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- \documentclass[8pt]{extarticle}
- \input{assets/prelude}
- % Modify this commands to define Class name, Base HP, Base Load and Damage Dice (only number)
- \newcommand{\Class}{Paladin}
- \newcommand{\BaseHP}{10}
- \newcommand{\BaseLoad}{12}
- \newcommand{\Damage}{10}
- \newcommand{\Names}{
- \hangindent=0.2in Human: Thaddeus, Augustine, Lux, Cassius, Hadrian, Lucia, Octavia,
- Regulus, Valeria, Sanguinus, Titanius
- \hangindent=0.2in Orc: Ikhîgurk, Ugagrish, Pitûsh, Ikâpikun,
- Lugan-An, Akîsishurk, Sûghan, Gaphuprâsh }
- \newcommand{\Look}{
- Kind Eyes, Fiery Eyes, or Glowing Eyes
- Helmet, Styled Hair, or Bald
- Worn Holy Symbol or Fancy Holy Symbol
- Fit Body, Bulky Body, or Thin Body
- }
- \begin{document}
- \openup -0.2em
- \charbanner
- \begin{minipage}[t]{3.2in}
- \leftbanner{Folk}
- \begin{amove}{Human}
- When you \condition{pray for guidance, even for a moment, and ask,
- ``What here is evil?''} the GM will tell you, honestly.
- \end{amove}
- \begin{amove}{Orc}
- When \condition{you pray for guidance, even for a moment, and ask,
- ``What here is dangerous to me?''} the GM will tell you, honestly.
- \end{amove}
- \
- \leftbanner{Alignment}
- \begin{amove}{Lawful}
- Deny mercy to a criminal or unbeliever.
- \end{amove}
- \begin{amove}{Good}
- Endanger yourself to protect someone weaker than you.
- \end{amove}
- \
- \leftbanner{Bonds}
- \vfill\null
- \end{minipage}
- \begin{minipage}[t]{4.6in}
- \rightbanner{Starting Moves}
- \begin{basicmove}{Lay on Hands (CHA)}
- When you \condition{touch someone, skin to skin, and pray for their
- well-being}, roll+CHA. \onSuccess, you heal 1d8 damage or remove
- one disease. \onPartial, they are healed, but the damage or disease
- is transferred to you.
- \end{basicmove}
- \
- \begin{basicmove}{Armored}
- You ignore the \itag{clumsy} tag on armor you wear.
- \end{basicmove}
- \
- \begin{basicmove}{I Am the Law}
- When you \condition{give an NPC an order based on your divine
- authority}, roll+CHA. \onPartial, they choose one:
- \begin{itemize}
- \item Do what you say
- \item Back away cautiously, then flee
- \item Attack you
- \end{itemize}
- \onSuccess, you also take +1 forward against them. \onMiss, they do
- as they please and you take -1 forward against them.
- \end{basicmove}
- \
- \begin{basicmove}{Quest}
- When you \condition{dedicate yourself to a mission through prayer
- and ritual cleansing}, state what you set out to do:
- \begin{itemize}
- \item Slay \blank, a great blight on the land
- \item Defend \blank\ from the iniquities that beset them
- \item Discover the truth of \blank
- \end{itemize}
- Then choose up to two boons:
- \begin{itemize}
- \item An unwavering sense of direction to \blank
- \item Invulnerability to \blank\ (e.g., edged weapons, fire, enchantment, etc.)
- \item A mark of divine authority
- \item Senses that pierce lies
- \item A voice that transcends language
- \item A freedom from hunger, thirst, and sleep
- \end{itemize}
- The GM will then tell you what vow or vows is required of you to
- maintain your blessing:
- \begin{itemize}
- \item Honor (forbidden: cowardly tactics and tricks)
- \item Temperance (forbidden: gluttony in food, drink, and pleasure of the flesh)
- \item Piety (required: observance of daily holy services)
- \item Valor (forbidden: suffering an evil creature to live)
- \item Truth (forbidden: lies)
- \item Hospitality (required: comfort to those in need, no matter who they are)
- \end{itemize}
- \end{basicmove}
- \vfill\null
- \end{minipage}
- \charlower
- \clearpage
- \gearbanner
- \begin{multicols}{2}
- \begin{quote}
- \yourLoad{12}. You start with dungeon rations
- (\ntag{5}{uses}, \ntag{1}{weight}), scale armor (\ntag{2}{armor},
- \ntag{3}{weight}), and some mark of faith, describe it
- (\ntag{0}{weight}). Choose your weapon:
- \begin{choices}
- \item Halberd (\itag{reach}, \ntag{+1}{damage}, \itag{two-handed},
- \ntag{2}{weight})
- \item Long sword (\itag{close}, \ntag{+1}{damage},
- \ntag{1}{weight}) and shield (\ntag{+1}{armor},
- \ntag{2}{weight})
- \end{choices}
- Choose one:
- \begin{choices}
- \item Adventuring gear (\ntag{1}{weight})
- \item Dungeon rations (\ntag{1}{weight}) and healing potion (\ntag{0}{weight})
- \end{choices}
- \end{quote}
- \
- \columnbreak
- \
- \end{multicols}
- \widebanner{Advanced Moves}
- \begin{multicols}{2}
- \firstAdvances
- \begin{amove}{Divine Favor}
- Dedicate yourself to a deity (name a new one or choose one that’s
- already been established). You gain the \move{Commune} and
- \move{Cast a Spell} Cleric moves. When you select this move, treat
- yourself as a Cleric of level 1 for using spells. Every time you
- gain a level thereafter, increase your effective cleric level by 1.
- \end{amove}
- \begin{amove}{Bloody Aegis}
- When you \condition{take damage} you can grit your teeth and accept
- the blow. If you do you take no damage but instead suffer a debility
- of your choice. If you already have all six debilities you can’t use
- this move.
- \end{amove}
- \begin{amove}{Smite}
- While on a \move{Quest} you deal +1d4 damage.
- \end{amove}
- \begin{amove}{Exterminatus}
- When you \condition{speak aloud your promise to defeat an enemy},
- you deal +2d4 damage against that enemy and -4 damage against anyone
- else. This effect lasts until the enemy is defeated. If you fail to
- defeat the enemy or give up the fight, you can admit your failure,
- but the effect continues until you find a way to redeem yourself.
- \end{amove}
- \begin{amove}{Charge!}
- When you \condition{lead the charge into combat}, those you lead
- take +1 forward.
- \end{amove}
- \begin{amove}{Staunch Defender}
- When you \move{Defend} you always get +1 hold, even on a 6-.
- \end{amove}
- \begin{amove}{Setup Strike}
- When you \move{Hack and Slash}, choose an ally. Their next attack
- against your target does +1d4 damage.
- \end{amove}
- \begin{amove}{Holy Protection}
- You get \ntag{+1}{armor} while on a \move{Quest}.
- \end{amove}
- \begin{amove}{Voice of Authority}
- Take +1 to order hirelings.
- \end{amove}
- \begin{amove}{Hospitaller}
- When you \condition{heal an ally}, you heal +1d8 damage.
- \end{amove}
- \vfill\null
- \columnbreak
- \secondAdvances
- \begin{amove}{Evidence of Faith}
- \moveRequires{Divine Favor}
- When you \condition{see divine magic as it happens}, you can ask the
- GM which deity granted the spell and its effects. Take +1 when
- acting on the answers.
- \end{amove}
- \begin{amove}{Holy Smite}
- \moveReplaces{Smite}
- While on a \move{Quest} you deal +1d8 damage.
- \end{amove}
- \begin{amove}{Ever Onward}
- \moveReplaces{Charge!}
- When you \condition{lead the charge into combat}, those you lead take +1 forward
- and \ntag{+2}{armor} forward.
- \end{amove}
- \begin{amove}{Impervious Defender}
- \moveReplaces{Staunch Defender}
- When you \move{Defend} you always get +1 hold, even on a 6-. When
- you get a 12+ to \move{Defend} instead of getting hold the nearest
- attacking creature is stymied giving you a clear advantage, the GM
- will describe it.
- \end{amove}
- \begin{amove}{Tandem Strike}
- \moveReplaces{Setup Strike}
- When you \move{Hack and Slash}, choose an ally. Their next attack
- against your target does +1d4 damage and they take +1 forward
- against them.
- \end{amove}
- \begin{amove}{Divine Protection}
- \moveReplaces{Holy Protection}
- You get \ntag{+2}{armor} while on a \move{Quest}.
- \end{amove}
- \begin{amove}{Divine Authority}
- \moveReplaces{Voice of Authority}
- Take +1 to order hirelings. When you roll a 12+ the hireling
- transcends their moment of fear and doubt and carries out your order
- with particular effectiveness or efficiency.
- \end{amove}
- \begin{amove}{Perfect Hospitaller}
- \moveReplaces{Hospitaller}
- When you \condition{heal an ally}, you heal +2d8 damage.
- \end{amove}
- \begin{amove}{Indomitable}
- When you suffer a debility (even through \move{Bloody Aegis}) take
- +1 forward against whatever caused it.
- \end{amove}
- \begin{amove}{Perfect Knight}
- When you \move{Quest} you choose three boons instead of two.
- \end{amove}
- \vfill\null
- \end{multicols}
- \end{document}
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