\documentclass[8pt]{extarticle}

\input{assets/prelude.tex}

% Modify this commands to define Class name, Base HP, Base Load and Damage Dice (only number)
\newcommand{\Class}{Bard}
\newcommand{\BaseHP}{6}
\newcommand{\BaseLoad}{9}
\newcommand{\Damage}{6}

\newcommand{\Names}{
  \hangindent=0.2in Elf: Astrafel, Daelwyn, Feliana, Damarra, Sistranalle, Pendrell, Melliandre, Dagoliir

  \hangindent=0.2in Human: Baldric, Leena, Dunwick, Willem, Edwyn, Florian, Seraphine, Quorra, Charlotte, Lily, Ramonde, Cassandra

  \hangindent=0.2in Rihamm: Albis, Quren, Ulduqan, Ebresa, Yudrus, Depremm, Rubuqin, Umas, Elqorim}

\newcommand{\Look}{
  Knowing Eyes, Fiery Eyes, or Joyous Eyes

  Fancy Hair, Wild Hair, or Stylish Cap

  Finery, Traveling Clothes, or Poor Clothes

  Fit Body, Well-fed Body, or Thin Body}


\begin{document}
\openup -0.2em

\charbanner

\begin{multicols}{2}
  \leftbanner{Folk}


\begin{amove}{Elf}
  When you enter an important location (your call) you can ask the GM
  for one fact from the history of that location.
\end{amove}

\begin{amove}{Human}
  When you first enter a civilized settlement someone who respects the
  custom of hospitality to minstrels will take you in as their guest.
\end{amove}

\begin{amove}{Rihamm}
  When you use \move{Charming and Friendly} with someone, ask them two
  questions instead of one.
\end{amove}

\ 

\leftbanner{Alignment}

\choice \textbf{Good}
\begin{quote}
Perform your art to aid someone else.
\end{quote}

\choice \textbf{Neutral}
\begin{quote}
Avoid a conflict or defuse a tense situation.
\end{quote}

\choice \textbf{Chaotic}
\begin{quote}
Spur others to significant and unplanned decisive action.
\end{quote}


\ 

\leftbanner{Bonds}



\vfill\null
\columnbreak


\rightbanner{Starting Moves}

\begin{basicmove}{Arcane Art}
  When you \condition{weave a performance into a basic spell}, choose
  an ally and an effect:

  \begin{itemize}
  \item Heal 1d8 damage
  \item +1d4 forward to damage
  \item Their mind is shaken clear of one enchantment
  \item The next time someone successfully assists the target with
    aid, they get +2 instead of +1
  \end{itemize}

  Then roll +CHA. \onSuccess, the ally gets the selected
  effect. \onPartial, your spell still works, but you draw unwanted
  attention or your magic reverberates to other targets affecting them
  as well, GM’s choice.
\end{basicmove}

\begin{basicmove}{Bardic Lore}
  Choose an area of expertise:

  \begin{quote}
  \choice Spells and Magicks \\
  \choice The Dead and Undead \\
  \choice Grand Histories of the Known World \\
  \choice A Bestiary of Creatures Unusual \\
  \choice The Planar Spheres \\
  \choice Legends of Heroes Past \\
  \choice Gods and Their Servants
  \end{quote}

  When you \condition{first encounter an important creature, location,
    or item (your call) covered by your bardic lore} you can ask the
  GM any one question about it; the GM will answer truthfully. The GM
  may then ask you what tale, song, or legend you heard that
  information in.
\end{basicmove}

\begin{basicmove}{Charming and Open}
  When you \condition{speak frankly with someone}, you can ask their
  player a question from the list below. They must answer it
  truthfully, then they may ask you a question from the list (which
  you must answer truthfully).

  \begin{itemize}
  \item Whom do you serve?
  \item What do you wish I would do?
  \item How can I get you to \hrulefill?
  \item What are you really feeling right now?
  \item What do you most desire?
  \end{itemize}

\end{basicmove}

\begin{basicmove}{A Port in the Storm}
    When you \condition{arrive at a civilized settlement spoken of in
      lore or song}, tell the GM something you've heard about the
    place. They’ll tell you how it’s changed since the Shattering.
\end{basicmove}

\vfill\null
\end{multicols}

\charlower
\clearpage

\gearbanner

\begin{multicols}{2}

\begin{quote}
  Your load is 9+STR. You have dungeon rations (\ntag{5}{uses},
  \ntag{1}{weight}). Choose one instrument, all are \ntag{0}{weight}
  for you:

  \choice Your father’s mandolin, repaired

  \choice A fine lute, a gift from a noble

  \choice The pipes with which you courted your first love

  \choice A stolen horn

  \choice A fiddle, never before played

  \choice A songbook in a forgotten tongue

\end{quote}

\ 

\columnbreak
\begin{quote}
  Choose your clothing:

  \choice Leather armor (\ntag{1}{armor}, \ntag{1}{weight})

  \choice Ostentatious clothes (\ntag{0}{weight})

  Choose your armament:

  \choice Dueling rapier (\itag{close}, \itag{precise}, \ntag{2}{weight})

  \choice Worn bow (\itag{near}, \ntag{2}{weight}), bundle of arrows (\ntag{3}{ammo},
  \itag{1 weight}), and short sword (\itag{close}, \ntag{1}{weight})

  Choose one:

  \choice Adventuring gear (\ntag{1}{weight})

  \choice Bandages (\ntag{0}{weight})

  \choice Halfling pipeleaf (\ntag{0}{weight})

  \choice 3 coins


\end{quote}

\end{multicols}

\widebanner{Advanced Moves}

\begin{multicols}{2}
\firstAdvances

\begin{amove}{Healing Song}
  When you \condition{heal with \move{Arcane Art}}, you heal +1d8
  damage.
\end{amove}

\begin{amove}{Vicious Cacophony}
  When you \condition{grant bonus damage with \move{Arcane Art}}, you
  grant an extra +1d4 damage.
\end{amove}

\begin{amove}{It Goes To Eleven}
  When you \condition{unleash a crazed performance} (a righteous lute
  solo or mighty brass blast, maybe) choose a target who can hear you
  and roll +CHA. \onSuccess, the target attacks their nearest ally in
  range. \onPartial, they attack their nearest ally, but you also draw
  their attention and ire.
\end{amove}


\begin{amove}{Metal Hurlant}
  When you \condition{shout with great force or play a shattering
    note} choose a target and roll +CON. \onSuccess, the target takes
  1d10 damage and is deafened for a few minutes. \onPartial, you still
  damage your target, but it’s out of control: the GM will choose an
  additional target nearby.
\end{amove}


\begin{amove}{A Little Help From My Friends}
  When you \condition{successfully aid someone} you take +1 forward as
  well.
\end{amove}


\begin{amove}{Eldritch Tones}
  Your \move{Arcane Art} is strong, allowing you to choose two effects
  instead of one.
\end{amove}


\begin{amove}{Duelist’s Parry}
  When you \move{Hack and Slash}, you take +1 armor forward.
\end{amove}

\begin{amove}{Bamboozle}
  When you \move{Parley} with someone, on a 7+ you also take +1
  forward with them.
\end{amove}


\begin{amove}{Multiclass Dabbler}
  Get one move from another class. Treat your level as one lower for
  choosing the move.
\end{amove}


\begin{amove}{Multiclass Initiate}
  Get one move from another class. Treat your level as one lower for
  choosing the move.
\end{amove}

\vfill\null
\columnbreak

\secondAdvances

\begin{amove}{Healing Chorus}
  \textbf{Replaces}: \move{Healing Song}

  When you \condition{heal with \move{Arcane Art}}, you heal +2d8 damage.
\end{amove}


\begin{amove}{Vicious Blast}
  \textbf{Replaces}: \move{Vicious Cacophony}

  When you \condition{grant bonus damage with \move{Arcane Art}}, you
  grant an extra +2d4 damage.
\end{amove}


\begin{amove}{Unforgettable Face}
  When you \condition{meet someone you’ve met before} (your call)
  after some time apart you take +1 forward against them.
\end{amove}


\begin{amove}{Reputation}
  When you \condition{first meet someone who’s heard songs about you},
  roll+Cha. \onSuccess, tell the GM two things they’ve heard about
  you. \onPartial, tell the GM one thing they’ve heard, and the GM
  tells you one thing.
\end{amove}


\begin{amove}{Eldritch Chord}
  \textbf{Replaces}: \move{Eldritch Tones}

  When you use \move{Arcane Art}, you choose two effects. You also get to
  choose one of those effects to double.
\end{amove}


\begin{amove}{An Ear For Magic}
  When you \condition{hear an enemy cast a spell} the GM will tell you
  the name of the spell and its effects. Take +1 forward when acting
  on the answers.
\end{amove}


\begin{amove}{Devious}
  When you use \move{Charming and Open} you may also ask “How are you
  vulnerable to me?” Your subject may not ask this question of you.
\end{amove}


\begin{amove}{Duelist’s Block}
  \textbf{Replaces}: \move{Duelist’s Parry}

  When you \move{Hack and Slash}, you take +2 armor forward.
\end{amove}


\begin{amove}{Con}
  \textbf{Replaces}: \move{Bamboozle}

  When you \move{Parley} with someone, on a 7+ you also take +1 forward with
  them and get to ask their player one question which they must answer
  truthfully.
\end{amove}


\begin{amove}{Multiclass Master}
  Get one move from another class. Treat your level as one lower for
  choosing the move.
\end{amove}

\vfill\null
\end{multicols}

\end{document}
