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- \documentclass[8pt]{extarticle}
- \input{assets/prelude}
- \pbClass{Merchant}
- \pbBaseHP{6}
- \pbDamage{4}
- \begin{document}
- \charbanner
- \begin{minipage}[t]{3.2in}
- \leftbanner{Folk}
- \begin{amove}{Elf}
- You know the academics and historians of the universities. You get
- the \textbf{Bookseller} connection in addition to any others you
- choose.
- \end{amove}
- \begin{amove}{Human}
- You know the artisans and tradespeople of the city. You get the
- \textbf{Artisan Goods} connection in addition to any others you
- choose.
- \end{amove}
- \begin{amove}{Kitt}
- You know the trappers and hunters on the outskirts of the city. You
- get the \textbf{Hunted Goods} connection in addition to any others
- you choose.
- \end{amove}
- \
- \leftbanner{Drive}
- \begin{amove}{???}
- foo
- \end{amove}
- \begin{amove}{???}
- bar
- \end{amove}
- \begin{amove}{???}
- baz
- \end{amove}
- \
- \leftbanner{Bonds}
- \vfill\null
- \end{minipage}
- \begin{minipage}[t]{4.6in}
- \rightbanner{Starting Moves}
- \begin{basicmove}{Sell at Market}
- When you \condition{set up a stall or wagon to sell your goods at
- market}, roll +CHA. \onHit, your goods sell at market
- price. \onSuccess, choose 2 additional items from the list
- below. \onPartial, choose 1.
- \begin{itemize}
- \item The demand is high and you sell for +coin.
- \item The market is brisk and fast.
- \item You also get a bartered object of value to you.
- \item You make a cheerful connection with someone at the market.
- \end{itemize}
- \end{basicmove}
- \begin{basicmove}{Appraise}
- When you have time and safety, you can accurately appraise the
- market price of any object and get a rough idea of where or how you
- might sell it, if possible.
- \end{basicmove}
- \begin{basicmove}{Connections}
- You have several friendly acquaintances in towns you've been to,
- people who work in trades and sell to you so you can resell
- elsewhere. Choose two:
- \begin{choices}
- \item Farmers and Ranchers
- \item Artisans and Crafters
- \item Hunters and Trappers
- \item Bookbinders and Scholars
- \item Smiths and Weapon-Makers
- \item Mint-Workers and Coiners
- \item Clothiers
- \item Miners and Stone-Workers
- \end{choices}
- \end{basicmove}
- \begin{basicmove}{Play the Market}
-
- \end{basicmove}
- \vfill\null
- \end{minipage}
- \clearpage
- \gearbanner
- \begin{multicols}{2}
- \begin{quote}
- \yourLoad{8}.
- \end{quote}
- \
- \columnbreak
- \
- \end{multicols}
- \widebanner{Advanced Moves}
- \begin{multicols}{2}
- \firstAdvances
- \begin{amove}{The Deals Warlock}
- foo
- \end{amove}
- \begin{amove}{Wager}
- foo
- \end{amove}
- \begin{amove}{Acquisitions}
- When you \condition{are tasked with retrieving a particular object
- for a buyer}, take 3 hold. Spend this hold 1 for 1 to ask the
- following questions. Take +1 when acting on the answers.
- \begin{itemize}
- \item What's the best way to get the object?
- \item Who stands between me and the object?
- \item What tools would help me in acquiring the object?
- \item What's the best next step from here toward the object?
- \item Who would be my best ally in acquiring the object?
- \end{itemize}
- \end{amove}
- \begin{amove}{Black Market}
- Take 1 move from the Thief playbook.
- \end{amove}
- \begin{amove}{Insurance}
- When you \move{Make Camp}, you can spend 20 coin as insurance. Lost
- any hold you have and then hold 3. You can spend 1 hold to reduce
- any damage taken by you or an ally by 1d6.
- \end{amove}
- \begin{amove}{Stringer Bell}
- Take a new connection, either in an existing unmarked category, or
- take the following new connection:
- \begin{choices}
- \item Dealers and Hawkers
- \end{choices}
- \end{amove}
- \begin{amove}{Lud-in-the-Mist}
- Take a new connection, either in an existing unmarked category, or
- take the following new connection:
- \begin{choices}
- \item Spirits and Entities
- \end{choices}
- \end{amove}
- \begin{amove}{Spice and Wolf}
- When you \textbf{escort a valuable trade good through the dangerous
- wilderness}, you can take +1 to rolls to \textbf{Take a Perilous
- Journey.}
- \end{amove}
- \vfill\null
- \columnbreak
- \secondAdvances
- \begin{amove}{Insurance}
- \moveRequires{Insurance}
- The hold you get from \move{Insurance} can also be used to deal an
- extra 1d6 to an enemy.
- \end{amove}
- \vfill\null
- \end{multicols}
- \end{document}
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