fighter.tex 7.7 KB

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  1. \documentclass[8pt]{extarticle}
  2. \input{prelude}
  3. % Modify this commands to define Class name, Base HP, Base Load and Damage Dice (only number)
  4. \newcommand{\Class}{Fighter}
  5. \newcommand{\BaseHP}{10}
  6. \newcommand{\BaseLoad}{12}
  7. \newcommand{\Damage}{10}
  8. \begin{document}
  9. \openup -0.2em
  10. \charbanner
  11. \begin{multicols}{2}
  12. \leftbanner{Folk}
  13. \begin{amove}{Dwarf}
  14. When you \textbf{share a drink with someone}, you may parley with
  15. them using CON instead of CHA.
  16. \end{amove}
  17. \begin{amove}{Elf}
  18. Choose one weapon—you can always treat weapons of that type as if
  19. they had the precise tag.
  20. \end{amove}
  21. \begin{amove}{Halfling}
  22. When you defy danger and \textbf{use your small size to your
  23. advantage}, take +1.
  24. \end{amove}
  25. \begin{amove}{Human}
  26. Once per battle you may reroll a single damage roll (yours or
  27. someone else’s).
  28. \end{amove}
  29. \
  30. \leftbanner{Alignment}
  31. \begin{amove}{Good}
  32. Defend those weaker than you.
  33. \end{amove}
  34. \begin{amove}{Neutral}
  35. Defeat a worthy opponent.
  36. \end{amove}
  37. \begin{amove}{Evil}
  38. Kill a defenseless or surrendered enemy.
  39. \end{amove}
  40. \
  41. \leftbanner{Bonds}
  42. \begin{quote}
  43. \textbf{V:}\enspace\hrulefill
  44. \enspace\hrulefill
  45. \textbf{V:}\enspace\hrulefill
  46. \enspace\hrulefill
  47. \textbf{V:}\enspace\hrulefill
  48. \enspace\hrulefill
  49. \textbf{V:}\enspace\hrulefill
  50. \enspace\hrulefill
  51. \textbf{V:}\enspace\hrulefill
  52. \enspace\hrulefill
  53. \end{quote}
  54. \vfill\null
  55. \columnbreak
  56. \rightbanner{Starting Moves}
  57. \begin{basicmove}{Bend Bars, Lift Gates}
  58. When you use pure strength to destroy an inanimate obstacle,
  59. roll+Str. \textbf{On a 10+}, choose 3. \textbf{On a 7-9}, choose 2.
  60. • It doesn’t take a very long time
  61. • Nothing of value is damaged
  62. • It doesn’t make an inordinate amount of noise
  63. • You can fix the thing again without a lot of effort
  64. \end{basicmove}
  65. \begin{basicmove}{Armored}
  66. You ignore the clumsy tag on armor you wear.
  67. \end{basicmove}
  68. \begin{basicmove}{Signature Weapon}
  69. This is your weapon. There are many like it, but this one is
  70. yours. Your weapon is your best friend. It is your life. You master
  71. it as you master your life. Your weapon, without you, is
  72. useless. Without your weapon, you are useless. You must wield your
  73. weapon true.
  74. Choose a base description, all are 2 weight:
  75. \begin{quote}
  76. \choice Sword
  77. \choice Axe
  78. \choice Hammer
  79. \choice Spear
  80. \choice Flail
  81. \choice Fists
  82. \end{quote}
  83. Choose the range that best fits your weapon:
  84. \begin{quote}
  85. \choice Hand
  86. \choice Close
  87. \choice Reach
  88. \end{quote}
  89. Choose two enhancements:
  90. \begin{quote}
  91. \choice Hooks and spikes. +1 damage, but +1 weight.
  92. \choice Sharp. +2 piercing.
  93. \choice Perfectly weighted. Add precise.
  94. \choice Serrated edges. +1 damage.
  95. \choice Glows in the presence of one type of creature, your choice.
  96. \choice Huge. Add messy and forceful.
  97. \choice Versatile. Choose an additional range.
  98. \choice Well-crafted. -1 weight.
  99. \end{quote}
  100. Choose a look:
  101. \begin{quote}
  102. \choice Ancient
  103. \choice Unblemished
  104. \choice Ornate
  105. \choice Blood-stained
  106. \choice Sinister
  107. \end{quote}
  108. \end{basicmove}
  109. \vfill\null
  110. \end{multicols}
  111. \clearpage
  112. \gearbanner
  113. \begin{multicols}{2}
  114. \begin{quote}
  115. Your load is 12+Str. You carry your signature weapon and dungeon
  116. rations (5 uses, 1 weight). Choose your defenses:
  117. \begin{quote}
  118. \choice Chainmail (1 armor, 1 weight) and adventuring gear (1 weight)
  119. \choice Scale armor (2 armor, 3 weight)
  120. \end{quote}
  121. Choose two:
  122. \begin{quote}
  123. \choice 2 Healing potions (0 weight)
  124. \choice Shield (+1 armor, 2 weight)
  125. \choice Antitoxin (0 weight), dungeon rations (1 weight), and poultices and herbs (1 weight)
  126. \choice 22 coins
  127. \end{quote}
  128. \end{quote}
  129. \
  130. \columnbreak
  131. \
  132. \end{multicols}
  133. \begin{multicols}{2}
  134. \leftbanner{Advanced Moves (2-5)}
  135. When you \textbf{gain a level from 2--5}, choose from these moves.
  136. \
  137. \begin{amove}{Merciless}
  138. When you deal damage, deal +1d4 damage.
  139. \end{amove}
  140. \begin{amove}{Heirloom}
  141. When you consult the spirits that reside within your signature
  142. weapon, they will give you an insight relating to the current
  143. situation, and might ask you some questions in return,
  144. roll+CHA. \textbf{On a 10+}, the GM will give you good
  145. detail. \textbf{On a 7-9}, the GM will give you an impression.
  146. \end{amove}
  147. \begin{amove}{Armor Mastery}
  148. When you make your armor take the brunt of damage dealt to you, the
  149. damage is negated but you must reduce the armor value of your armor
  150. or shield (your choice) by 1. The value is reduced each time you
  151. make this choice. If the reduction leaves the item with 0 armor it
  152. is destroyed.
  153. \end{amove}
  154. \begin{amove}{Improved Weapon}
  155. Choose one extra enhancement for your signature weapon.
  156. \end{amove}
  157. \begin{amove}{Seeing Red}
  158. When you discern realities during combat, you take +1.
  159. \end{amove}
  160. \begin{amove}{Interrogator}
  161. When you parley using threats of impending violence as leverage, you
  162. may use STR instead of CHA.
  163. \end{amove}
  164. \begin{amove}{Scent of Blood}
  165. When you hack and slash an enemy, your next attack against that same
  166. foe deals +1d4 damage.
  167. \end{amove}
  168. \begin{amove}{Multiclass Dabbler}
  169. Get one move from another class. Treat your level as one lower for
  170. choosing the move.
  171. \end{amove}
  172. \begin{amove}{Iron Hide}
  173. You gain +1 armor.
  174. \end{amove}
  175. \begin{amove}{Blacksmith}
  176. When you have access to a forge you can graft the magical powers of
  177. a weapon onto your signature weapon. This process destroys the
  178. magical weapon. Your signature weapon gains the magical powers of
  179. the destroyed weapon.
  180. \end{amove}
  181. \vfill\null
  182. \columnbreak
  183. \rightbanner{Advanced Moves (6-10)}
  184. When you \textbf{gain a level from 6--10}, choose from these moves or
  185. the level 2--5 moves.
  186. \
  187. \begin{amove}{Bloodthirsty}
  188. \textbf{Replaces}: Merciless
  189. When you deal damage, deal +1d8 damage.
  190. \end{amove}
  191. \begin{amove}{Armored Perfection}
  192. \textbf{Replaces}: Armor Mastery
  193. When you choose to let your armor take the brunt of damage dealt to
  194. you, the damage is negated and you take +1 forward against the
  195. attacker, but you must reduce the armor value of your armor or shield
  196. (your choice) by 1. The value is reduced each time you make this
  197. choice. If the reduction leaves the item with 0 armor it is destroyed.
  198. \end{amove}
  199. \begin{amove}{Evil Eye}
  200. \textbf{Requires}: Seeing Red
  201. When you enter combat, roll+CHA. \textbf{On a 10+}, hold
  202. 2. \textbf{On a 7-9}, hold 1. Spend your hold to make eye contact
  203. with an NPC present, who freezes or flinches and can’t act until you
  204. break it off. \textbf{On a 6-}, your enemies immediately identify
  205. you as their biggest threat.
  206. \end{amove}
  207. \begin{amove}{Taste of Blood}
  208. \textbf{Replaces}: Scent of Blood
  209. When you hack and slash an enemy, your next attack against that same
  210. foe deals +1d8 damage.
  211. \end{amove}
  212. \begin{amove}{Multiclass Initiate}
  213. \textbf{Required}: Multiclass Dabbler
  214. Get one move from another class. Treat your level as one lower for
  215. choosing the move.
  216. \end{amove}
  217. \begin{amove}{Steel Hide}
  218. \textbf{Replaces}: Iron Hide
  219. You gain +2 armor.
  220. \end{amove}
  221. \begin{amove}{Through Death’s Eyes}
  222. When you go into battle, roll+WIS. \textbf{On a 10+}, name someone
  223. who will live and someone who will die. \textbf{On a 7-9}, name
  224. someone who will live or someone who will die. Name NPCs, not player
  225. characters. The GM will make your vision come true, if it’s even
  226. remotely possible. \textbf{On a 6-}, you see your own death and
  227. consequently take -1 ongoing throughout the battle.
  228. \end{amove}
  229. \begin{amove}{Eye for Weaponry}
  230. When you look over an enemy’s weaponry, ask the GM how much damage
  231. they do.
  232. \end{amove}
  233. \begin{amove}{Superior Warrior}
  234. When you hack and slash on a 12+ you deal your damage, avoid their
  235. attack, and impress, dismay, or frighten your enemy.
  236. \end{amove}
  237. \vfill\null
  238. \end{multicols}
  239. \end{document}