merchant.tex 5.4 KB

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  1. \documentclass[8pt]{extarticle}
  2. \input{assets/prelude}
  3. \pbClass{Merchant}
  4. \pbBaseHP{6}
  5. \pbDamage{4}
  6. \begin{document}
  7. \charbanner
  8. \begin{minipage}[t]{3.2in}
  9. \leftbanner{Folk}
  10. \begin{amove}{Elf}
  11. You know the academics and historians of the universities. You get
  12. the \textbf{Bookseller} connection in addition to any others you
  13. choose.
  14. \end{amove}
  15. \begin{amove}{Human}
  16. You know the artisans and tradespeople of the city. You get the
  17. \textbf{Artisan Goods} connection in addition to any others you
  18. choose.
  19. \end{amove}
  20. \begin{amove}{Kitt}
  21. You know the trappers and hunters on the outskirts of the city. You
  22. get the \textbf{Hunted Goods} connection in addition to any others
  23. you choose.
  24. \end{amove}
  25. \
  26. \leftbanner{Drive}
  27. \begin{amove}{Always Be Closing}
  28. Make a big or lucrative deal.
  29. \end{amove}
  30. \begin{amove}{Adventure Capitalist}
  31. Travel to a new or far-away place.
  32. \end{amove}
  33. \begin{amove}{???}
  34. baz
  35. \end{amove}
  36. \
  37. \leftbanner{Bonds}
  38. \vfill\null
  39. \end{minipage}
  40. \begin{minipage}[t]{4.6in}
  41. \rightbanner{Starting Moves}
  42. \begin{basicmove}{Connections}
  43. You have several friendly acquaintances in towns you've been to,
  44. people who work in trades and sell to you so you can resell
  45. elsewhere. Choose two:
  46. \begin{choices}
  47. \item Farmers and Ranchers
  48. \item Artisans and Crafters
  49. \item Hunters and Trappers
  50. \item Bookbinders and Scholars
  51. \item Smiths and Weapon-Makers
  52. \item Mint-Workers and Coiners
  53. \item Clothiers and Costumers
  54. \item Miners and Stone-Workers
  55. \end{choices}
  56. \end{basicmove}
  57. \begin{basicmove}{Play the Market}
  58. When you \condition{seek out a load of goods to resell from a
  59. connection}, choose an amount of gold to put down and roll
  60. +INT. \onHit, you acquire 5 load worth of goods, which can be sold
  61. in another settlement for five times the gold you put
  62. down. \onPartial, the GM will give you one of these complications:
  63. \begin{itemize}
  64. \item The goods are fragile, and may be destroyed if transported
  65. carelessly or in difficult circumstances
  66. \item The goods are dangerous in some way, and may open those
  67. transporting them to harm under specific circumstances
  68. \item The goods are intended for a specific market, and cannot be
  69. sold elsewhere
  70. \item The goods are in high demand, and might make you the target of
  71. thieves, brigands, or unscrupulous types
  72. \item The goods are critical for your contact, and if you fail to
  73. sell them then your contact will
  74. \begin{itemize}
  75. When you \condition{set up a stall or wagon to sell your goods at
  76. market}, roll +CHA. \onHit, your goods sell at market
  77. price. \onSuccess, choose 2 additional items from the list
  78. below. \onPartial, choose 1.
  79. \begin{itemize}
  80. \item The demand is high and you sell for +coin.
  81. \item The market is brisk and fast.
  82. \item You also get a bartered object of value to you.
  83. \item You make a cheerful connection with someone at the market.
  84. \end{itemize}
  85. \end{basicmove}
  86. \begin{basicmove}{Appraise}
  87. When you have time and safety, you can accurately appraise the
  88. market price of any object and get a rough idea of where or how you
  89. might sell it, if possible.
  90. \end{basicmove}
  91. \vfill\null
  92. \end{minipage}
  93. \clearpage
  94. \gearbanner
  95. \begin{multicols}{2}
  96. \begin{quote}
  97. \yourLoad{8}.
  98. \end{quote}
  99. \
  100. \columnbreak
  101. \
  102. \end{multicols}
  103. \widebanner{Advanced Moves}
  104. \begin{multicols}{2}
  105. \firstAdvances
  106. \begin{amove}{The Deals Warlock}
  107. foo
  108. \end{amove}
  109. \begin{amove}{Wager}
  110. foo
  111. \end{amove}
  112. \begin{amove}{Acquisitions}
  113. When you \condition{are tasked with retrieving a particular object
  114. for a buyer}, take 3 hold. Spend this hold 1 for 1 to ask the
  115. following questions. Take +1 when acting on the answers.
  116. \begin{itemize}
  117. \item What's the best way to get the object?
  118. \item Who stands between me and the object?
  119. \item What tools would help me in acquiring the object?
  120. \item What's the best next step from here toward the object?
  121. \item Who would be my best ally in acquiring the object?
  122. \end{itemize}
  123. \end{amove}
  124. \begin{amove}{Black Market}
  125. Take 1 move from the Thief playbook.
  126. \end{amove}
  127. \begin{amove}{Insurance}
  128. When you \move{Make Camp}, you can spend 20 coin as insurance. Lose
  129. any hold you have and then hold 3. You can spend 1 hold to reduce
  130. any damage taken by you or an ally by 1d6.
  131. \end{amove}
  132. \begin{amove}{Stringer Bell}
  133. Take a new connection, either in an existing unmarked category, or
  134. take the following new connection:
  135. \begin{choices}
  136. \item Dealers and Hawkers
  137. \end{choices}
  138. \end{amove}
  139. \begin{amove}{Lud-in-the-Mist}
  140. Take a new connection, either in an existing unmarked category, or
  141. take the following new connection:
  142. \begin{choices}
  143. \item Spirits and Entities
  144. \end{choices}
  145. \end{amove}
  146. \begin{amove}{Spice and Wolf}
  147. When you \textbf{escort a valuable trade good through the dangerous
  148. wilderness}, you can take +1 to rolls to \textbf{Take a Perilous
  149. Journey.}
  150. \end{amove}
  151. \vfill\null
  152. \columnbreak
  153. \secondAdvances
  154. \begin{amove}{Insurance}
  155. \moveRequires{Insurance}
  156. The hold you get from \move{Insurance} can also be used to deal an
  157. extra 1d6 damage to an enemy.
  158. \end{amove}
  159. \begin{amove}{Friend of a Friend}
  160. When you \textbf{try to hire help that's specifically associated
  161. with one of your \move{Connections}}, take +1 to the
  162. \move{Recruit} roll.
  163. \end{amove}
  164. \begin{amove}{Recettear}
  165. You have a shop in town that you maintain and supply. Day-to-day
  166. operation is
  167. \end{amove}
  168. \vfill\null
  169. \end{multicols}
  170. \end{document}