list:
- \itag{far}, \itag{messy} (+1d8 damage), \itag{ignores armor}.
- \end{amove}
- \begin{amove}{Witch's Mastery}
- \moveRequires{Witchcraft}
- \onMassiveSuccessFor{Witchcraft}, your spell defies
- expectations, helping above and beyond what you intended. Choose
- nothing from the list.
- \end{amove}
- \vfill\null
- \end{multicols}
- \end{document}
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