\documentclass[8pt]{extarticle} \usepackage{color} \usepackage{lmodern} \usepackage{amssymb,amsmath} \usepackage{ifxetex,ifluatex} \usepackage{anyfontsize} \usepackage[percent]{overpic} \usepackage[margin=0.5in]{geometry} \usepackage{multicol} \setlength{\columnsep}{0.05cm} \usepackage[T1]{fontenc} \usepackage[utf8]{inputenc} \usepackage{fontspec} % For loading fonts \usepackage{titlesec} \setmainfont{PT Serif} \newfontfamily\headingfont[]{Metamorphous} \titleformat*{\section}{\LARGE\headingfont} \titleformat*{\subsection}{\Large\headingfont} \newenvironment{amove}[1] {\Checkbox{6pt}\ {\headingfont #1}\begin{quote} } {\end{quote} } \newenvironment{basicmove}[1] {\begin{quote}{\headingfont #1}\begin{quote} } {\end{quote}\end{quote} } \newenvironment{choices}[1] {#1 \begin{quote} } {\end{quote} } \newcommand{\choice}{\Checkbox{6pt} } \pagestyle{empty} \IfFileExists{upquote.sty}{\usepackage{upquote}}{} % use microtype if available \IfFileExists{microtype.sty}{% \usepackage[]{microtype} \UseMicrotypeSet[protrusion]{basicmath} % disable protrusion for tt fonts }{} \PassOptionsToPackage{hyphens}{url} % url is loaded by hyperref \makeatother % Scale images if necessary, so that they will not overflow the page % margins by default, and it is still possible to overwrite the defaults % using explicit options in \includegraphics[width, height, ...]{} \setkeys{Gin}{width=\maxwidth,height=\maxheight,keepaspectratio} \IfFileExists{parskip.sty}{% \usepackage{parskip} }{% else \setlength{\parindent}{0pt} \setlength{\parskip}{6pt plus 2pt minus 1pt} } \setlength{\emergencystretch}{3em} % prevent overfull lines \providecommand{\tightlist}{% \setlength{\itemsep}{0pt}\setlength{\parskip}{0pt}} \setcounter{secnumdepth}{0} % Redefines (sub)paragraphs to behave more like sections \ifx\paragraph\undefined\else \let\oldparagraph\paragraph \renewcommand{\paragraph}[1]{\oldparagraph{#1}\mbox{}} \fi \ifx\subparagraph\undefined\else \let\oldsubparagraph\subparagraph \renewcommand{\subparagraph}[1]{\oldsubparagraph{#1}\mbox{}} \fi % set default figure placement to htbp \makeatletter \def\fps@figure{htbp} \makeatother \date{} \usepackage{etoolbox} \patchcmd{\quote}{\rightmargin}{\leftmargin 1em \rightmargin}{}{} \usepackage{tikz} \newcommand{\Checkbox}[1]{\tikz{\path[draw=black] (0,0) rectangle (#1,#1);}} % Modify this commands to define Class name, Base HP, Base Load and Damage Dice (only number) \newcommand{\Class}{Fighter} \newcommand{\BaseHP}{10} \newcommand{\BaseLoad}{12} \newcommand{\Damage}{10} % Don't replace here, replace before every section \newcommand{\SectionTitle}{4} \begin{document} \openup -0.3em \input{figuras/TopBanner} %\input{figuras/TopBanner10Plus} %Use this instead when damage dice has 10 or more faces \begin{multicols}{2} \renewcommand{\SectionTitle}{\headingfont Folk} \input{figuras/LeftBanner} \begin{amove}{Dwarf} When you \textbf{share a drink with someone}, you may parley with them using CON instead of CHA. \end{amove} \begin{amove}{Elf} Choose one weapon—you can always treat weapons of that type as if they had the precise tag. \end{amove} \begin{amove}{Halfling} When you defy danger and \textbf{use your small size to your advantage}, take +1. \end{amove} \begin{amove}{Human} Once per battle you may reroll a single damage roll (yours or someone else’s). \end{amove} \ \renewcommand{\SectionTitle}{\headingfont Alignment} \input{figuras/LeftBanner} \begin{amove}{Good} Defend those weaker than you. \end{amove} \begin{amove}{Neutral} Defeat a worthy opponent. \end{amove} \begin{amove}{Evil} Kill a defenseless or surrendered enemy. \end{amove} \ \renewcommand{\SectionTitle}{\headingfont Bonds} \input{figuras/LeftBanner} \begin{quote} \textbf{V:}\enspace\hrulefill \enspace\hrulefill \textbf{V:}\enspace\hrulefill \enspace\hrulefill \textbf{V:}\enspace\hrulefill \enspace\hrulefill \textbf{V:}\enspace\hrulefill \enspace\hrulefill \textbf{V:}\enspace\hrulefill \enspace\hrulefill \end{quote} \vfill\null \columnbreak \renewcommand{\SectionTitle}{\headingfont Starting Moves} \input{figuras/RightBanner} \begin{basicmove}{Bend Bars, Lift Gates} When you use pure strength to destroy an inanimate obstacle, roll+Str. \textbf{On a 10+}, choose 3. \textbf{On a 7-9}, choose 2. • It doesn’t take a very long time • Nothing of value is damaged • It doesn’t make an inordinate amount of noise • You can fix the thing again without a lot of effort \end{basicmove} \begin{basicmove}{Armored} You ignore the clumsy tag on armor you wear. \end{basicmove} \begin{basicmove}{Signature Weapon} This is your weapon. There are many like it, but this one is yours. Your weapon is your best friend. It is your life. You master it as you master your life. Your weapon, without you, is useless. Without your weapon, you are useless. You must wield your weapon true. Choose a base description, all are 2 weight: \begin{quote} \choice Sword \choice Axe \choice Hammer \choice Spear \choice Flail \choice Fists \end{quote} Choose the range that best fits your weapon: \begin{quote} \choice Hand \choice Close \choice Reach \end{quote} Choose two enhancements: \begin{quote} \choice Hooks and spikes. +1 damage, but +1 weight. \choice Sharp. +2 piercing. \choice Perfectly weighted. Add precise. \choice Serrated edges. +1 damage. \choice Glows in the presence of one type of creature, your choice. \choice Huge. Add messy and forceful. \choice Versatile. Choose an additional range. \choice Well-crafted. -1 weight. \end{quote} Choose a look: \begin{quote} \choice Ancient \choice Unblemished \choice Ornate \choice Blood-stained \choice Sinister \end{quote} \end{basicmove} \vfill\null \end{multicols} \clearpage \renewcommand{\SectionTitle}{\headingfont Gear} \input{figuras/RightBannerEquipment} \begin{multicols}{2} \begin{quote} Your load is 12+Str. You carry your signature weapon and dungeon rations (5 uses, 1 weight). Choose your defenses: \begin{quote} \choice Chainmail (1 armor, 1 weight) and adventuring gear (1 weight) \choice Scale armor (2 armor, 3 weight) \end{quote} Choose two: \begin{quote} \choice 2 Healing potions (0 weight) \choice Shield (+1 armor, 2 weight) \choice Antitoxin (0 weight), dungeon rations (1 weight), and poultices and herbs (1 weight) \choice 22 coins \end{quote} \end{quote} \ \columnbreak \ \end{multicols} \begin{multicols}{2} \renewcommand{\SectionTitle}{\headingfont Advanced Moves (2-5)} \input{figuras/LeftBanner} When you \textbf{gain a level from 2--5}, choose from these moves. \ \begin{amove}{Merciless} When you deal damage, deal +1d4 damage. \end{amove} \begin{amove}{Heirloom} When you consult the spirits that reside within your signature weapon, they will give you an insight relating to the current situation, and might ask you some questions in return, roll+CHA. \textbf{On a 10+}, the GM will give you good detail. \textbf{On a 7-9}, the GM will give you an impression. \end{amove} \begin{amove}{Armor Mastery} When you make your armor take the brunt of damage dealt to you, the damage is negated but you must reduce the armor value of your armor or shield (your choice) by 1. The value is reduced each time you make this choice. If the reduction leaves the item with 0 armor it is destroyed. \end{amove} \begin{amove}{Improved Weapon} Choose one extra enhancement for your signature weapon. \end{amove} \begin{amove}{Seeing Red} When you discern realities during combat, you take +1. \end{amove} \begin{amove}{Interrogator} When you parley using threats of impending violence as leverage, you may use STR instead of CHA. \end{amove} \begin{amove}{Scent of Blood} When you hack and slash an enemy, your next attack against that same foe deals +1d4 damage. \end{amove} \begin{amove}{Multiclass Dabbler} Get one move from another class. Treat your level as one lower for choosing the move. \end{amove} \begin{amove}{Iron Hide} You gain +1 armor. \end{amove} \begin{amove}{Blacksmith} When you have access to a forge you can graft the magical powers of a weapon onto your signature weapon. This process destroys the magical weapon. Your signature weapon gains the magical powers of the destroyed weapon. \end{amove} \vfill\null \columnbreak \renewcommand{\SectionTitle}{\headingfont Advanced Moves (6-10)} \input{figuras/RightBanner} When you \textbf{gain a level from 6--10}, choose from these moves or the level 2--5 moves. \ \begin{amove}{Bloodthirsty} \textbf{Replaces}: Merciless When you deal damage, deal +1d8 damage. \end{amove} \begin{amove}{Armored Perfection} \textbf{Replaces}: Armor Mastery When you choose to let your armor take the brunt of damage dealt to you, the damage is negated and you take +1 forward against the attacker, but you must reduce the armor value of your armor or shield (your choice) by 1. The value is reduced each time you make this choice. If the reduction leaves the item with 0 armor it is destroyed. \end{amove} \begin{amove}{Evil Eye} \textbf{Requires}: Seeing Red When you enter combat, roll+CHA. \textbf{On a 10+}, hold 2. \textbf{On a 7-9}, hold 1. Spend your hold to make eye contact with an NPC present, who freezes or flinches and can’t act until you break it off. \textbf{On a 6-}, your enemies immediately identify you as their biggest threat. \end{amove} \begin{amove}{Taste of Blood} \textbf{Replaces}: Scent of Blood When you hack and slash an enemy, your next attack against that same foe deals +1d8 damage. \end{amove} \begin{amove}{Multiclass Initiate} \textbf{Required}: Multiclass Dabbler Get one move from another class. Treat your level as one lower for choosing the move. \end{amove} \begin{amove}{Steel Hide} \textbf{Replaces}: Iron Hide You gain +2 armor. \end{amove} \begin{amove}{Through Death’s Eyes} When you go into battle, roll+WIS. \textbf{On a 10+}, name someone who will live and someone who will die. \textbf{On a 7-9}, name someone who will live or someone who will die. Name NPCs, not player characters. The GM will make your vision come true, if it’s even remotely possible. \textbf{On a 6-}, you see your own death and consequently take -1 ongoing throughout the battle. \end{amove} \begin{amove}{Eye for Weaponry} When you look over an enemy’s weaponry, ask the GM how much damage they do. \end{amove} \begin{amove}{Superior Warrior} When you hack and slash on a 12+ you deal your damage, avoid their attack, and impress, dismay, or frighten your enemy. \end{amove} \vfill\null \end{multicols} \end{document}