paladin.tex 7.8 KB

  1. \documentclass[8pt]{extarticle}
  2. \input{assets/prelude}
  3. % Modify this commands to define Class name, Base HP, Base Load and Damage Dice (only number)
  4. \pbClass{Paladin}
  5. \pbBaseHP{10}
  6. \pbDamage{10}
  7. \pbNames{Human}{Thaddeus, Augustine, Lux, Cassius, Hadrian, Lucia,
  8. Octavia, Regulus, Valeria, Sanguinus, Titanius}
  9. \pbNames{Orc}{Ikhîgurk, Ugagrish, Pitûsh, Ikâpikun, Lugan-An,
  10. Akîsishurk, Sûghan, Gaphuprâsh}
  11. \pbLook{Kind Eyes, Fiery Eyes, or Glowing Eyes}
  12. \pbLook{Helmet, Styled Hair, or Bald}
  13. \pbLook{Worn Holy Symbol or Fancy Holy Symbol}
  14. \pbLook{Fit Body, Bulky Body, or Thin Body}
  15. \begin{document}
  16. \charbanner
  17. \begin{minipage}[t]{3.2in}
  18. \leftbanner{Folk}
  19. \begin{optfeature}{Human}
  20. When you \condition{pray for guidance, even for a moment, and ask,
  21. ``What here is evil?''} the GM will tell you, honestly.
  22. \end{optfeature}
  23. \begin{optfeature}{Orc}
  24. When \condition{you pray for guidance, even for a moment, and ask,
  25. ``What here is dangerous to me?''} the GM will tell you, honestly.
  26. \end{optfeature}
  27. \
  28. \leftbanner{Alignment}
  29. \begin{optfeature}{Lawful}
  30. Deny mercy to a criminal or unbeliever.
  31. \end{optfeature}
  32. \begin{optfeature}{Good}
  33. Endanger yourself to protect someone weaker than you.
  34. \end{optfeature}
  35. \
  36. \leftbanner{Bonds}
  37. \vfill\null
  38. \end{minipage}
  39. \begin{minipage}[t]{4.6in}
  40. \rightbanner{Starting Moves}
  41. \begin{basicmove}{Lay on Hands (CHA)}
  42. When you \condition{touch someone, skin to skin, and pray for their
  43. well-being}, roll +CHA. \onSuccess, you heal 1d8 damage or remove
  44. one disease. \onPartial, they are healed, but the damage or disease
  45. is transferred to you.
  46. \end{basicmove}
  47. \
  48. \begin{basicmove}{Armored}
  49. You ignore the \itag{clumsy} tag on armor you wear.
  50. \end{basicmove}
  51. \
  52. \begin{basicmove}{I Am the Law}
  53. When you \condition{give an NPC an order based on your divine
  54. authority}, roll +CHA. \onPartial, they choose one:
  55. \begin{itemize}
  56. \item Do what you say
  57. \item Back away cautiously, then flee
  58. \item Attack you
  59. \end{itemize}
  60. \onSuccess, you also take \forward{+1} against them. \onMiss, they
  61. do as they please and you take \forward{-1} against them.
  62. \end{basicmove}
  63. \
  64. \begin{basicmove}{Quest}
  65. When you \condition{dedicate yourself to a mission through prayer
  66. and ritual cleansing}, state what you set out to do:
  67. \begin{itemize}
  68. \item Slay \blank, a great blight on the land
  69. \item Defend \blank\ from the iniquities that beset them
  70. \item Discover the truth of \blank
  71. \end{itemize}
  72. Then choose up to two boons:
  73. \begin{itemize}
  74. \item An unwavering sense of direction to \blank
  75. \item Invulnerability to \blank\ (e.g., edged weapons, fire, enchantment, etc.)
  76. \item A mark of divine authority
  77. \item Senses that pierce lies
  78. \item A voice that transcends language
  79. \item A freedom from hunger, thirst, and sleep
  80. \end{itemize}
  81. The GM will then tell you what vow or vows is required of you to
  82. maintain your blessing:
  83. \begin{itemize}
  84. \item Honor (forbidden: cowardly tactics and tricks)
  85. \item Temperance (forbidden: gluttony in food, drink, and pleasure of the flesh)
  86. \item Piety (required: observance of daily holy services)
  87. \item Valor (forbidden: suffering an evil creature to live)
  88. \item Truth (forbidden: lies)
  89. \item Hospitality (required: comfort to those in need, no matter who they are)
  90. \end{itemize}
  91. \end{basicmove}
  92. \vfill\null
  93. \end{minipage}
  94. \charlower
  95. \clearpage
  96. \gearbanner
  97. \begin{multicols}{2}
  98. \begin{quote}
  99. \yourLoad{12}. You start with dungeon rations
  100. (\ntag{5}{uses}, \ntag{1}{weight}), scale armor (\ntag{2}{armor},
  101. \ntag{3}{weight}), and some mark of faith, describe it
  102. (\ntag{0}{weight}). Choose your weapon:
  103. \begin{choices}
  104. \item Halberd (\itag{reach}, \ntag{+1}{damage}, \itag{two-handed},
  105. \ntag{2}{weight})
  106. \item Long sword (\itag{close}, \ntag{+1}{damage},
  107. \ntag{1}{weight}) and shield (\ntag{+1}{armor},
  108. \ntag{2}{weight})
  109. \end{choices}
  110. Choose one:
  111. \begin{choices}
  112. \item Adventuring gear (\ntag{1}{weight})
  113. \item Dungeon rations (\ntag{1}{weight}) and healing potion (\ntag{0}{weight})
  114. \end{choices}
  115. \end{quote}
  116. \
  117. \columnbreak
  118. \
  119. \end{multicols}
  120. \widebanner{Advanced Moves}
  121. \begin{multicols}{2}
  122. \firstAdvances
  123. \begin{amove}{Divine Favor}
  124. Dedicate yourself to a deity (name a new one or choose one that’s
  125. already been established). You gain the \move{Commune} and
  126. \move{Cast a Spell} Cleric moves. When you select this move, treat
  127. yourself as a Cleric of level 1 for using spells. Every time you
  128. gain a level thereafter, increase your effective cleric level by 1.
  129. \end{amove}
  130. \begin{amove}{Bloody Aegis}
  131. When you \condition{take damage} you can grit your teeth and accept
  132. the blow. If you do you take no damage but instead suffer a debility
  133. of your choice. If you already have all six debilities you can’t use
  134. this move.
  135. \end{amove}
  136. \begin{amove}{Smite}
  137. While on a \move{Quest} you deal +1d4 damage.
  138. \end{amove}
  139. \begin{amove}{Exterminatus}
  140. When you \condition{speak aloud your promise to defeat an enemy},
  141. you deal +2d4 damage against that enemy and -4 damage against anyone
  142. else. This effect lasts until the enemy is defeated. If you fail to
  143. defeat the enemy or give up the fight, you can admit your failure,
  144. but the effect continues until you find a way to redeem yourself.
  145. \end{amove}
  146. \begin{amove}{Charge!}
  147. When you \condition{lead the charge into combat}, those you lead
  148. take \forward{+1}.
  149. \end{amove}
  150. \begin{amove}{Staunch Defender}
  151. When you \move{Defend} you always get +1 hold, even on a 6-.
  152. \end{amove}
  153. \begin{amove}{Setup Strike}
  154. When you \move{Hack and Slash}, choose an ally. Their next attack
  155. against your target does +1d4 damage.
  156. \end{amove}
  157. \begin{amove}{Holy Protection}
  158. You get \ntag{+1}{armor} while on a \move{Quest}.
  159. \end{amove}
  160. \begin{amove}{Voice of Authority}
  161. Take +1 to order hirelings.
  162. \end{amove}
  163. \begin{amove}{Hospitaller}
  164. When you \condition{heal an ally}, you heal +1d8 damage.
  165. \end{amove}
  166. \vfill\null
  167. \columnbreak
  168. \secondAdvances
  169. \begin{amove}{Evidence of Faith}
  170. \moveRequires{Divine Favor}
  171. When you \condition{see divine magic as it happens}, you can ask the
  172. GM which deity granted the spell and its effects. Take +1 when
  173. acting on the answers.
  174. \end{amove}
  175. \begin{amove}{Holy Smite}
  176. \moveReplaces{Smite}
  177. While on a \move{Quest} you deal +1d8 damage.
  178. \end{amove}
  179. \begin{amove}{Ever Onward}
  180. \moveReplaces{Charge!}
  181. When you \condition{lead the charge into combat}, those you lead
  182. take \forward{+1} and \armorForward{+2}.
  183. \end{amove}
  184. \begin{amove}{Impervious Defender}
  185. \moveReplaces{Staunch Defender}
  186. When you \move{Defend} you always get +1 hold, even on a
  187. 6-. \onMassiveSuccessFor{Defend}, instead of getting hold the
  188. nearest attacking creature is stymied giving you a clear advantage,
  189. the GM will describe it.
  190. \end{amove}
  191. \begin{amove}{Tandem Strike}
  192. \moveReplaces{Setup Strike}
  193. When you \move{Hack and Slash}, choose an ally. Their next attack
  194. against your target does \damage{+1d4} and they take \forward{+1}
  195. against them.
  196. \end{amove}
  197. \begin{amove}{Divine Protection}
  198. \moveReplaces{Holy Protection}
  199. You get \ntag{+2}{armor} while on a \move{Quest}.
  200. \end{amove}
  201. \begin{amove}{Divine Authority}
  202. \moveReplaces{Voice of Authority}
  203. Take +1 to order hirelings. \onMassiveSuccess, the hireling
  204. transcends their moment of fear and doubt and carries out your order
  205. with particular effectiveness or efficiency.
  206. \end{amove}
  207. \begin{amove}{Perfect Hospitaller}
  208. \moveReplaces{Hospitaller}
  209. When you \condition{heal an ally}, you heal \damage{+2d8}.
  210. \end{amove}
  211. \begin{amove}{Indomitable}
  212. When you suffer a debility (even through \move{Bloody Aegis}) take
  213. \forward{+1} against whatever caused it.
  214. \end{amove}
  215. \begin{amove}{Perfect Knight}
  216. When you \move{Quest} you choose three boons instead of two.
  217. \end{amove}
  218. \vfill\null
  219. \end{multicols}
  220. \end{document}