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- \documentclass[8pt]{extarticle}
- \input{assets/prelude}
- \newcommand{\Class}{Farmer}
- \newcommand{\BaseHP}{8}
- \newcommand{\BaseLoad}{10}
- \newcommand{\Damage}{6}
- \newcommand{\Names}{
- \hangindent=0.2in Dwarf: ???
- \hangindent=0.2in Human: ???
- \hangindent=0.2in Rihamm: Yaro, Umure, Produs, Aqeramm, Qedrim
- }
- \begin{document}
- \openup -0.2em
- \charbanner
- \begin{multicols}{2}
- \leftbanner{Folk}
- \begin{amove}{Dwarf}
- You've toiled underground to grow mushrooms and lichens. When you
- \textbf{Discern Realities} while in a cave or other natural
- underground area, take +1.
- \end{amove}
- \begin{amove}{Human}
- You've toiled in the field through the hottest summers and the
- coldest winters. When you \textbf{Defy Danger} associated with
- extreme heat or extreme cold, take +1.
- \end{amove}
- \begin{amove}{Rihamm}
- You've toiled in the rocky and barren wastes, and know their
- secrets. When you \textbf{Forage}, you can ignore any penalties
- associated with \textbf{barren} areas.
- \end{amove}
- \
- \leftbanner{Drive}
- \begin{amove}{Share the Bounty}
- Share your food with those who need it.
- \end{amove}
- \begin{amove}{Folk Hero}
- Impulsively and rashly rush in to help a sitution.
- \end{amove}
- \begin{amove}{Grower}
- Discover a new plant to grow or animal to domesticate.
- \end{amove}
- \
- \leftbanner{Bonds}
- \vfill\null
- \columnbreak
- \rightbanner{Starting Moves}
- \begin{basicmove}{Beasts of Burden}
- You have several beasts that help you around town and in the farm
- which can accompany you in travel. Choose two from the list below,
- and describe what manner of beast they are.
- \begin{choices}
- \item A playful beast: take +1 when you \move{Carouse}.
- \item A smelling beast: take +1 when you \move{Forage}.
- \item A surveying beast: take +1 when you \move{Navigate}.
- \item A guarding beast: take +1 when you \move{Stay Sharp}.
- \item A gentle beast: when you \move{Recover}, you can treat
- this beast as a healer for the purposes of healing debilities.
- \item A pack beast: this beast can carry 20 Load of items, but
- cannot accompany you into buildings or through dangerous terrain.
- \item A riding beast: when taking a \move{Safe Journey}, you
- and your travelling-party can travel one extra hex.
- \end{choices}
- Give each beast one of the following strengths:
- \begin{quote}
- \textit{fast, burly, huge, calm, adaptable, quick reflexes,
- tireless, camouflage, ferocious, intimidating, keen senses,
- stealthy}
- \end{quote}
- Give each beast one of the following weaknesses:
- \begin{quote}
- \textit{flighty, savage, slow, broken, frightening, forgetful,
- stubborn, lame}
- \end{quote}
- \end{basicmove}
- \begin{basicmove}{Green Thumb}
- You have an instinctive understanding of plants and things that
- grow. When you \move{Forage} for rations, you take 1d6 rations
- instead of 1d4 on a success.
- \end{basicmove}
- \begin{basicmove}{Good Eats}
- When you \condition{spend time making a delicious feast from the foods
- you have on hand for a group}, describe what sort of delicious
- meal you're making, mark off as many rations as people you're
- cooking for, and roll +WIS. \onSuccess, choose 2 from the list
- below. \onPartial, choose 1. \onMiss, everyone is full but
- underwhelmed: take -1 forward due to the dismal reception of your
- feast.
- \begin{itemize}
- \item The feast is filling. The next time those present \move{Make
- Camp}, they do not need to \move{Manage Provisions}.
- \item The feast is soothing. Everyone who eats the feast heals 2 HP.
- \item The feast is energizing. Everyone who eats the feast takes +1
- forward.
- \end{itemize}
- \end{basicmove}
- \vfill\null
- \end{multicols}
- \clearpage
- \gearbanner
- \begin{multicols}{2}
- \begin{quote}
- \yourLoad{12}. You start with two sets of dungeon rations
- (each has 5 uses, 1 weight), leather armor (1 armor, 1 weight),
- and 10 coins. Choose your weapon:
- \begin{choices}
- \item Shillelagh (close, 2 weight)
- \item Knife (hand, 2 weight)
- \end{choices}
- Chooose one of the following botanicals:
- \begin{choices}
- \item Sunset Apple (5 uses, 1 weight)
- \item Barrierwood Stalk (5 uses, 1 weight)
- \item Demon Tar (5 uses, 1 weight)
- \end{choices}
- Choose one:
- \begin{choices}
- \item Adventuring gear (1 weight)
- \item Healing potion (0 weight)
- \end{choices}
- \end{quote}
- \
- \columnbreak
- \
- \end{multicols}
- \begin{multicols}{2}
- \leftbanner{Advanced Moves (2-5)}
- When you \textbf{gain a level from 2--5}, choose from these moves.
- \begin{amove}{Friend to Beasts}
- Choose another beast to accompany you from the \textbf{Beasts of
- Burden} move.
- \end{amove}
- \begin{amove}{Fit for a King}
- Add the following option to the \textbf{Good Eats} move:
- \begin{itemize}
- \item The feast is massive. The leftovers count as 1 extra ration.
- \end{itemize}
- \end{amove}
- \begin{amove}{Wisdom of the Wilds}
- Choose one move from the \textbf{Ranger} or \textbf{Druid} playbooks.
- \end{amove}
- \begin{amove}{Salt of the Earth}
- When you \textbf{Spout Lore} about the natural world you can use WIS
- instead of INT.
- \end{amove}
- \begin{amove}{Man's Best Friend}
- When you \textbf{allow one of your beasts to take a blow that was
- meant for you}, the damage is negated and your beast is
- temporarily incapacitated. If it is already incapacitated you can't
- use this ability. When you have a few hours of rest with your beast,
- it recovers back to normal.
- \end{amove}
- \begin{amove}{Ol' Fashioned Fisticuffs}
- When you \condition{fight with just your fists}, do +1 damage. (Note:
- your fists may be tough from years on the farm, but you're still a
- farmer, not a fighter. Your fists still can't punch through plate
- armor!)
- \end{amove}
- \begin{amove}{My Back Is Broad}
- When you \condition{take damage from an enemy}, select one of your
- allies. That ally takes +1 forward to attack the enemy.
- \end{amove}
- \begin{amove}{Stardew Valley}
- You can always find food and drink in a natural setting. So long as
- you're sleeping in the wilderness, you don't need to consume a
- ration.
- \end{amove}
- \vfill\null
- \columnbreak
- \rightbanner{Advanced Moves (6-10)}
- When you \textbf{gain a level from 6--10}, choose from these moves or
- the level 2--5 moves.
- \begin{amove}{Menagerie}
- \textbf{Requires}: Friend to Beasts
- Choose another beast to accompany you from the \textbf{Beasts of
- Burden} move.
- \end{amove}
- \begin{amove}{Gourmand}
- Add the following option to the \textbf{Good Eats} move:
- \begin{itemize}
- \item The feast is divine. For the next several hours, the location
- in which the feast took place can serve as a \textbf{place of
- power} for a wizard or mage.
- \end{itemize}
- \end{amove}
- \begin{amove}{Harvest Moon}
- When you mark off a ration on behalf of someone else, they take +1
- forward.
- \end{amove}
- \begin{amove}{Tavern Brawler}
- \textbf{Requires}: Ol' Fashioned Fisticuffs
- When you \textbf{fight with just your fists and you're outnumbered},
- do +2 damage.
- \end{amove}
- \begin{amove}{But It's A-Hurtin'}
- \textbf{Replaces}: My Back is Broad
- When you \textbf{take damage from an enemy}, select one of your
- allies. That ally gets +1 forward to attack the enemy as well as +1
- forward to damage that enemy.
- \end{amove}
- \vfill\null
- \end{multicols}
- \end{document}
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