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Add semantic Requires/Replaces macros

Getty Ritter 5 years ago
parent
commit
3c9beeb99e
14 changed files with 71 additions and 71 deletions
  1. 2 2
      artificer.tex
  2. 5 5
      bard.tex
  3. 7 7
      cleric.tex
  4. 3 3
      collector.tex
  5. 3 3
      druid.tex
  6. 5 5
      fighter.tex
  7. 4 4
      lanternbearer.tex
  8. 8 8
      mage.tex
  9. 8 8
      paladin.tex
  10. 5 5
      ranger.tex
  11. 6 6
      survivor.tex
  12. 4 4
      thief.tex
  13. 5 5
      witch.tex
  14. 6 6
      wizard.tex

+ 2 - 2
artificer.tex

@@ -244,13 +244,13 @@
 \end{amove}
 \end{amove}
 
 
 \begin{amove}{Forcefield Upgrade}
 \begin{amove}{Forcefield Upgrade}
-  \textbf{Replaces}: \move{Etheric Field}
+\moveReplaces{Etheric Field}
 
 
   You have +Armor equal to your held Charge.
   You have +Armor equal to your held Charge.
 \end{amove}
 \end{amove}
 
 
 \begin{amove}{Highly Logical}
 \begin{amove}{Highly Logical}
-  \textbf{Replaces}: \move{Logical}
+\moveReplaces{Logical}
 
 
   When you \condition{use strict deduction to analyze your
   When you \condition{use strict deduction to analyze your
     surroundings}, you can Discern Realities with +INT instead of
     surroundings}, you can Discern Realities with +INT instead of

+ 5 - 5
bard.tex

@@ -267,14 +267,14 @@ Spur others to significant and unplanned decisive action.
 \secondAdvances
 \secondAdvances
 
 
 \begin{amove}{Healing Chorus}
 \begin{amove}{Healing Chorus}
-  \textbf{Replaces}: \move{Healing Song}
+\moveReplaces{Healing Song}
 
 
   When you \condition{heal with \move{Arcane Art}}, you heal +2d8 damage.
   When you \condition{heal with \move{Arcane Art}}, you heal +2d8 damage.
 \end{amove}
 \end{amove}
 
 
 
 
 \begin{amove}{Vicious Blast}
 \begin{amove}{Vicious Blast}
-  \textbf{Replaces}: \move{Vicious Cacophony}
+\moveReplaces{Vicious Cacophony}
 
 
   When you \condition{grant bonus damage with \move{Arcane Art}}, you
   When you \condition{grant bonus damage with \move{Arcane Art}}, you
   grant an extra +2d4 damage.
   grant an extra +2d4 damage.
@@ -296,7 +296,7 @@ Spur others to significant and unplanned decisive action.
 
 
 
 
 \begin{amove}{Eldritch Chord}
 \begin{amove}{Eldritch Chord}
-  \textbf{Replaces}: \move{Eldritch Tones}
+\moveReplaces{Eldritch Tones}
 
 
   When you use \move{Arcane Art}, you choose two effects. You also get to
   When you use \move{Arcane Art}, you choose two effects. You also get to
   choose one of those effects to double.
   choose one of those effects to double.
@@ -317,14 +317,14 @@ Spur others to significant and unplanned decisive action.
 
 
 
 
 \begin{amove}{Duelist’s Block}
 \begin{amove}{Duelist’s Block}
-  \textbf{Replaces}: \move{Duelist’s Parry}
+\moveReplaces{Duelist’s Parry}
 
 
   When you \move{Hack and Slash}, you take \armor{+2} forward.
   When you \move{Hack and Slash}, you take \armor{+2} forward.
 \end{amove}
 \end{amove}
 
 
 
 
 \begin{amove}{Con}
 \begin{amove}{Con}
-  \textbf{Replaces}: \move{Bamboozle}
+\moveReplaces{Bamboozle}
 
 
   When you \move{Parley} with someone, on a 7+ you also take +1 forward with
   When you \move{Parley} with someone, on a 7+ you also take +1 forward with
   them and get to ask their player one question which they must answer
   them and get to ask their player one question which they must answer

+ 7 - 7
cleric.tex

@@ -290,7 +290,7 @@ Choose one precept of your religion:
 \secondAdvances
 \secondAdvances
 
 
 \begin{amove}{Anointed}
 \begin{amove}{Anointed}
-  \textbf{Requires}: \move{Chosen One}
+\moveRequires{Chosen One}
 
 
   Choose one spell in addition to the one you picked for \move{Chosen
   Choose one spell in addition to the one you picked for \move{Chosen
     One}. You are granted that spell as if it was one level lower.
     One}. You are granted that spell as if it was one level lower.
@@ -310,20 +310,20 @@ Choose one precept of your religion:
 \end{amove}
 \end{amove}
 
 
 \begin{amove}{Providence}
 \begin{amove}{Providence}
-  \textbf{Replaces}: \move{Serenity}
+\moveReplaces{Serenity}
 
 
   You ignore the -1 penalty from two spells you maintain.
   You ignore the -1 penalty from two spells you maintain.
 \end{amove}
 \end{amove}
 
 
 \begin{amove}{Greater First Aid}
 \begin{amove}{Greater First Aid}
-  \textbf{Requires}: \move{First Aid}
+\moveRequires{First Aid}
 
 
   \spell{Cure Moderate Wounds} is a rote for you, and therefore
   \spell{Cure Moderate Wounds} is a rote for you, and therefore
   doesn’t count against your limit of granted spells.
   doesn’t count against your limit of granted spells.
 \end{amove}
 \end{amove}
 
 
 \begin{amove}{Divine Invincibility}
 \begin{amove}{Divine Invincibility}
-  \textbf{Replaces}: \move{Divine Intervention}
+\moveReplaces{Divine Intervention}
 
 
   When you \move{Commune} you gain 2 hold and lose any hold you
   When you \move{Commune} you gain 2 hold and lose any hold you
   already had. Spend that hold when you or an ally takes damage to
   already had. Spend that hold when you or an ally takes damage to
@@ -333,7 +333,7 @@ Choose one precept of your religion:
 \end{amove}
 \end{amove}
 
 
 \begin{amove}{Martyr}
 \begin{amove}{Martyr}
-  \textbf{Replaces}: \move{Penitent}
+\moveReplaces{Penitent}
 
 
   When you \condition{take damage and embrace the pain}, you may take
   When you \condition{take damage and embrace the pain}, you may take
   +1d4 damage (ignoring armor). If you do, take +1 forward to cast a
   +1d4 damage (ignoring armor). If you do, take +1 forward to cast a
@@ -341,13 +341,13 @@ Choose one precept of your religion:
 \end{amove}
 \end{amove}
 
 
 \begin{amove}{Divine Armor}
 \begin{amove}{Divine Armor}
-  \textbf{Replaces}: \move{Divine Protection}
+\moveReplaces{Divine Protection}
 
 
   When you \condition{wear no armor or shield} you get \armor{3}.
   When you \condition{wear no armor or shield} you get \armor{3}.
 \end{amove}
 \end{amove}
 
 
 \begin{amove}{Greater Empower}
 \begin{amove}{Greater Empower}
-  \textbf{Replaces}: \move{Empower}
+\moveReplaces{Empower}
 
 
   When you \move{Cast A Spell}, \textbf{on a 10--11} you have the option of
   When you \move{Cast A Spell}, \textbf{on a 10--11} you have the option of
   choosing from the 7–9 list. If you do, you may choose one of these
   choosing from the 7–9 list. If you do, you may choose one of these

+ 3 - 3
collector.tex

@@ -284,7 +284,7 @@
 \secondAdvances
 \secondAdvances
 
 
 \begin{amove}{Complete Collection}
 \begin{amove}{Complete Collection}
-  \textbf{Requires}: \move{Expanded Collection}
+\moveRequires{Expanded Collection}
 
 
   Choose the final Predilection option. You gain the move associated
   Choose the final Predilection option. You gain the move associated
   with that Predilection. You do not gain the associated Lore stat.
   with that Predilection. You do not gain the associated Lore stat.
@@ -299,7 +299,7 @@
 \end{amove}
 \end{amove}
 
 
 \begin{amove}{Healthy Friendship}
 \begin{amove}{Healthy Friendship}
-  \textbf{Requires}: \move{Healthy Competition}
+\moveRequires{Healthy Competition}
 
 
   You and your rival have come to terms with each
   You and your rival have come to terms with each
   other. \condition{When you gain this move}, gain 1-Rivalry. When you
   other. \condition{When you gain this move}, gain 1-Rivalry. When you
@@ -339,7 +339,7 @@
 \end{amove}
 \end{amove}
 
 
 \begin{amove}{Supremely Lucky}
 \begin{amove}{Supremely Lucky}
-  \textbf{Requires}: \move{Lucky Charm}
+\moveRequires{Lucky Charm}
 
 
   When you \move{Make Camp}, set your luck to 4 instead of
   When you \move{Make Camp}, set your luck to 4 instead of
   3. When you \condition{would take damage}, you may spend 1-luck to
   3. When you \condition{would take damage}, you may spend 1-luck to

+ 3 - 3
druid.tex

@@ -297,7 +297,7 @@
 \end{amove}
 \end{amove}
 
 
 \begin{amove}{Blood and Thunder}
 \begin{amove}{Blood and Thunder}
-  \textbf{Replaces}: \move{Red of Tooth and Claw}
+\moveReplaces{Red of Tooth and Claw}
 
 
   When you are in an appropriate animal form (something dangerous)
   When you are in an appropriate animal form (something dangerous)
   increase your damage to d10.
   increase your damage to d10.
@@ -312,7 +312,7 @@
 \end{amove}
 \end{amove}
 
 
 \begin{amove}{World-Talker}
 \begin{amove}{World-Talker}
-  \textbf{Requires}: \move{Thing-Talker}
+\moveRequires{Thing-Talker}
 
 
   You see the patterns that make up the fabric of the world. You may
   You see the patterns that make up the fabric of the world. You may
   now apply your spirit tongue, shapeshifter and studied essence moves
   now apply your spirit tongue, shapeshifter and studied essence moves
@@ -324,7 +324,7 @@
 \end{amove}
 \end{amove}
 
 
 \begin{amove}{Formshaper}
 \begin{amove}{Formshaper}
-  \textbf{Requires}: \move{Formcrafter}
+\moveRequires{Formcrafter}
 
 
   You may increase your armor by 1 or deal an additional +1d4 damage
   You may increase your armor by 1 or deal an additional +1d4 damage
   while in an animal form. Choose which when you shapeshift.
   while in an animal form. Choose which when you shapeshift.

+ 5 - 5
fighter.tex

@@ -262,13 +262,13 @@
 \secondAdvances
 \secondAdvances
 
 
 \begin{amove}{Bloodthirsty}
 \begin{amove}{Bloodthirsty}
-\textbf{Replaces}: \move{Merciless}
+\moveReplaces{Merciless}
 
 
 When you deal damage, deal +1d8 damage.
 When you deal damage, deal +1d8 damage.
 \end{amove}
 \end{amove}
 
 
 \begin{amove}{Armored Perfection}
 \begin{amove}{Armored Perfection}
-\textbf{Replaces}: \move{Armor Mastery}
+\moveReplaces{Armor Mastery}
 
 
 When you choose to let your armor take the brunt of damage dealt to
 When you choose to let your armor take the brunt of damage dealt to
 you, the damage is negated and you take +1 forward against the
 you, the damage is negated and you take +1 forward against the
@@ -278,7 +278,7 @@ choice. If the reduction leaves the item with 0 armor it is destroyed.
 \end{amove}
 \end{amove}
 
 
 \begin{amove}{Evil Eye}
 \begin{amove}{Evil Eye}
-  \textbf{Requires}: \move{Seeing Red}
+\moveRequires{Seeing Red}
 
 
   When you \condition{enter combat}, roll+CHA. \onSuccess, hold
   When you \condition{enter combat}, roll+CHA. \onSuccess, hold
   2. \onPartial, hold 1. Spend your hold to make eye contact with an
   2. \onPartial, hold 1. Spend your hold to make eye contact with an
@@ -288,14 +288,14 @@ choice. If the reduction leaves the item with 0 armor it is destroyed.
 \end{amove}
 \end{amove}
 
 
 \begin{amove}{Taste of Blood}
 \begin{amove}{Taste of Blood}
-\textbf{Replaces}: \move{Scent of Blood}
+\moveReplaces{Scent of Blood}
 
 
 When you \move{Hack and Slash} an enemy, your next attack against that
 When you \move{Hack and Slash} an enemy, your next attack against that
 same foe deals +1d8 damage.
 same foe deals +1d8 damage.
 \end{amove}
 \end{amove}
 
 
 \begin{amove}{Multiclass Initiate}
 \begin{amove}{Multiclass Initiate}
-\textbf{Required}: \move{Multiclass Dabbler}
+\moveRequires{Multiclass Dabbler}
 
 
 Get one move from another class. Treat your level as one lower for
 Get one move from another class. Treat your level as one lower for
 choosing the move.
 choosing the move.

+ 4 - 4
lanternbearer.tex

@@ -295,7 +295,7 @@
 \end{amove}
 \end{amove}
 
 
 \begin{amove}{Dawn's Cage}
 \begin{amove}{Dawn's Cage}
-  \textbf{Requires}: \move{Fist of Dawn}
+\moveRequires{Fist of Dawn}
 
 
   When you would deal damage with your \move{Fist of Dawn}, after
   When you would deal damage with your \move{Fist of Dawn}, after
   moving the target, you may encase them in an inescapable prison of
   moving the target, you may encase them in an inescapable prison of
@@ -312,7 +312,7 @@
 \end{amove}
 \end{amove}
 
 
 \begin{amove}{Light of Rebirth (INT)}
 \begin{amove}{Light of Rebirth (INT)}
-  \textbf{Requires}: \move{Healing Light}
+\moveRequires{Healing Light}
 
 
   When you \condition{stitch sunlight into a soul}, roll +INT. \onHit,
   When you \condition{stitch sunlight into a soul}, roll +INT. \onHit,
   remove a debility or condition from the target, or replace a missing
   remove a debility or condition from the target, or replace a missing
@@ -321,7 +321,7 @@
 \end{amove}
 \end{amove}
 
 
 \begin{amove}{Magical Initiate}
 \begin{amove}{Magical Initiate}
-  \textbf{Requires}: \move{Magical Dabbler}
+\moveRequires{Magical Dabbler}
 
 
   Gain one non-multiclass move from any class list. Choose the move as
   Gain one non-multiclass move from any class list. Choose the move as
   if you were one level lower than you are, unless that move is
   if you were one level lower than you are, unless that move is
@@ -352,7 +352,7 @@
 \end{amove}
 \end{amove}
 
 
 \begin{amove}{Twilight Reckoning}
 \begin{amove}{Twilight Reckoning}
-  \textbf{Requires}: \move{Twilight Blade}
+\moveRequires{Twilight Blade}
 
 
   When you \condition{deal damage to a surprised, defenseless, or
   When you \condition{deal damage to a surprised, defenseless, or
     damaged enemy with your Twilight Blade}, you may sever anything
     damaged enemy with your Twilight Blade}, you may sever anything

+ 8 - 8
mage.tex

@@ -291,14 +291,14 @@ with. You can take the other as an Advance when you Level Up.
 \secondAdvances
 \secondAdvances
 
 
 \begin{amove}{Arcane Armor}
 \begin{amove}{Arcane Armor}
-  \textbf{Replaces}: \move{Arcane Ward}
+\moveReplaces{Arcane Ward}
 
 
   You have \armor{+4} against magical attacks, and nearby allies have
   You have \armor{+4} against magical attacks, and nearby allies have
   \armor{+2} against magical attacks.
   \armor{+2} against magical attacks.
 \end{amove}
 \end{amove}
 
 
 \begin{amove}{Archmage}
 \begin{amove}{Archmage}
-  \textbf{Requires}: \move{Prodigy}
+\moveRequires{Prodigy}
 
 
   Select a Focus other than the one you have or the one you selected
   Select a Focus other than the one you have or the one you selected
   for Prodigy, and add one of its Aligned elements and one of its
   for Prodigy, and add one of its Aligned elements and one of its
@@ -312,7 +312,7 @@ with. You can take the other as an Advance when you Level Up.
 \end{amove}
 \end{amove}
 
 
 \begin{amove}{Enchanter's Soul}
 \begin{amove}{Enchanter's Soul}
-  \textbf{Requires}: \move{Enchanter}
+\moveRequires{Enchanter}
 
 
   When you \condition{have time and safety with a magic item in a
   When you \condition{have time and safety with a magic item in a
     place of power}, you can empower that item so that the next time
     place of power}, you can empower that item so that the next time
@@ -321,7 +321,7 @@ with. You can take the other as an Advance when you Level Up.
 \end{amove}
 \end{amove}
 
 
 \begin{amove}{Highly Logical}
 \begin{amove}{Highly Logical}
-  \textbf{Replaces}: \move{Logical}
+\moveReplaces{Logical}
 
 
   When you \condition{use strict deduction to analyze your
   When you \condition{use strict deduction to analyze your
     surroundings}, you can \move{Discern Realities} with +INT instead
     surroundings}, you can \move{Discern Realities} with +INT instead
@@ -337,21 +337,21 @@ with. You can take the other as an Advance when you Level Up.
 \end{amove}
 \end{amove}
 
 
 \begin{amove}{Reflexive Counterspell}
 \begin{amove}{Reflexive Counterspell}
-  \textbf{Requires}: \move{Impressive Counterspell}
+\moveRequires{Impressive Counterspell}
 
 
   When you use \move{Counterspell}, choose one additional option, even
   When you use \move{Counterspell}, choose one additional option, even
   on a 6-.
   on a 6-.
 \end{amove}
 \end{amove}
 
 
 \begin{amove}{Ritual Master}
 \begin{amove}{Ritual Master}
-  \textbf{Requires}: \move{Ritual}
+\moveRequires{Ritual}
 
 
   When the GM tells you the requirements you need to perform a Ritual,
   When the GM tells you the requirements you need to perform a Ritual,
   you can veto one of those requirements.
   you can veto one of those requirements.
 \end{amove}
 \end{amove}
 
 
 \begin{amove}{Spell Mastery}
 \begin{amove}{Spell Mastery}
-  \textbf{Requires}: \move{Spellweaver}
+\moveRequires{Spellweaver}
 
 
   When you roll a 10+ on \move{Cast a Spell}, you do not need to
   When you roll a 10+ on \move{Cast a Spell}, you do not need to
   select any options from the list. On a 7-9, choose only one option
   select any options from the list. On a 7-9, choose only one option
@@ -359,7 +359,7 @@ with. You can take the other as an Advance when you Level Up.
 \end{amove}
 \end{amove}
 
 
 \begin{amove}{War Mage}
 \begin{amove}{War Mage}
-  \textbf{Requires}: \move{Battle Mage}
+\moveRequires{Battle Mage}
 
 
   Add the following tags to the \move{Black Magic} list: \itag{far},
   Add the following tags to the \move{Black Magic} list: \itag{far},
   \itag{messy} (+1d8 damage), \ntag{3}{piercing}, \itag{three targets}
   \itag{messy} (+1d8 damage), \ntag{3}{piercing}, \itag{three targets}

+ 8 - 8
paladin.tex

@@ -237,7 +237,7 @@
 \secondAdvances
 \secondAdvances
 
 
 \begin{amove}{Evidence of Faith}
 \begin{amove}{Evidence of Faith}
-  \textbf{Requires}: \move{Divine Favor}
+\moveRequires{Divine Favor}
 
 
   When you \condition{see divine magic as it happens}, you can ask the
   When you \condition{see divine magic as it happens}, you can ask the
   GM which deity granted the spell and its effects. Take +1 when
   GM which deity granted the spell and its effects. Take +1 when
@@ -245,20 +245,20 @@
 \end{amove}
 \end{amove}
 
 
 \begin{amove}{Holy Smite}
 \begin{amove}{Holy Smite}
-  \textbf{Replaces}: \move{Smite}
+\moveReplaces{Smite}
 
 
   While on a \move{Quest} you deal +1d8 damage.
   While on a \move{Quest} you deal +1d8 damage.
 \end{amove}
 \end{amove}
 
 
 \begin{amove}{Ever Onward}
 \begin{amove}{Ever Onward}
-  \textbf{Replaces}: \move{Charge!}
+\moveReplaces{Charge!}
 
 
   When you \condition{lead the charge into combat}, those you lead take +1 forward
   When you \condition{lead the charge into combat}, those you lead take +1 forward
   and \ntag{+2}{armor} forward.
   and \ntag{+2}{armor} forward.
 \end{amove}
 \end{amove}
 
 
 \begin{amove}{Impervious Defender}
 \begin{amove}{Impervious Defender}
-  \textbf{Replaces}: \move{Staunch Defender}
+\moveReplaces{Staunch Defender}
 
 
   When you \move{Defend} you always get +1 hold, even on a 6-. When
   When you \move{Defend} you always get +1 hold, even on a 6-. When
   you get a 12+ to \move{Defend} instead of getting hold the nearest
   you get a 12+ to \move{Defend} instead of getting hold the nearest
@@ -267,7 +267,7 @@
 \end{amove}
 \end{amove}
 
 
 \begin{amove}{Tandem Strike}
 \begin{amove}{Tandem Strike}
-  \textbf{Replaces}: \move{Setup Strike}
+\moveReplaces{Setup Strike}
 
 
   When you \move{Hack and Slash}, choose an ally. Their next attack
   When you \move{Hack and Slash}, choose an ally. Their next attack
   against your target does +1d4 damage and they take +1 forward
   against your target does +1d4 damage and they take +1 forward
@@ -275,13 +275,13 @@
 \end{amove}
 \end{amove}
 
 
 \begin{amove}{Divine Protection}
 \begin{amove}{Divine Protection}
-  \textbf{Replaces}: \move{Holy Protection}
+\moveReplaces{Holy Protection}
 
 
   You get \ntag{+2}{armor} while on a \move{Quest}.
   You get \ntag{+2}{armor} while on a \move{Quest}.
 \end{amove}
 \end{amove}
 
 
 \begin{amove}{Divine Authority}
 \begin{amove}{Divine Authority}
-  \textbf{Replaces}: \move{Voice of Authority}
+\moveReplaces{Voice of Authority}
 
 
   Take +1 to order hirelings. When you roll a 12+ the hireling
   Take +1 to order hirelings. When you roll a 12+ the hireling
   transcends their moment of fear and doubt and carries out your order
   transcends their moment of fear and doubt and carries out your order
@@ -289,7 +289,7 @@
 \end{amove}
 \end{amove}
 
 
 \begin{amove}{Perfect Hospitaller}
 \begin{amove}{Perfect Hospitaller}
-  \textbf{Replaces}: \move{Hospitaller}
+\moveReplaces{Hospitaller}
 
 
   When you \condition{heal an ally}, you heal +2d8 damage.
   When you \condition{heal an ally}, you heal +2d8 damage.
 \end{amove}
 \end{amove}

+ 5 - 5
ranger.tex

@@ -279,14 +279,14 @@
 \secondAdvances
 \secondAdvances
 
 
 \begin{amove}{Wild Speech}
 \begin{amove}{Wild Speech}
-  \textbf{Replaces}: \move{Wild Empathy}
+\moveReplaces{Wild Empathy}
 
 
   You can speak with and understand any non-magical, non-planar
   You can speak with and understand any non-magical, non-planar
   creature.
   creature.
 \end{amove}
 \end{amove}
 
 
 \begin{amove}{Hunter’s Prey}
 \begin{amove}{Hunter’s Prey}
-  \textbf{Replaces}: \move{Familiar Prey}
+\moveReplaces{Familiar Prey}
 
 
   When you \move{Spout Lore} about a monster you use WIS instead of
   When you \move{Spout Lore} about a monster you use WIS instead of
   INT. \onMassiveSuccess, in addition to the normal effects, you get
   INT. \onMassiveSuccess, in addition to the normal effects, you get
@@ -294,7 +294,7 @@
 \end{amove}
 \end{amove}
 
 
 \begin{amove}{Viper’s Fangs}
 \begin{amove}{Viper’s Fangs}
-  \textbf{Replaces}: \move{Viper’s Strike}
+\moveReplaces{Viper’s Strike}
 
 
   When you \condition{strike an enemy with two weapons at once}, add
   When you \condition{strike an enemy with two weapons at once}, add
   an extra 1d8 damage for your off-hand strike.
   an extra 1d8 damage for your off-hand strike.
@@ -306,7 +306,7 @@
 \end{amove}
 \end{amove}
 
 
 \begin{amove}{Strider}
 \begin{amove}{Strider}
-  \textbf{Replaces}: \move{Follow Me}
+\moveReplaces{Follow Me}
 
 
   When your group decides to \move{Undertake a Perilous Journey}, you
   When your group decides to \move{Undertake a Perilous Journey}, you
   can simultaneously \move{Navigate} and \move{Scout Ahead}. Roll
   can simultaneously \move{Navigate} and \move{Scout Ahead}. Roll
@@ -314,7 +314,7 @@
 \end{amove}
 \end{amove}
 
 
 \begin{amove}{A Safer Place}
 \begin{amove}{A Safer Place}
-  \textbf{Replaces}: \move{A Safe Place}
+\moveReplaces{A Safe Place}
 
 
   When you \condition{set the watch for the night} everyone takes +1
   When you \condition{set the watch for the night} everyone takes +1
   to take watch. After a night in camp when you set the watch everyone
   to take watch. After a night in camp when you set the watch everyone

+ 6 - 6
survivor.tex

@@ -267,7 +267,7 @@ Freya, Kesi, Mikasa, Morgiana, Norona, Mestra, Osha, Nyssa, Krann
 \secondAdvances
 \secondAdvances
 
 
 \begin{amove}{Defy Fate}
 \begin{amove}{Defy Fate}
-  \textbf{Replaces}: \move{Defy Opposition}
+\moveReplaces{Defy Opposition}
 
 
   \onMassiveSuccessFor{Defy Danger}, you excel beyond all
   \onMassiveSuccessFor{Defy Danger}, you excel beyond all
   expectation. Instead of merely defying the danger, you circumvent,
   expectation. Instead of merely defying the danger, you circumvent,
@@ -277,14 +277,14 @@ Freya, Kesi, Mikasa, Morgiana, Norona, Mestra, Osha, Nyssa, Krann
 \end{amove}
 \end{amove}
 
 
 \begin{amove}{Got A Grave with My Name On It}
 \begin{amove}{Got A Grave with My Name On It}
-  \textbf{Requires}: \move{Dead Man Walking}
+\moveRequires{Dead Man Walking}
 
 
   When you take your Last Breath, roll +CON.
   When you take your Last Breath, roll +CON.
 \end{amove}
 \end{amove}
 
 
 
 
 \begin{amove}{More Scars Than Skin}
 \begin{amove}{More Scars Than Skin}
-  \textbf{Requires}: \move{Further Marked}
+\moveRequires{Further Marked}
 
 
   The first time you take a debility or suffer great personal harm
   The first time you take a debility or suffer great personal harm
   after you gain this move, do not mark that debility or suffer that
   after you gain this move, do not mark that debility or suffer that
@@ -293,7 +293,7 @@ Freya, Kesi, Mikasa, Morgiana, Norona, Mestra, Osha, Nyssa, Krann
 
 
 
 
 \begin{amove}{Otherworldly}
 \begin{amove}{Otherworldly}
-  \textbf{Requires}: \move{Worldly}
+\moveRequires{Worldly}
 
 
   Gain a move from a playbook none of the other players are currently
   Gain a move from a playbook none of the other players are currently
   using.
   using.
@@ -301,7 +301,7 @@ Freya, Kesi, Mikasa, Morgiana, Norona, Mestra, Osha, Nyssa, Krann
 
 
 
 
 \begin{amove}{Something To Remember Me By}
 \begin{amove}{Something To Remember Me By}
-  \textbf{Requires}: \move{Alone Against the World}
+\moveRequires{Alone Against the World}
 
 
   When you use \move{Alone Against the World}, regardless of the
   When you use \move{Alone Against the World}, regardless of the
   result of the roll, you leave a permanent mark upon the threat you
   result of the roll, you leave a permanent mark upon the threat you
@@ -310,7 +310,7 @@ Freya, Kesi, Mikasa, Morgiana, Norona, Mestra, Osha, Nyssa, Krann
 
 
 
 
 \begin{amove}{The Moment We Met, Your Fate Was Sealed}
 \begin{amove}{The Moment We Met, Your Fate Was Sealed}
-  \textbf{Requires}: \move{You're Already Dead}
+\moveRequires{You're Already Dead}
 
 
   When you deal damage using \move{You're Already Dead}, you may deal
   When you deal damage using \move{You're Already Dead}, you may deal
   the total damage to all enemies you gained Fate from.
   the total damage to all enemies you gained Fate from.

+ 4 - 4
thief.tex

@@ -240,7 +240,7 @@
 \secondAdvances
 \secondAdvances
 
 
 \begin{amove}{Dirty Fighter}
 \begin{amove}{Dirty Fighter}
-  \textbf{Replaces}: \move{Cheap Shot}
+\moveReplaces{Cheap Shot}
 
 
   When using a \itag{precise} or \itag{hand} weapon, your
   When using a \itag{precise} or \itag{hand} weapon, your
   \move{Backstab} deals an extra +1d8 damage and all other attacks
   \move{Backstab} deals an extra +1d8 damage and all other attacks
@@ -248,7 +248,7 @@
 \end{amove}
 \end{amove}
 
 
 \begin{amove}{Extremely Cautious}
 \begin{amove}{Extremely Cautious}
-  \textbf{Replaces}: \move{Cautious}
+\moveReplaces{Cautious}
 
 
   When you use \move{Trap Expert} you always get +1 hold, even on a
   When you use \move{Trap Expert} you always get +1 hold, even on a
   6-. \onMassiveSuccess, you get 3 hold and the next time you come
   6-. \onMassiveSuccess, you get 3 hold and the next time you come
@@ -257,7 +257,7 @@
 \end{amove}
 \end{amove}
 
 
 \begin{amove}{Alchemist}
 \begin{amove}{Alchemist}
-  \textbf{Replaces}: \move{Brewer}
+\moveReplaces{Brewer}
 
 
   When you have you have time to gather materials and a safe place to
   When you have you have time to gather materials and a safe place to
   brew you can create three doses of any poison you’ve used
   brew you can create three doses of any poison you’ve used
@@ -275,7 +275,7 @@
 \end{amove}
 \end{amove}
 
 
 \begin{amove}{Serious Underdog}
 \begin{amove}{Serious Underdog}
-  \textbf{Replaces}: \move{Underdog}
+\moveReplaces{Underdog}
 
 
   You have \armor{+1}. When you’re outnumbered, you have \armor{+2}
   You have \armor{+1}. When you’re outnumbered, you have \armor{+2}
   instead.
   instead.

+ 5 - 5
witch.tex

@@ -205,7 +205,7 @@ option includes an Elemental tag, which you can select when weaving a
 \end{amove}
 \end{amove}
 
 
 \begin{amove}{Customized Broomstick}
 \begin{amove}{Customized Broomstick}
-  \textbf{Requires}: \move{Broomstick}
+\moveRequires{Broomstick}
 
 
   You have a personal, specialized, and indestructible broomstick,
   You have a personal, specialized, and indestructible broomstick,
   unique to you and only you. When someone else uses your broomstick,
   unique to you and only you. When someone else uses your broomstick,
@@ -326,7 +326,7 @@ option includes an Elemental tag, which you can select when weaving a
 
 
 
 
 \begin{amove}{Perfecting the Craft}
 \begin{amove}{Perfecting the Craft}
-  \textbf{Requires}: \move{Witchcraft}
+\moveRequires{Witchcraft}
 
 
   Choose another object or element you can manipulate using
   Choose another object or element you can manipulate using
   Witchcraft.
   Witchcraft.
@@ -348,7 +348,7 @@ option includes an Elemental tag, which you can select when weaving a
 
 
 
 
 \begin{amove}{Sweep the Floor}
 \begin{amove}{Sweep the Floor}
-  \textbf{Requires}: \move{Customized Broomstick}
+\moveRequires{Customized Broomstick}
 
 
   Gain two more options from the Customized Broomstick list. You can
   Gain two more options from the Customized Broomstick list. You can
   choose an option you already have for a second time, and the bonus
   choose an option you already have for a second time, and the bonus
@@ -371,7 +371,7 @@ option includes an Elemental tag, which you can select when weaving a
 
 
 
 
 \begin{amove}{War Mage}
 \begin{amove}{War Mage}
-  \textbf{Requires}: \move{Battle Mage}
+\moveRequires{Battle Mage}
 
 
   When you use \move{Black Magic}, choose three tags instead of
   When you use \move{Black Magic}, choose three tags instead of
   two. Add the following tags to the \move{Black Magic} list:
   two. Add the following tags to the \move{Black Magic} list:
@@ -380,7 +380,7 @@ option includes an Elemental tag, which you can select when weaving a
 
 
 
 
 \begin{amove}{Witch's Mastery}
 \begin{amove}{Witch's Mastery}
-  \textbf{Requires}: \move{Witchcraft}
+\moveRequires{Witchcraft}
 
 
   \onMassiveSuccessFor{Witchcraft}, your spell defies
   \onMassiveSuccessFor{Witchcraft}, your spell defies
   expectations, helping above and beyond what you intended. Choose
   expectations, helping above and beyond what you intended. Choose

+ 6 - 6
wizard.tex

@@ -256,14 +256,14 @@
 \secondAdvances
 \secondAdvances
 
 
 \begin{amove}{Master}
 \begin{amove}{Master}
-  \textbf{Requires}: \move{Prodigy}
+\moveRequires{Prodigy}
 
 
   Choose one spell in addition to the one you picked for prodigy. You
   Choose one spell in addition to the one you picked for prodigy. You
   prepare that spell as if it were one level lower.
   prepare that spell as if it were one level lower.
 \end{amove}
 \end{amove}
 
 
 \begin{amove}{Greater Empowered Magic}
 \begin{amove}{Greater Empowered Magic}
-  \textbf{Replaces}: \move{Empowered Magic}
+\moveReplaces{Empowered Magic}
 
 
   When you \move{Cast a Spell}, \textbf{on a 10-11}, you have the option of choosing
   When you \move{Cast a Spell}, \textbf{on a 10-11}, you have the option of choosing
   from the 7-9 list. If you do, you may choose one of these effects as
   from the 7-9 list. If you do, you may choose one of these effects as
@@ -276,7 +276,7 @@
 \end{amove}
 \end{amove}
 
 
 \begin{amove}{Enchanter’s Soul}
 \begin{amove}{Enchanter’s Soul}
-  \textbf{Requires}: \move{Enchanter}
+\moveRequires{Enchanter}
 
 
   When you \condition{have time and safety with a magic item in a
   When you \condition{have time and safety with a magic item in a
     place of power} you can empower that item so that the next time
     place of power} you can empower that item so that the next time
@@ -285,7 +285,7 @@
 \end{amove}
 \end{amove}
 
 
 \begin{amove}{Highly Logical}
 \begin{amove}{Highly Logical}
-  \textbf{Replaces}: \move{Logical}
+\moveReplaces{Logical}
 
 
   When you \condition{use strict deduction to analyze your
   When you \condition{use strict deduction to analyze your
     surroundings}, you can discern realities with INT instead of
     surroundings}, you can discern realities with INT instead of
@@ -294,14 +294,14 @@
 \end{amove}
 \end{amove}
 
 
 \begin{amove}{Arcane Armor}
 \begin{amove}{Arcane Armor}
-  \textbf{Replaces}: \move{Arcane Ward}
+\moveReplaces{Arcane Ward}
 
 
   As long as you have at least one prepared spell of first level or
   As long as you have at least one prepared spell of first level or
   higher, you have \armor{+4}.
   higher, you have \armor{+4}.
 \end{amove}
 \end{amove}
 
 
 \begin{amove}{Protective Counter}
 \begin{amove}{Protective Counter}
-  \textbf{Requires}: \move{Counterspell}
+\moveRequires{Counterspell}
 
 
   When \condition{an ally within sight of you is affected by an arcane
   When \condition{an ally within sight of you is affected by an arcane
     spell}, you can counter it as if it affected you. If the spell
     spell}, you can counter it as if it affected you. If the spell