paladin.tex 10 KB

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  1. \documentclass[8pt]{extarticle}
  2. \usepackage{color}
  3. \usepackage{lmodern}
  4. \usepackage{amssymb,amsmath}
  5. \usepackage{ifxetex,ifluatex}
  6. \usepackage{anyfontsize}
  7. \usepackage[percent]{overpic}
  8. \usepackage[margin=0.5in]{geometry}
  9. \usepackage{multicol}
  10. \setlength{\columnsep}{0.05cm}
  11. \usepackage[T1]{fontenc}
  12. \usepackage[utf8]{inputenc}
  13. \usepackage{fontspec} % For loading fonts
  14. \usepackage{titlesec}
  15. \setmainfont{PT Serif}
  16. \newfontfamily\headingfont[]{Metamorphous}
  17. \titleformat*{\section}{\LARGE\headingfont}
  18. \titleformat*{\subsection}{\Large\headingfont}
  19. \newenvironment{amove}[1]
  20. {\Checkbox{6pt}\ {\headingfont #1}\begin{quote}
  21. }
  22. {\end{quote}
  23. }
  24. \newenvironment{basicmove}[1]
  25. {\begin{quote}{\headingfont #1}\begin{quote}
  26. }
  27. {\end{quote}\end{quote}
  28. }
  29. \newenvironment{choices}[1]
  30. {#1
  31. \begin{quote}
  32. }
  33. {\end{quote}
  34. }
  35. \newcommand{\choice}{\Checkbox{6pt} }
  36. \pagestyle{empty}
  37. \IfFileExists{upquote.sty}{\usepackage{upquote}}{}
  38. % use microtype if available
  39. \IfFileExists{microtype.sty}{%
  40. \usepackage[]{microtype}
  41. \UseMicrotypeSet[protrusion]{basicmath} % disable protrusion for tt fonts
  42. }{}
  43. \PassOptionsToPackage{hyphens}{url} % url is loaded by hyperref
  44. \makeatother
  45. % Scale images if necessary, so that they will not overflow the page
  46. % margins by default, and it is still possible to overwrite the defaults
  47. % using explicit options in \includegraphics[width, height, ...]{}
  48. \setkeys{Gin}{width=\maxwidth,height=\maxheight,keepaspectratio}
  49. \IfFileExists{parskip.sty}{%
  50. \usepackage{parskip}
  51. }{% else
  52. \setlength{\parindent}{0pt}
  53. \setlength{\parskip}{6pt plus 2pt minus 1pt}
  54. }
  55. \setlength{\emergencystretch}{3em} % prevent overfull lines
  56. \providecommand{\tightlist}{%
  57. \setlength{\itemsep}{0pt}\setlength{\parskip}{0pt}}
  58. \setcounter{secnumdepth}{0}
  59. % Redefines (sub)paragraphs to behave more like sections
  60. \ifx\paragraph\undefined\else
  61. \let\oldparagraph\paragraph
  62. \renewcommand{\paragraph}[1]{\oldparagraph{#1}\mbox{}}
  63. \fi
  64. \ifx\subparagraph\undefined\else
  65. \let\oldsubparagraph\subparagraph
  66. \renewcommand{\subparagraph}[1]{\oldsubparagraph{#1}\mbox{}}
  67. \fi
  68. % set default figure placement to htbp
  69. \makeatletter
  70. \def\fps@figure{htbp}
  71. \makeatother
  72. \date{}
  73. \usepackage{etoolbox}
  74. \patchcmd{\quote}{\rightmargin}{\leftmargin 1em \rightmargin}{}{}
  75. \usepackage{tikz}
  76. \newcommand{\Checkbox}[1]{\tikz{\path[draw=black] (0,0) rectangle (#1,#1);}}
  77. % Modify this commands to define Class name, Base HP, Base Load and Damage Dice (only number)
  78. \newcommand{\Class}{Paladin}
  79. \newcommand{\BaseHP}{10}
  80. \newcommand{\BaseLoad}{12}
  81. \newcommand{\Damage}{10}
  82. % Don't replace here, replace before every section
  83. \newcommand{\SectionTitle}{4}
  84. \begin{document}
  85. \openup -0.3em
  86. \input{figuras/TopBanner}
  87. %\input{figuras/TopBanner10Plus} %Use this instead when damage dice has 10 or more faces
  88. \begin{multicols}{2}
  89. \renewcommand{\SectionTitle}{\headingfont Folk}
  90. \input{figuras/LeftBanner}
  91. \begin{amove}{Human}
  92. When you \textbf{pray for guidance, even for a moment, and ask,
  93. ``What here is evil?''} the GM will tell you, honestly.
  94. \end{amove}
  95. \begin{amove}{Orc}
  96. When \textbf{you pray for guidance, even for a moment, and ask,
  97. ``What here is dangerous to me?''} the GM will tell you, honestly.
  98. \end{amove}
  99. \
  100. \renewcommand{\SectionTitle}{\headingfont Alignment}
  101. \input{figuras/LeftBanner}
  102. \begin{amove}{Lawful}
  103. Deny mercy to a criminal or unbeliever.
  104. \end{amove}
  105. \begin{amove}{Good}
  106. Endanger yourself to protect someone weaker than you.
  107. \end{amove}
  108. \
  109. \renewcommand{\SectionTitle}{\headingfont Bonds}
  110. \input{figuras/LeftBanner}
  111. \begin{quote}
  112. \textbf{V:}\enspace\hrulefill
  113. \enspace\hrulefill
  114. \textbf{V:}\enspace\hrulefill
  115. \enspace\hrulefill
  116. \textbf{V:}\enspace\hrulefill
  117. \enspace\hrulefill
  118. \textbf{V:}\enspace\hrulefill
  119. \enspace\hrulefill
  120. \textbf{V:}\enspace\hrulefill
  121. \enspace\hrulefill
  122. \end{quote}
  123. \vfill\null
  124. \columnbreak
  125. \renewcommand{\SectionTitle}{\headingfont Starting Moves}
  126. \input{figuras/RightBanner}
  127. \begin{basicmove}{Lay on Hands (CHA)}
  128. When you touch someone, skin to skin, and pray for their well-being,
  129. roll+CHA. \textbf{On a 10+}, you heal 1d8 damage or remove one
  130. disease. \textbf{On a 7–9}, they are healed, but the damage or
  131. disease is transferred to you.
  132. \end{basicmove}
  133. \begin{basicmove}{Armored}
  134. You ignore the clumsy tag on armor you wear.
  135. \end{basicmove}
  136. \begin{basicmove}{I Am the Law}
  137. When you give an NPC an order based on your divine authority, roll+CHA. \textbf{On a 7+}, they choose one:
  138. • Do what you say
  139. • Back away cautiously, then flee
  140. • Attack you
  141. \textbf{On a 10+}, you also take +1 forward against them. \textbf{On a
  142. miss}, they do as they please and you take -1 forward against them.
  143. \end{basicmove}
  144. \begin{basicmove}{Quest}
  145. When you dedicate yourself to a mission through prayer and ritual
  146. cleansing, state what you set out to do:
  147. • Slay \_\_\_\_\_, a great blight on the land
  148. • Defend \_\_\_\_\_ from the iniquities that beset them
  149. • Discover the truth of \_\_\_\_\_
  150. Then choose up to two boons:
  151. • An unwavering sense of direction to \_\_\_\_\_
  152. • Invulnerability to \_\_\_\_\_ (e.g., edged weapons, fire, enchantment, etc.)
  153. • A mark of divine authority
  154. • Senses that pierce lies
  155. • A voice that transcends language
  156. • A freedom from hunger, thirst, and sleep
  157. The GM will then tell you what vow or vows is required of you to
  158. maintain your blessing:
  159. • Honor (forbidden: cowardly tactics and tricks)
  160. • Temperance (forbidden: gluttony in food, drink, and pleasure of the flesh)
  161. • Piety (required: observance of daily holy services)
  162. • Valor (forbidden: suffering an evil creature to live)
  163. • Truth (forbidden: lies)
  164. • Hospitality (required: comfort to those in need, no matter who they are)
  165. \end{basicmove}
  166. \vfill\null
  167. \end{multicols}
  168. \clearpage
  169. \renewcommand{\SectionTitle}{\headingfont Gear}
  170. \input{figuras/RightBannerEquipment}
  171. \begin{multicols}{2}
  172. \begin{quote}
  173. Your load is 12+STR. You start with dungeon rations (5 uses, 1
  174. weight), scale armor (2 armor, 3 weight), and some mark of faith,
  175. describe it (0 weight). Choose your weapon:
  176. \begin{quote}
  177. \choice Halberd (reach, +1 damage, two-handed, 2 weight)
  178. \choice Long sword (close, +1 damage, 1 weight) and shield (+1
  179. armor, 2 weight)
  180. \end{quote}
  181. Choose one:
  182. \begin{quote}
  183. \choice Adventuring gear (1 weight)
  184. \choice Dungeon rations (1 weight) and healing potion (0 weight)
  185. \end{quote}
  186. \end{quote}
  187. \
  188. \columnbreak
  189. \
  190. \end{multicols}
  191. \begin{multicols}{2}
  192. \renewcommand{\SectionTitle}{\headingfont Advanced Moves (2-5)}
  193. \input{figuras/LeftBanner}
  194. When you \textbf{gain a level from 2--5}, choose from these moves.
  195. \
  196. \begin{amove}{Divine Favor}
  197. Dedicate yourself to a deity (name a new one or choose one that’s
  198. already been established). You gain the commune and cast a spell
  199. cleric moves. When you select this move, treat yourself as a cleric
  200. of level 1 for using spells. Every time you gain a level thereafter,
  201. increase your effective cleric level by 1.
  202. \end{amove}
  203. \begin{amove}{Bloody Aegis}
  204. When you take damage you can grit your teeth and accept the blow. If
  205. you do you take no damage but instead suffer a debility of your
  206. choice. If you already have all six debilities you can’t use this
  207. move.
  208. \end{amove}
  209. \begin{amove}{Smite}
  210. While on a quest you deal +1d4 damage.
  211. \end{amove}
  212. \begin{amove}{Exterminatus}
  213. When you speak aloud your promise to defeat an enemy, you deal +2d4
  214. damage against that enemy and -4 damage against anyone else. This
  215. effect lasts until the enemy is defeated. If you fail to defeat the
  216. enemy or give up the fight, you can admit your failure, but the
  217. effect continues until you find a way to redeem yourself.
  218. \end{amove}
  219. \begin{amove}{Charge!}
  220. When you lead the charge into combat, those you lead take +1
  221. forward.
  222. \end{amove}
  223. \begin{amove}{Staunch Defender}
  224. When you defend you always get +1 hold, even on a 6-.
  225. \end{amove}
  226. \begin{amove}{Setup Strike}
  227. When you hack and slash, choose an ally. Their next attack against
  228. your target does +1d4 damage.
  229. \end{amove}
  230. \begin{amove}{Holy Protection}
  231. You get +1 armor while on a quest.
  232. \end{amove}
  233. \begin{amove}{Voice of Authority}
  234. Take +1 to order hirelings.
  235. \end{amove}
  236. \begin{amove}{Hospitaller}
  237. When you heal an ally, you heal +1d8 damage.
  238. \end{amove}
  239. \vfill\null
  240. \columnbreak
  241. \renewcommand{\SectionTitle}{\headingfont Advanced Moves (6-10)}
  242. \input{figuras/RightBanner}
  243. When you \textbf{gain a level from 6--10}, choose from these moves or
  244. the level 2--5 moves.
  245. \
  246. \begin{amove}{Evidence of Faith}
  247. \textbf{Requires}: Divine Favor
  248. When you see divine magic as it happens, you can ask the GM which
  249. deity granted the spell and its effects. Take +1 when acting on the
  250. answers.
  251. \end{amove}
  252. \begin{amove}{Holy Smite}
  253. \textbf{Replaces}: Smite
  254. While on a quest you deal +1d8 damage.
  255. \end{amove}
  256. \begin{amove}{Ever Onward}
  257. \textbf{Replaces}: Charge!
  258. When you lead the charge into combat, those you lead take +1 forward
  259. and +2 armor forward.
  260. \end{amove}
  261. \begin{amove}{Impervious Defender}
  262. \textbf{Replaces}: Staunch Defender
  263. When you defend you always get +1 hold, even on a 6-. When you get a
  264. 12+ to defend instead of getting hold the nearest attacking creature
  265. is stymied giving you a clear advantage, the GM will describe it.
  266. \end{amove}
  267. \begin{amove}{Tandem Strike}
  268. \textbf{Replaces}: Setup Strike
  269. When you hack and slash, choose an ally. Their next attack against
  270. your target does +1d4 damage and they take +1 forward against them.
  271. \end{amove}
  272. \begin{amove}{Divine Protection}
  273. \textbf{Replaces}: Holy Protection
  274. You get +2 armor while on a quest.
  275. \end{amove}
  276. \begin{amove}{Divine Authority}
  277. \textbf{Replaces}: Voice of Authority
  278. Take +1 to order hirelings. When you roll a 12+ the hireling
  279. transcends their moment of fear and doubt and carries out your order
  280. with particular effectiveness or efficiency.
  281. \end{amove}
  282. \begin{amove}{Perfect Hospitaller}
  283. \textbf{Replaces}: Hospitaller
  284. When you heal an ally, you heal +2d8 damage.
  285. \end{amove}
  286. \begin{amove}{Indomitable}
  287. When you suffer a debility (even through Bloody Aegis) take +1
  288. forward against whatever caused it.
  289. \end{amove}
  290. \begin{amove}{Perfect Knight}
  291. When you quest you choose three boons instead of two.
  292. \end{amove}
  293. \vfill\null
  294. \end{multicols}
  295. \end{document}