merchant.tex 4.2 KB

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  1. \documentclass[8pt]{extarticle}
  2. \input{assets/prelude}
  3. \pbClass{Merchant}
  4. \pbBaseHP{6}
  5. \pbDamage{4}
  6. \begin{document}
  7. \charbanner
  8. \begin{minipage}[t]{3.2in}
  9. \leftbanner{Folk}
  10. \begin{amove}{Elf}
  11. You know the academics and historians of the universities. You get
  12. the \textbf{Bookseller} connection in addition to any others you
  13. choose.
  14. \end{amove}
  15. \begin{amove}{Human}
  16. You know the artisans and tradespeople of the city. You get the
  17. \textbf{Artisan Goods} connection in addition to any others you
  18. choose.
  19. \end{amove}
  20. \begin{amove}{Kitt}
  21. You know the trappers and hunters on the outskirts of the city. You
  22. get the \textbf{Hunted Goods} connection in addition to any others
  23. you choose.
  24. \end{amove}
  25. \
  26. \leftbanner{Drive}
  27. \begin{amove}{???}
  28. foo
  29. \end{amove}
  30. \begin{amove}{???}
  31. bar
  32. \end{amove}
  33. \begin{amove}{???}
  34. baz
  35. \end{amove}
  36. \
  37. \leftbanner{Bonds}
  38. \vfill\null
  39. \end{minipage}
  40. \begin{minipage}[t]{4.6in}
  41. \rightbanner{Starting Moves}
  42. \begin{basicmove}{Sell at Market}
  43. When you \condition{set up a stall or wagon to sell your goods at
  44. market}, roll +CHA. \onHit, your goods sell at market
  45. price. \onSuccess, choose 2 additional items from the list
  46. below. \onPartial, choose 1.
  47. \begin{itemize}
  48. \item The demand is high and you sell for +coin.
  49. \item The market is brisk and fast.
  50. \item You also get a bartered object of value to you.
  51. \item You make a cheerful connection with someone at the market.
  52. \end{itemize}
  53. \end{basicmove}
  54. \begin{basicmove}{Appraise}
  55. When you have time and safety, you can accurately appraise the
  56. market price of any object and get a rough idea of where or how you
  57. might sell it, if possible.
  58. \end{basicmove}
  59. \begin{basicmove}{Connections}
  60. You have several friendly acquaintances in towns you've been to,
  61. people who work in trades and sell to you so you can resell
  62. elsewhere. Choose two:
  63. \begin{choices}
  64. \item Farmers and Ranchers
  65. \item Artisans and Crafters
  66. \item Hunters and Trappers
  67. \item Bookbinders and Scholars
  68. \item Smiths and Weapon-Makers
  69. \item Mint-Workers and Coiners
  70. \item Clothiers
  71. \item Miners and Stone-Workers
  72. \end{choices}
  73. \end{basicmove}
  74. \begin{basicmove}{Play the Market}
  75. \end{basicmove}
  76. \vfill\null
  77. \end{minipage}
  78. \clearpage
  79. \gearbanner
  80. \begin{multicols}{2}
  81. \begin{quote}
  82. \yourLoad{8}.
  83. \end{quote}
  84. \
  85. \columnbreak
  86. \
  87. \end{multicols}
  88. \widebanner{Advanced Moves}
  89. \begin{multicols}{2}
  90. \firstAdvances
  91. \begin{amove}{The Deals Warlock}
  92. foo
  93. \end{amove}
  94. \begin{amove}{Wager}
  95. foo
  96. \end{amove}
  97. \begin{amove}{Acquisitions}
  98. When you \condition{are tasked with retrieving a particular object
  99. for a buyer}, take 3 hold. Spend this hold 1 for 1 to ask the
  100. following questions. Take +1 when acting on the answers.
  101. \begin{itemize}
  102. \item What's the best way to get the object?
  103. \item Who stands between me and the object?
  104. \item What tools would help me in acquiring the object?
  105. \item What's the best next step from here toward the object?
  106. \item Who would be my best ally in acquiring the object?
  107. \end{itemize}
  108. \end{amove}
  109. \begin{amove}{Black Market}
  110. Take 1 move from the Thief playbook.
  111. \end{amove}
  112. \begin{amove}{Insurance}
  113. When you \move{Make Camp}, you can spend 20 coin as insurance. Lost
  114. any hold you have and then hold 3. You can spend 1 hold to reduce
  115. any damage taken by you or an ally by 1d6.
  116. \end{amove}
  117. \begin{amove}{Stringer Bell}
  118. Take a new connection, either in an existing unmarked category, or
  119. take the following new connection:
  120. \begin{choices}
  121. \item Dealers and Hawkers
  122. \end{choices}
  123. \end{amove}
  124. \begin{amove}{Lud-in-the-Mist}
  125. Take a new connection, either in an existing unmarked category, or
  126. take the following new connection:
  127. \begin{choices}
  128. \item Spirits and Entities
  129. \end{choices}
  130. \end{amove}
  131. \begin{amove}{Spice and Wolf}
  132. When you \textbf{escort a valuable trade good through the dangerous
  133. wilderness}, you can take +1 to rolls to \textbf{Take a Perilous
  134. Journey.}
  135. \end{amove}
  136. \vfill\null
  137. \columnbreak
  138. \secondAdvances
  139. \begin{amove}{Insurance}
  140. \moveRequires{Insurance}
  141. The hold you get from \move{Insurance} can also be used to deal an
  142. extra 1d6 to an enemy.
  143. \end{amove}
  144. \vfill\null
  145. \end{multicols}
  146. \end{document}