| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657 | ;; https://p.hagelb.org/pong.fnl.html(local (speed ball-speed) (values 1 200))(local (w h) (love.window.getMode))(local _state {:x 100 :y 100 :dx 2 :dy 1 :left (- (/ h 2) 50) :right (- (/ h 2) 50)})(global state {:x 100 :y 100 :dx 2 :dy 1 :left (- (/ h 2) 50) :right (- (/ h 2) 50)})(var pause false)(local keys {:a [:left -1] :z [:left 1] :up [:right -1] :down [:right 1]})(fn on-paddle? []  (or (and (< state.x 20)           (< state.left state.y) (< state.y (+ state.left 100)))      (and (< (- w 20) state.x)           (< state.right state.y) (< state.y (+ state.right 100))))){ :name "pong" :init (fn init []             (set pause false)             (each [k v (pairs _state)]               (tset state k v))) :update (fn update [dt set-mode]           (when (not pause)             (set state.x (+ state.x (* state.dx dt ball-speed)))             (set state.y (+ state.y (* state.dy dt ball-speed)))             (each [key action (pairs keys)]               (let [[player dir] action]                 (when (love.keyboard.isDown key)                   (tset state player (+ (. state player) (* dir speed))))))             (when (or                     (< state.y 0)                     (> state.y h))               (set state.dy (- 0 state.dy)))             (when (on-paddle?)               (set state.dx (- 0 state.dx)))             (when (< state.x 0)               (set-mode "mode.end" "2"))             (when (> state.x w)               (set-mode "mode.end" "1")))) :keypressed (fn keypressed [key set-mode]               (when (= "p" key)                 (set pause (not pause)))) :draw (fn draw [m]         (when (not pause)           (love.graphics.rectangle "fill" 10 state.left 10 100)           (love.graphics.rectangle "fill" (- w 20) state.right 10 100)           (love.graphics.circle "fill" state.x state.y 10))         (when pause           (love.graphics.printf "Press 'p' to unpause" 0 (/ h 3) w "center"))) }
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