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- \documentclass[8pt]{extarticle}
- \input{assets/prelude}
- % Modify this commands to define Class name, Base HP, Base Load and Damage Dice (only number)
- \newcommand{\Class}{Witch}
- \newcommand{\BaseHP}{4}
- \newcommand{\BaseLoad}{10}
- \newcommand{\Damage}{4}
- \begin{document}
- \openup -0.2em
- \charbanner
- \begin{multicols}{2}
- \leftbanner{Witch's Craft}
- Choose any folk, and then choose what kind of witch you are. Each
- option includes an Elemental tag, which you can select when weaving a
- Black Magic spell.
- \begin{amove}{Weather Witch}
- \textit{Elemental (Electric): This spell arcs along metal, water,
- and flesh, hitting anything made of those materials that touches
- your target.} \\
- When you \textbf{fly atop your broomstick in the open sky}, there is
- always cloud cover to obscure you from sight.
- \end{amove}
- \begin{amove}{Wicked Witch}
- \textit{Elemental (Fire): This spell sets targets on fire.} \\
- When you \textbf{throw a potion at someone}, the target takes all
- effects of that potion as if they had drank it.
- \end{amove}
- \begin{amove}{Winter Witch}
- \textit{Elemental (Ice): This spell freezes targets in place.} \\
- You are immune to the bite of frost and wind, and can share this
- protection with anyone you touch. When you have time and safety, you
- can create a one-room structure out of ice.
- \end{amove}
- \
- \leftbanner{Drive}
- \begin{amove}{The Pursuit of Hidden Knowledge}
- Uncover a secret and keep it secret.
- \end{amove}
- \begin{amove}{Personal Freedom}
- Avoid or escape from trouble without resolving it.
- \end{amove}
- \begin{amove}{The Unfettered Power of Magic}
- Use magic to cause fear or panic.
- \end{amove}
- \
- \leftbanner{Bonds}
- \vfill\null
- \columnbreak
- \rightbanner{Starting Moves}
- \begin{basicmove}{Black Magic (INT)}
- When you weave a spell to inflict pain, choose two tags from the
- list and roll +INT. If you do not pick any Range tags, the Range
- defaults to Hand. \textbf{On a hit}, deal 1d8 damage, plus all
- effects of the added tags. \textbf{On a 7-9}, also choose one:
- \begin{itemize}
- \item You draw unwanted attention or put someone in a spot
- \item The GM removes a non-range tag of their choice, and you deal
- -1 damage
- \item The spell drains your energy. You take -1 ongoing to INT until
- you have a few minutes to clear your head
- \end{itemize}
- \textit{Tags: Reach, Near, Debilitating (half damage), Forceful,
- Piercing 2.}
- \end{basicmove}
- \begin{basicmove}{Broomstick (DEX)}
- You can fly atop any broomstick you get your hands on, although some
- brooms behave better than others. You can fly with one passenger and
- for up to one day at a time
- upset. When you \textbf{fly atop your broomstick}, either a great
- distance or somewhere out of reach, tell us where you're going and
- roll +DEX. \textbf{On a 10+}, you get where you need to be, but
- choose one. \textbf{On a 7-9}, you'll get there, but choose two:
- \begin{itemize}
- \item A threat is waiting for you when you get there
- \item The broom misbehaves, and it takes a while to get where you want
- \item Your landing is better described as a crash
- \item The ride numbs your body: you take -1 ongoing to DEX until you
- have a few minutes to stretch your legs
- \end{itemize}
- \end{basicmove}
- \begin{basicmove}{Cauldron's Brew and Potion's Bubble}
- When you have some downtime, you can brew up a potion - describe
- what it does. Brewed potions are 1-weight per 3 doses, and you get
- 3 doses per brew. Potion effects are always possible, but the GM
- will give you one to four of the following conditions:
- \begin{itemize}
- \item Supplies are short - you only get 1 dose of your potion
- \item The potion's effects are delayed, and won't take effect until
- a short while after drinking
- \item The potion's effects fade quickly - the imbiber will need to
- hurry to get use out of it
- \item The potion has strange and unwanted side effects
- \item The potion is volatile, and will explode if dropped or treated
- roughly
- \item The potion smells and tastes horrible - the imbiber takes -1
- forward
- \item You're missing an ingredient and will need to acquire it to
- finish the brew
- \end{itemize}
- \end{basicmove}
- \begin{basicmove}{Little Witch's Academia}
- When you \textbf{use a Bag of Books}, you can take +1 to any roll,
- not just Spout Lore. When you do, explain what sort of magical help
- the book provides.
- \end{basicmove}
- \vfill\null
- \end{multicols}
- \clearpage
- \gearbanner
- \begin{multicols}{2}
- Your Load is 10+STR. You start with dungeon rations (5 uses, 1 weight), your broomstick
- (close, 1 weight), a cauldron (1 weight), and a bag of books (5 uses, 2 weight). Every
- three potions you carry equals 1 weight. Choose two:
- \begin{quote}
- \choice Three healing potions (heal 10 HP or 1 debility) \\
- \choice Three charm potions (makes the imbiber trust the next person they see) \\
- \choice Three exploding potions (near, thrown, dangerous, deal 1d10
- damage instead of class damage)
- \end{quote}
- \columnbreak
- Choose one:
- \begin{quote}
- \choice Ritual dagger (hand, 1 weight) and antitoxin \\
- \choice Enchanted robes (1 armor, 1 weight) \\
- \choice Runed bow (near, 2 weight) with quiver (3 ammo, 1 weight)
- \end{quote}
- \vfill\null
- \end{multicols}
- \widebanner{Advanced Moves}
- \begin{multicols}{2}
- When you \textbf{gain a level from 2
- \begin{amove}{Battle Mage}
- Selecting a Range tag for your Black Magic does not count as one of your
- tag choices. Add the following tags to the Black Magic list: Close, Area,
- +1d4 damage.
- \end{amove}
- \begin{amove}{Broom Mastery}
- When you roll a 12+ on the Broomstick move, the flight is free of danger
- and you get there unexpectedly quickly. Choose nothing from the list.
- \end{amove}
- \begin{amove}{Customized Broomstick}
- \textbf{Requires}: Broomstick
- You have a personal, specialized, and indestructible broomstick, unique to
- you and only you. When someone else uses your broomstick, it is just an
- ordinary broom, with none of the special features it has in your hands.
- \textbf{Choose one or two from the list to describe your broomstick}:
- \begin{quote}
- \textit{Old-Fashioned, Extravagant, Polished, Blood-stained, Simple,
- Runed}
- \end{quote}
- \textbf{Choose three of the following traits for your broom:}
- \begin{multicols}{2}
- • \textit{+1d4 damage} \\
- • \textit{+1 Armor while you are using it} \\
- • \textit{Precise and Reach} \\
- • \textit{Elemental (Fire)} \\
- • \textit{Elemental (Ice)} \\
- • \textit{Elemental (Electric)} \\
- • \textit{Thrown (Near, Far)} \\
- \end{multicols}
- \end{amove}
- \begin{amove}{Dragon Meteo (DEX)}
- When you ride your broomstick into an enemy, roll +DEX. \textbf{On a
- 10+}, deal your damage with the Forceful tag, and escape before
- they can do anything about it. \textbf{On a 7-9}, they were ready
- for you. Deal your damage with the Forceful tag, then choose one:
- \begin{quote}
- • You have to leap off your broom before impact, losing your
- broom \\
- • You take an attack on your way past
- \end{quote}
- \end{amove}
- \begin{amove}{Magical Dabbler}
- Gain one non-multiclass move from any class list. Choose the move as
- if you were one level lower than you are, unless that move is
- magic-based.
- \end{amove}
- \begin{amove}{Magical Library}
- When you Make Camp while you have less than 4 uses left in your Bag
- of Books, regain 2 uses of your Bag of Books.
- \end{amove}
- \begin{amove}{Toil and Trouble}
- When you make the Outstanding Warrants move, you may have the
- results of your roll apply to one of the other players instead of
- yourself.
- \end{amove}
- \begin{amove}{Token of Love}
- When you enchant an item with your love and commitment and then give
- it to someone, that person will believe you to be their most trusted
- and steadfast friend as long as they wear it. You can only have one
- such charm at a time, and it breaks if you ever directly harm the
- wearer.
- \end{amove}
- \begin{amove}{Witchcraft (INT)}
- Choose a single element or type of object, such as fire, dolls,
- shadows, bones, or snow. You gain magical control over objects of
- that type or element. When you magically manipulate an object or
- element you have control over, describe what you're doing and roll
- +INT. \textbf{On a 10+}, your spell works, but choose
- one. \textbf{On a 7-9}, it works, but choose two:
- \begin{itemize}
- \item You bring the manipulated object to life
- now an NPC
- \item Your spell has strange and unwanted side effects
- \item You draw unwanted attention to yourself or an ally
- \item The spell drains your energy
- until you have a few minutes to clear your head
- \end{itemize}
- \end{amove}
- \columnbreak
- \begin{amove}{Witch's Familiar}
- You have a small animal companion, such as a rat, cat, bat, owl, or
- raven. Your familiar is capable of speaking. When you shut out your
- own senses and concentrate on the bond you share with your familiar,
- you can sense what they sense and speak through them.
- \end{amove}
- \begin{amove}{Witch's Grasp}
- When you hold out your hand expectantly, an unattended object of
- your choice within Near range will come flying to your hand. You can
- use this move to call your broomstick from any distance, though it
- may take a while.
- \end{amove}
- When you \textbf{gain a level from 6
- the level 2
- \begin{amove}{Forbidden Magic (INT)}
- When you weave a dark spell of terror, roll +INT. \textbf{On a 10+},
- hold 3. \textbf{On a 7-9}, hold 1 and the GM holds 1. Spend 1-hold
- to do one of the following:
- \begin{quote}
- • A single group becomes terrified and will do anything to get
- away from you \\
- • A single person is petrified with fear and cannot move
- \end{quote}
- \end{amove}
- \begin{amove}{Magical Initiate}
- Gain one non-multiclass move from any class list. Choose the move as
- if you were one level lower than you are, unless that move is
- magic-based.
- \end{amove}
- \begin{amove}{Perfecting the Craft}
- \textbf{Requires}: Witchcraft
- Choose another object or element you can manipulate using
- Witchcraft.
- \end{amove}
- \begin{amove}{Potions Master}
- When you use Cauldron's Brew and Potion's Bubble, after the GM gives
- you the potion's conditions, you may veto one of them.
- \end{amove}
- \begin{amove}{Stitched Together}
- When you sew up a dying or recently dead body and breathe some magic
- into it, they return to life, whether they like it or not. You gain
- leverage over them, and they count as both living and undead.
- \end{amove}
- \begin{amove}{Sweep the Floor}
- \textbf{Requires}: Customized Broomstick
-
- Gain two more options from the Customized Broomstick list. You can
- choose an option you already have for a second time, and the bonus
- stacks.
- \end{amove}
- \begin{amove}{Turn You Into a Newt (INT)}
- When you \textbf{cast a spell to transfigure an enemy into a more
- harmless form}, roll +INT. \textbf{On a hit}, you did it! They'll
- turn back after fulfilling a condition you tell them, or at sunrise
- if you don't give one. \textbf{On a 7-9}, the spell wasn't quite as
- effective as you'd like. The GM chooses one:
- \begin{itemize}
- \item Their new form doesn't hinder them as much as you'd hoped
- \item The transformation will only last for as long as you concentrate
- \item The spell backfires - you transform into the same thing they do
- \end{itemize}
- \end{amove}
- \begin{amove}{War Mage}
- \textbf{Requires}: Battle Mage
- When you use Black Magic, choose three tags instead of two. Add the
- following tags to the Black Magic list: Far, Messy (+1d8 damage),
- Ignores Armor.
- \end{amove}
- \begin{amove}{Witch's Mastery}
- \textbf{Requires}: Witchcraft
- When you roll a 12+ on Witchcraft, your spell defies expectations,
- helping above and beyond what you intended. Choose nothing from the
- list.
- \end{amove}
- \vfill\null
- \end{multicols}
- \end{document}
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