123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562 |
- \documentclass[8pt]{extarticle}
- \input{assets/prelude}
- \pbClass{Mage}
- \pbBaseHP{4}
- \pbDamage{4}
- \pbNames{Elf}{Byakuren, Enkirash, Fenfaril, Halwyr, Lautrec,
- Lilliastre, Phirosalle, Quelann}
- \pbNames{Human}{Aldara, Avon, Logan, Marisa, Morgan, Ovid, Rath,
- Vitus, Uri, Xeno, Ysolde}
- \pbNames{Rihamm}{Aremin, Yuqedem, Ulsodumm, Yaqi, Epremis, Almudra,
- Samun, Dremm}
- \pbLook{Styled Hair, Wild Hair, or Pointed Hat}
- \pbLook{Worn Robes, Stylish Robes, or Strange Robes}
- \pbLook{Pudgy Body, Creepy Body, or Thin Body}
- \begin{document}
- \charbanner
- \begin{minipage}[t]{3.2in}
- \leftbanner{Folk}
- \begin{optfeature}{Elf}
- Whenever \condition{a magical effect happens close by}, you can feel
- it, and tell roughly which direction and how far it is from you.
- \end{optfeature}
- \begin{optfeature}{Human}
- When you \condition{Parley}, you can always offer to cast a spell as
- Leverage.
- \end{optfeature}
- \begin{optfeature}{Rihamm}
- When you \condition{\move{Cast A Spell} to help someone or something
- dear to you avoid danger}, take +1.
- \end{optfeature}
- \
- \leftbanner{Alignment}
- \begin{optfeature}{Good}
- Use magic to directly aid another.
- \end{optfeature}
- \begin{optfeature}{Neutral}
- Discover something about a magical mystery.
- \end{optfeature}
- \begin{optfeature}{Evil}
- Use magic to cause terror and fear.
- \end{optfeature}
- \
- \leftbanner{Bonds}
- \vfill\null
- \end{minipage}
- \begin{minipage}[t]{4.6in}
- \rightbanner{Starting Moves}
- \begin{basicmove}{Arcane Learning}
- You are a font of esoteric knowledge. When you
- \condition{\move{Spout Lore} or \move{Discern Realities} about
- something magical or otherwise arcane}, on a 10+ the GM will also
- tell you a little-known secret about the subject.
- \end{basicmove}
- \begin{basicmove}{Cast a Spell (INT)}
- When you \condition{weave a spell to help solve a problem}, describe
- it and roll +INT. Spells cast this way can never deal damage
- directly. \onSuccess, the spell certainly helps, but choose
- one. \onPartial, the spell takes effect, but the choose two:
- \begin{itemize}
- \item Your spell won't last long---you'll need to hurry to take
- advantage of it.
- \item Your spell affects either much more or much less than you
- wanted it to.
- \item Your spell has unforeseen side effects, and might draw
- unwanted attention.
- \item The casting saps your energy. You take \ongoing{-1} to INT
- until you have a few minutes to clear your head.
- \end{itemize}
- On a miss, something's gone horribly wrong. Your spell may well have
- worked, but you will regret casting it.
- \end{basicmove}
- \begin{basicmove}{Spell Focus}
- Your magical studies are centered on a particular kind of magic, an
- aspect of the metaphysical world from which you take
- inspiration. When you first learn magic, select a Focus from the
- list, and record it below. There is more information on Spell Foci
- on the attached page.
- When you \condition{weave a spell that is Aligned to your Focus},
- your modifier to the roll can't be less than +1. When you
- \condition{weave a spell that is neither Aligned nor Opposed to your
- Focus}, take -1 to the roll. \condition{You can never weave a
- spell if it is Opposed to your focus}.
- \begin{quote}
- \textbf{Focus:} \hrulefill\ \textbf{Look:} \hrulefill \\
- \textbf{Aligned:} \hrulefill \\
- \textbf{Opposed:} \hrulefill
- \end{quote}
- \end{basicmove}
- \vfill\null
- \end{minipage}
- \vfill\null
- Choose either \move{Black Magic} or \move{Counterspell} to start
- with. You can take the other as an Advance when you Level Up.
- \begin{multicols}{2}
- \begin{amove}{Black Magic (INT)}
- When you \condition{weave a spell to inflict pain}, choose two tags
- and roll +INT. If you do not pick any Range tags, the Range defaults
- to \itag{hand}. \onHit, deal 1d8 damage. \onPartial, also choose 1:
- \begin{itemize}
- \item You draw unwanted attention or put someone in a spot.
- \item The GM removes a non-range tag of their choice, and you deal
- -1 damage.
- \item The casting saps your energy. You take \ongoing{-1} to INT
- until you have a few minutes to clear your head.
- \end{itemize}
- \directive{Tags}: \itag{reach}, \itag{near}, \itag{debilitating (-1
- damage)}, \itag{elemental} (choose 1), \itag{forceful},
- \ntag{1}{piercing}, \itag{subtle}, \itag{two targets (-1 damage)}
- \end{amove}
- \vfill\null
- \columnbreak
- \begin{amove}{Counterspell (INT)}
- When you \condition{counter a magical spell as it is cast}, roll
- +INT. \onSuccess, choose 2. \onPartial, choose 1:
- \begin{itemize}
- \item The spell deals no damage.
- \item The spell's effects are superficial and temporary.
- \item You take \forward{+1} against the caster.
- \item Use \move{Black Magic} against the caster immediately, even
- if you don't have the move. You don't need to specify a Range tag.
- \end{itemize}
- \end{amove}
- \end{multicols}
- \charlower
- \clearpage
- \gearbanner
- \begin{multicols}{2}
- \yourLoad{7}. You start with dungeon rations (\uses{5},
- \weight{1}) and an indestructible arcane treasure through which you
- draw power (such as a wand, crown, or book) describe it (\weight{1}).
- Choose your defenses:
- \begin{choices}
- \item Leather armor (\armor{1}, \weight{1})
- \item Bag of books (\uses{5}, \weight{2}) and 3 healing potions
- \end{choices}
- Choose your weapon:
- \begin{choices}
- \item Dagger (\itag{hand}, \weight{1})
- \item Staff (\itag{close}, \itag{two-handed}, \weight{1})
- \end{choices}
- \columnbreak
- Choose one:
- \begin{choices}
- \item One healing potion
- \item Three antitoxins
- \end{choices}
- \vfill\null
- \end{multicols}
- \widebanner{Advanced Moves}
- \begin{multicols}{2}
- \firstAdvances
- \begin{amove}{Arcane Ward}
- You have \armor{+2} against magical attacks, and nearby allies have
- \armor{+1} against magical attacks.
- \end{amove}
- \begin{amove}{Battle Mage}
- Add the following tags to the \move{Black Magic} list: \itag{close},
- \itag{area} (-2 damage), \itag{messy} (+1d4 damage),
- \ntag{2}{piercing}. In addition, selecting a Range tag for your
- move{Black Magic} does not count as one of your two tag choices.
- \end{amove}
- \begin{amove}{Enchanter}
- When you \condition{have time and safety with an item in a place of
- power}, you may weave a spell to imbue it with magical
- power. Describe what kind of magic you want to imbue the item with,
- then roll +INT. \onSuccess, choose two. \onPartial, choose one.
- \begin{itemize}
- \item The enchantment is permanent.
- \item The enchantment has no unknown side effects.
- \item The enchantment does not have a weird limitation.
- \end{itemize}
- \onMiss, the item you made is cursed. The GM will let you know the
- nature of the curse, but only after it is too late.
- \end{amove}
- \begin{amove}{Impressive Counterspell}
- \onMassiveSuccessFor{Counterspell}, choose 3 options.
- \end{amove}
- \begin{amove}{Know-It-All}
- When another player’s character comes to you for advice and you tell
- them what you think is best, they get \forward{+1} when following
- your advice and you mark experience if they do.
- \end{amove}
- \begin{amove}{Logical}
- When you \condition{use strict deduction to analyze your
- surroundings}, you can \move{Discern Realities} with INT instead
- of WIS.
- \end{amove}
- \begin{amove}{Multiclass Dabbler}
- Gain one move from another class. Treat your level as one lower for
- choosing the move.
- \end{amove}
- \begin{amove}{Prodigy}
- Select a Focus other than the one you have, and add one of its
- Aligned elements and one of its Opposed elements to your list of
- Aligned and Opposed elements. You cannot select an element that
- contradicts your existing Aligned and Opposed elements.
- \end{amove}
- \begin{amove}{Ritual}
- When you \condition{draw on a place of power to create a magical
- effect}, tell the GM what you’re trying to achieve. Ritual effects
- are always possible, but the GM will give you one to four of the
- following conditions:
- \begin{itemize}
- \item It’s going to take days/weeks/months
- \item First you must \blank
- \item The result will be a lesser version, unreliable or limited
- \item It will need help from \blank
- \item It will require a lot of money
- \item You’ll have to disenchant \blank\ to do it
- \item You and your allies will risk danger from \blank
- \end{itemize}
- \end{amove}
- \columnbreak
- \begin{amove}{Spellweaver}
- \onMassiveSuccessFor{Cast a Spell}, your spell defies expectations,
- helping above and beyond what you intended. Choose nothing from the
- list.
- \end{amove}
- \secondAdvances
- \begin{amove}{Arcane Armor}
- \moveReplaces{Arcane Ward}
- You have \armor{+4} against magical attacks, and nearby allies have
- \armor{+2} against magical attacks.
- \end{amove}
- \begin{amove}{Archmage}
- \moveRequires{Prodigy}
- Select a Focus other than the one you have or the one you selected
- for Prodigy, and add one of its Aligned elements and one of its
- Opposed elements to your list of Aligned and Opposed elements. You
- cannot select an element that contradicts your existing Aligned and
- Opposed elements.
- \end{amove}
- \begin{amove}{Beyond Limitation}
- Select one of your Opposed elements and remove it.
- \end{amove}
- \begin{amove}{Enchanter's Soul}
- \moveRequires{Enchanter}
- When you \condition{have time and safety with a magic item in a
- place of power}, you can empower that item so that the next time
- you use it, its effects are amplifed. The GM will tell you exactly
- how.
- \end{amove}
- \begin{amove}{Highly Logical}
- \moveReplaces{Logical}
- When you \condition{use strict deduction to analyze your
- surroundings}, you can \move{Discern Realities} with +INT instead
- of +WIS. \onMassiveSuccess, you get to ask the GM any three
- questions, not limited by the list.
- \end{amove}
- \begin{amove}{Perfect Counterspell}
- Add the following to your list of \move{Counterspell} options:
- \begin{itemize}
- \item The enemy's spell affects its caster at full strength.
- \end{itemize}
- \end{amove}
- \begin{amove}{Reflexive Counterspell}
- \moveRequires{Impressive Counterspell}
- When you use \move{Counterspell}, choose one additional option, even
- on a 6-.
- \end{amove}
- \begin{amove}{Ritual Master}
- \moveRequires{Ritual}
- When the GM tells you the requirements you need to perform a Ritual,
- you can veto one of those requirements.
- \end{amove}
- \begin{amove}{Spell Mastery}
- \moveRequires{Spellweaver}
- When you roll a 10+ on \move{Cast a Spell}, you do not need to
- select any options from the list. \onPartial, choose only one option
- from the list.
- \end{amove}
- \begin{amove}{War Mage}
- \moveRequires{Battle Mage}
- Add the following tags to the \move{Black Magic} list: \itag{far},
- \itag{messy} (+1d8 damage), \ntag{3}{piercing}, \itag{three targets}
- (-2 damage). In addition, you choose three tags instead of two.
- \end{amove}
- \vfill\null
- \end{multicols}
- \clearpage
- \topbanner{The Mage's Spell Focus}
- \
- \widebanner{The Elements of a Spell Focus}
- Your Spell Focus is the crux of your Mage's power---it is that element
- around which their abilities gravitate, and determines what sort of
- magic they can use well and what sorts of magic they
- really... can't. Each Spell Focus is made up of a number of elements,
- detailed below.
- \begin{multicols}{2}
- \begin{fragment}{Focus}
- Your Focus is the name of the brand of magic you have consigned
- yourself to. It is a thematic bind that ties your powers into a
- cohesive whole. Your Focus must always begin with the word
- ``The''---this is important for magic.
- \end{fragment}
- \begin{fragment}{Aligned Elements}
- The Aligned elements of a focus are those that define your Mage's
- specialty. Each Focus has 3 Aligned options, which form an outline
- for what kind of spells you excel at. When you \move{Cast a Spell},
- if the spell you describe falls within one or more of your Aligned
- options, then the minimum bonus your roll can have is +1. This also
- applies to the Black Magic and Counterspell moves, when applicable.
- The Mage can still cast spells that fall outside of these Aligned
- elements. If they do, however, they take -1 to the roll. The Mage's
- powers are wide and varied, but they only have practice with their
- Aligned elements.
- \end{fragment}
- \columnbreak
- \begin{fragment}{Look}
- Your magical bond of power has altered you in strange and unforeseen
- ways. Each Focus has a set of Look options associated with it, which
- are a bit more unusual than most. Select one Look from the list.
- \end{fragment}
- \begin{fragment}{Opposed Elements}
- The Opposed elements of a focus are those that define your Mage's
- limits. Each Focus has 2 Opposed options---one of which that
- prohibits you from using magic towards a certain ends, and another
- that prohibits you from using magic with certain methods. For
- example, The Dragon's Opposed elements are "Healing or Repairing"
- and "Using Subtlety." The former stops the Dragon Mage from ever
- using magic to heal or repair anything, and the second prevents the
- Dragon Mage from using magic in a subtle or hidden manner. The Mage
- can NEVER cast a spell (including Black Magic and Counterspell) if
- it would fall under these Opposed elements.
- \end{fragment}
- \vfill\null
- \end{multicols}
- \begin{fragment}{Prodigy, Archmage, and Beyond Limitation}
- There are three advanced moves The Mage can take that alter the
- nature of their \move{Spell Focus}: \move{Prodigy}, \move{Archmage},
- and \move{Beyond Limitation}. \move{Beyond Limitation}'s function is
- very simple, but \move{Prodigy} and \move{Archmage} can be a bit
- complicated. When you take either of these Advanced moves, you
- select a Focus you do not have, and add one of its Aligned elements
- and one of its Opposed elements to your list of Aligned and Opposed
- elements. In this way, you broaden your mastery of spellcasting, at
- the cost of narrowing the variety of magic you have at your
- disposal. You can never pick elements that contradict any of your
- existing elements: a Dragon Mage cannot take The Mask's "Using Brute
- Force" Opposed option, for instance.
- \end{fragment}
- \
- \widebanner{List of Spell Foci}
- \begin{multicols}{2}
- \begin{description}
- \item[Focus:] The Abyss
- \item[Look:] Missing Eyes, Replaced Limb, or Touch of Rot
- \item[Aligned:] Conjure Horrors, Corrupt the Innocent, Transfigure
- Living Flesh
- \item [Opposed:] Purification or Enhancement, Using Spells that
- Aren't Horrifying
- \end{description}
- \
- \begin{description}
- \item[Focus:] The Clock
- \item[Look:] Hourglass pupils, Impossibly Old, or Ticking Heartbeat
- \item[Aligned:] Adjust the Flow of Time, Stop Aging and Movement,
- Erode to Dust
- \item[Opposed:] Manipulate Emotions, Moving Anything Around
- \end{description}
- \
- \begin{description}
- \item[Focus:] The Dragon
- \item[Look:] Aura of Warmth, Dragon Tail, or Scaled Body
- \item[Aligned:] Form of the Dragon, Burn with Fire or Passion,
- Reckless Destruction
- \item[Opposed:] Healing or Repairing, Using Subtlety
- \end{description}
- \
- \begin{description}
- \item[Focus:] The Forest
- \item[Look:] Green Skin, Leafy Hair, or Tree-Sap Blood
- \item[Aligned:] Rampant Growth, Unmake the Artificial, Commune with
- Nature
- \item[Opposed:] Assist or Create Anything Artificial, Desecrating the
- Natural Order
- \end{description}
- \
- \begin{description}
- \item[Focus:] The Horizon
- \item[Look:] Immaculate Grooming, Never Touches the Ground, or No
- Blood
- \item[Aligned:] Reveal the Way Forward, Purification, Grant Freedom or
- Movement
- \item[Opposed:] Elemental Magics, Forcing or Restricting Movement
- \end{description}
- \
- \begin{description}
- \item[Focus:] The Mask
- \item[Look:] Eternal Smile, Poker Face, or Silver Palms
- \item[Aligned:] Mislead Others, Avoid Notice, Cunning or Elaborate
- Plans
- \item[Opposed:] Break the Facade, Using Brute Force
- \end{description}
- \columnbreak
- \begin{description}
- \item[Focus:] The Stars
- \item[Look:] Galactic Hair, Speckled Skin, or Star-shaped Pupils
- \item[Aligned:] Foretell Destiny, Call Across Space, Peel Back the
- Veil
- \item[Opposed:] Earth and Stone, Hiding the Truth
- \end{description}
- \
- \begin{description}
- \item[Focus:] The Storm
- \item[Look:] Aura of Wind, Purple Skin, or Touch of Static
- \item[Aligned:] Fog and Lightning, Control Wind and Rain, Move like
- the Wind
- \item[Opposed:] Stasis and Calm, Creating Anything Solid or Permanent
- \end{description}
- \
- \begin{description}
- \item[Focus:] The Tower
- \item[Look:] Eyes of Mercury, Metal Arms, or Quicksilver Blood
- \item[Aligned:] Shield From Harm, Give Strength to the Weak, Iron and
- Steel
- \item[Opposed:] Fleeing or Escaping, Using Magic for Your Own Gain
- \end{description}
- \
- \begin{description}
- \item[Focus:] The Twilight
- \item[Look:] Inky Black Eyes, Missing Shadow, or Monochrome Body
- \item[Aligned:] Dance with Shadows, Incite Terror and Panic, Shroud
- the Truth
- \item[Opposed:] Fire and Light, Being Loud or Obvious
- \end{description}
- \
- \begin{description}
- \item[Focus:] The Winter
- \item[Look:] Aura of Cold, Blue Skin, or Touch of Frost
- \item[Aligned:] Chill them to the Bone, Induce Stasis, Reveal Grim
- Portents
- \item[Opposed:] Create or Empower Life, Showing Generosity
- \end{description}
- \vfill\null
- \end{multicols}
- \end{document}
|