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+\documentclass[8pt]{extarticle}
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+\input{prelude}
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+
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+% Modify this commands to define Class name, Base HP, Base Load and Damage Dice (only number)
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+\newcommand{\Class}{Witch}
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+\newcommand{\BaseHP}{4}
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+\newcommand{\BaseLoad}{10}
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+\newcommand{\Damage}{4}
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+
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+\begin{document}
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+\openup -0.2em
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+
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+\charbanner
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+
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+\begin{multicols}{2}
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+\leftbanner{Witch's Craft}
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+
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+Choose any folk, and then choose what kind of witch you are. Each
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+option includes an Elemental tag, which you can select when weaving a
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+Black Magic spell.
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+
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+\begin{amove}{Weather Witch}
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+ \textit{Elemental (Electric): This spell arcs along metal, water,
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+ and flesh, hitting anything made of those materials that touches
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+ your target.} \\
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+ When you \textbf{fly atop your broomstick in the open sky}, there is
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+ always cloud cover to obscure you from sight.
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+\end{amove}
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+
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+\begin{amove}{Wicked Witch}
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+ \textit{Elemental (Fire): This spell sets targets on fire.} \\
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+ When you \textbf{throw a potion at someone}, the target takes all
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+ effects of that potion as if they had drank it.
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+\end{amove}
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+
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+\begin{amove}{Winter Witch}
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+ \textit{Elemental (Ice): This spell freezes targets in place.} \\
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+ You are immune to the bite of frost and wind, and can share this
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+ protection with anyone you touch. When you have time and safety, you
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+ can create a one-room structure out of ice.
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+\end{amove}
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+
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+\
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+
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+\leftbanner{Drive}
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+
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+\begin{amove}{The Pursuit of Hidden Knowledge}
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+ Uncover a secret and keep it secret.
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+\end{amove}
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+
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+\begin{amove}{Personal Freedom}
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+ Avoid or escape from trouble without resolving it.
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+\end{amove}
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+
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+\begin{amove}{The Unfettered Power of Magic}
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+ Use magic to cause fear or panic.
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+\end{amove}
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+
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+\
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+
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+\leftbanner{Bonds}
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+
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+\begin{quote}
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+\textbf{V:}\enspace\hrulefill
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+
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+\enspace\hrulefill
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+
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+\textbf{V:}\enspace\hrulefill
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+
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+\enspace\hrulefill
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+
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+\textbf{V:}\enspace\hrulefill
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+
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+\enspace\hrulefill
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+
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+\textbf{V:}\enspace\hrulefill
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+
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+\enspace\hrulefill
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+
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+\textbf{V:}\enspace\hrulefill
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+
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+\enspace\hrulefill
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+\end{quote}
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+
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+
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+\vfill\null
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+\columnbreak
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+
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+
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+\rightbanner{Starting Moves}
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+
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+\begin{basicmove}{Black Magic (INT)}
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+ When you weave a spell to inflict pain, choose two tags from the
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+ list and roll +INT. If you do not pick any Range tags, the Range
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+ defaults to Hand. \textbf{On a hit}, deal 1d8 damage, plus all
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+ effects of the added tags. \textbf{On a 7-9}, also choose one:
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+ \begin{itemize}
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+ \item You draw unwanted attention or put someone in a spot
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+ \item The GM removes a non-range tag of their choice, and you deal
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+ -1 damage
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+ \item The spell drains your energy. You take -1 ongoing to INT until
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+ you have a few minutes to clear your head
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+ \end{itemize}
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+ \textit{Tags: Reach, Near, Debilitating (half damage), Forceful,
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+ Piercing 2.}
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+\end{basicmove}
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+
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+\begin{basicmove}{Broomstick (DEX)}
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+ You can fly atop any broomstick you get your hands on, although some
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+ brooms behave better than others. You can fly with one passenger and
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+ for up to one day at a time---more than that, and your broom gets
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+ upset. When you \textbf{fly atop your broomstick}, either a great
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+ distance or somewhere out of reach, tell us where you're going and
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+ roll +DEX. \textbf{On a 10+}, you get where you need to be, but
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+ choose one. \textbf{On a 7-9}, you'll get there, but choose two:
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+ \begin{itemize}
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+ \item A threat is waiting for you when you get there
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+ \item The broom misbehaves, and it takes a while to get where you want
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+ \item Your landing is better described as a crash
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+ \item The ride numbs your body: you take -1 ongoing to DEX until you
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+ have a few minutes to stretch your legs
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+ \end{itemize}
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+\end{basicmove}
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+
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+\begin{basicmove}{Cauldron's Brew and Potion's Bubble}
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+ When you have some downtime, you can brew up a potion - describe
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+ what it does. Brewed potions are 1-weight per 3 doses, and you get
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+ 3 doses per brew. Potion effects are always possible, but the GM
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+ will give you one to four of the following conditions:
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+ \begin{itemize}
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+ \item Supplies are short - you only get 1 dose of your potion
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+ \item The potion's effects are delayed, and won't take effect until
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+ a short while after drinking
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+ \item The potion's effects fade quickly - the imbiber will need to
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+ hurry to get use out of it
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+ \item The potion has strange and unwanted side effects
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+ \item The potion is volatile, and will explode if dropped or treated
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+ roughly
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+ \item The potion smells and tastes horrible - the imbiber takes -1
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+ forward
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+ \item You're missing an ingredient and will need to acquire it to
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+ finish the brew
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+ \end{itemize}
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+\end{basicmove}
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+
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+\begin{basicmove}{Little Witch's Academia}
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+ When you \textbf{use a Bag of Books}, you can take +1 to any roll,
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+ not just Spout Lore. When you do, explain what sort of magical help
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+ the book provides.
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+\end{basicmove}
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+
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+
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+\vfill\null
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+\end{multicols}
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+
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+\clearpage
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+
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+\gearbanner
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+
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+\begin{multicols}{2}
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+
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+Your Load is 10+STR. You start with dungeon rations (5 uses, 1 weight), a broomstick
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+(close, 1 weight), a cauldron (1 weight), and a bag of books (5 uses, 2 weight). Every
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+three potions you carry equals 1 weight. Choose two:
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+\begin{quote}
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+ \choice Three healing potions (heal 10 HP or 1 debility) \\
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+ \choice Three charm potions (makes the imbiber trust the next person they see) \\
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+ \choice Three exploding potions (near, thrown, dangerous, deal 1d10
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+ damage instead of class damage)
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+\end{quote}
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+
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+
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+\columnbreak
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+
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+Choose one:
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+\begin{quote}
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+\choice Ritual dagger (hand, 1 weight) and antitoxin \\
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+\choice Enchanted robes (1 armor, 1 weight) \\
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+\choice Runed bow (near, 2 weight) with quiver (3 ammo, 1 weight)
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+\end{quote}
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+
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+
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+\
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+
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+\end{multicols}
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+
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+\begin{multicols}{2}
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+\leftbanner{Advanced Moves (2-5)}
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+When you \textbf{gain a level from 2--5}, choose from these moves.
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+
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+\begin{amove}{Battle Mage}
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+Selecting a Range tag for your Black Magic does not count as one of your
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+tag choices. Add the following tags to the Black Magic list: Close, Area,
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++1d4 damage.
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+\end{amove}
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+
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+\begin{amove}{Broom Mastery}
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+When you roll a 12+ on the Broomstick move, the flight is free of danger
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+and you get there unexpectedly quickly. Choose nothing from the list.
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+\end{amove}
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+
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+\begin{amove}{Customized Broomstick}
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+ \textbf{Requires}: Broomstick
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+
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+ You have a personal, specialized, and indestructible broomstick, unique to
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+you and only you. When someone else uses your broomstick, it is just an
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+ordinary broom, with none of the special features it has in your hands.
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+Choose one or two from the list to describe your broomstick:
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+• Old-Fashioned, Extravagant, Polished, Blood-stained, Simple, Runed
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+Choose three of the following traits for your broom:
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+• +1d4 damage
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+• +1 Armor while you are riding or wielding it
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+• Precise and Reach
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+• Elemental (Fire, Ice, or Electric, choose 1)
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+• Thrown (Near, Far)
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+• Elemental (Fire, Ice, or Electric, choose 1)
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+\end{amove}
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+
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+\begin{amove}{Dragon Meteo (DEX)}
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+ When you ride your broomstick into an enemy, roll +DEX. \textbf{On a
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+ 10+}, deal your damage with the Forceful tag, and escape before
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+ they can do anything about it. \textbf{On a 7-9}, they were ready
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+ for you. Deal your damage with the Forceful tag, then choose one:
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+ \begin{itemize}
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+ \item You have to leap off your broom before impact, losing your
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+ broom
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+ \item You take an attack on your way past
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+ \end{itemize}
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+\end{amove}
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+
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+
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+\begin{amove}{Magical Dabbler}
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+ Gain one non-multiclass move from any class list. Choose the move as
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+ if you were one level lower than you are, unless that move is
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+ magic-based.
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+\end{amove}
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+
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+
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+\begin{amove}{Magical Library}
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+ When you Make Camp while you have less than 4 uses left in your Bag
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+ of Books, regain 2 uses of your Bag of Books.
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+\end{amove}
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+
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+
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+\begin{amove}{Toil and Trouble}
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+ When you make the Outstanding Warrants move, you may have the
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+ results of your roll apply to one of the other players instead of
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+ yourself.
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+\end{amove}
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+
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+
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+\begin{amove}{Token of Love}
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+ When you enchant an item with your love and commitment and then give
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+ it to someone, that person will believe you to be their most trusted
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+ and steadfast friend as long as they wear it. You can only have one
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+ such charm at a time, and it breaks if you ever directly harm the
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+ wearer.
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+\end{amove}
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+
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+
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+\begin{amove}{Witchcraft (INT)}
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+ Choose a single element or type of object, such as fire, dolls,
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+ shadows, bones, or snow. You gain magical control over objects of
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+ that type or element. When you magically manipulate an object or
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+ element you have control over, describe what you're doing and roll
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+ +INT. \textbf{On a 10+}, your spell works, but choose
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+ one. \textbf{On a 7-9}, it works, but choose two:
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+ \begin{itemize}
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+ \item You bring the manipulated object or element to life---it is
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+ now an NPC
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+ \item Your spell has strange and unwanted side effects
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+ \item You draw unwanted attention to yourself or an ally
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+ \item The spell drains your energy---you take -1 ongoing to INT
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+ until you have a few minutes to clear your head
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+ \end{itemize}
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+\end{amove}
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+
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+\columnbreak
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+
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+\begin{amove}{Witch's Familiar}
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+ You have a small animal companion, such as a rat, cat, bat, owl, or
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+ raven. Your familiar is capable of speaking. When you shut out your
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+ own senses and concentrate on the bond you share with your familiar,
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+ you can sense what they sense and speak through them.
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+\end{amove}
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+
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+
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+\begin{amove}{Witch's Grasp}
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+ When you hold out your hand expectantly, an unattended object of
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+ your choice within Near range will come flying to your hand. You can
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+ use this move to call your broomstick from any distance, though it
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+ may take a while.
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+\end{amove}
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+
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+\rightbanner{Advanced Moves (6-10)}
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+
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+When you \textbf{gain a level from 6--10}, choose from these moves or
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+the level 2--5 moves.
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+
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+\begin{amove}{Forbidden Magic (INT)}
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+ When you weave a dark spell of terror, roll +INT. On a 10+, hold
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+ 3. On a 7-9, hold 1 and the GM holds 1. Spend 1-hold to do one of
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+ the following:
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+ \begin{itemize}
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+ \item A single group becomes terrified and will do anything to get
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+ away from you
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+ \item A single person is petrified with fear and cannot move
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+ \end{itemize}
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+
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+\end{amove}
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+
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+
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+\begin{amove}{Magical Initiate}
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+ \textbf{Requires}: Magical Dabbler
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+
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+ Gain one non-multiclass move from any class list. Choose the move as
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+ if you were one level lower than you are, unless that move is
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+ magic-based.
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+\end{amove}
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+
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+
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+\begin{amove}{Perfecting the Craft}
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+ \textbf{Requires}: Witchcraft
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+
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+ Choose another object or element you can manipulate using
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+ Witchcraft.
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+\end{amove}
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+
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+
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+\begin{amove}{Potions Master}
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+ When you use Cauldron's Brew and Potion's Bubble, after the GM gives
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+ you the potion's conditions, you may veto one of them.
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+\end{amove}
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+
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+
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+\begin{amove}{Stitched Together}
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+ When you sew up a dying or recently dead body and breathe some magic
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+ into it, they return to life, whether they like it or not. You gain
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+ leverage over them, and they count as both living and undead.
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+\end{amove}
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+
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+
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+\begin{amove}{Sweep the Floor}
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+ \textbf{Requires}: Customized Broomstick
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+
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+ Gain two more options from the Customized Broomstick list. You can
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+ choose an option you already have for a second time, and the bonus
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+ stacks.
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+\end{amove}
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+
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+
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+\begin{amove}{Turn You Into a Newt (INT)}
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+ When you cast a spell to transfigure an enemy into a more harmless
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+ form, roll +INT. \textbf{On a hit}, you did it! They'll turn back
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+ after fulfilling a condition you tell them, or at sunrise if you
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+ don't give one. \textbf{On a 7-9}, the spell wasn't quite as
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+ effective as you'd like. The GM chooses one:
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+ \begin{itemize}
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+ \item Their new form doesn't hinder them as much as you'd hoped
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+ \item The transformation will only last for as long as you concentrate on it
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+ \item The spell backfires - you transform into the same thing they do
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+ \end{itemize}
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+\end{amove}
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+
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+
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+\begin{amove}{War Mage}
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+ \textbf{Requires}: Battle Mage
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+
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+ When you use Black Magic, choose three tags instead of two. Add the
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+ following tags to the Black Magic list: Far, Messy (+1d8 damage),
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+ Ignores Armor.
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+\end{amove}
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+
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+
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+\begin{amove}{Witch's Mastery}
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+ \textbf{Requires}: Witchcraft
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+
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+ When you roll a 12+ on Witchcraft, your spell defies expectations,
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+ helping above and beyond what you intended. Choose nothing from the
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+ list.
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+\end{amove}
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+
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+
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+\vfill\null
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+\end{multicols}
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+
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+\end{document}
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