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@@ -1,75 +1,6 @@
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\documentclass[8pt]{extarticle}
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-\usepackage{color}
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-\usepackage{lmodern}
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-\usepackage{amssymb,amsmath}
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-\usepackage{ifxetex,ifluatex}
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-\usepackage{anyfontsize}
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-\usepackage[percent]{overpic}
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-\usepackage[margin=0.5in]{geometry}
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-\usepackage{multicol}
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-\setlength{\columnsep}{0.05cm}
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-\usepackage[T1]{fontenc}
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-\usepackage[utf8]{inputenc}
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-\usepackage{fontspec} % For loading fonts
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-\usepackage{titlesec}
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-\setmainfont{PT Serif}
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-\newfontfamily\headingfont[]{Metamorphous}
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-\titleformat*{\section}{\LARGE\headingfont}
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-\titleformat*{\subsection}{\Large\headingfont}
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-
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-\newenvironment{amove}[1]
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-{\Checkbox{6pt}\ {\headingfont #1}\begin{quote}
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-}
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-{\end{quote}
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-}
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-
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-\pagestyle{empty}
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-\IfFileExists{upquote.sty}{\usepackage{upquote}}{}
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-% use microtype if available
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-\IfFileExists{microtype.sty}{%
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-\usepackage[]{microtype}
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-\UseMicrotypeSet[protrusion]{basicmath} % disable protrusion for tt fonts
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-}{}
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-\PassOptionsToPackage{hyphens}{url} % url is loaded by hyperref
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-
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-\makeatother
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-% Scale images if necessary, so that they will not overflow the page
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-% margins by default, and it is still possible to overwrite the defaults
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-% using explicit options in \includegraphics[width, height, ...]{}
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-\setkeys{Gin}{width=\maxwidth,height=\maxheight,keepaspectratio}
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-\IfFileExists{parskip.sty}{%
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-\usepackage{parskip}
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-}{% else
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-\setlength{\parindent}{0pt}
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-\setlength{\parskip}{6pt plus 2pt minus 1pt}
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-}
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-\setlength{\emergencystretch}{3em} % prevent overfull lines
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-\providecommand{\tightlist}{%
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- \setlength{\itemsep}{0pt}\setlength{\parskip}{0pt}}
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-\setcounter{secnumdepth}{0}
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-% Redefines (sub)paragraphs to behave more like sections
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-\ifx\paragraph\undefined\else
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-\let\oldparagraph\paragraph
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-\renewcommand{\paragraph}[1]{\oldparagraph{#1}\mbox{}}
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-\fi
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-\ifx\subparagraph\undefined\else
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-\let\oldsubparagraph\subparagraph
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-\renewcommand{\subparagraph}[1]{\oldsubparagraph{#1}\mbox{}}
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-\fi
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-
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-% set default figure placement to htbp
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-\makeatletter
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-\def\fps@figure{htbp}
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-\makeatother
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-
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-
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-\date{}
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-
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-\usepackage{etoolbox}
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-\patchcmd{\quote}{\rightmargin}{\leftmargin 1em \rightmargin}{}{}
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-
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-\usepackage{tikz}
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-\newcommand{\Checkbox}[1]{\tikz{\path[draw=black] (0,0) rectangle (#1,#1);}}
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+
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+\input{prelude.tex}
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% Modify this commands to define Class name, Base HP, Base Load and Damage Dice (only number)
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\newcommand{\Class}{Bard}
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@@ -77,55 +8,43 @@
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\newcommand{\BaseLoad}{9}
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\newcommand{\Damage}{6}
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-% Don't replace here, replace before every section
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-\newcommand{\SectionTitle}{4}
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-
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-
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-
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\begin{document}
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\openup -0.3em
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\input{figuras/TopBanner}
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-%\input{figuras/TopBanner10Plus} %Use this instead when damage dice has 10 or more faces
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\begin{multicols}{2}
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-\renewcommand{\SectionTitle}{\headingfont Folk}
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-\input{figuras/LeftBanner}
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+ \leftbanner{Folk}
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-\Checkbox{6pt} \textbf{Elf}
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-\begin{quote}
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+\begin{amove}{Elf}
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When you enter an important location (your call) you can ask the GM for one fact from the history of that location.
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-\end{quote}
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+\end{amove}
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-\Checkbox{6pt} \textbf{Human}
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-\begin{quote}
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+\begin{amove}{Human}
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When you first enter a civilized settlement someone who respects the custom of hospitality to minstrels will take you in as their guest.
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-\end{quote}
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+\end{amove}
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-\Checkbox{6pt} \textbf{Rihamm}
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-\begin{quote}
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+\begin{amove}{Rihamm}
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When you speak frankly and openly with someone, ask them two questions instead of one.
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-\end{quote}
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+\end{amove}
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\
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-\renewcommand{\SectionTitle}{\headingfont Alignment}
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-\input{figuras/LeftBanner}
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-
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+\leftbanner{Alignment}
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-\Checkbox{6pt} \textbf{Good}
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+\choice \textbf{Good}
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\begin{quote}
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Perform your art to aid someone else.
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\end{quote}
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-\Checkbox{6pt} \textbf{Neutral}
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+\choice \textbf{Neutral}
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\begin{quote}
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Avoid a conflict or defuse a tense situation.
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\end{quote}
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-\Checkbox{6pt} \textbf{Chaotic}
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+\choice \textbf{Chaotic}
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\begin{quote}
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Spur others to significant and unplanned decisive action.
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\end{quote}
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@@ -133,8 +52,7 @@ Spur others to significant and unplanned decisive action.
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\
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-\renewcommand{\SectionTitle}{\headingfont Bonds}
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-\input{figuras/LeftBanner}
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+\leftbanner{Bonds}
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\begin{quote}
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\textbf{V:}\enspace\hrulefill
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@@ -163,8 +81,7 @@ Spur others to significant and unplanned decisive action.
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\columnbreak
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-\renewcommand{\SectionTitle}{\headingfont Starting Moves}
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-\input{figuras/RightBanner}
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+\rightbanner{Starting Moves}
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\begin{quote}
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{\headingfont Arcane Art}
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@@ -187,10 +104,7 @@ Then roll +CHA.
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\end{quote}
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\end{quote}
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-\begin{quote}
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- {\headingfont Bardic Lore}
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- \begin{quote}
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-
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+\begin{basicmove}{Bardic Lore}
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Choose an area of expertise:
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• Spells and Magicks
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@@ -208,13 +122,9 @@ Choose an area of expertise:
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• Gods and Their Servants
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When you \textbf{first encounter an important creature, location, or item (your call) covered by your bardic lore} you can ask the GM any one question about it; the GM will answer truthfully. The GM may then ask you what tale, song, or legend you heard that information in.
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-\end{quote}
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-\end{quote}
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+\end{basicmove}
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-\begin{quote}
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-{\headingfont Charming and Open}
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-
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-\begin{quote}
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+\begin{basicmove}{Charming and Open}
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When you \textbf{speak frankly with someone}, you can ask their player a question from the list below. They must answer it truthfully, then they may ask you a question from the list (which you must answer truthfully).
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• Whom do you serve?
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@@ -226,40 +136,36 @@ When you \textbf{speak frankly with someone}, you can ask their player a questio
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• What are you really feeling right now?
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• What do you most desire?
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-\end{quote}\end{quote}
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+\end{basicmove}
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-\begin{quote}
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- {\headingfont A Port in the Storm}
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- \begin{quote}
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+\begin{basicmove}{A Port in the Storm}
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When you \textbf{arrive at a civilized settlement spoken of in
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lore or song}, tell the GM something you've heard about the
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place. They’ll tell you how it’s changed since the Shattering.
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- \end{quote}
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-\end{quote}
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+\end{basicmove}
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\vfill\null
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\end{multicols}
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\clearpage
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-\renewcommand{\SectionTitle}{\headingfont Gear}
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-\input{figuras/RightBannerEquipment}
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+\gearbanner
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\begin{multicols}{2}
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\begin{quote}
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Your load is 9+Str. You have dungeon rations (5 uses, 1 weight). Choose one instrument, all are 0 weight for you:
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- \Checkbox{6pt} Your father’s mandolin, repaired
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+ \choice Your father’s mandolin, repaired
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- \Checkbox{6pt} A fine lute, a gift from a noble
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+ \choice A fine lute, a gift from a noble
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- \Checkbox{6pt} The pipes with which you courted your first love
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+ \choice The pipes with which you courted your first love
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- \Checkbox{6pt} A stolen horn
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+ \choice A stolen horn
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- \Checkbox{6pt} A fiddle, never before played
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+ \choice A fiddle, never before played
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- \Checkbox{6pt} A songbook in a forgotten tongue
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+ \choice A songbook in a forgotten tongue
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\end{quote}
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@@ -269,26 +175,26 @@ When you \textbf{speak frankly with someone}, you can ask their player a questio
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\begin{quote}
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Choose your clothing:
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- \Checkbox{6pt} Leather armor (1 armor, 1 weight)
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+ \choice Leather armor (1 armor, 1 weight)
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- \Checkbox{6pt} Ostentatious clothes (0 weight)
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+ \choice Ostentatious clothes (0 weight)
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Choose your armament:
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- \Checkbox{6pt} Dueling rapier (close, precise, 2 weight)
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+ \choice Dueling rapier (close, precise, 2 weight)
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- \Checkbox{6pt} Worn bow (near, 2 weight), bundle of arrows (3 ammo,
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+ \choice Worn bow (near, 2 weight), bundle of arrows (3 ammo,
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1 weight), and short sword (close, 1 weight)
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Choose one:
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- \Checkbox{6pt} Adventuring gear (1 weight)
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+ \choice Adventuring gear (1 weight)
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- \Checkbox{6pt} Bandages (0 weight)
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+ \choice Bandages (0 weight)
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- \Checkbox{6pt} Halfling pipeleaf (0 weight)
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+ \choice Halfling pipeleaf (0 weight)
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- \Checkbox{6pt} 3 coins
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+ \choice 3 coins
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\end{quote}
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@@ -296,8 +202,7 @@ When you \textbf{speak frankly with someone}, you can ask their player a questio
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\end{multicols}
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\begin{multicols}{2}
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-\renewcommand{\SectionTitle}{\headingfont Advanced Moves (2-5)}
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-\input{figuras/LeftBanner}
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+\leftbanner{Advanced Moves (2-5)}
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When you \textbf{gain a level from 2--5}, choose from these moves.
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@@ -369,8 +274,7 @@ When you parley with someone, on a 7+ you also take +1 forward with them.
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\vfill\null
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\columnbreak
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-\renewcommand{\SectionTitle}{\headingfont Advanced Moves (6-10)}
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-\input{figuras/RightBanner}
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+\rightbanner{Advanced Moves (6-10)}
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When you \textbf{gain a level from 6--10}, choose from these moves or
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the level 2--5 moves.
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