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- \documentclass[8pt]{extarticle}
- \input{assets/prelude}
- % Modify this commands to define Class name, Base HP, Base Load and Damage Dice (only number)
- \pbClass{Fighter}
- \pbBaseHP{10}
- \pbDamage{10}
- \pbNames{Dwarf}{Ozruk, Surtur, Brunhilda, Annika, Janos, Greta, Dim,
- Rundrig, Jarl, Xotoq}
- \pbNames{Elf}{Elohiir, Sharaseth, Hasrith, Shevaral, Cadeus, Eldar,
- Kithracet, Thelian}
- \pbNames{Halfling}{Finnegan, Olive, Randolph, Bartleby, Aubrey,
- Baldwin, Becca}
- \pbNames{Human}{Hawke, Rudiger, Gregor, Brianne, Walton, Castor,
- Shanna, Ajax, Hob}
- \pbLook{Hard Eyes, Dead Eyes, or Eager Eyes}
- \pbLook{Wild Hair, Shorn Hair, or Battered Helm}
- \pbLook{Calloused Skin, Tanned Skin, or Scarred Skin}
- \pbLook{Built Body, Lithe Body, or Ravaged Body}
- \begin{document}
- \charbanner
- \begin{minipage}[t]{3.2in}
- \leftbanner{Folk}
- \begin{optfeature}{Dwarf}
- When you \textbf{share a drink with someone}, you may \move{Parley}
- with them using CON instead of CHA.
- \end{optfeature}
- \begin{optfeature}{Elf}
- Choose one weapon—you can always treat weapons of that type as if
- they had the \itag{precise} tag.
- \end{optfeature}
- \begin{optfeature}{Halfling}
- When you \move{Defy Danger} and \textbf{use your small size to your
- advantage}, take +1.
- \end{optfeature}
- \begin{optfeature}{Human}
- Once per battle you may reroll a single damage roll (yours or
- someone else’s).
- \end{optfeature}
- \
- \leftbanner{Alignment}
- \begin{optfeature}{Good}
- Defend those weaker than you.
- \end{optfeature}
- \begin{optfeature}{Neutral}
- Defeat a worthy opponent.
- \end{optfeature}
- \begin{optfeature}{Evil}
- Kill a defenseless or surrendered enemy.
- \end{optfeature}
- \
- \leftbanner{Bonds}
- \vfill\null
- \end{minipage}
- \begin{minipage}[t]{4.6in}
- \rightbanner{Starting Moves}
- \begin{basicmove}{Bend Bars, Lift Gates}
- When you \condition{use pure strength to destroy an inanimate obstacle},
- roll +STR. \onSuccess, choose 3. \onPartial, choose 2.
- \begin{itemize}
- \item It doesn’t take a very long time
- \item Nothing of value is damaged
- \item It doesn’t make an inordinate amount of noise
- \item You can fix the thing again without a lot of effort
- \end{itemize}
- \end{basicmove}
- \
- \begin{basicmove}{Armored}
- You ignore the \itag{clumsy} tag on armor you wear.
- \end{basicmove}
- \
- \begin{basicmove}{Signature Weapon}
- This is your weapon. There are many like it, but this one is
- yours. Your weapon is your best friend. It is your life. You master
- it as you master your life. Your weapon, without you, is
- useless. Without your weapon, you are useless. You must wield your
- weapon true.
- Choose a base description, all are 2 weight:
- \begin{choices}
- \item Sword
- \item Axe
- \item Hammer
- \item Spear
- \item Flail
- \item Fists
- \end{choices}
- Choose the range that best fits your weapon:
- \begin{choices}
- \item \itag{hand}
- \item \itag{close}
- \item \itag{reach}
- \end{choices}
- Choose two enhancements:
- \begin{choices}
- \item Hooks and spikes. \ntag{+1}{damage}, but \ntag{+1}{weight}.
- \item Sharp. \ntag{+2}{piercing}.
- \item Perfectly weighted. Add \itag{precise}.
- \item Serrated edges. \ntag{+1}{damage}.
- \item Glows in the presence of one type of creature, your choice.
- \item Huge. Add \itag{messy} and \itag{forceful}.
- \item Versatile. Choose an additional range.
- \item Well-crafted. \ntag{-1}{weight}.
- \end{choices}
- Choose a look:
- \begin{choices}
- \item Ancient
- \item Unblemished
- \item Ornate
- \item Blood-stained
- \item Sinister
- \end{choices}
- \end{basicmove}
- \vfill\null
- \end{minipage}
- \charlower
- \clearpage
- \gearbanner
- \begin{multicols}{2}
- \begin{quote}
- \yourLoad{12}. You carry your signature weapon and dungeon rations
- (\ntag{5}{uses}, \ntag{1}{weight}). Choose your defenses:
- \begin{choices}
- \item Chainmail (\ntag{1}{armor}, \ntag{1}{weight}) and
- adventuring gear (\ntag{1}{weight})
- \item Scale armor (\ntag{2}{armor}, \ntag{3}{weight})
- \end{choices}
- Choose two:
- \begin{choices}
- \item 2 Healing potions (\ntag{0}{weight})
- \item Shield (\ntag{+1}{armor}, \ntag{2}{weight})
- \item Antitoxin (\ntag{0}{weight}), dungeon rations
- (\ntag{1}{weight}), and poultices and herbs (\ntag{1}{weight})
- \item 22 coins
- \end{choices}
- \end{quote}
- \
- \columnbreak
- \
- \end{multicols}
- \widebanner{Advanced Moves}
- \begin{multicols}{2}
- \firstAdvances
- \begin{amove}{Merciless}
- When you deal damage, deal \damage{+1d4}.
- \end{amove}
- \begin{amove}{Heirloom}
- When you \condition{consult the spirits that reside within your
- signature weapon}, they will give you an insight relating to the
- current situation, and might ask you some questions in return,
- roll +CHA. \onSuccess, the GM will give you good detail. \onPartial,
- the GM will give you an impression.
- \end{amove}
- \begin{amove}{Armor Mastery}
- When you \condition{make your armor take the brunt of damage dealt
- to you}, the damage is negated but you must reduce the armor value
- of your armor or shield (your choice) by 1. The value is reduced
- each time you make this choice. If the reduction leaves the item
- with 0 armor it is destroyed.
- \end{amove}
- \begin{amove}{Improved Weapon}
- Choose one extra enhancement for your signature weapon.
- \end{amove}
- \begin{amove}{Seeing Red}
- When you \move{Discern Realities} during combat, you take +1.
- \end{amove}
- \begin{amove}{Interrogator}
- When you \move{Parley} using threats of impending violence as
- leverage, you may use STR instead of CHA.
- \end{amove}
- \begin{amove}{Scent of Blood}
- When you \move{Hack and Slash} an enemy, your next attack against
- that same foe deals \damage{1d4}.
- \end{amove}
- \begin{amove}{Multiclass Dabbler}
- Get one move from another class. Treat your level as one lower for
- choosing the move.
- \end{amove}
- \begin{amove}{Iron Hide}
- You gain \armor{+1}.
- \end{amove}
- \begin{amove}{Blacksmith}
- When you have access to a forge you can graft the magical powers of
- a weapon onto your signature weapon. This process destroys the
- magical weapon. Your signature weapon gains the magical powers of
- the destroyed weapon.
- \end{amove}
- \vfill\null
- \columnbreak
- \secondAdvances
- \begin{amove}{Bloodthirsty}
- \moveReplaces{Merciless}
- When you deal damage, deal \damage{+1d8}.
- \end{amove}
- \begin{amove}{Armored Perfection}
- \moveReplaces{Armor Mastery}
- When you choose to let your armor take the brunt of damage dealt to
- you, the damage is negated and you take \forward{+1} against the
- attacker, but you must reduce the armor value of your armor or
- shield (your choice) by 1. The value is reduced each time you make
- this choice. If the reduction leaves the item with 0 armor it is
- destroyed.
- \end{amove}
- \begin{amove}{Evil Eye}
- \moveRequires{Seeing Red}
- When you \condition{enter combat}, roll +CHA. \onSuccess, hold
- 2. \onPartial, hold 1. Spend your hold to make eye contact with an
- NPC present, who freezes or flinches and can’t act until you break
- it off. \onMiss, your enemies immediately identify you as their
- biggest threat.
- \end{amove}
- \begin{amove}{Taste of Blood}
- \moveReplaces{Scent of Blood}
- When you \move{Hack and Slash} an enemy, your next attack against
- that same foe deals \damage{+1d8}.
- \end{amove}
- \begin{amove}{Multiclass Initiate}
- \moveRequires{Multiclass Dabbler}
- Get one move from another class. Treat your level as one lower for
- choosing the move.
- \end{amove}
- \begin{amove}{Steel Hide}
- \moveReplaces{Iron Hide}
- You gain \armor{+2}.
- \end{amove}
- \begin{amove}{Through Death’s Eyes}
- When you \condition{go into battle}, roll +WIS. \onSuccess, name
- someone who will live and someone who will die. \onPartial, name
- someone who will live or someone who will die. Name NPCs, not player
- characters. The GM will make your vision come true, if it’s even
- remotely possible. \onMiss, you see your own death and consequently
- take \ongoing{-1} throughout the battle.
- \end{amove}
- \begin{amove}{Eye for Weaponry}
- When you \condition{look over an enemy’s weaponry}, ask the GM how
- much damage they do.
- \end{amove}
- \begin{amove}{Superior Warrior}
- When you \move{Hack and Slash}, \onMassiveSuccess, you deal your
- damage, avoid their attack, and impress, dismay, or frighten your
- enemy.
- \end{amove}
- \vfill\null
- \end{multicols}
- \end{document}
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