\documentclass[8pt]{extarticle} \input{prelude.tex} % Modify this commands to define Class name, Base HP, Base Load and Damage Dice (only number) \newcommand{\Class}{Bard} \newcommand{\BaseHP}{6} \newcommand{\BaseLoad}{9} \newcommand{\Damage}{6} \begin{document} \openup -0.2em \charbanner \begin{multicols}{2} \leftbanner{Folk} \begin{amove}{Elf} When you enter an important location (your call) you can ask the GM for one fact from the history of that location. \end{amove} \begin{amove}{Human} When you first enter a civilized settlement someone who respects the custom of hospitality to minstrels will take you in as their guest. \end{amove} \begin{amove}{Rihamm} When you speak frankly and openly with someone, ask them two questions instead of one. \end{amove} \ \leftbanner{Alignment} \choice \textbf{Good} \begin{quote} Perform your art to aid someone else. \end{quote} \choice \textbf{Neutral} \begin{quote} Avoid a conflict or defuse a tense situation. \end{quote} \choice \textbf{Chaotic} \begin{quote} Spur others to significant and unplanned decisive action. \end{quote} \ \leftbanner{Bonds} \begin{quote} \textbf{V:}\enspace\hrulefill \enspace\hrulefill \textbf{V:}\enspace\hrulefill \enspace\hrulefill \textbf{V:}\enspace\hrulefill \enspace\hrulefill \textbf{V:}\enspace\hrulefill \enspace\hrulefill \textbf{V:}\enspace\hrulefill \enspace\hrulefill \end{quote} \vfill\null \columnbreak \rightbanner{Starting Moves} \begin{quote} {\headingfont Arcane Art} \begin{quote} When you \textbf{weave a performance into a basic spell}, choose an ally and an effect: • Heal 1d8 damage • +1d4 forward to damage • Their mind is shaken clear of one enchantment • The next time someone successfully assists the target with aid, they get +2 instead of +1 Then roll +CHA. • On a 10+, the ally gets the selected effect. • On a 7-9, your spell still works, but you draw unwanted attention or your magic reverberates to other targets affecting them as well, GM’s choice. \end{quote} \end{quote} \begin{basicmove}{Bardic Lore} Choose an area of expertise: • Spells and Magicks • The Dead and Undead • Grand Histories of the Known World • A Bestiary of Creatures Unusual • The Planar Spheres • Legends of Heroes Past • Gods and Their Servants When you \textbf{first encounter an important creature, location, or item (your call) covered by your bardic lore} you can ask the GM any one question about it; the GM will answer truthfully. The GM may then ask you what tale, song, or legend you heard that information in. \end{basicmove} \begin{basicmove}{Charming and Open} When you \textbf{speak frankly with someone}, you can ask their player a question from the list below. They must answer it truthfully, then they may ask you a question from the list (which you must answer truthfully). • Whom do you serve? • What do you wish I would do? • How can I get you to \_\_\_\_? • What are you really feeling right now? • What do you most desire? \end{basicmove} \begin{basicmove}{A Port in the Storm} When you \textbf{arrive at a civilized settlement spoken of in lore or song}, tell the GM something you've heard about the place. They’ll tell you how it’s changed since the Shattering. \end{basicmove} \vfill\null \end{multicols} \clearpage \gearbanner \begin{multicols}{2} \begin{quote} Your load is 9+Str. You have dungeon rations (5 uses, 1 weight). Choose one instrument, all are 0 weight for you: \choice Your father’s mandolin, repaired \choice A fine lute, a gift from a noble \choice The pipes with which you courted your first love \choice A stolen horn \choice A fiddle, never before played \choice A songbook in a forgotten tongue \end{quote} \ \columnbreak \begin{quote} Choose your clothing: \choice Leather armor (1 armor, 1 weight) \choice Ostentatious clothes (0 weight) Choose your armament: \choice Dueling rapier (close, precise, 2 weight) \choice Worn bow (near, 2 weight), bundle of arrows (3 ammo, 1 weight), and short sword (close, 1 weight) Choose one: \choice Adventuring gear (1 weight) \choice Bandages (0 weight) \choice Halfling pipeleaf (0 weight) \choice 3 coins \end{quote} \end{multicols} \begin{multicols}{2} \leftbanner{Advanced Moves (2-5)} When you \textbf{gain a level from 2--5}, choose from these moves. \ \begin{amove}{Healing Song} When you \textbf{heal with arcane art}, you heal +1d8 damage. \end{amove} \begin{amove}{Vicious Cacophony} When you \textbf{grant bonus damage with arcane art}, you grant an extra +1d4 damage. \end{amove} \begin{amove}{It Goes To Eleven} When you \textbf{unleash a crazed performance} (a righteous lute solo or mighty brass blast, maybe) choose a target who can hear you and roll+Cha. • On a 10+ the target attacks their nearest ally in range. • On a 7–9 they attack their nearest ally, but you also draw their attention and ire. \end{amove} \begin{amove}{Metal Hurlant} When you \textbf{shout with great force or play a shattering note} choose a target and roll+Con. • On a 10+ the target takes 1d10 damage and is deafened for a few minutes. • On a 7–9 you still damage your target, but it’s out of control: the GM will choose an additional target nearby. \end{amove} \begin{amove}{A Little Help From My Friends} When you \textbf{successfully aid someone} you take +1 forward as well. \end{amove} \begin{amove}{Eldritch Tones} Your arcane art is strong, allowing you to choose two effects instead of one. \end{amove} \begin{amove}{Duelist’s Parry} When you hack and slash, you take +1 armor forward. \end{amove} \begin{amove}{Bamboozle} When you parley with someone, on a 7+ you also take +1 forward with them. \end{amove} \begin{amove}{Multiclass Dabbler} Get one move from another class. Treat your level as one lower for choosing the move. \end{amove} \begin{amove}{Multiclass Initiate} Get one move from another class. Treat your level as one lower for choosing the move. \end{amove} \vfill\null \columnbreak \rightbanner{Advanced Moves (6-10)} When you \textbf{gain a level from 6--10}, choose from these moves or the level 2--5 moves. \ \begin{amove}{Healing Chorus} \textbf{Replaces}: Healing Song When you \textbf{heal with arcane art}, you heal +2d8 damage. \end{amove} \begin{amove}{Vicious Blast} \textbf{Replaces}: Vicious Cacophony When you \textbf{grant bonus damage with arcane art}, you grant an extra +2d4 damage. \end{amove} \begin{amove}{Unforgettable Face} When you \textbf{meet someone you’ve met before} (your call) after some time apart you take +1 forward against them. \end{amove} \begin{amove}{Reputation} When you \textbf{first meet someone who’s heard songs about you}, roll+Cha. • On a 10+, tell the GM two things they’ve heard about you. • On a 7-9, tell the GM one thing they’ve heard, and the GM tells you one thing. \end{amove} \begin{amove}{Eldritch Chord} \textbf{Replaces}: Eldritch Tones When you use arcane art, you choose two effects. You also get to choose one of those effects to double. \end{amove} \begin{amove}{An Ear For Magic} When you \textbf{hear an enemy cast a spell} the GM will tell you the name of the spell and its effects. Take +1 forward when acting on the answers. \end{amove} \begin{amove}{Devious} When you use charming and open you may also ask “How are you vulnerable to me?” Your subject may not ask this question of you. \end{amove} \begin{amove}{Duelist’s Block} \textbf{Replaces}: Duelist’s Parry When you hack and slash, you take +2 armor forward. \end{amove} \begin{amove}{Con} \textbf{Replaces}: Bamboozle When you parley with someone, on a 7+ you also take +1 forward with them and get to ask their player one question which they must answer truthfully. \end{amove} \begin{amove}{Multiclass Master} Get one move from another class. Treat your level as one lower for choosing the move. \end{amove} \vfill\null \end{multicols} \end{document}