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- \documentclass[8pt]{extarticle}
- \input{assets/prelude.tex}
- % Modify this commands to define Class name, Base HP, Base Load and Damage Dice (only number)
- \newcommand{\Class}{Bard}
- \newcommand{\BaseHP}{6}
- \newcommand{\BaseLoad}{9}
- \newcommand{\Damage}{6}
- \newcommand{\Names}{
- \hangindent=0.2in Elf: Astrafel, Daelwyn, Feliana, Damarra, Sistranalle, Pendrell, Melliandre, Dagoliir
- \hangindent=0.2in Human: Baldric, Leena, Dunwick, Willem, Edwyn, Florian, Seraphine, Quorra, Charlotte, Lily, Ramonde, Cassandra
- \hangindent=0.2in Rihamm: Albis, Quren, Ulduqan, Ebresa, Yudrus, Depremm, Rubuqin, Umas, Elqorim}
- \newcommand{\Look}{
- Knowing Eyes, Fiery Eyes, or Joyous Eyes
- Fancy Hair, Wild Hair, or Stylish Cap
- Finery, Traveling Clothes, or Poor Clothes
- Fit Body, Well-fed Body, or Thin Body}
- \begin{document}
- \openup -0.2em
- \charbanner
- \begin{minipage}[t]{3.2in}
- \leftbanner{Folk}
- \begin{amove}{Elf}
- When you enter an important location (your call) you can ask the GM
- for one fact from the history of that location.
- \end{amove}
- \begin{amove}{Human}
- When you first enter a civilized settlement someone who respects the
- custom of hospitality to minstrels will take you in as their guest.
- \end{amove}
- \begin{amove}{Rihamm}
- When you use \move{Charming and Friendly} with someone, ask them two
- questions instead of one.
- \end{amove}
- \leftbanner{Alignment}
- \begin{amove}{Good}
- Perform your art to aid someone else.
- \end{amove}
- \begin{amove}{Neutral}
- Avoid a conflict or defuse a tense situation.
- \end{amove}
- \begin{amove}{Chaotic}
- Spur others to significant and unplanned decisive action.
- \end{amove}
- \leftbanner{Bonds}
- \vfill\null
- \end{minipage}
- \begin{minipage}[t]{4.6in}
- \rightbanner{Starting Moves}
- \begin{basicmove}{Arcane Art}
- When you \condition{weave a performance into a basic spell}, choose
- an ally and an effect:
- \begin{itemize}
- \item Heal 1d8 damage
- \item +1d4 forward to damage
- \item Their mind is shaken clear of one enchantment
- \item The next time someone successfully assists the target with
- aid, they get +2 instead of +1
- \end{itemize}
- Then roll +CHA. \onSuccess, the ally gets the selected
- effect. \onPartial, your spell still works, but you draw unwanted
- attention or your magic reverberates to other targets affecting them
- as well, GM’s choice.
- \end{basicmove}
- \
- \begin{basicmove}{Bardic Lore}
- Choose an area of expertise:
- \begin{choices}
- \item Spells and Magicks
- \item The Dead and Undead
- \item Grand Histories of the Known World
- \item A Bestiary of Creatures Unusual
- \item The Planar Spheres
- \item Legends of Heroes Past
- \item Gods and Their Servants
- \end{choices}
- When you \condition{first encounter an important creature, location,
- or item (your call) covered by your bardic lore} you can ask the
- GM any one question about it; the GM will answer truthfully. The GM
- may then ask you what tale, song, or legend you heard that
- information in.
- \end{basicmove}
- \
- \begin{basicmove}{Charming and Open}
- When you \condition{speak frankly with someone}, you can ask their
- player a question from the list below. They must answer it
- truthfully, then they may ask you a question from the list (which
- you must answer truthfully).
- \begin{itemize}
- \item Whom do you serve?
- \item What do you wish I would do?
- \item How can I get you to \blank?
- \item What are you really feeling right now?
- \item What do you most desire?
- \end{itemize}
- \end{basicmove}
- \
- \begin{basicmove}{A Port in the Storm}
- When you \condition{arrive at a civilized settlement spoken of in
- lore or song}, tell the GM something you've heard about the
- place. They’ll tell you how it’s changed since the Shattering.
- \end{basicmove}
- \vfill\null
- \end{minipage}
- \charlower
- \clearpage
- \gearbanner
- \begin{multicols}{2}
- \begin{quote}
- \yourLoad{9}. You have dungeon rations (\ntag{5}{uses},
- \ntag{1}{weight}). Choose one instrument, all are \ntag{0}{weight}
- for you:
- \begin{choices}
- \item Your father’s mandolin, repaired
- \item A fine lute, a gift from a noble
- \item The pipes with which you courted your first love
- \item A stolen horn
- \item A fiddle, never before played
- \item A songbook in a forgotten tongue
- \end{choices}
- \end{quote}
- \vfill\null
- \
- \columnbreak
- \begin{quote}
- Choose your clothing:
- \begin{choices}
- \item Leather armor (\armor{1}, \weight{1})
- \item Ostentatious clothes (\weight{0})
- \end{choices}
- Choose your armament:
- \begin{choices}
- \item Dueling rapier (\itag{close}, \itag{precise}, \ntag{2}{weight})
- \item Worn bow (\itag{near}, \ntag{2}{weight}), bundle of arrows
- (\ntag{3}{ammo}, \itag{1 weight}), and short sword (\itag{close},
- \ntag{1}{weight})
- \end{choices}
- Choose one:
- \begin{choices}
- \item Adventuring gear (\ntag{1}{weight})
- \item Bandages (\ntag{0}{weight})
- \item Halfling pipeleaf (\ntag{0}{weight})
- \item 3 coins
- \end{choices}
- \end{quote}
- \end{multicols}
- \widebanner{Advanced Moves}
- \begin{multicols}{2}
- \firstAdvances
- \begin{amove}{Healing Song}
- When you \condition{heal with \move{Arcane Art}}, you heal +1d8
- damage.
- \end{amove}
- \begin{amove}{Vicious Cacophony}
- When you \condition{grant bonus damage with \move{Arcane Art}}, you
- grant an extra +1d4 damage.
- \end{amove}
- \begin{amove}{It Goes To Eleven}
- When you \condition{unleash a crazed performance} (a righteous lute
- solo or mighty brass blast, maybe) choose a target who can hear you
- and roll +CHA. \onSuccess, the target attacks their nearest ally in
- range. \onPartial, they attack their nearest ally, but you also draw
- their attention and ire.
- \end{amove}
- \begin{amove}{Metal Hurlant}
- When you \condition{shout with great force or play a shattering
- note} choose a target and roll +CON. \onSuccess, the target takes
- 1d10 damage and is deafened for a few minutes. \onPartial, you still
- damage your target, but it’s out of control: the GM will choose an
- additional target nearby.
- \end{amove}
- \begin{amove}{A Little Help From My Friends}
- When you \condition{successfully aid someone} you take +1 forward as
- well.
- \end{amove}
- \begin{amove}{Eldritch Tones}
- Your \move{Arcane Art} is strong, allowing you to choose two effects
- instead of one.
- \end{amove}
- \begin{amove}{Duelist’s Parry}
- When you \move{Hack and Slash}, you take \armor{+1} forward.
- \end{amove}
- \begin{amove}{Bamboozle}
- When you \move{Parley} with someone, on a 7+ you also take +1
- forward with them.
- \end{amove}
- \begin{amove}{Multiclass Dabbler}
- Get one move from another class. Treat your level as one lower for
- choosing the move.
- \end{amove}
- \begin{amove}{Multiclass Initiate}
- Get one move from another class. Treat your level as one lower for
- choosing the move.
- \end{amove}
- \vfill\null
- \columnbreak
- \secondAdvances
- \begin{amove}{Healing Chorus}
- \moveReplaces{Healing Song}
- When you \condition{heal with \move{Arcane Art}}, you heal +2d8 damage.
- \end{amove}
- \begin{amove}{Vicious Blast}
- \moveReplaces{Vicious Cacophony}
- When you \condition{grant bonus damage with \move{Arcane Art}}, you
- grant an extra +2d4 damage.
- \end{amove}
- \begin{amove}{Unforgettable Face}
- When you \condition{meet someone you’ve met before} (your call)
- after some time apart you take +1 forward against them.
- \end{amove}
- \begin{amove}{Reputation}
- When you \condition{first meet someone who’s heard songs about you},
- roll+Cha. \onSuccess, tell the GM two things they’ve heard about
- you. \onPartial, tell the GM one thing they’ve heard, and the GM
- tells you one thing.
- \end{amove}
- \begin{amove}{Eldritch Chord}
- \moveReplaces{Eldritch Tones}
- When you use \move{Arcane Art}, you choose two effects. You also get to
- choose one of those effects to double.
- \end{amove}
- \begin{amove}{An Ear For Magic}
- When you \condition{hear an enemy cast a spell} the GM will tell you
- the name of the spell and its effects. Take +1 forward when acting
- on the answers.
- \end{amove}
- \begin{amove}{Devious}
- When you use \move{Charming and Open} you may also ask “How are you
- vulnerable to me?” Your subject may not ask this question of you.
- \end{amove}
- \begin{amove}{Duelist’s Block}
- \moveReplaces{Duelist’s Parry}
- When you \move{Hack and Slash}, you take \armor{+2} forward.
- \end{amove}
- \begin{amove}{Con}
- \moveReplaces{Bamboozle}
- When you \move{Parley} with someone, on a 7+ you also take +1 forward with
- them and get to ask their player one question which they must answer
- truthfully.
- \end{amove}
- \begin{amove}{Multiclass Master}
- Get one move from another class. Treat your level as one lower for
- choosing the move.
- \end{amove}
- \vfill\null
- \end{multicols}
- \end{document}
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