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- \documentclass[8pt]{extarticle}
- \input{assets/prelude}
- % Modify this commands to define Class name, Base HP, Base Load and Damage Dice (only number)
- \newcommand{\Class}{Priest}
- \newcommand{\BaseHP}{6}
- \newcommand{\BaseLoad}{7}
- \newcommand{\Damage}{6}
- \begin{document}
- \openup -0.2em
- \charbanner
- \begin{multicols}{2}
- \leftbanner{Folk}
- \begin{amove}{Dwarf}
- When you \textbf{use your Divine Ward on someone else}, you take +1
- Armor forward.
- \end{amove}
- \begin{amove}{Human}
- When you \textbf{Defy Danger from something related to your deity's
- domain}, take +1.
- \end{amove}
- \begin{amove}{Orc}
- GRAAH
- \end{amove}
- \
- \leftbanner{Alignment}
- \begin{amove}{Good}
- Endanger yourself to heal another.
- \end{amove}
- \begin{amove}{Lawful}
- Endanger yourself following the precepts of your church or god.
- \end{amove}
- \begin{amove}{Evil}
- Harm another to prove the superiority of your church or god.
- \end{amove}
- \
- \leftbanner{Bonds}
- \begin{quote}
- \textbf{V:}\enspace\hrulefill
- \enspace\hrulefill
- \textbf{V:}\enspace\hrulefill
- \enspace\hrulefill
- \textbf{V:}\enspace\hrulefill
- \enspace\hrulefill
- \textbf{V:}\enspace\hrulefill
- \enspace\hrulefill
- \end{quote}
- \leftbanner{Deity}
- You serve and worship some deity, who grants you power. Give your god
- a name (maybe Helferth, Sucellus, Zorica or Krugon the Bleak) and
- define your deity's domain by filling in each answer:
- \begin{quote}\begin{description}
- \item [Controls:] (the sun, the seas, the skies) \blank
- \item [Represents:] (love, death, war, wind) \blank
- \item [Worshippers:] (nobles, dwarves, wizards) \blank
- \item [Enemies:] (demons, undead, heretics) \blank
- \item [Demands:] (sacrifices, secrets, victory) \blank
- \end{description}\end{quote}
- \vfill\null
- \columnbreak
- \rightbanner{Starting Moves}
- \begin{basicmove}{Invocation}
- When you \condition{call out for your deity's aid in a time of
- need}, choose a Blessing and roll +WIS. \onSuccess, your deity
- will intervene on your behalf---the GM will tell you
- how. \onPartial, your deity will grant your Blessing, but you will
- also need to choose a Requirement.
- \textbf{Blessing}
- \begin{itemize}
- \item Your invocation manipulates the realm your deity Controls.
- \item Your invocation commands something your deity Represents.
- \item Your invocation bolsters your deity's Worshippers.
- \item Your invocation rebukes your deity's Enemies.
- \end{itemize}
- \textbf{Requirement}
- \begin{itemize}
- \item Your invocation is obvious and immediate, drawing attention to
- you.
- \item The intervention is subtle or takes a while to manifest.
- \item Your deity demands something in return. The GM will tell you what.
- \item The divine experience leaves you dizzy with euphoria (or
- terror). You take -1 ongoing to Invoke until you have time to pray
- quietly for a while.
- \end{itemize}
- \end{basicmove}
- \begin{basicmove}{Divine Ward}
- When you \condition{call upon your deity for protection for yourself
- or an ally}, roll +WIS. \onSuccess, grant two of the following
- effects to the subject of your prayers. \onPartial, grant one, and
- your prayers draw unwanted attention.
- \begin{itemize}
- \item Heal 1d8 damage
- \item Take +2 Armor forward
- \item Take +1 forward to Defy Danger
- \item An approaching enemy is driven back
- \end{itemize}
- \end{basicmove}
- \begin{basicmove}{Lead the Flock}
- When you \condition{preach to a mob}, roll +CHA. \onSuccess hold
- 3. \onPartial, hold 1. \onMiss, the mob turns on you. Spend your
- hold 1-for-1 on the following:
- \begin{itemize}
- \item bring people forward and deliver them to you.
- \item bring forward all their precious things.
- \item unite and fight for you.
- \item fall into a frenzy of emotion: joy, sorrow, or rage, as you choose.
- \item go quietly back to their lives.
- \end{itemize}
- \end{basicmove}
- \vfill\null
- \end{multicols}
- \clearpage
- \gearbanner
- \begin{multicols}{2}
- \yourLoad{7}. You carry dungeon rations (\uses{5}, \weight{1}), a
- priest's robes (\weight{0}), and a symbol of your deity, describe it
- (\weight{0}).
- Choose your armament:
- \begin{choices}
- \item Divine Weapon (\itag{hand} or \itag{close}, \weight{1})---you
- wield the favored weapon of your deity. Describe it.
- \item Staff (\itag{close}, \itag{two-handed}, \weight{1}) and
- bandages (\uses{3}, \weight{0})
- \end{choices}
- Choose two:
- \begin{choices}
- \item Adventuring gear (1 weight) and dungeon rations (5 uses, 1
- weight)
- \item Healing potion (0 weight)
- \item Blessed leather armor (1 armor, 1 weight)
- \item Bag of books (5 uses, 2 weight) and bangages (3 uses, 0
- weight)
- \end{choices}
- \columnbreak
- \
- \end{multicols}
- \begin{multicols}{2}
- \leftbanner{Advanced Moves (2-5)}
- When you \textbf{gain a level from 2--5}, choose from these moves.
- \begin{amove}{Deity's Insight}
- When you take a moment to consult your deity, you can Spout Lore
- using +WIS instead of +INT.
- \end{amove}
- \begin{amove}{Devoted Healer}
- When you heal someone else of damage, add your level to the amount
- of damage healed. You may choose to take 1d6 damage (ignores armor)
- to remove a debility from a person you are healing.
- \end{amove}
- \begin{amove}{Divine Protection}
- When you wear no armor or shield, you have 2 armor.
- \end{amove}
- \begin{amove}{First Aid}
- You ignore the Slow tag on Bandages and Poultices \& Herbs. When you
- are attacked while you are healing someone, gain +1 armor against
- the attack.
- \end{amove}
- \begin{amove}{Greater Warding}
- When you use Divine Ward, select one additional option, even on a
- 6-.
- \end{amove}
- \begin{amove}{Miracle Worker}
- Gain one move from the Mage class list. If you choose \textbf{Cast a
- Spell}, the Spell Focus you choose must be related to your
- deity. In addition, add the following to the list of options under
- \textbf{Spell Focus}:
- \begin{description}
- \item[Focus:] The Divinity
- \item [Look:] Divine Voice, Glowing Symbol of Faith, or Glowing
- Tattoos
- \item [Aligned:] Aid Worshippers, Channel your Deity, Manipulate its
- Representation
- \item [Opposed:] Aiding Enemies, Desecrating the Realm your Deity
- Controls
- \end{description}
- \end{amove}
- \begin{amove}{Multiclass Dabbler}
- Gain one move from another class. Treat your level as one lower for
- choosing the move.
- \end{amove}
- \begin{amove}{Orison for Guidance}
- When you fulfill your deity's Demands and and pray for guidance,
- your deity tells you what it would have you do. If you do it, mark
- experience.
- \end{amove}
- \begin{amove}{Penitent}
- When you take damage and embrace the pain, you may take +1d4 damage
- (ignoring armor). If you do, take +1 forward.
- \end{amove}
- \begin{amove}{Serenity}
- When you calmly walk through a dangerous situation, take +1 to Defy
- Danger.
- \end{amove}
- \begin{amove}{The Scales of Life and Death}
- When someone else takes their Last Breath in your presence, they
- take +1 to the roll.
- \end{amove}
- \columnbreak
- \rightbanner{Advanced Moves (6-10)}
- When you \textbf{gain a level from 6--10}, choose from these moves or
- the level 2--5 moves.
- \begin{amove}{Anathema}
- When you \condition{strike down an Enemy of your deity}, roll
- +WIS. \onSuccess, that enemy is disintegrated, struck down by the
- power of your faith. \onPartial, the enemy is still destroyed, but
- choose one:
- \begin{itemize}
- \item your deity's wrath is not yet over. It causes massive
- collateral damage.
- \item your deity draws upon your strength for this act. Take -1
- forward.
- \end{itemize}
- On a miss, your deity cannot destroy this Enemy. The GM will tell
- you why.
- \end{amove}
- \begin{amove}{Apotheosis}
- The next time you spend time in prayer after taking this move,
- choose a feature associated with your deity (rending claws, wings of
- sapphire feathers, an all-seeing third eye, etc.) When you emerge
- from prayer, you permanently gain that physical feature.
- \end{amove}
- \begin{amove}{Divine Armor}
- \moveReplaces{Divine Protection}
- When you wear no armor or shield, you have 3 armor.
- \end{amove}
- \begin{amove}{Gaze Not Upon Him}
- \onMassiveSuccessFor{Invocation}, your deity's magnificence inspires
- awe from all who see it. Allies take +1 forward and NPCs cower in
- awe, fear, or ecstacy, as is appropriate.
- \end{amove}
- \begin{amove}{Invigorate}
- When you heal someone, they take +2 forward against the cause of
- their damage.
- \end{amove}
- \begin{amove}{Martyr}
- \moveReplaces{Penitent}
- When you take damage and embrace the pain, you may take +1d4 damage
- (ignoring armor). If you do, take +1 ongoing until you roll a 12+.
- \end{amove}
- \begin{amove}{Multiclass Initiate}
- Gain one move from another class. Treat your level as one lower for
- choosing the move.
- \end{amove}
- \begin{amove}{Prayer of Unity}
- You no longer need to specify who you protect with Divine Ward. When
- you protect a group with Divine Ward, the chosen effect(s) applies
- to everyone in the group.
- \end{amove}
- \begin{amove}{Providence}
- Add the following option to the Divine Ward list:
- \begin{itemize}
- \item An enemy move fails due to a moment of divine providence,
- related to your deity's domain (a gust of wind, a flash of light,
- or something similar)
- \end{itemize}
- \end{amove}
- \begin{amove}{Reaper}
- When you \textbf{take time after a confict to dedicate your victory
- to your deity and deal with the dead}, take +1 forward.
- \end{amove}
- \vfill\null
- \end{multicols}
- \end{document}
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