survivor.tex 10 KB

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  1. \documentclass[8pt]{extarticle}
  2. \input{assets/prelude}
  3. \pbClass{Survivor}
  4. \pbBaseHP{10}
  5. \pbDamage{10}
  6. \pbNames{Names}{Ghaldar, Kenshiro, Crag, Clane, Tomak, Masrur, Torma,
  7. Eren, Kid, Freya, Kesi, Mikasa, Morgiana, Norona, Mestra, Osha,
  8. Nyssa, Krann }
  9. \pbLook{Glowing Eyes, Glowing Palms, or Glowing Blood}
  10. \pbLook{Styled Hair, Hooded Head, or Pointed Hat}
  11. \pbLook{Worn Robes, Stylish Robes, or Practical Tunic}
  12. \pbLook{Shimmering Skin, Tattooed Skin, or Unblemished Skin}
  13. \begin{document}
  14. \charbanner
  15. \begin{minipage}[t]{3.2in}
  16. \leftbanner{Cataclysm}
  17. Choose any folk, and then choose the nature of the cataclysm you
  18. have survived. Describe it for us.
  19. \begin{optfeature}{Beast}
  20. You lost everything to a horrifyingly powerful monster of legend.
  21. When you \condition{fight against a beast or monster who has hurt
  22. you or a person you cherish}, take +2 to damage against them.
  23. \end{optfeature}
  24. \begin{optfeature}{Divine}
  25. You lost everything to a supernatural event or the act of a
  26. deity. Compared to that, not very much seems like a threat
  27. anymore. Choose an extra \move{Eternal Mark}.
  28. \end{optfeature}
  29. \begin{optfeature}{The Shattering}
  30. You lost everything to the remaking of the world which twisted the
  31. lands and cities, and some part of its magic is left in you. Take +1
  32. when you \move{Navigate} through the wilderness.
  33. \end{optfeature}
  34. \
  35. \leftbanner{Drive}
  36. \begin{optfeature}{Inner Peace}
  37. Settle a confrontation without committing an act of violence
  38. \end{optfeature}
  39. \begin{optfeature}{Something to Call My Own}
  40. Obtain something or someplace that is yours and only yours
  41. \end{optfeature}
  42. \begin{optfeature}{To Stare Death in the Face}
  43. Willingly face impossible odds for the thrill of it
  44. \end{optfeature}
  45. \
  46. \leftbanner{Bonds}
  47. \vfill\null
  48. \end{minipage}
  49. \begin{minipage}[t]{4.6in}
  50. \rightbanner{Starting Moves}
  51. \begin{basicmove}{Eternal Mark}
  52. As a survivor of a great cataclysm, the world has left its mark upon
  53. you, and you have been eternally changed as a result. Choose two of
  54. the following:
  55. \begin{choices}
  56. \item A hand bloodied---your body is a weapon with the \itag{hand}
  57. and \itag{forceful} tags
  58. \item A body scarred---you have \armor{+1}
  59. \item A limb replaced---anything you hold counts as something you
  60. cherish
  61. \item A mind shattered---you take +1 to \move{Defy Danger} against
  62. being manipulated in any way
  63. \item A heart broken---take \forward{+1} against any who insult
  64. something you have lost
  65. \item A scar burning---this scar glows and burns when you are in
  66. danger
  67. \end{choices}
  68. \end{basicmove}
  69. \
  70. \begin{basicmove}{Hold On to What's Precious}
  71. When you \condition{\move{Defend} an ally, a friend, or something
  72. you cherish}, gain +1 hold, even on a miss.
  73. When you \condition{hold something or someone you cherish in your
  74. hand and they would be taken, knocked away, moved, broken, or
  75. damaged in any way}, you can prevent that from happening by taking
  76. the effect yourself.
  77. \end{basicmove}
  78. \
  79. \begin{basicmove}{Reminders of the Past}
  80. When you \condition{meet a traveler or enemy you've met before (your
  81. call)}, tell the GM of your last encounter with them. The GM will
  82. tell you how they've changed since then. When you come across a
  83. marked grave, tell the GM who they were and how you knew them.
  84. \end{basicmove}
  85. \
  86. \begin{basicmove}{Survive (CON)}
  87. When you \condition{brace for impact against expected harm}, roll
  88. +CON. \onSuccess, choose two. \onPartial, choose one:
  89. \begin{itemize}
  90. \item Take half damage, rounded down.
  91. \item Take a debility instead of taking damage. You cannot choose
  92. this option if you have all six debilities.
  93. \item Ignore all effects of the attack, other than damage. You are
  94. not moved, set on fire, poisoned, restrained, or anything else the
  95. attack would have done to you.
  96. \item Take \ongoing{+1} against the cause of this damage until you
  97. have conquered it.
  98. \end{itemize}
  99. \end{basicmove}
  100. \
  101. \vfill\null
  102. \end{minipage}
  103. \charlower
  104. \clearpage
  105. \gearbanner
  106. \begin{multicols}{2}
  107. \yourLoad{9}. You start with dungeon rations (\uses{5}, \weight{1})
  108. and a memento from your cataclysm (\weight{0}), describe it.
  109. Choose one:
  110. \begin{choices}
  111. \item A weapon your mentor once used, describe it (\ntag{+1}{damage},
  112. \weight{2}). Give it whatever range tag best fits, and \ammo{3}, should
  113. it need it
  114. \item Armor your parent once wore, describe it (\armor{1}, \weight{1})
  115. \end{choices}
  116. Choose two:
  117. \begin{choices}
  118. \item Adventuring gear (\uses{5}, \weight{1})
  119. \item A survival knife (\itag{hand}, \weight{1})
  120. \item Bandages (\uses{3}, \itag{slow}, \weight{0}) and
  121. dungeon rations (\uses{5}, \weight{1})
  122. \item A mount or vehicle that's been with you through hard times
  123. \end{choices}
  124. \columnbreak
  125. \
  126. \end{multicols}
  127. \widebanner{Advanced Moves}
  128. \begin{multicols}{2}
  129. \firstAdvances
  130. \begin{amove}{Alone Against The World (CON)}
  131. When you \condition{stand alone against an approaching major
  132. threat}, roll +CON. \onSuccess, after a glorious stand off, you
  133. drive the threat back, taking some damage. \onPartial, after a
  134. grueling struggle, you drive the threat back, but you suffer a
  135. permanent scar (physical, mental, or emotional), describe it.
  136. \onMiss, roll your \move{Last Breath}---after a desperate attempt,
  137. you have failed.
  138. \end{amove}
  139. \begin{amove}{Dead Man Walking}
  140. When you take damage, you may choose to ignore it. Instead of taking
  141. damage, gain Pain equal to the damage you would have taken. When you
  142. next take a short rest, spend all of your Pain and take an equal
  143. amount of damage, ignoring armor. You cannot use \move{Survive}
  144. against this damage.
  145. \end{amove}
  146. \begin{amove}{Defy Opposition}
  147. When you \condition{\move{Defy Danger} against something trying to
  148. harm you}, on a 12+, you gain an advantage over them---knock them
  149. down, get out of their reach, get on top of them, disarm them, or
  150. any other advantage.
  151. \end{amove}
  152. \begin{amove}{Further Marked}
  153. The first time you take a debility or suffer great personal harm
  154. after you gain this move, do not mark that debility or suffer that
  155. harm. Instead, gain one of the \move{Eternal Mark} options.
  156. \end{amove}
  157. \begin{amove}{Kid, Let Me Tell You About The Calamity}
  158. When you \move{Make Camp}, you can recount a tale of your past to an
  159. ally and choose one of your Eternal Marks. Until you next Make Camp,
  160. that ally gains the benefit of having that \move{Eternal Mark}, as
  161. if its pain were their own.
  162. \end{amove}
  163. \begin{amove}{No One Shall Suffer As I Have}
  164. When you \condition{stop a cataclysm from occurring, lessen its
  165. consequences, or evacuate the populace if you can't}, mark XP.
  166. \end{amove}
  167. \begin{amove}{Protector}
  168. When \condition{someone you cherish would suffer the consequences of
  169. a move or decision they made}, you may take all of those
  170. consequences in their place.
  171. \end{amove}
  172. \begin{amove}{Survival Instinct}
  173. When you \condition{scavenge for supplies}, you can always find
  174. \itag{1 use} of rations, ammo, gear, bandages, or antitoxin, but
  175. only if you need them right now.
  176. \end{amove}
  177. \begin{amove}{Tenacity}
  178. When you \condition{\move{Parley} by ceaselessly and unrelentingly
  179. speaking your case in spite of those who would silence, ignore, or
  180. harm you}, roll +CON instead of +CHA.
  181. \end{amove}
  182. \begin{amove}{Worldly}
  183. Gain a move from a playbook none of the other players are currently
  184. using.
  185. \end{amove}
  186. \begin{amove}{You're Already Dead}
  187. When you would deal your damage, you may choose not to roll damage
  188. and instead gain 1-Fate. You can spend all held Fate at any time to
  189. deal your damage that many times to one enemy you gained Fate from,
  190. dealing the total damage as a single hit. You can discard held Fate
  191. at any time, should you choose to spare them.
  192. \end{amove}
  193. \vfill\null
  194. \columnbreak
  195. \secondAdvances
  196. \begin{amove}{Defy Fate}
  197. \moveReplaces{Defy Opposition}
  198. \onMassiveSuccessFor{Defy Danger}, you excel beyond all
  199. expectation. Instead of merely defying the danger, you circumvent,
  200. route, or negate the danger as a threat at all. If you defied an
  201. enemy's move, that enemy will no longer use that move, realizing it
  202. is useless against you.
  203. \end{amove}
  204. \begin{amove}{Got A Grave with My Name On It}
  205. \moveRequires{Dead Man Walking}
  206. When you take your Last Breath, roll +CON.
  207. \end{amove}
  208. \begin{amove}{More Scars Than Skin}
  209. \moveRequires{Further Marked}
  210. The first time you take a debility or suffer great personal harm
  211. after you gain this move, do not mark that debility or suffer that
  212. harm. Instead, gain one of the \move{Eternal Mark} options.
  213. \end{amove}
  214. \begin{amove}{Otherworldly}
  215. \moveRequires{Worldly}
  216. Gain a move from a playbook none of the other players are currently
  217. using.
  218. \end{amove}
  219. \begin{amove}{Something To Remember Me By}
  220. \moveRequires{Alone Against the World}
  221. When you use \move{Alone Against the World}, regardless of the
  222. result of the roll, you leave a permanent mark upon the threat you
  223. faced---a crippling wound, a devastating loss, or a shattered ideal.
  224. \end{amove}
  225. \begin{amove}{The Moment We Met, Your Fate Was Sealed}
  226. \moveRequires{You're Already Dead}
  227. When you deal damage using \move{You're Already Dead}, you may deal
  228. the total damage to all enemies you gained Fate from.
  229. \end{amove}
  230. \begin{amove}{Unstoppable (CON)}
  231. When you \condition{suffer a debility, condition, or restraint and
  232. act in spite of it}, roll +CON. \onSuccess, gain 2
  233. hold. \onPartial, gain 1 hold. \onMiss, gain 1 hold, but after you
  234. spend it your debility, condition, or restraint grows worse. Spend 1
  235. hold to completely ignore all debilities, conditions, and restraints
  236. upon you for a few crucial moments.
  237. \end{amove}
  238. \begin{amove}{You Shall Not Pass}
  239. You can spend 2-hold from \move{Defend} to glare at an approaching
  240. enemy, stopping them in their tracks. \onMassiveSuccessFor{Defend},
  241. gain 5 hold.
  242. \end{amove}
  243. \begin{amove}{Your Weapons Cannot Harm Me (CON)}
  244. When you \condition{take an enemy's attack without striking back},
  245. roll +CON. \onSuccess, choose three. \onPartial, choose
  246. two. \onMiss, choose one, and take +1d4 damage from their attacks.
  247. \begin{itemize}
  248. \item Their weapons shatter against you
  249. \item You take half damage from the attack, rounded down
  250. \item Lesser enemies run in fear of you
  251. \item Take \forward{+1} against them
  252. \end{itemize}
  253. \end{amove}
  254. \vfill\null
  255. \end{multicols}
  256. \end{document}