mage.tex 17 KB

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  1. \documentclass[8pt]{extarticle}
  2. \input{assets/prelude}
  3. \pbClass{Mage}
  4. \pbBaseHP{4}
  5. \pbDamage{4}
  6. \pbNames{Elf}{Byakuren, Enkirash, Fenfaril, Halwyr, Lautrec,
  7. Lilliastre, Phirosalle, Quelann}
  8. \pbNames{Human}{Aldara, Avon, Logan, Marisa, Morgan, Ovid, Rath,
  9. Vitus, Uri, Xeno, Ysolde}
  10. \pbNames{Rihamm}{Aremin, Yuqedem, Ulsodumm, Yaqi, Epremis, Almudra,
  11. Samun, Dremm}
  12. \pbLook{Styled Hair, Wild Hair, or Pointed Hat}
  13. \pbLook{Worn Robes, Stylish Robes, or Strange Robes}
  14. \pbLook{Pudgy Body, Creepy Body, or Thin Body}
  15. \begin{document}
  16. \charbanner
  17. \begin{minipage}[t]{3.2in}
  18. \leftbanner{Folk}
  19. \begin{optfeature}{Elf}
  20. Whenever \condition{a magical effect happens close by}, you can feel
  21. it, and tell roughly which direction and how far it is from you.
  22. \end{optfeature}
  23. \begin{optfeature}{Human}
  24. When you \condition{Parley}, you can always offer to cast a spell as
  25. Leverage.
  26. \end{optfeature}
  27. \begin{optfeature}{Rihamm}
  28. When you \condition{\move{Cast A Spell} to help someone or something
  29. dear to you avoid danger}, take +1.
  30. \end{optfeature}
  31. \
  32. \leftbanner{Alignment}
  33. \begin{optfeature}{Good}
  34. Use magic to directly aid another.
  35. \end{optfeature}
  36. \begin{optfeature}{Neutral}
  37. Discover something about a magical mystery.
  38. \end{optfeature}
  39. \begin{optfeature}{Evil}
  40. Use magic to cause terror and fear.
  41. \end{optfeature}
  42. \
  43. \leftbanner{Bonds}
  44. \vfill\null
  45. \end{minipage}
  46. \begin{minipage}[t]{4.6in}
  47. \rightbanner{Starting Moves}
  48. \begin{basicmove}{Arcane Learning}
  49. You are a font of esoteric knowledge. When you
  50. \condition{\move{Spout Lore} or \move{Discern Realities} about
  51. something magical or otherwise arcane}, on a 10+ the GM will also
  52. tell you a little-known secret about the subject.
  53. \end{basicmove}
  54. \begin{basicmove}{Cast a Spell (INT)}
  55. When you \condition{weave a spell to help solve a problem}, describe
  56. it and roll +INT. Spells cast this way can never deal damage
  57. directly. \onSuccess, the spell certainly helps, but choose
  58. one. \onPartial, the spell takes effect, but the choose two:
  59. \begin{itemize}
  60. \item Your spell won't last long---you'll need to hurry to take
  61. advantage of it.
  62. \item Your spell affects either much more or much less than you
  63. wanted it to.
  64. \item Your spell has unforeseen side effects, and might draw
  65. unwanted attention.
  66. \item The casting saps your energy. You take \ongoing{-1} to INT
  67. until you have a few minutes to clear your head.
  68. \end{itemize}
  69. On a miss, something's gone horribly wrong. Your spell may well have
  70. worked, but you will regret casting it.
  71. \end{basicmove}
  72. \begin{basicmove}{Spell Focus}
  73. Your magical studies are centered on a particular kind of magic, an
  74. aspect of the metaphysical world from which you take
  75. inspiration. When you first learn magic, select a Focus from the
  76. list, and record it below. There is more information on Spell Foci
  77. on the attached page.
  78. When you \condition{weave a spell that is Aligned to your Focus},
  79. your modifier to the roll can't be less than +1. When you
  80. \condition{weave a spell that is neither Aligned nor Opposed to your
  81. Focus}, take -1 to the roll. \condition{You can never weave a
  82. spell if it is Opposed to your focus}.
  83. \begin{quote}
  84. \textbf{Focus:} \hrulefill\ \textbf{Look:} \hrulefill \\
  85. \textbf{Aligned:} \hrulefill \\
  86. \textbf{Opposed:} \hrulefill
  87. \end{quote}
  88. \end{basicmove}
  89. \vfill\null
  90. \end{minipage}
  91. \vfill\null
  92. Choose either \move{Black Magic} or \move{Counterspell} to start
  93. with. You can take the other as an Advance when you Level Up.
  94. \begin{multicols}{2}
  95. \begin{amove}{Black Magic (INT)}
  96. When you \condition{weave a spell to inflict pain}, choose two tags
  97. and roll +INT. If you do not pick any Range tags, the Range defaults
  98. to \itag{hand}. \onHit, deal 1d8 damage. \onPartial, also choose 1:
  99. \begin{itemize}
  100. \item You draw unwanted attention or put someone in a spot.
  101. \item The GM removes a non-range tag of their choice, and you deal
  102. -1 damage.
  103. \item The casting saps your energy. You take \ongoing{-1} to INT
  104. until you have a few minutes to clear your head.
  105. \end{itemize}
  106. \directive{Tags}: \itag{reach}, \itag{near}, \itag{debilitating (-1
  107. damage)}, \itag{elemental} (choose 1), \itag{forceful},
  108. \ntag{1}{piercing}, \itag{subtle}, \itag{two targets (-1 damage)}
  109. \end{amove}
  110. \vfill\null
  111. \columnbreak
  112. \begin{amove}{Counterspell (INT)}
  113. When you \condition{counter a magical spell as it is cast}, roll
  114. +INT. \onSuccess, choose 2. \onPartial, choose 1:
  115. \begin{itemize}
  116. \item The spell deals no damage.
  117. \item The spell's effects are superficial and temporary.
  118. \item You take \forward{+1} against the caster.
  119. \item Use \move{Black Magic} against the caster immediately, even
  120. if you don't have the move. You don't need to specify a Range tag.
  121. \end{itemize}
  122. \end{amove}
  123. \end{multicols}
  124. \charlower
  125. \clearpage
  126. \gearbanner
  127. \begin{multicols}{2}
  128. \yourLoad{7}. You start with dungeon rations (\uses{5},
  129. \weight{1}) and an indestructible arcane treasure through which you
  130. draw power (such as a wand, crown, or book) describe it (\weight{1}).
  131. Choose your defenses:
  132. \begin{choices}
  133. \item Leather armor (\armor{1}, \weight{1})
  134. \item Bag of books (\uses{5}, \weight{2}) and 3 healing potions
  135. \end{choices}
  136. Choose your weapon:
  137. \begin{choices}
  138. \item Dagger (\itag{hand}, \weight{1})
  139. \item Staff (\itag{close}, \itag{two-handed}, \weight{1})
  140. \end{choices}
  141. \columnbreak
  142. Choose one:
  143. \begin{choices}
  144. \item One healing potion
  145. \item Three antitoxins
  146. \end{choices}
  147. \vfill\null
  148. \end{multicols}
  149. \widebanner{Advanced Moves}
  150. \begin{multicols}{2}
  151. \firstAdvances
  152. \begin{amove}{Arcane Ward}
  153. You have \armor{+2} against magical attacks, and nearby allies have
  154. \armor{+1} against magical attacks.
  155. \end{amove}
  156. \begin{amove}{Battle Mage}
  157. Add the following tags to the \move{Black Magic} list: \itag{close},
  158. \itag{area} (-2 damage), \itag{messy} (+1d4 damage),
  159. \ntag{2}{piercing}. In addition, selecting a Range tag for your
  160. move{Black Magic} does not count as one of your two tag choices.
  161. \end{amove}
  162. \begin{amove}{Enchanter}
  163. When you \condition{have time and safety with an item in a place of
  164. power}, you may weave a spell to imbue it with magical
  165. power. Describe what kind of magic you want to imbue the item with,
  166. then roll +INT. \onSuccess, choose two. \onPartial, choose one.
  167. \begin{itemize}
  168. \item The enchantment is permanent.
  169. \item The enchantment has no unknown side effects.
  170. \item The enchantment does not have a weird limitation.
  171. \end{itemize}
  172. \onMiss, the item you made is cursed. The GM will let you know the
  173. nature of the curse, but only after it is too late.
  174. \end{amove}
  175. \begin{amove}{Impressive Counterspell}
  176. \onMassiveSuccessFor{Counterspell}, choose 3 options.
  177. \end{amove}
  178. \begin{amove}{Know-It-All}
  179. When another player’s character comes to you for advice and you tell
  180. them what you think is best, they get \forward{+1} when following
  181. your advice and you mark experience if they do.
  182. \end{amove}
  183. \begin{amove}{Logical}
  184. When you \condition{use strict deduction to analyze your
  185. surroundings}, you can \move{Discern Realities} with INT instead
  186. of WIS.
  187. \end{amove}
  188. \begin{amove}{Multiclass Dabbler}
  189. Gain one move from another class. Treat your level as one lower for
  190. choosing the move.
  191. \end{amove}
  192. \begin{amove}{Prodigy}
  193. Select a Focus other than the one you have, and add one of its
  194. Aligned elements and one of its Opposed elements to your list of
  195. Aligned and Opposed elements. You cannot select an element that
  196. contradicts your existing Aligned and Opposed elements.
  197. \end{amove}
  198. \begin{amove}{Ritual}
  199. When you \condition{draw on a place of power to create a magical
  200. effect}, tell the GM what you’re trying to achieve. Ritual effects
  201. are always possible, but the GM will give you one to four of the
  202. following conditions:
  203. \begin{itemize}
  204. \item It’s going to take days/weeks/months
  205. \item First you must \blank
  206. \item The result will be a lesser version, unreliable or limited
  207. \item It will need help from \blank
  208. \item It will require a lot of money
  209. \item You’ll have to disenchant \blank\ to do it
  210. \item You and your allies will risk danger from \blank
  211. \end{itemize}
  212. \end{amove}
  213. \columnbreak
  214. \begin{amove}{Spellweaver}
  215. \onMassiveSuccessFor{Cast a Spell}, your spell defies expectations,
  216. helping above and beyond what you intended. Choose nothing from the
  217. list.
  218. \end{amove}
  219. \secondAdvances
  220. \begin{amove}{Arcane Armor}
  221. \moveReplaces{Arcane Ward}
  222. You have \armor{+4} against magical attacks, and nearby allies have
  223. \armor{+2} against magical attacks.
  224. \end{amove}
  225. \begin{amove}{Archmage}
  226. \moveRequires{Prodigy}
  227. Select a Focus other than the one you have or the one you selected
  228. for Prodigy, and add one of its Aligned elements and one of its
  229. Opposed elements to your list of Aligned and Opposed elements. You
  230. cannot select an element that contradicts your existing Aligned and
  231. Opposed elements.
  232. \end{amove}
  233. \begin{amove}{Beyond Limitation}
  234. Select one of your Opposed elements and remove it.
  235. \end{amove}
  236. \begin{amove}{Enchanter's Soul}
  237. \moveRequires{Enchanter}
  238. When you \condition{have time and safety with a magic item in a
  239. place of power}, you can empower that item so that the next time
  240. you use it, its effects are amplifed. The GM will tell you exactly
  241. how.
  242. \end{amove}
  243. \begin{amove}{Highly Logical}
  244. \moveReplaces{Logical}
  245. When you \condition{use strict deduction to analyze your
  246. surroundings}, you can \move{Discern Realities} with +INT instead
  247. of +WIS. \onMassiveSuccess, you get to ask the GM any three
  248. questions, not limited by the list.
  249. \end{amove}
  250. \begin{amove}{Perfect Counterspell}
  251. Add the following to your list of \move{Counterspell} options:
  252. \begin{itemize}
  253. \item The enemy's spell affects its caster at full strength.
  254. \end{itemize}
  255. \end{amove}
  256. \begin{amove}{Reflexive Counterspell}
  257. \moveRequires{Impressive Counterspell}
  258. When you use \move{Counterspell}, choose one additional option, even
  259. on a 6-.
  260. \end{amove}
  261. \begin{amove}{Ritual Master}
  262. \moveRequires{Ritual}
  263. When the GM tells you the requirements you need to perform a Ritual,
  264. you can veto one of those requirements.
  265. \end{amove}
  266. \begin{amove}{Spell Mastery}
  267. \moveRequires{Spellweaver}
  268. When you roll a 10+ on \move{Cast a Spell}, you do not need to
  269. select any options from the list. \onPartial, choose only one option
  270. from the list.
  271. \end{amove}
  272. \begin{amove}{War Mage}
  273. \moveRequires{Battle Mage}
  274. Add the following tags to the \move{Black Magic} list: \itag{far},
  275. \itag{messy} (+1d8 damage), \ntag{3}{piercing}, \itag{three targets}
  276. (-2 damage). In addition, you choose three tags instead of two.
  277. \end{amove}
  278. \vfill\null
  279. \end{multicols}
  280. \clearpage
  281. \topbanner{The Mage's Spell Focus}
  282. \
  283. \widebanner{The Elements of a Spell Focus}
  284. Your Spell Focus is the crux of your Mage's power---it is that element
  285. around which their abilities gravitate, and determines what sort of
  286. magic they can use well and what sorts of magic they
  287. really... can't. Each Spell Focus is made up of a number of elements,
  288. detailed below.
  289. \begin{multicols}{2}
  290. \begin{fragment}{Focus}
  291. Your Focus is the name of the brand of magic you have consigned
  292. yourself to. It is a thematic bind that ties your powers into a
  293. cohesive whole. Your Focus must always begin with the word
  294. ``The''---this is important for magic.
  295. \end{fragment}
  296. \begin{fragment}{Aligned Elements}
  297. The Aligned elements of a focus are those that define your Mage's
  298. specialty. Each Focus has 3 Aligned options, which form an outline
  299. for what kind of spells you excel at. When you \move{Cast a Spell},
  300. if the spell you describe falls within one or more of your Aligned
  301. options, then the minimum bonus your roll can have is +1. This also
  302. applies to the Black Magic and Counterspell moves, when applicable.
  303. The Mage can still cast spells that fall outside of these Aligned
  304. elements. If they do, however, they take -1 to the roll. The Mage's
  305. powers are wide and varied, but they only have practice with their
  306. Aligned elements.
  307. \end{fragment}
  308. \columnbreak
  309. \begin{fragment}{Look}
  310. Your magical bond of power has altered you in strange and unforeseen
  311. ways. Each Focus has a set of Look options associated with it, which
  312. are a bit more unusual than most. Select one Look from the list.
  313. \end{fragment}
  314. \begin{fragment}{Opposed Elements}
  315. The Opposed elements of a focus are those that define your Mage's
  316. limits. Each Focus has 2 Opposed options---one of which that
  317. prohibits you from using magic towards a certain ends, and another
  318. that prohibits you from using magic with certain methods. For
  319. example, The Dragon's Opposed elements are "Healing or Repairing"
  320. and "Using Subtlety." The former stops the Dragon Mage from ever
  321. using magic to heal or repair anything, and the second prevents the
  322. Dragon Mage from using magic in a subtle or hidden manner. The Mage
  323. can NEVER cast a spell (including Black Magic and Counterspell) if
  324. it would fall under these Opposed elements.
  325. \end{fragment}
  326. \vfill\null
  327. \end{multicols}
  328. \begin{fragment}{Prodigy, Archmage, and Beyond Limitation}
  329. There are three advanced moves The Mage can take that alter the
  330. nature of their \move{Spell Focus}: \move{Prodigy}, \move{Archmage},
  331. and \move{Beyond Limitation}. \move{Beyond Limitation}'s function is
  332. very simple, but \move{Prodigy} and \move{Archmage} can be a bit
  333. complicated. When you take either of these Advanced moves, you
  334. select a Focus you do not have, and add one of its Aligned elements
  335. and one of its Opposed elements to your list of Aligned and Opposed
  336. elements. In this way, you broaden your mastery of spellcasting, at
  337. the cost of narrowing the variety of magic you have at your
  338. disposal. You can never pick elements that contradict any of your
  339. existing elements: a Dragon Mage cannot take The Mask's "Using Brute
  340. Force" Opposed option, for instance.
  341. \end{fragment}
  342. \
  343. \widebanner{List of Spell Foci}
  344. \begin{multicols}{2}
  345. \begin{description}
  346. \item[Focus:] The Abyss
  347. \item[Look:] Missing Eyes, Replaced Limb, or Touch of Rot
  348. \item[Aligned:] Conjure Horrors, Corrupt the Innocent, Transfigure
  349. Living Flesh
  350. \item [Opposed:] Purification or Enhancement, Using Spells that
  351. Aren't Horrifying
  352. \end{description}
  353. \
  354. \begin{description}
  355. \item[Focus:] The Clock
  356. \item[Look:] Hourglass pupils, Impossibly Old, or Ticking Heartbeat
  357. \item[Aligned:] Adjust the Flow of Time, Stop Aging and Movement,
  358. Erode to Dust
  359. \item[Opposed:] Manipulate Emotions, Moving Anything Around
  360. \end{description}
  361. \
  362. \begin{description}
  363. \item[Focus:] The Dragon
  364. \item[Look:] Aura of Warmth, Dragon Tail, or Scaled Body
  365. \item[Aligned:] Form of the Dragon, Burn with Fire or Passion,
  366. Reckless Destruction
  367. \item[Opposed:] Healing or Repairing, Using Subtlety
  368. \end{description}
  369. \
  370. \begin{description}
  371. \item[Focus:] The Forest
  372. \item[Look:] Green Skin, Leafy Hair, or Tree-Sap Blood
  373. \item[Aligned:] Rampant Growth, Unmake the Artificial, Commune with
  374. Nature
  375. \item[Opposed:] Assist or Create Anything Artificial, Desecrating the
  376. Natural Order
  377. \end{description}
  378. \
  379. \begin{description}
  380. \item[Focus:] The Horizon
  381. \item[Look:] Immaculate Grooming, Never Touches the Ground, or No
  382. Blood
  383. \item[Aligned:] Reveal the Way Forward, Purification, Grant Freedom or
  384. Movement
  385. \item[Opposed:] Elemental Magics, Forcing or Restricting Movement
  386. \end{description}
  387. \
  388. \begin{description}
  389. \item[Focus:] The Mask
  390. \item[Look:] Eternal Smile, Poker Face, or Silver Palms
  391. \item[Aligned:] Mislead Others, Avoid Notice, Cunning or Elaborate
  392. Plans
  393. \item[Opposed:] Break the Facade, Using Brute Force
  394. \end{description}
  395. \columnbreak
  396. \begin{description}
  397. \item[Focus:] The Stars
  398. \item[Look:] Galactic Hair, Speckled Skin, or Star-shaped Pupils
  399. \item[Aligned:] Foretell Destiny, Call Across Space, Peel Back the
  400. Veil
  401. \item[Opposed:] Earth and Stone, Hiding the Truth
  402. \end{description}
  403. \
  404. \begin{description}
  405. \item[Focus:] The Storm
  406. \item[Look:] Aura of Wind, Purple Skin, or Touch of Static
  407. \item[Aligned:] Fog and Lightning, Control Wind and Rain, Move like
  408. the Wind
  409. \item[Opposed:] Stasis and Calm, Creating Anything Solid or Permanent
  410. \end{description}
  411. \
  412. \begin{description}
  413. \item[Focus:] The Tower
  414. \item[Look:] Eyes of Mercury, Metal Arms, or Quicksilver Blood
  415. \item[Aligned:] Shield From Harm, Give Strength to the Weak, Iron and
  416. Steel
  417. \item[Opposed:] Fleeing or Escaping, Using Magic for Your Own Gain
  418. \end{description}
  419. \
  420. \begin{description}
  421. \item[Focus:] The Twilight
  422. \item[Look:] Inky Black Eyes, Missing Shadow, or Monochrome Body
  423. \item[Aligned:] Dance with Shadows, Incite Terror and Panic, Shroud
  424. the Truth
  425. \item[Opposed:] Fire and Light, Being Loud or Obvious
  426. \end{description}
  427. \
  428. \begin{description}
  429. \item[Focus:] The Winter
  430. \item[Look:] Aura of Cold, Blue Skin, or Touch of Frost
  431. \item[Aligned:] Chill them to the Bone, Induce Stasis, Reveal Grim
  432. Portents
  433. \item[Opposed:] Create or Empower Life, Showing Generosity
  434. \end{description}
  435. \vfill\null
  436. \end{multicols}
  437. \end{document}