farmer.tex 7.2 KB

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  1. \documentclass[8pt]{extarticle}
  2. \input{assets/prelude}
  3. \newcommand{\Class}{Farmer}
  4. \newcommand{\BaseHP}{8}
  5. \newcommand{\BaseLoad}{10}
  6. \newcommand{\Damage}{6}
  7. \newcommand{\Names}{
  8. \hangindent=0.2in Dwarf: ???
  9. \hangindent=0.2in Human: ???
  10. \hangindent=0.2in Rihamm: Yaro, Umure, Produs, Aqeramm, Qedrim
  11. }
  12. \begin{document}
  13. \openup -0.2em
  14. \charbanner
  15. \begin{multicols}{2}
  16. \leftbanner{Folk}
  17. \begin{amove}{Dwarf}
  18. You've toiled underground to grow mushrooms and lichens. When you
  19. \textbf{Discern Realities} while in a cave or other natural
  20. underground area, take +1.
  21. \end{amove}
  22. \begin{amove}{Human}
  23. You've toiled in the field through the hottest summers and the
  24. coldest winters. When you \textbf{Defy Danger} associated with
  25. extreme heat or extreme cold, take +1.
  26. \end{amove}
  27. \begin{amove}{Rihamm}
  28. You've toiled in the rocky and barren wastes, and know their
  29. secrets. When you \textbf{Forage}, you can ignore any penalties
  30. associated with \textbf{barren} areas.
  31. \end{amove}
  32. \
  33. \leftbanner{Drive}
  34. \begin{amove}{Share the Bounty}
  35. Share your food with those who need it.
  36. \end{amove}
  37. \begin{amove}{Folk Hero}
  38. Impulsively and rashly rush in to help a sitution.
  39. \end{amove}
  40. \begin{amove}{Grower}
  41. Discover a new plant to grow or animal to domesticate.
  42. \end{amove}
  43. \
  44. \leftbanner{Bonds}
  45. \vfill\null
  46. \columnbreak
  47. \rightbanner{Starting Moves}
  48. \begin{basicmove}{Beasts of Burden}
  49. You have several beasts that help you around town and in the farm
  50. which can accompany you in travel. Choose two from the list below,
  51. and describe what manner of beast they are.
  52. \begin{choices}
  53. \item A playful beast: take +1 when you \move{Carouse}.
  54. \item A smelling beast: take +1 when you \move{Forage}.
  55. \item A surveying beast: take +1 when you \move{Navigate}.
  56. \item A guarding beast: take +1 when you \move{Stay Sharp}.
  57. \item A gentle beast: when you \move{Recover}, you can treat
  58. this beast as a healer for the purposes of healing debilities.
  59. \item A pack beast: this beast can carry 20 Load of items, but
  60. cannot accompany you into buildings or through dangerous terrain.
  61. \item A riding beast: when taking a \move{Safe Journey}, you
  62. and your travelling-party can travel one extra hex.
  63. \end{choices}
  64. Give each beast one of the following strengths:
  65. \begin{quote}
  66. \textit{fast, burly, huge, calm, adaptable, quick reflexes,
  67. tireless, camouflage, ferocious, intimidating, keen senses,
  68. stealthy}
  69. \end{quote}
  70. Give each beast one of the following weaknesses:
  71. \begin{quote}
  72. \textit{flighty, savage, slow, broken, frightening, forgetful,
  73. stubborn, lame}
  74. \end{quote}
  75. \end{basicmove}
  76. \begin{basicmove}{Green Thumb}
  77. You have an instinctive understanding of plants and things that
  78. grow. When you \move{Forage} for rations, you take 1d6 rations
  79. instead of 1d4 on a success.
  80. \end{basicmove}
  81. \begin{basicmove}{Good Eats}
  82. When you \condition{spend time making a delicious feast from the foods
  83. you have on hand for a group}, describe what sort of delicious
  84. meal you're making, mark off as many rations as people you're
  85. cooking for, and roll +WIS. \onSuccess, choose 2 from the list
  86. below. \onPartial, choose 1. \onMiss, everyone is full but
  87. underwhelmed: take -1 forward due to the dismal reception of your
  88. feast.
  89. \begin{itemize}
  90. \item The feast is filling. The next time those present \move{Make
  91. Camp}, they do not need to \move{Manage Provisions}.
  92. \item The feast is soothing. Everyone who eats the feast heals 2 HP.
  93. \item The feast is energizing. Everyone who eats the feast takes +1
  94. forward.
  95. \end{itemize}
  96. \end{basicmove}
  97. \vfill\null
  98. \end{multicols}
  99. \clearpage
  100. \gearbanner
  101. \begin{multicols}{2}
  102. \begin{quote}
  103. Your load is 10+STR. You start with two sets of dungeon rations
  104. (each has 5 uses, 1 weight), leather armor (1 armor, 1 weight),
  105. and 10 coins. Choose your weapon:
  106. \begin{choices}
  107. \item Shillelagh (close, 2 weight)
  108. \item Knife (hand, 2 weight)
  109. \end{choices}
  110. Chooose one of the following botanicals:
  111. \begin{choices}
  112. \item Sunset Apple (5 uses, 1 weight)
  113. \item Barrierwood Stalk (5 uses, 1 weight)
  114. \item Demon Tar (5 uses, 1 weight)
  115. \end{choices}
  116. Choose one:
  117. \begin{choices}
  118. \item Adventuring gear (1 weight)
  119. \item Healing potion (0 weight)
  120. \end{choices}
  121. \end{quote}
  122. \
  123. \columnbreak
  124. \
  125. \end{multicols}
  126. \begin{multicols}{2}
  127. \leftbanner{Advanced Moves (2-5)}
  128. When you \textbf{gain a level from 2--5}, choose from these moves.
  129. \begin{amove}{Friend to Beasts}
  130. Choose another beast to accompany you from the \textbf{Beasts of
  131. Burden} move.
  132. \end{amove}
  133. \begin{amove}{Fit for a King}
  134. Add the following option to the \textbf{Good Eats} move:
  135. \begin{itemize}
  136. \item The feast is massive. The leftovers count as 1 extra ration.
  137. \end{itemize}
  138. \end{amove}
  139. \begin{amove}{Wisdom of the Wilds}
  140. Choose one move from the \textbf{Ranger} or \textbf{Druid} playbooks.
  141. \end{amove}
  142. \begin{amove}{Salt of the Earth}
  143. When you \textbf{Spout Lore} about the natural world you can use WIS
  144. instead of INT.
  145. \end{amove}
  146. \begin{amove}{Man's Best Friend}
  147. When you \textbf{allow one of your beasts to take a blow that was
  148. meant for you}, the damage is negated and your beast is
  149. temporarily incapacitated. If it is already incapacitated you can't
  150. use this ability. When you have a few hours of rest with your beast,
  151. it recovers back to normal.
  152. \end{amove}
  153. \begin{amove}{Ol' Fashioned Fisticuffs}
  154. When you \condition{fight with just your fists}, do +1 damage. (Note:
  155. your fists may be tough from years on the farm, but you're still a
  156. farmer, not a fighter. Your fists still can't punch through plate
  157. armor!)
  158. \end{amove}
  159. \begin{amove}{My Back Is Broad}
  160. When you \condition{take damage from an enemy}, select one of your
  161. allies. That ally takes +1 forward to attack the enemy.
  162. \end{amove}
  163. \begin{amove}{Stardew Valley}
  164. You can always find food and drink in a natural setting. So long as
  165. you're sleeping in the wilderness, you don't need to consume a
  166. ration.
  167. \end{amove}
  168. \vfill\null
  169. \columnbreak
  170. \rightbanner{Advanced Moves (6-10)}
  171. When you \textbf{gain a level from 6--10}, choose from these moves or
  172. the level 2--5 moves.
  173. \begin{amove}{Menagerie}
  174. \textbf{Requires}: Friend to Beasts
  175. Choose another beast to accompany you from the \textbf{Beasts of
  176. Burden} move.
  177. \end{amove}
  178. \begin{amove}{Gourmand}
  179. Add the following option to the \textbf{Good Eats} move:
  180. \begin{itemize}
  181. \item The feast is divine. For the next several hours, the location
  182. in which the feast took place can serve as a \textbf{place of
  183. power} for a wizard or mage.
  184. \end{itemize}
  185. \end{amove}
  186. \begin{amove}{Harvest Moon}
  187. When you mark off a ration on behalf of someone else, they take +1
  188. forward.
  189. \end{amove}
  190. \begin{amove}{Tavern Brawler}
  191. \textbf{Requires}: Ol' Fashioned Fisticuffs
  192. When you \textbf{fight with just your fists and you're outnumbered},
  193. do +2 damage.
  194. \end{amove}
  195. \begin{amove}{But It's A-Hurtin'}
  196. \textbf{Replaces}: My Back is Broad
  197. When you \textbf{take damage from an enemy}, select one of your
  198. allies. That ally gets +1 forward to attack the enemy as well as +1
  199. forward to damage that enemy.
  200. \end{amove}
  201. \vfill\null
  202. \end{multicols}
  203. \end{document}