\documentclass[8pt]{extarticle} \input{assets/prelude} \pbClass{Witch} \pbBaseHP{4} \pbDamage{4} \pbNames{Names}{Kirisame, Eura, Peridot, Sabrina, Alice, Colette, Vess, Glinda, Iri, Serafina, Salem, Lynch, Kuro, Gunter, Aeson, Sable, Orestes, Murthagh, Simon } \pbLook{Hollow Eyes, Soft Eyes, or Squinty Eyes} \pbLook{Hooded Head, Pointed Hat, or Very Long Hair} \pbLook{Desiccated Body, Gorgeous Body, or Narrow Body} \pbLook{Concealing Robes, Fancy Outfit, or Plain Clothes} \begin{document} \openup -0.2em \charbanner \begin{minipage}[t]{3.2in} \leftbanner{Witch's Craft} Choose any folk, and then choose what kind of witch you are. Each option includes an Elemental tag, which you can select when weaving a \move{Black Magic} spell. \begin{optfeature}[add tag \itag{elemental (electric)}]{Weather Witch} When you \condition{fly atop your broomstick in the open sky}, there is always cloud cover to obscure you from sight. \end{optfeature} \begin{optfeature}[add tag \itag{elemental (ice)}]{Wicked Witch} When you \condition{throw a potion at someone}, the target takes all effects of that potion as if they had drank it. \end{optfeature} \begin{optfeature}[add tag \itag{elemental (ice)}]{Winter Witch} You are immune to the bite of frost and wind, and can share this protection with anyone you touch. When you have time and safety, you can create a one-room structure out of ice. \end{optfeature} \ \leftbanner{Drive} \begin{optfeature}{The Pursuit of Hidden Knowledge} Uncover a secret and keep it secret. \end{optfeature} \begin{optfeature}{Personal Freedom} Avoid or escape from trouble without resolving it. \end{optfeature} \begin{optfeature}{The Unfettered Power of Magic} Use magic to cause fear or panic. \end{optfeature} \ \leftbanner{Bonds} \vfill\null \end{minipage} \begin{minipage}[t]{4.6in} \rightbanner{Starting Moves} \begin{basicmove}{Black Magic (INT)} When you \condition{weave a spell to inflict pain}, choose two tags from the list and roll +INT. If you do not pick any Range tags, the Range defaults to \itag{hand}. \onHit, deal 1d8 damage, plus all effects of the added tags. \onPartial, also choose one: \begin{itemize} \item You draw unwanted attention or put someone in a spot \item The GM removes a non-range tag of their choice, and you deal -1 damage \item The spell drains your energy. You take \ongoing{-1} to INT until you have a few minutes to clear your head \end{itemize} \textit{Tags: \itag{reach}, \itag{near}, \itag{debilitating (half damage)}, \itag{forceful}, \ntag{2}{piercing}.} \end{basicmove} \begin{basicmove}{Broomstick (DEX)} You can fly atop any broomstick you get your hands on, although some brooms behave better than others. You can fly with one passenger and for up to one day at a time---more than that, and your broom gets upset. When you \condition{fly atop your broomstick}, either a great distance or somewhere out of reach, tell us where you're going and roll +DEX. \onSuccess, you get where you need to be, but choose one. \onPartial, you'll get there, but choose two: \begin{itemize} \item A threat is waiting for you when you get there \item The broom misbehaves, and it takes a while to get where you want \item Your landing is better described as a crash \item The ride numbs your body: you take \ongoing{-1} to DEX until you have a few minutes to stretch your legs \end{itemize} \end{basicmove} \begin{basicmove}{Cauldron's Brew and Potion's Bubble} When you have some downtime, you can brew up a potion---describe what it does. Brewed potions are \weight{1} per 3 doses, and you get 3 doses per brew. Potion effects are always possible, but the GM will give you one to four of the following conditions: \begin{itemize} \item Supplies are short---you only get 1 dose of your potion. \item The potion's effects are delayed, and won't take effect until a short while after drinking. \item The potion's effects fade quickly---the imbiber will need to hurry to get use out of it. \item The potion has strange and unwanted side effects. \item The potion is volatile, and will explode if dropped or treated roughly. \item The potion smells and tastes horrible---the imbiber takes \forward{-1}. \item You're missing an ingredient and will need to acquire it to finish the brew. \end{itemize} \end{basicmove} \begin{basicmove}{Little Witch's Academia} When you \condition{use a Bag of Books}, you can take +1 to any roll, not just \move{Spout Lore}. When you do, explain what sort of magical help the book provides. \end{basicmove} \vfill\null \end{minipage} \charlower \clearpage \gearbanner \begin{multicols}{2} \yourLoad{10}. You start with dungeon rations (\uses{5}, \weight{1}), your broomstick (\itag{close}, \weight{1}), a cauldron (\weight{1}), and a bag of books (\uses{5}, \weight{2}). Every three potions you carry equals \weight{1}. Choose two: \begin{choices} \item Three healing potions (heal 10 HP or 1 debility) \item Three charm potions (makes the imbiber trust the next person they see) \item Three exploding potions (\itag{near}, \itag{thrown}, \itag{dangerous}, deal 1d10 damage instead of class damage) \end{choices} \columnbreak Choose one: \begin{choices} \item Ritual dagger (\itag{hand}, \weight{1}) and antitoxin \item Enchanted robes (\armor{1}, \weight{1}) \item Runed bow (\itag{near}, \weight{2}) with quiver (\ammo{3}, \weight{1}) \end{choices} \vfill\null \end{multicols} \widebanner{Advanced Moves} \begin{multicols}{2} \firstAdvances \begin{amove}{Battle Mage} Selecting a Range tag for your Black Magic does not count as one of your tag choices. Add the following tags to the Black Magic list: \itag{close}, \itag{area}, \ntag{+1d4}{damage}. \end{amove} \begin{amove}{Broom Mastery} \onMassiveSuccessFor{Broomstick}, the flight is free of danger and you get there unexpectedly quickly. Choose nothing from the list. \end{amove} \begin{amove}{Customized Broomstick} \moveRequires{Broomstick} You have a personal, specialized, and indestructible broomstick, unique to you and only you. When someone else uses your broomstick, it is just an ordinary broom, with none of the special features it has in your hands. \textbf{Choose one or two from the list to describe your broomstick}: \begin{quote} \textit{Old-Fashioned, Extravagant, Polished, Blood-stained, Simple, Runed} \end{quote} \textbf{Choose three of the following traits for your broom:} \begin{multicols}{2} • \ntag{+1d4}{damage} \\ • \ntag{+1}{armor} while you are using it \\ • \itag{precise} and \itag{reach} \\ • \itag{elemental (fire)} \\ • \itag{elemental (ice)} \\ • \itag{elemental (electric)} \\ • \itag{thrown} (\itag{near}, \itag{far}) \\ \end{multicols} \end{amove} \begin{amove}{Dragon Meteo (DEX)} When you \condition{ride your broomstick into an enemy}, roll +DEX. \onSuccess, deal your damage with the Forceful tag, and escape before they can do anything about it. \onPartial, they were ready for you. Deal your damage with the Forceful tag, then choose one: \begin{itemize} \item You have to leap off your broom before impact, losing your broom \item You take an attack on your way past \end{itemize} \end{amove} \begin{amove}{Magical Dabbler} Gain one non-multiclass move from any class list. Choose the move as if you were one level lower than you are, unless that move is magic-based. \end{amove} \begin{amove}{Magical Library} When you \move{Make Camp} while you have less than 4 uses left in your Bag of Books, regain 2 uses of your Bag of Books. \end{amove} \begin{amove}{Toil and Trouble} When you make the \move{Outstanding Warrants} move, you may have the results of your roll apply to one of the other players instead of yourself. \end{amove} \begin{amove}{Token of Love} When you \condition{enchant an item with your love and commitment and then give it to someone}, that person will believe you to be their most trusted and steadfast friend as long as they wear it. You can only have one such charm at a time, and it breaks if you ever directly harm the wearer. \end{amove} \begin{amove}{Witchcraft (INT)} Choose a single element or type of object, such as fire, dolls, shadows, bones, or snow. You gain magical control over objects of that type or element. When you \condition{magically manipulate an object or element you have control over}, describe what you're doing and roll +INT. \onSuccess, your spell works, but choose one. \onPartial, it works, but choose two: \begin{itemize} \item You bring the manipulated object to life---it is now an NPC \item Your spell has strange and unwanted side effects \item You draw unwanted attention to yourself or an ally \item The spell drains your energy---you take \ongoing{-1} to INT until you have a few minutes to clear your head \end{itemize} \end{amove} \columnbreak \begin{amove}{Witch's Familiar} You have a small animal companion, such as a rat, cat, bat, owl, or raven. Your familiar is capable of speaking. When you shut out your own senses and concentrate on the bond you share with your familiar, you can sense what they sense and speak through them. \end{amove} \begin{amove}{Witch's Grasp} When you \condition{hold out your hand expectantly}, an unattended object of your choice within \itag{near} range will come flying to your hand. You can use this move to call your broomstick from any distance, though it may take a while. \end{amove} \secondAdvances \begin{amove}{Forbidden Magic (INT)} When you \condition{weave a dark spell of terror}, roll +INT. \onSuccess, hold 3. \onPartial, hold 1 and the GM holds 1. Spend 1-hold to do one of the following: \begin{itemize} \item A single group becomes terrified and will do anything to get away from you \item A single person is petrified with fear and cannot move \end{itemize} \end{amove} \begin{amove}{Magical Initiate} Gain one non-multiclass move from any class list. Choose the move as if you were one level lower than you are, unless that move is magic-based. \end{amove} \begin{amove}{Perfecting the Craft} \moveRequires{Witchcraft} Choose another object or element you can manipulate using Witchcraft. \end{amove} \begin{amove}{Potions Master} When you use \move{Cauldron's Brew and Potion's Bubble}, after the GM gives you the potion's conditions, you may veto one of them. \end{amove} \begin{amove}{Stitched Together} When you \condition{sew up a dying or recently dead body and breathe some magic into it}, they return to life, whether they like it or not. You gain leverage over them, and they count as both living and undead. \end{amove} \begin{amove}{Sweep the Floor} \moveRequires{Customized Broomstick} Gain two more options from the Customized Broomstick list. You can choose an option you already have for a second time, and the bonus stacks. \end{amove} \begin{amove}{Turn You Into a Newt (INT)} When you \condition{cast a spell to transfigure an enemy into a more harmless form}, roll +INT. \onHit, you did it! They'll turn back after fulfilling a condition you tell them, or at sunrise if you don't give one. \onPartial, the spell wasn't quite as effective as you'd like. The GM chooses one: \begin{itemize} \item Their new form doesn't hinder them as much as you'd hoped \item The transformation will only last for as long as you concentrate \item The spell backfires---you transform into the same thing they do \end{itemize} \end{amove} \begin{amove}{War Mage} \moveRequires{Battle Mage} When you use \move{Black Magic}, choose three tags instead of two. Add the following tags to the \move{Black Magic} list: \itag{far}, \itag{messy} (+1d8 damage), \itag{ignores armor}. \end{amove} \begin{amove}{Witch's Mastery} \moveRequires{Witchcraft} \onMassiveSuccessFor{Witchcraft}, your spell defies expectations, helping above and beyond what you intended. Choose nothing from the list. \end{amove} \vfill\null \end{multicols} \end{document}