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- \documentclass[8pt,landscape]{extarticle}
- \input{assets/prelude.tex}
- \begin{document}
- \begin{multicols}{3}
- \begin{fragment}{Agenda}
- \begin{itemize}
- \item Make the world fantastic
- \item Fill the characters' lives with adventure
- \item Play to find out what happens
- \end{itemize}
- \end{fragment}
- \begin{fragment}{Goals}
- \begin{itemize}
- \item Establish details, describe
- \item Use what they give you
- \item Ask questions
- \item Leave blanks
- \item Look for interesting facts
- \item Help the players understand the moves
- \item Give each character a chance to shine
- \item Introduce NPCs
- \item Fill out your worksheet
- \end{itemize}
- \end{fragment}
- \begin{fragment}{Dungeon Goals}
- \begin{itemize}
- \item Change the environment
- \item Point to a looming threat
- \item Introduce a new faction or type of creature
- \item Use a threat from an existing faction or creature
- \item Make them backtrack
- \item Present riches at a price
- \item Present a challenge to one of the characters
- \end{itemize}
- \end{fragment}
- \begin{fragment}{Questions}
- \begin{itemize}
- \item Why was your grandfather afraid of the faerie?
- \item When did you realize you were lost?
- \item What were the fair folk known for in your village?
- \item What, if anything, do you have that is made of iron?
- \item What did the fae do to you when you fell asleep, drunk, out
- on the moor?
- \item What has been promised you for finding the child?
- \end{itemize}
- \end{fragment}
- \vfill\null
- \columnbreak
- \begin{fragment}{Impressions}
- \begin{itemize}
- \item A high ridge overlooking a wide valley
- \item An unmarked fork in the path
- \item A shallow brook lined with fern
- \item A ring of toadstools
- \item A faerie road from which you dare not step
- \item An empty village, save for one hut
- \item An infant who knows far too much
- \item A copse of bone-white birch
- \item A sucking wind and the first traces of smoke
- \item Three fat geese with pleading eyes
- \item Stone seals embedded in the old oaks
- \item A procession of fae courtesans
- \item Bread and honey laid out on the ground
- \item A faerie fort, whether they know it or not
- \item A shallow, moss-ringed pool
- \item An abandoned cart, laden with rotten fruit
- \item A strand of blackened oaks
- \item A flock of birds, suddenly taking flight
- \item A mass grave in an open pit
- \item The bleating of sheep in the mist
- \item The sounds of a battle that cannot be seen
- \item A steep wooded slope, barely scalable
- \item A senile woman protected by her cats
- \item A faerie door leading somewhere... unexpected
- \item A field of standing stones in long rows
- \item A lone fae soldier, fleeing for his life
- \item The forest around you, awash with flames
- \item A deep ford through unrelenting waters
- \item A handful of families, secreted in a remote cellar
- \end{itemize}
- \end{fragment}
- \vfill\null
- \columnbreak
- \begin{fragment}{Custom Moves}
- \begin{quote}
- When \condition{you accept faerie gold}, roll +WIS. \onSuccess,
- choose 1 from the list below. \onPartial, each time you make Camp
- thereafter, roll a die: on a 1, the coins turn to leaves.
- \begin{itemize}
- \item The gold is real
- \item You know the gold’s not real; it’s just a matter of time
- \end{itemize}
- \end{quote}
- * * *
- \begin{quote}
- When you \condition{are bitten by a faerie}, you have a moment
- of clarity before losing consciousness (as per the level 5
- Cleric spell \spell{True Seeing}).
- \end{quote}
- * * *
- \begin{quote}
- When you \condition{pry the seal from an oak}, a cloud of ash is
- expelled and the tree blackens and dies before your eyes.
- \end{quote}
- \end{fragment}
- \end{multicols}
- \begin{multicols}
- \begin{fragment}{Discoveries}
- \end{fragment}
- \vfull\null
- \columnbreak
- \begin{fragment}{Dangers}
- \end{fragment}
- \vfull\null
- \columnbreak
- \end{multicols}
- \end{document}
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