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- \documentclass[8pt]{extarticle}
- \input{assets/prelude}
- \pbClass{Priest}
- \pbBaseHP{6}
- \pbDamage{6}
- \pbNames{Dwarf}{Durga, Aelfar, Gerda, Rurgosh, Bjorn, Drummond, Helga,
- Siggrun, Freya}
- \pbNames{Human}{Wesley, Brinton, Jon, Sara, Hawthorn, Elise, Clarke,
- Lenore, Piotr, Dahlia, Carmine}
- \pbNames{Orc}{Shâsurk, Kiprun, An-Grugûm, Trûblîrg, Bhigum,
- An-Taglurt, Ishugarg, Akalum}
- \pbLook{Kind Eyes, Sharp Eyes, or Sad Eyes}
- \pbLook{Tonsure, Strange Hair, or Bald}
- \pbLook{Flowing Robes, Habit, or Common Garb}
- \pbLook{Thin Body, Knobby Body, or Flabby Body}
- \begin{document}
- \charbanner
- \begin{minipage}[t]{3.2in}
- \leftbanner{Folk}
- \begin{optfeature}{Dwarf}
- When you \condition{use your \move{Divine Ward} on someone else},
- you take \armorForward{+1}.
- \end{optfeature}
- \begin{optfeature}{Human}
- When you \condition{\move{Defy Danger} from something related to
- your deity's domain}, take +1.
- \end{optfeature}
- \begin{optfeature}{Orc}
- When you \condition{deal damage to your deity's enemies}, you deal
- +1 damage.
- \end{optfeature}
- \
- \leftbanner{Alignment}
- \begin{optfeature}{Good}
- Endanger yourself to heal another.
- \end{optfeature}
- \begin{optfeature}{Lawful}
- Endanger yourself following the precepts of your church or god.
- \end{optfeature}
- \begin{optfeature}{Evil}
- Harm another to prove the superiority of your church or god.
- \end{optfeature}
- \
- \leftbanner{Bonds}
- \vfill\null
- \end{minipage}
- \begin{minipage}[t]{4.6in}
- \rightbanner{Starting Moves}
- \begin{basicmove}{Deity}
- You serve and worship some deity who grants you power. Give your god
- a name (maybe Helferth, Sucellus, Zorica or Krugon the Bleak) and
- define your deity's domain by filling in each answer:
- \begin{quote}\begin{description}
- \item [Controls:] (the sun, the seas, the skies) \hrulefill
- \item [Represents:] (love, death, war, wind) \hrulefill
- \item [Worshippers:] (nobles, dwarves, wizards) \hrulefill
- \item [Enemies:] (demons, undead, heretics) \hrulefill
- \item [Demands:] (sacrifices, secrets, victory) \hrulefill
- \end{description}\end{quote}
- \end{basicmove}
- \begin{basicmove}{Invocation}
- When you \condition{call out for your deity's aid in a time of
- need}, choose a \spell{Blessing} and roll +WIS. \onSuccess, your
- deity will intervene on your behalf---the GM will tell you
- how. \onPartial, your deity will grant your \spell{Blessing}, but you will
- also need to choose a \spell{Requirement}.
- \spell{Blessing}
- \begin{itemize}
- \item Your invocation manipulates the realm your deity Controls.
- \item Your invocation commands something your deity Represents.
- \item Your invocation bolsters your deity's Worshippers.
- \item Your invocation rebukes your deity's Enemies.
- \end{itemize}
- \spell{Requirement}
- \begin{itemize}
- \item Your invocation is obvious and immediate, drawing attention to
- you.
- \item The intervention is subtle or takes a while to manifest.
- \item Your deity demands something in return. The GM will tell you what.
- \item The divine experience leaves you dizzy with euphoria (or
- terror). You take \ongoing{-1} to Invoke until you have time to pray
- quietly for a while.
- \end{itemize}
- \end{basicmove}
- \begin{basicmove}{Divine Ward}
- When you \condition{call upon your deity for protection for yourself
- or an ally}, roll +WIS. \onSuccess, grant two of the following
- effects to the subject of your prayers. \onPartial, grant one, and
- your prayers draw unwanted attention.
- \begin{itemize}
- \item Heal \damage{1d8}
- \item Take \armorForward{+2}
- \item Take \forward{+1} to \move{Defy Danger}
- \item An approaching enemy is driven back
- \end{itemize}
- \end{basicmove}
- \begin{basicmove}{Lead the Flock}
- When you \condition{preach to a mob}, roll +CHA. \onSuccess, hold
- 3. \onPartial, hold 1. \onMiss, the mob turns on you. Spend your
- hold 1-for-1 on the following:
- \begin{itemize}
- \item bring people forth and deliver them to you.
- \item bring forth all their precious things.
- \item unite and fight for you.
- \item fall into a frenzy of emotion: joy, sorrow, or rage, as you choose.
- \item go quietly back to their lives.
- \end{itemize}
- \end{basicmove}
- \vfill\null
- \end{minipage}
- \charlower
- \clearpage
- \gearbanner
- \begin{multicols}{2}
- \yourLoad{7}. You carry dungeon rations (\uses{5}, \weight{1}), a
- priest's robes (\weight{0}), and a symbol of your deity, describe it
- (\weight{0}).
- Choose your armament:
- \begin{choices}
- \item Divine Weapon (\itag{hand} or \itag{close}, \weight{1})---you
- wield the favored weapon of your deity. Describe it.
- \item Staff (\itag{close}, \itag{two-handed}, \weight{1}) and
- bandages (\uses{3}, \weight{0})
- \end{choices}
- Choose two:
- \begin{choices}
- \item Adventuring gear (\weight{1}) and dungeon rations (\uses{5},
- \weight{1})
- \item Healing potion (\weight{0})
- \item Blessed leather armor (\armor{1}, \weight{1})
- \item Bag of books (\uses{5}, \weight{2}) and bangages (\uses{3},
- \weight{0})
- \end{choices}
- \columnbreak
- \vfill\null
- \end{multicols}
- \widebanner{Advanced Moves}
- \begin{multicols}{2}
- \firstAdvances
- \begin{amove}{Deity's Insight}
- When you \condition{take a moment to consult your deity}, you can
- Spout Lore using +WIS instead of +INT.
- \end{amove}
- \begin{amove}{Devoted Healer}
- When you \condition{heal someone else of damage}, add your level to
- the amount of damage healed. You may choose to take \damage{1d6}
- (ignores armor) to remove a debility from a person you are healing.
- \end{amove}
- \begin{amove}{Divine Protection}
- When you \condition{wear no armor or shield}, you have \armor{2}.
- \end{amove}
- \begin{amove}{First Aid}
- You ignore the \itag{slow} tag on Bandages and Poultices \&
- Herbs. When you are attacked while you are healing someone, gain
- \armor{+1} against the attack.
- \end{amove}
- \begin{amove}{Greater Warding}
- When you use \move{Divine Ward}, select one additional option, even
- on a 6-.
- \end{amove}
- \begin{amove}{Miracle Worker}
- Gain one move from the Mage class list. If you choose \move{Cast a
- Spell}, the \move{Spell Focus} you choose must be related to your
- deity. In addition, add the following to the list of options under
- \move{Spell Focus}:
- \begin{description}
- \item[Focus:] The Divinity
- \item [Look:] Divine Voice, Glowing Symbol of Faith, or Glowing
- Tattoos
- \item [Aligned:] Aid Worshippers, Channel your Deity, Manipulate its
- Representation
- \item [Opposed:] Aiding Enemies, Desecrating the Realm your Deity
- Controls
- \end{description}
- \end{amove}
- \begin{amove}{Multiclass Dabbler}
- Gain one move from another class. Treat your level as one lower for
- choosing the move.
- \end{amove}
- \begin{amove}{Orison for Guidance}
- When you \condition{fulfill your deity's Demands and and pray for
- guidance}, your deity tells you what it would have you do. If you
- do it, mark experience.
- \end{amove}
- \begin{amove}{Penitent}
- When you \condition{take damage and embrace the pain}, you may take
- \damage{+1d4} (ignoring armor). If you do, take \forward{+1}.
- \end{amove}
- \begin{amove}{Serenity}
- When you \condition{calmly walk through a dangerous situation}, take
- +1 to Defy Danger.
- \end{amove}
- \begin{amove}{The Scales of Life and Death}
- When \condition{someone else takes their \move{Last Breath} in your
- presence}, they take +1 to the roll.
- \end{amove}
- \columnbreak
- \secondAdvances
- \begin{amove}{Anathema}
- When you \condition{strike down an Enemy of your deity}, roll
- +WIS. \onSuccess, that enemy is disintegrated, struck down by the
- power of your faith. \onPartial, the enemy is still destroyed, but
- choose one:
- \begin{itemize}
- \item your deity's wrath is not yet over. It causes massive
- collateral damage.
- \item your deity draws upon your strength for this act. Take
- \forward{-1}.
- \end{itemize}
- \onMiss, your deity cannot destroy this Enemy. The GM will tell you
- why.
- \end{amove}
- \begin{amove}{Apotheosis}
- The next time you spend time in prayer after taking this move,
- choose a feature associated with your deity (rending claws, wings of
- sapphire feathers, an all-seeing third eye, etc.) When you emerge
- from prayer, you permanently gain that physical feature.
- \end{amove}
- \begin{amove}{Divine Armor}
- \moveReplaces{Divine Protection}
- When you \condition{wear no armor or shield}, you have \armor{3}.
- \end{amove}
- \begin{amove}{Gaze Not Upon Him}
- \onMassiveSuccessFor{Invocation}, your deity's magnificence inspires
- awe from all who see it. Allies take \forward{+1} and NPCs cower in
- awe, fear, or ecstacy, as is appropriate.
- \end{amove}
- \begin{amove}{Invigorate}
- When you \condition{heal someone}, they take \forward{+2} against
- the cause of their damage.
- \end{amove}
- \begin{amove}{Martyr}
- \moveReplaces{Penitent}
- When you \condition{take damage and embrace the pain}, you may take
- \damage{+1d4} (ignoring armor). If you do, take \ongoing{+1} until
- you roll a 12+.
- \end{amove}
- \begin{amove}{Multiclass Initiate}
- Gain one move from another class. Treat your level as one lower for
- choosing the move.
- \end{amove}
- \begin{amove}{Prayer of Unity}
- You no longer need to specify who you protect with \move{Divine
- Ward}. When you protect a group with \move{Divine Ward}, the
- chosen effect(s) applies to everyone in the group.
- \end{amove}
- \begin{amove}{Providence}
- Add the following option to the \move{Divine Ward} list:
- \begin{itemize}
- \item An enemy move fails due to a moment of divine providence,
- related to your deity's domain (a gust of wind, a flash of light,
- or something similar)
- \end{itemize}
- \end{amove}
- \begin{amove}{Reaper}
- When you \condition{take time after a confict to dedicate your
- victory to your deity and deal with the dead}, take \forward{+1}.
- \end{amove}
- \vfill\null
- \end{multicols}
- \end{document}
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