merchant.tex 5.0 KB

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  1. \documentclass[8pt]{extarticle}
  2. \input{assets/prelude}
  3. \pbClass{Merchant}
  4. \pbBaseHP{6}
  5. \pbDamage{4}
  6. \begin{document}
  7. \charbanner
  8. \begin{minipage}[t]{3.2in}
  9. \leftbanner{Folk}
  10. \begin{amove}{Elf}
  11. You know the academics and historians of the universities. You get
  12. the \textbf{Bookseller} connection in addition to any others you
  13. choose.
  14. \end{amove}
  15. \begin{amove}{Human}
  16. You know the artisans and tradespeople of the city. You get the
  17. \textbf{Artisan Goods} connection in addition to any others you
  18. choose.
  19. \end{amove}
  20. \begin{amove}{Kitt}
  21. You know the trappers and hunters on the outskirts of the city. You
  22. get the \textbf{Hunted Goods} connection in addition to any others
  23. you choose.
  24. \end{amove}
  25. \
  26. \leftbanner{Drive}
  27. \begin{amove}{???}
  28. foo
  29. \end{amove}
  30. \begin{amove}{???}
  31. bar
  32. \end{amove}
  33. \begin{amove}{???}
  34. baz
  35. \end{amove}
  36. \
  37. \leftbanner{Bonds}
  38. \vfill\null
  39. \end{minipage}
  40. \begin{minipage}[t]{4.6in}
  41. \rightbanner{Starting Moves}
  42. \begin{basicmove}{Connections}
  43. You have several friendly acquaintances in towns you've been to,
  44. people who work in trades and sell to you so you can resell
  45. elsewhere. Choose two:
  46. \begin{choices}
  47. \item Farmers and Ranchers
  48. \item Artisans and Crafters
  49. \item Hunters and Trappers
  50. \item Bookbinders and Scholars
  51. \item Smiths and Weapon-Makers
  52. \item Mint-Workers and Coiners
  53. \item Clothiers and Costumers
  54. \item Miners and Stone-Workers
  55. \end{choices}
  56. \end{basicmove}
  57. \begin{basicmove}{Play the Market}
  58. When you \condition{seek out a load of goods to resell from a
  59. connection}, choose an amount of gold to put down and roll
  60. +INT. \onHit, you acquire 5 load worth of goods, which can be sold
  61. in another settlement for five times the gold you put
  62. down. \onPartial, the GM will give you one of these complications:
  63. \begin{itemize}
  64. \item The goods are fragile ???
  65. \item The goods are dangerous in some way
  66. \item The goods are intended for a specific market, and must be
  67. transported there first
  68. \item The goods are in high demand, and might make you the target of
  69. thieves, brigands, or unscrupulous types
  70. \begin{itemize}
  71. When you \condition{set up a stall or wagon to sell your goods at
  72. market}, roll +CHA. \onHit, your goods sell at market
  73. price. \onSuccess, choose 2 additional items from the list
  74. below. \onPartial, choose 1.
  75. \begin{itemize}
  76. \item The demand is high and you sell for +coin.
  77. \item The market is brisk and fast.
  78. \item You also get a bartered object of value to you.
  79. \item You make a cheerful connection with someone at the market.
  80. \end{itemize}
  81. \end{basicmove}
  82. \begin{basicmove}{Appraise}
  83. When you have time and safety, you can accurately appraise the
  84. market price of any object and get a rough idea of where or how you
  85. might sell it, if possible.
  86. \end{basicmove}
  87. \vfill\null
  88. \end{minipage}
  89. \clearpage
  90. \gearbanner
  91. \begin{multicols}{2}
  92. \begin{quote}
  93. \yourLoad{8}.
  94. \end{quote}
  95. \
  96. \columnbreak
  97. \
  98. \end{multicols}
  99. \widebanner{Advanced Moves}
  100. \begin{multicols}{2}
  101. \firstAdvances
  102. \begin{amove}{The Deals Warlock}
  103. foo
  104. \end{amove}
  105. \begin{amove}{Wager}
  106. foo
  107. \end{amove}
  108. \begin{amove}{Acquisitions}
  109. When you \condition{are tasked with retrieving a particular object
  110. for a buyer}, take 3 hold. Spend this hold 1 for 1 to ask the
  111. following questions. Take +1 when acting on the answers.
  112. \begin{itemize}
  113. \item What's the best way to get the object?
  114. \item Who stands between me and the object?
  115. \item What tools would help me in acquiring the object?
  116. \item What's the best next step from here toward the object?
  117. \item Who would be my best ally in acquiring the object?
  118. \end{itemize}
  119. \end{amove}
  120. \begin{amove}{Black Market}
  121. Take 1 move from the Thief playbook.
  122. \end{amove}
  123. \begin{amove}{Insurance}
  124. When you \move{Make Camp}, you can spend 20 coin as insurance. Lose
  125. any hold you have and then hold 3. You can spend 1 hold to reduce
  126. any damage taken by you or an ally by 1d6.
  127. \end{amove}
  128. \begin{amove}{Stringer Bell}
  129. Take a new connection, either in an existing unmarked category, or
  130. take the following new connection:
  131. \begin{choices}
  132. \item Dealers and Hawkers
  133. \end{choices}
  134. \end{amove}
  135. \begin{amove}{Lud-in-the-Mist}
  136. Take a new connection, either in an existing unmarked category, or
  137. take the following new connection:
  138. \begin{choices}
  139. \item Spirits and Entities
  140. \end{choices}
  141. \end{amove}
  142. \begin{amove}{Spice and Wolf}
  143. When you \textbf{escort a valuable trade good through the dangerous
  144. wilderness}, you can take +1 to rolls to \textbf{Take a Perilous
  145. Journey.}
  146. \end{amove}
  147. \vfill\null
  148. \columnbreak
  149. \secondAdvances
  150. \begin{amove}{Insurance}
  151. \moveRequires{Insurance}
  152. The hold you get from \move{Insurance} can also be used to deal an
  153. extra 1d6 to an enemy.
  154. \end{amove}
  155. \begin{amove}{Friend of a Friend}
  156. When you \textbf{try to hire help that's specifically associated
  157. with one of your \move{Connections}}, take +1 to the
  158. \move{Recruit} roll.
  159. \end{amove}
  160. \begin{amove}{Recettear}
  161. You have a shop that
  162. \end{amove}
  163. \vfill\null
  164. \end{multicols}
  165. \end{document}